SPRITE X V1.3 Extra Documentation Sprite X is a modified version of the original AMOS Sprite Editor, and is optimised for 1meg or greater machines. It will not work on an A500 without large amounts being removed (in other words, use the old sprite editor or buy a RAM upgrade). Several new functions have been added, and the graphics have been modified to suit Television screens more. The time wasting fade in has also been replaced by a less spectacular, but faster wrap in. Versions of SpriteX for AMOS V1.23 and AMOS V1.3 are supplied on this disk. Make sure you use the correct version ! Also on the disk are the Rem maker, which allows you to design fancy rem statements for the start of your program, and 2 10-liner games, Logger Larry (a Donkey Kong clone), and Ping (As listed in issue 4 of the AMOS Newsletter). This disk is Licensed Software. None of the files on this disk (or the disk itself) may be copied, except as backups for your own use. They must not be given or sold to anyone else. If the disk was sold or given to you without the official Deja Vu Licensed Software Label on it, then contact Deja Vu on 0942 495261. New Functions/Features Works with Bobs,Sprites and Icons. Load and Save are now on buttons as well as the keyboard. Can handle Sprite colours as well as bob colours. Sprite Grabber is now built in. Animation checker is also included. Can hold both a bob/sprite bank as well as an icon bank in memory and swap between them. A full blown Rotator utility has been added, so that you can rotate images to an accuracy of a tenth of a degree. Several functions have been "tuned". Auto Scrunch facility (automatically scrunches bobs when got from the bank) saves time when working on bobs grabbed from Iff screens. New Buttons (Top Line, from Left to Right) Load Sprite/Icon bank: This is the same as the old "L" key functions, loads sprites into bank 1, or icons into bank 2. To edit Icons, swap them into bank 1 with the SWAP button. Save Sprite Bank: This saves bank 1 to disk (as the "S" key). Append Sprite/Icon bank: Loads a new bank and adds it to the current one. Sprite Grabber: the same as the sprite grabber program. Allows you to grab sprites from IFF pictures. Swap Icons/Sprite banks. This function swaps banks 1 & 2 about, so that you can edit either. Save Icon Bank: As with Save Sprite bank, but it saves bank 2 (Icons) Sprite/Bob Palette: Swaps between the normal Bob/screen palette, and the special sprite palette. Animator: Allows you to test animations of your sprites. NICENESS Modifications The Niceness option has been slightly modified, with a new function added. The Free mem display now shows the amount of CHIP mem free only (as this is the only relevant memory for bobs, icons and sprites). The new button is the Auto Squash option. When switched on, any bob got from the bank so that you can edit it, is automatically squashed to the top left, and the size of the bob automatically reduced. This saves you having to use the squash button on every one of the 128 sprites you grabbed from your IFF picture (We developed this when working on Dogfight II !). Pressing the "Z" key when editing, will go through the whole bank, and squash every bob for you. The Rotator The Rotate Button has now been split into 2. The left hand side will rotate the image by 90 degrees, and the right hand side accesses the Rotator, a powerful utility for rotating images. In the Rotator, there are 3 option buttons (as well as Cancel & O.K): Number of Rotations. This can be set from 1-64 Rotation Angle. This is set in degrees, and can be from 0 to 360 In 360 : This button will take the number of rotations you want, and work out the angle required for that number of rotations in 360 degrees. For instance, you could have the number of rotations set at 16, and press the In 360 button. The Rotator will then work out that each rotation needs to be 22.5 degrees, and set the rotation angle accordingly. When you press the O.K button, the Rotator will calculate all the rotations you want, and insert them all into the sprite bank. It isn't as fast or accurate as the rotation routines in some art packages, but it does just about everything for you. Even the hotspot of the image is rotated to the correct point ! A few other features have been added to make life easier: All functions which move the image, such as Horizontal/Vertical Flip, Rotate (Including the Rotator) and squash, will automatically adjust the hot spot. You need to hold the right button down over the sprite display buttons to be able to view them. Also, when scrolling through the sprites with the left button, holding down the right button as well (hold the left first then click with the right), will let you scroll through 10 sprites at a time. The 2 Colour Hires mode has been replaced by 4 colour Lores (for working on mouse pointers). The Alert boxes have been replaced with better ones from AMOS TOME. For extra Documentation on the new V1.32 version of Sprite X (SpriteX1_3.amos) load up that version and press the HELP key. This will load in the inbuilt manual, with much more information than this one. That's as much as I can remember doing, but if you find anything else, we did that as well ! Aaron Fothergill.