DEVWARE NOTE: You will need to double-click the "Install_Libs" icon. This will install a few needed files in the Workbench--you should only have to do this once. From this point on, you can simply double-click on the Intruder Alert icon to start the game. Intruder Alert is a fast paced arcade action shoot 'em up game with awesome graphics and superb sound effects. It requires 512K, a joystick and loud speakers! It runs on the A1000, A500, A2000, & A3000, and has been tested in AmigaDOS 1.2, 1.3, and 2.04 -- In fact it was developed on the A3000 with 2.04 and an A1000 with 1.3, so it has been thoroughly tested on those. In August of 1991, Intruder Alert began as a simple demo of men in striped shirts bouncing around the screen. In 4 months, over forty Domino's pizzas (pepperoni with extra sauce), 463 Oreos, 269 Chips Ahoy cookies, 2 broken joysticks, and countless wee hours of the morning later, it became the game you are playing today. Intruder Alert is NOT public domain. Intruder Alert is Copyright 1991, by J. Stelly and David Speyrer This entire archive may be freely distributed, as long as it is not modified. Intruder Alert is Shareware - If you like it and consider it a worthwhile program, please send a $15.00US donation to: Eyeballs Software 206 Alyene Ave. Lafayette, LA 70506 or yukon@usl.edu jbs1712@usl.edu skeeve@usl.edu We will send you a disk with the latest version of Intruder Alert, and a level editor to add your own levels, and modify existing ones. Since this is our first Amiga game we have a special offer for amateur game programmers (like ourselves) - If you send a really large donation like say $45.00US - we will send you the source code! While the code is copyright by Eyeballs Software, you will also have a license to use the code in any of your programs, without paying any royalties - as long as the source code itself is not distributed (binaries only). THE GAME Intruder alert is played with a standard joystick plugged into port 2, on your amiga. Everything in the game is controlled with the joystick , with the exception of high score entries. For these, you type in your name on the keyboard. After clicking on the Intruder Alert icon, the intro screens will come up, and when they are done the title will be flashing on the screen. Press the joystick button to continue. The theme song will then begin playing, and the screen will have four big buttons on it. Using either the joystick or the mouse select which section of the game you want to play as follows: .-----------------. .-----------------. | | | | | Easy Levels | | Hard Levels | | | | | | | | | | | | | | | | | | | | | `-----------------' `-----------------' .-----------------. .-----------------. | | | | | Jay's | | Dave's | | Custom | | Custom | | Levels | | Levels | | | | | | (quite hard) | |(also quite hard)| | | | | `-----------------' `-----------------' Highlight screens from these level sets are: Hard 27: Ready to Die? 40: Make Tracks. Beat Feet. Move It. RUN! 48: Somewhat Sequential 49: Last But Not Least Jay's 4: The Flying 'V' 10: Banzai Mission 18: Looks Like Trouble 20: There Can Be Only One Dave's 1: Welcome To The Machine 3: I Hate Life 10: Helter Skelter 16: Arc De Flee-omph We consider these levels to be the epitome of Intruder Alert desperation. When you select the easy levels, the titles of the levels will explain the mechanics of play. The other sections will have titles that are a bit more, shall we say, unusual. It's probably best to start with the easy levels; you'll get the hang of it rather quickly. We spent the most time developing the hard levels - so these should be more difficult, but also playable for the average joystick junkie. At the start of each level, your man will flash, and the action will be stopped. When you are ready to go, press the FIRE button. Shoot anything that moves, and don't touch any walls! (SHWAD) Watch out for Homer. He moves, but you can't shoot him! He is easily recognized by his trademark cry: "Oh No !" The object of the game is to complete all of the levels! At this point we must point out that the Jay & Dave custom levels are actually quite difficult, and only die-hard Intruder Alert fans will complete them all. (rest assured that either Jay or Dave has actually completed each and every level, so they are ALL possible, if not probable). But since these levels can be quite frustrating, we have provided the following mechanisms, to make them more enjoyable 8-> CHEATING:!!!!!!!!! Yes, it's Intruder Alert - the game that lets you cheat !! At any time during the game, you can press the following keys to help you out. Of course, if you use any of these cheats, you will not be allowed to enter a high score. 'S' - Skip this level 'A' - Skip a lot of levels! 'L' - Give me some more men! An excellent strategy for tackling the more vicious level sets is to juice your lives up ridiculously high and skip to the tough screens. Rehearse these until you've gotten them completely "wired" and then start from level one to get on the high score board. CONTROL Joystick Left - Move "Little Guy"(tm) left. Joystick Right - Move "Little Guy"(tm) right. Joystick Up - Move "Little Guy"(tm) up. Joystick Down - Move "Little Guy"(tm) down. FIRE - Fire a shot in the direction the "Little Guy"(tm) is facing Diagonal movement and firing are also possible. Keyboard 'S' - Skip this level* Keyboard 'A' - Skip a lot of levels* Keyboard 'L' - Extra Lives* Keyboard 'F1' - Quit and return to level selection screen Keyboard 'HELP'- Kill the rest of your men. Keyboard 'ESC' - EXIT THE GAME (tm) Little Guy is a trademark of Eyeballs Software. * These options will prevent you from being on the High Score board. THANKS to Craig Bourque - Hours of play testing, Joystick skill, lewd comments, and level design. Dr. Willis Bourque - Play testing, and general help. Mike Edwards - (Amiga Dealer) Support and software. Dr. Terry Lovelace - Support and harware. Jennifer Huntington - Brownie baking and level design. CATS guys - Answering quiestions and being available on Internet. The Authors (Who are these Eyeballs guys, anyway?) Jay Stelly is the primary programmer for Eyeballs. He has a BS in Electrical Engineering (Computer Option) from the University of Southwestern Lousiana. He earns a living writing insurance rating software for PCs. 8-( He is also responsible for the music and sound effects design in Intruder Alert. Jay is responsible for everything tight and efficient about Alert. Dave Speyrer is the Artist for Eyeballs. He will be receiving a BS in Electrical Engineering (Computer Option) in May 1992. He drew all of the graphics (Except for the zombies which Jay drew, and Dave doesn't want credit for!) in Intruder Alert. He is also responsible for for some algorithm design and coding, but mostly everything pretty and nitpicky. Dave and Jay have been writing games together since 1985. Although this is their first game for the Amiga they have written other games (that you probably never heard of) 8-) for other platforms including: As Digital Worlds Software: Knok*Out Boxing - Radio Shack Color Computer The Lair of Erebus - Radio Shack Color Computer Taos: The Summoning - Apple II The Astral Gate - Apple II & Radio Shack Color Computer If you would like info on any of these games contact Eyeballs Software. THE PHOENIX GROUP The Phoenix group is an organization creating Amiga Software with an emphasis on education and software for the learning disabled. They are also making it possible for Eyeballs to bring you this game. HARDWARE & SOFTWARE Intruder Alert was written with the following software & hardware: Hardware - Amiga 3000, Amiga 1000 It was written almost entirely in SAS/C v5.1, with a few routines in assembly for speed. (again with SAS) The art was done using Deluxe Paint IV - Electronic Arts The iff.library - by CHW (sorry I only have initials) was used to load pictures. MED & medplayer.library - by Teijo Kinnunen was used to edit the music. The req.library - by Colin Fox (of Pyramyd Designs) and Bruce Dawson (of CygnusSoft Software). was used in the level editor. Sound Effects were designed with the Ensoniq EPS, Korg DW8000, and Ensoniq SQ^R (Synthesizers), and downloaded to the Amiga and edited with: Synthia Professional - The Other Guys Software.