>EXTERN "pic.raw",FONT
>EXTERN "tp.pic",bitplane
>EXTERN "MOD.dreaming",MT_DATA

org $30000	;EMPLACEMENT EN MEMOIRE
load $30000	;DE NOTRE PROGRAMME

BEGIN:
JMP START
;=====================================================================
EXECBASE=4
OPENLIBRARY=-408
CLOSELIBRARY=-414
SUPERSTATE=-150
USERSTATE=-156	
FORBID=-132
PERMIT=-138
ADDINTSERVER=-168
REMINTSERVER=-174
Open=-30
Close=-36
Read=-42

;=====================================================================
BLTCON0=$DFF040		
BLTCON1=$DFF042
BLTAFWM=$DFF044
BLTALWM=$DFF046
BLTCPTH=$DFF048
BLTCPTL=$DFF04A
BLTBPTH=$DFF04C
BLTBPTL=$DFF04E
BLTAPTH=$DFF050
BLTAPTL=$DFF052
BLTDPTH=$DFF054
BLTDPTL=$DFF056
BLTSIZE=$DFF058
BLTCMOD=$DFF060
BLTBMOD=$DFF062
BLTAMOD=$DFF064
BLTDMOD=$DFF066
BLTCDAT=$DFF070
BLTBDAT=$DFF072
BLTADAT=$DFF074
DMACONR=$DFF002
;==================================
SCROLL=$32000   		;LE FOND DU SCROLL SE TROUVE JUSTE
				;APRES L'IMAGE
FONT=SCROLL+[50*35*6*2]		;LE DESSIN DES CARACTERES SE TROUVE
				;JUSTE APRES LE FOND DU SCROLL
bitplane=font+[40*256*6]

MT_DATA=bitplane+[100*256*3]	;LA MUSIQUE SE TROUVE JUSTE APRES
				;LES CARACTERES
FINDATA=MT_DATA+92384		;FIN DES DATAS APRES LA MUSIQUE
				
;==================================
START:    
MOVEM.L D0-D7/A0-A6,-(A7)	;SAUVE REGISTRES
MOVE.L EXECBASE,A6		;CHARGE ADRESSE EXECBASE DANS A6
JSR FORBID(A6)    		;SAUTE SOUS PROGRAMME: INTERDIT MULTITACHE
JSR OPENLIB  			;SAUTE SOUS PROGRAMME: OUVERTURE LIBRAIRIES

CLEARSCROLL:			;ON EFFACE LE FOND DU SCROLL POUR EVITER
LEA SCROLL,A1			;D'AVOIR DES BIZARRERIES A L'ECRAN 
MOVE.W #[25*35*6*2],D0
CLS:
MOVE.W #0,(A1)+
DBF D0,CLS

MOVE.L #TEXT,PTEXT		;ON MET LE POINTEUR DE LETTRE SUR LE DEBUT
MOVE.W #7,COMPT			;DU TEXTE. ET LE COMPTEUR A 0

BSR.L INIT_MUSIQUE		;INITIALISATION DE LA MUSIQUE
move.w #0,compt_color
move.w #0,color_plus_moin
move.w #$200,color_degrade
move.w #0,compt_scroll
lea scroll,a0
add.l #[50*17*6],a0

move.l a0,d0
move.w d0,polo2
swap d0
move.w d0,polo1
swap d0
add.w #50,d0

move.w d0,polo4
swap d0
move.w d0,polo3
swap d0
add.w #50,d0

move.w d0,polo6
swap d0
move.w d0,polo5
swap d0
add.w #50,d0

move.w d0,polo8
swap d0
move.w d0,polo7
swap d0
add.w #50,d0

move.w d0,polo10
swap d0
move.w d0,polo9

lea bitplane,a0
add.l #[300*85],a0
move.l a0,d0
move.w d0,polo12
swap d0
move.w d0,polo11

BSR.L SETCOPPER			;SAUTE SOUS PROGRAMME: MET EN PLACE LISTE COPPER
BSR.s NEWIRQ3			;SAUTE SOUS PROGRAMME: MET EN PLACE ROUTINE D'INTERRRUPTION

WAIT:
CMP.B #$E0,$DFF006		;ATTENDANT 200 IEME LIGNE RASTER
BNE.S WAIT			;SINON RETOURNE A WAIT

BTST	#6,$BFE001		;ATTENDANT PRESSION SUR BOUTON GAUCHE SOURIS
BNE.S	WAIT			;SINON RETOURNE A WAIT
 				;SI OUI  FIN
END: 				;FIN:	
BSR.L STOP_MUSIQUE		;ARRET DE LA MUSIQUE
BSR.s STOPIRQ3        		;SAUTE SOUS PROGRAMME: STOPPE INTERRUPTION
BSR.L CLRCOPPER       		;SAUTE SOUS PROGRAMME: RESTAURE ANCIENNE LISTE COPPER
BSR.L CLOSELIB        		;SAUTE SOUS PROGRAMME: FERME LIBRAIRIES 
MOVE.L EXECBASE,A6		;CHARGE ADRESSE EXECBASE DANS A6
JSR PERMIT(A6)      		;AUTORISE MULTITACHE
                      
MOVEM.L (A7)+,D0-D7/A0-A6	;RESTAURE REGISTRES
RTS
;========================
NEWIRQ3:			;MET EN PLACE NOTRE ROUTINE 
MOVE.L	EXECBASE,A6		;D'INTERRUPTION
lea	irqstr,a1
move.l	#5,d0
jsr	addintserver(a6)
move.l	d0,irq
beq.s	irqerror
rts
irqerror:
rts
;==========================
STOPIRQ3:			;RESTAURE ANCIENNE ROUTINE
movem.l	a0-a6/d0-d7,-(sp)	;D'INTERRUPTION
	tst.l	irq
	beq.s	irqoff1
	move.l	execbase,a6
	lea	irqstr,a1
	move.l	#32,d0
	jsr	remintserver(a6)
irqoff1:movem.l	(sp)+,a0-a6/d0-d7
	rts
irqstr:
	dc.l	0,0
	dc.b	2,-127
	dc.l	0,irqdat,interrupt
irqdat:	dc.l	0,0,0,0
irq:	dc.l	0
;============================
interrupt:			;NOTRE ROUTINE D'INTERRUPTION	
movem.l	a0-a6/d0-d7,-(sp)

btst #10,$dff016
beq stopgoutezmoica

BSR.L SCROLLING			;VA A LA ROUTINE DE SCROLLING
BSR.L MAXISCROLL
bsr.l SCROLOMBRE2
bsr.l scrolombre2
bsr.l SCROLOMBRE2
bsr.l scrolombre2
bsr.l SCROLOMBRE2
bsr.l scrolombre2
bsr.l SCROLOMBRE2
bsr.l scrolombre2

stopgoutezmoica:
BSR.L PLAY_MUSIQUE		;VA A LA ROUTINE POUR JOUER LA MUSIQUE
movem.l	(sp)+,a0-a6/d0-d7
rts
;============================
SCROLOMBRE2:
SUB.W #$10,DELAY
CMP.W #-$10,DELAY
BGT.S FINSCROLL
MOVE.W #$F0,DELAY
ADDQ #2,POLO12

ADDQ #2,CPTSCROLL
CMP.W #50,CPTSCROLL
BNE.S FINSCROLL
MOVE.W #0,CPTSCROLL

SUB.W #50,POLO12
FINSCROLL:

RTS
EVEN
CPTSCROLL: DC.W 0
EVEN
;===========================

;============================
SCROLOMBRE:
move.l #bitplane,d0
add.l #[300*85],d0
add.l compteur,d0

add.l #2,compteur

cmp.l #bitplane+[[300*85]+50],d0
bne okscroll
move.l #0,compteur

okscroll:

move.w d0,polo12
swap d0
move.w d0,polo11
rts
compteur: dc.l 0
;============================
MAXISCROLL:
add.w #1,compt_color
move.w compt_color,comptcolor
move.w color_plus_moin,colorplusmoin
move.w color_degrade,colordegrade
lea degrade,a1
lea degrade2,a2
move.w #42,d4

cmp #$7,compt_color
bne ok_compt_color
move.w #0,compt_color

cmp #0,color_plus_moin
bne ok_color_plusmoin
move.w #2,color_plus_moin
ok_color_plusmoin:
sub.w #1,color_plus_moin

move.w color_degrade,d5
mulu #$10,d5
cmp #$2000,d5
bne ok_change_color
move.w #$2,d5
ok_change_color:
move.w d5,color_degrade

move.w compt_color,comptcolor

ok_compt_color:
move.w (a1),d1
move.w (a2),d2

cmp #0,colorplusmoin
bne ok_color_plus_moin

add.w colordegrade,d1
add.w colordegrade,d1
add.w colordegrade,d2
add.w colordegrade,d2

ok_color_plus_moin:

sub.w colordegrade,d1
sub.w colordegrade,d2

move.w d1,(a1)
move.l (a1)+,d0
move.w d2,(a2)
move.l -(a2),d0

add.w #1,comptcolor
cmp #$7,comptcolor
bne ok_comptcolor
move.w #0,comptcolor

cmp #0,colorplusmoin
bne ok_colorplusmoin
move.w #2,colorplusmoin
ok_colorplusmoin:
sub.w #1,colorplusmoin

move.w colordegrade,d5
mulu #$10,d5
cmp #$2000,d5
bne ok_changecolor
move.w #$2,d5
ok_changecolor:
move.w d5,colordegrade

ok_comptcolor:

dbf d4,ok_compt_color



cmp #0,compt_scrol
bne ok_compt_scrol
add.w #1,compt_scroll

ok_compt_scrol:
move.w compt_scroll,d1

cmp #103,compt_scroll
bne ok_compt_scroll
move.w #-1,compt_scroll
ok_compt_scroll:

lea table_scroll,a1
decompt:
move.w (a1)+,d0
dbf d1,decompt

mulu #300,d0
lea scroll,a0
add.l d0,a0

move.l a0,d0
move.w d0,polo2
swap d0
move.w d0,polo1
swap d0
add.w #50,d0

move.w d0,polo4
swap d0
move.w d0,polo3
swap d0
add.w #50,d0

move.w d0,polo6
swap d0
move.w d0,polo5
swap d0
add.w #50,d0

move.w d0,polo8
swap d0
move.w d0,polo7
swap d0
add.w #50,d0

move.w d0,polo10
swap d0
move.w d0,polo9
rts
	
;============================
OPENLIB:  			;OUVERTURE DE LA LIBRAIRIE GRAPHIQUE
move.l execbase,a6      	;MET ADRESSE EXECBASE DANS A6
lea gfxname,a1			;MET NOM DE LA LIBRAIRIE DANS A1
move.l #$0,d0           	;MET 0 DANS D0
jsr openlibrary(a6)		;OUVRE LIBRAIRIE
tst d0				;TESTE D0
beq.s error			;SI = A 0   VA A ERROR = SORTIE
move.l d0,gfxbase       	;SI NON, MET ADRESSE D0 DANS GFXBASE
add.l #$32,d0			;AJOUTE $32 A CETTE ADRESSE
move.l d0,coppertr      	;MET D0=ADRESSE ACTUELLE LISTE COPPER
rts				;DANS COPPERTR
even
gfxname: dc.b 'graphics.library',0 	;NOM DE LA LIBRAIRIE
even
gfxbase: dc.l 0				;POINTEUR POUR LA GRAPHICS LIBRARY
coppertr: dc.l 0			;POINTEUR POUR ADRESSE LISTE COPPER
;====================
CLOSELIB: 			;FERMETURE LIBRAIRIE
move.l execbase,a6      	;MET ADRESSE EXECBASE DANS A6
move.l gfxbase,a1		;MET NOM DE LA LIBRAIRIE DANS A1
jsr closelibrary(a6)		;FERME LIBRAIRIE
rts
;====================
ERROR:				;SI ERREUR
illegal				;SORTIE
rts
;====================
SETCOPPER:			;MET EN PLACE NOTRE LISTE COPPER
move.l coppertr,a0		;MET ADRESSE ACTUEL COPPER DANS A0
move.l (a0),oldcopper		;MET CONTENU DANS OLDCOPPER
move.l #newcopper,(a0)		;MET NOTRE LISTE COPPER DANS A0
move.w #$81c0,$dff096		;ACTIVE LISTE COPPER
rts		
oldcopper: dc.l 0
;====================
CLRCOPPER:			;RESTAURE ANCIENNE LISTE COPPER
move.l coppertr,a0		;MET ANCIENNE ADRESSE DANS A0
move.l oldcopper,(a0)		;MET CONTENU DANS A0
move.w #$80a0,$dff096		;REACTIVE ANCIENNE COPPER
rts
;====================
WAIT_BLITTER:			;ROUTINE POUR ATTENDRE QUE LE BLITTER
BTST #14,DMACONR		;EST FINI SON PRECEDENT TRAVAIL
BNE.S WAIT_BLITTER
RTS
;===================
SCROLLING:			;ROUTINE DU SCROLLING
BSR.L SEARCH_CHAR		;AFFICHE UN NOUVEAU CARACTERE
BSR.L SCROLLTEXT		;SCROLLE LE FOND DU SCROLL
RTS
;===================	
SCROLLTEXT:			
LEA SCROLL,A0 			;ON POINTE A0 SUR LE FOND DU SCROLL
add.l #50*17*6,a0
	
BSR.L WAIT_BLITTER		;ON ATTEND QUE LE BLITTER EST FINI SON 
				;PRECEDENT TRAVAIL

LEA SCROLL-2,A1			;ON POINTE A1 SUR 16 PIXELS AVANT 
add.l #50*17*6,a1
				;LE FOND DU SCROLL. 2 = 16 PIXELS

MOVE.L A0,BLTAPTH		;MET ADRESSE DE A0 DANS SOURCE BLITTER A
MOVE.L A1,BLTDPTH		;MET ADRESSE DE A1 DANS DESTINATION BLITTER D
MOVE.W #0,BLTAMOD  		;MET 0 DANS MODULO SOURCE A
MOVE.W #0,BLTDMOD		;MET 0 DANS MODULO DESTINATION D
MOVE.L #$FFFFFFFF,BLTAFWM	;MASQUE DU 1ER ET DU DERNIER MOT
MOVE.L #$C9F00000,BLTCON0    	;MET MIMTERN ET DECALAGE DANS BLTCON0
				;$C = $F - $4 = 16 - 4 = 12
				;4 PIXELS DE DECALAGE VERS LA GAUCHE

				;$9 -> POUR 1 SOURCE BLITTER
				;$F0 -> MINTERM POUR COPIE DIRECTE
				;$0000 -> MIS A 0 CAR SOURCE B INITULISE	

MOVE.W #[35*64*6]+25,BLTSIZE	;MET TAILLE A SCROLLER DANS BLTSIZE
				;TAILLE = [HAUTEUR * 64]+[LARGEUR/2]
RTS
;============
SEARCH_CHAR:
ADD.W #1,COMPT			;AJOUTE 1 AU COMPTEUR
CMP.W #8,COMPT           	;COMPARE A 8 CAR 8 * 4 PIXELS DE DECALAGE
				;EGALE A 32 SOIT LA LARGEUR D'UNe LETTRE
BNE.L SEARCHAR3			;SI PAS EGAL A 8 ON SORT
MOVE.W #0,COMPT			;SI OUI ON REMET COMPTEUR A 0
				;ET ON CONTINU

MOVE.L PTEXT,A0          	;MET POINTEUR TEXTE DANS A0
CLR.L D0			;ON EFFACE CONTENU DE D0
MOVE.B (A0),D0			;MET LE CONTENU DU POINTEUR TEXTE DANS D0
LEA COMPTEUR_CHAR,A1		;EN POINTE A1 SUR LA TABLE DES LETTRES
CLR.L D1			;ON EFFACE CONTENU DE D1
MOVE.B #-1,D1			;ON MET -1 DANS D1

move.w #0,compt_scrol

cmp.b #'%',d0
bne searchar1
move.w #1,compt_scrol

add.l #1,ptext
move.l ptext,a0
clr.l d0
move.b (a0),d0

SEARCHAR1:

ADD.B #1,D1     		;ON AJOUTE 1 A D1         
CMP.B (A1)+,D0			;ON COMPARE LES LETTRES DE LA TABLE
				;AVEC CELLE CONTENU DANS D0
BNE SEARCHAR1			;SI PAS LA MEME ON RECOMMENCE AVEC LA
				;LETTRE SIUVANTE DANS LA TABLE
				;SI C'EST LA MEME ON CONTINU
MULU #4,D1              	;ON MULTIPLIE D1 PAR 4
LEA TABLE_CHAR,A0       	;ON POINTE A0 SUR LE DEBUT DE LA TABLE
				;D'ADRESSE DES IMAGES DES LETTRES
MOVE.L (A0,D1),A2       	;ET ON MET L'ADRESSE DE LA LETTRE DANS A2

LEA SCROLL,A3			;ON POINTE A3 SUR LA POSITION SCROLL+46
ADD.L #46,A3        		;SOIT A 46*8 = 368 PIXELS A DROITE DU 
add.l #50*17*6,a3		;COIN SUPERIEUR DROIT DU FOND DE SCROLL
				;SOIT DANS LA PARTIE INVISIBLE DU SCROLL	

BSR.L WAIT_BLITTER        	;ON ATTENDS LE BLITTER	
MOVE.L A2,BLTAPTH       	;ON MET ADRESSE DE A2 DANS SOURCE BLITTER A
MOVE.L A3,BLTDPTH       	;ON MET ADRESSE DE A3 DANS DESTINATION BLITTER D

MOVE.W #40-4,BLTAMOD  		;ON MET 40-4 DANS MODULO SOURCE A
				;CAR NOTRE LETTRE FAIT 32 PIXELS DE LARGE SOIT
				;4 MOTS (4*8=32) ET L'IMAGE QUI LA CONTIENT
				;FAIT 320 PIXELS DE LARGE SOIT 40 MOTS
	
MOVE.W #50-4,BLTDMOD   	        ;ON MET 50-4 DANS MODULO DESTINATION D
				;CAR LE FOND DE SCROLL FAIT 400 PIXELS DE LARGE
				;SOIT 50 MOTS

MOVE.L #$09F00000,BLTCON0	;$0 -> PAS DE DECALAGE DE LA SOURCE A
				;$9 -> POUR 1 SOURCE BLITTER A
				;$F0 -> MINTERM POUR COPIE DIRECTE

MOVE.W #[35*6*64]+2,BLTSIZE	;MET TAILLE A SCROLLER DANS BLTSIZE
				;TAILLE = [HAUTEUR * 64]+[LARGEUR/2]
ADD.L #1,PTEXT          	;ON AJOUTE 1 AU POINTEUR DE TEXTE
MOVE.L PTEXT,A0			;ON MET POINTEUR DE TEXTE DANS A0
TST.B (A0)              	;SI PAS EGAL A 0
BNE SEARCHAR3			;ON VA A SEARCHAR3
MOVE.L #TEXT,PTEXT		;SINON ON REMET POINTEUR DE TEXTE AU DEBUT
				;DU TEXTE A SCROLLER

SEARCHAR3:
RTS

EVEN
compt_color:dc.w 0
color_plus_moin:dc.w 0
color_degrade:dc.w 0
comptcolor:dc.w 0
colorplusmoin:dc.w 0
colordegrade:dc.w 0
compt_scroll:dc.w 0
compt_scrol:dc.w 0
COMPT: DC.W 0			;COMPTEUR 
PTEXT: DC.L 0			;POINTEUR DE TEXTE
;=================================================================
COMPTEUR_CHAR: DC.B ' ABCDEFGHI'	;TABLE DES CARACTERES
	       DC.B 'JKLMNOPQRS'	;TELS QU'ILS SONT DISPOSES
	       DC.B 'TUVWXYZ.,:'	;DANS NOTRE IMAGE	
	       DC.B '()@#!?-*^/'
	       DC.B '0123456789%'
         
EVEN
FONT1=FONT		;ADRESSES DES LETTRES PAR LIGNES
FONT2=FONT+[6*35*40] 
FONT3=FONT+[12*35*40]
FONT4=FONT+[18*35*40]
FONT5=FONT+[24*35*40]
EVEN 
TABLE_CHAR: 		;ADRESSES DES LETTRES

DC.L FONT1,FONT1+4,FONT1+8,FONT1+12,FONT1+16,FONT1+20
DC.L FONT1+24,FONT1+28,FONT1+32,FONT1+36
DC.L FONT2,FONT2+4,FONT2+8,FONT2+12,FONT2+16,FONT2+20
DC.L FONT2+24,FONT2+28,FONT2+32,FONT2+36
DC.L FONT3,FONT3+4,FONT3+8,FONT3+12,FONT3+16,FONT3+20
DC.L FONT3+24,FONT3+28,FONT3+32,FONT3+36
DC.L FONT4,FONT4+4,FONT4+8,FONT4+12,FONT4+16,FONT4+20
DC.L FONT4+24,FONT4+28,FONT4+32,FONT4+36
DC.L FONT5,FONT5+4,FONT5+8,FONT5+12,FONT5+16,FONT5+20
DC.L FONT5+24,FONT5+28,FONT5+32,FONT5+36
EVEN

EVEN		;TEXTE A SCROLLER

TEXT: DC.B 'C EST PARTI POUR LE SCROLLING    '
dc.b '%S%I%N%U%S%O%I%D%A%L%E.LA PETITE ONDULATION M A ETE INSPIREE PAR LA'
dc.b ' TREACL MEGADEMO (UN PEU D ORIGINALITE NE FAIT DE MAL A PERSONNE)'
DC.B '             ',0
fin:
;====================
EVEN
;CETTE ROUTINE PERMET DE JOUER TOUS LES MODULES DE SOUNDTRACKERS
;DE LA VERSION 1.0 A LA VERSION 2.6  AINSI QUE CERTAINS MODULES
;NOISETRACKER.

INIT_MUSIQUE:			;INITIALISATION DE LA MUSIQUE
mt_init:move.l	mt_rdata(pc),a0
	cmp.l	#"M.K.",$438(a0)
	bne	mt_st20
	lea	mt_forst23(pc),a2
	move.l	a2,mt_forst
	bra	ok1st23
mt_st20:
	lea	mt_forst20(pc),a2
	move.l	a2,mt_forst
ok1st23:	
	add.l	(a2),a0
	moveq	#$7f,d0
	moveq	#0,d1
mt_init1:
	move.l	d1,d2
	subq.w	#1,d0
mt_init2:
	move.b	(a0)+,d1
	cmp.b	d2,d1
	bgt.s	mt_init1
	dbf	d0,mt_init2
	addq.b	#1,d2

mt_init3:
	move.l	mt_rdata(pc),a0
	lea	mt_sample1(pc),a1
	asl.l	#8,d2
	asl.l	#2,d2
	add.l	4(a2),d2
	add.l	a0,d2
	move.l	8(a2),d0
mt_init4:
	move.l	d2,(a1)+
	moveq	#0,d1
	move.w	42(a0),d1
	asl.l	#1,d1
	add.l	d1,d2
	add.l	#$1e,a0
	dbf	d0,mt_init4

	lea	mt_sample1(PC),a0
	moveq	#0,d0
mt_clear:
	move.l	(a0,d0.w),a1
	clr.l	(a1)
	addq.w	#4,d0
	cmp.w	#$7c,d0
	bne.s	mt_clear

	clr.w	$dff0a8
	clr.w	$dff0b8
	clr.w	$dff0c8
	clr.w	$dff0d8
	clr.l	mt_partnrplay
	clr.l	mt_partnote
	clr.l	mt_partpoint
	move.l	mt_rdata(pc),a1
	add.l	12(a2),a1
	move.b	(a1),mt_maxpart+1
	rts

STOP_MUSIQUE:			;ARRET DE LA MUSIQUE
mt_end:	clr.w	$dff0a8
	clr.w	$dff0b8
	clr.w	$dff0c8
	clr.w	$dff0d8
	move.w	#$f,$dff096
	rts

PLAY_MUSIQUE:			;JOUE LA MUSIQUE
mt_music:
	addq.w	#1,mt_counter
mt_cool:cmp.w	#6,mt_counter
	bne.s	mt_notsix
	clr.w	mt_counter
	bra	mt_rout2

mt_notsix:
	lea	mt_aud1temp(PC),a6
	tst.b	3(a6)
	beq.s	mt_arp1
	lea	$dff0a0,a5		
	bsr.s	mt_arprout
mt_arp1:lea	mt_aud2temp(PC),a6
	tst.b	3(a6)
	beq.s	mt_arp2
	lea	$dff0b0,a5
	bsr.s	mt_arprout
mt_arp2:lea	mt_aud3temp(PC),a6
	tst.b	3(a6)
	beq.s	mt_arp3
	lea	$dff0c0,a5
	bsr.s	mt_arprout
mt_arp3:lea	mt_aud4temp(PC),a6
	tst.b	3(a6)
	beq.s	mt_arp4
	lea	$dff0d0,a5
	bra.s	mt_arprout
mt_arp4:rts

mt_arprout:
	move.b	2(a6),d0
	and.b	#$0f,d0
	tst.b	d0
	beq	mt_arpegrt
	cmp.b	#$01,d0
	beq.s	mt_portup
	cmp.b	#$02,d0
	beq.s	mt_portdwn
	cmp.b	#$0a,d0
	beq.s	mt_volslide
	rts

mt_portup:
	moveq	#0,d0
	move.b	3(a6),d0
	sub.w	d0,22(a6)
	cmp.w	#$71,22(a6)
	bpl.s	mt_ok1
	move.w	#$71,22(a6)
mt_ok1:	move.w	22(a6),6(a5)
	rts

mt_portdwn:
	moveq	#0,d0
	move.b	3(a6),d0
	add.w	d0,22(a6)
	cmp.w	#$538,22(a6)
	bmi.s	mt_ok2
	move.w	#$538,22(a6)
mt_ok2:	move.w	22(a6),6(a5)
	rts

mt_volslide:
	moveq	#0,d0
	move.b	3(a6),d0
	lsr.b	#4,d0
	tst.b	d0
	beq.s	mt_voldwn
	add.w	d0,18(a6)
	cmp.w	#64,18(a6)
	bmi.s	mt_ok3
	move.w	#64,18(a6)
mt_ok3:	move.w	18(a6),8(a5)
	rts
mt_voldwn:
	moveq	#0,d0
	move.b	3(a6),d0
	and.b	#$0f,d0
	sub.w	d0,18(a6)
	bpl.s	mt_ok4
	clr.w	18(a6)
mt_ok4:	move.w	18(a6),8(a5)
	rts

mt_arpegrt:
	move.w	mt_counter(PC),d0
	cmp.w	#1,d0
	beq.s	mt_loop2
	cmp.w	#2,d0
	beq.s	mt_loop3
	cmp.w	#3,d0
	beq.s	mt_loop4
	cmp.w	#4,d0
	beq.s	mt_loop2
	cmp.w	#5,d0
	beq.s	mt_loop3
	rts

mt_loop2:
	moveq	#0,d0
	move.b	3(a6),d0
	lsr.b	#4,d0
	bra.s	mt_cont
mt_loop3:
	moveq	#$00,d0
	move.b	3(a6),d0
	and.b	#$0f,d0
	bra.s	mt_cont
mt_loop4:
	move.w	16(a6),d2
	bra.s	mt_endpart
mt_cont:
	add.w	d0,d0
	moveq	#0,d1
	move.w	16(a6),d1
	lea	mt_arpeggio(PC),a0
mt_loop5:
	move.w	(a0,d0),d2
	cmp.w	(a0),d1
	beq.s	mt_endpart
	addq.l	#2,a0
	bra.s	mt_loop5
mt_endpart:
	move.w	d2,6(a5)
	rts

mt_rout2:
	move.l	mt_rdata(pc),a0
	move.l	a0,a3
	add.l	#$0c,a3
	move.l	a0,a2
	move.l	mt_forst,a4
	add.l	(a4),a2
	add.l	16(a4),a0
	move.l	mt_partnrplay(PC),d0
	moveq	#0,d1
	move.b	(a2,d0),d1
	asl.l	#8,d1
	asl.l	#2,d1
	add.l	mt_partnote(PC),d1
	move.l	d1,mt_partpoint
	clr.w	mt_dmacon

	lea	$dff0a0,a5
	lea	mt_aud1temp(PC),a6
	bsr	mt_playit
	lea	$dff0b0,a5
	lea	mt_aud2temp(PC),a6
	bsr	mt_playit
	lea	$dff0c0,a5
	lea	mt_aud3temp(PC),a6
	bsr	mt_playit
	lea	$dff0d0,a5
	lea	mt_aud4temp(PC),a6
	bsr	mt_playit
	move.w	#$01f4,d0
mt_rls:	dbf	d0,mt_rls

	move.w	#$8000,d0
	or.w	mt_dmacon,d0
	move.w	d0,$dff096

	lea	mt_aud4temp(PC),a6
	cmp.w	#1,14(a6)
	bne.s	mt_voice3
	move.l	10(a6),$dff0d0
	move.w	#1,$dff0d4
mt_voice3:
	lea	mt_aud3temp(PC),a6
	cmp.w	#1,14(a6)
	bne.s	mt_voice2
	move.l	10(a6),$dff0c0
	move.w	#1,$dff0c4
mt_voice2:
	lea	mt_aud2temp(PC),a6
	cmp.w	#1,14(a6)
	bne.s	mt_voice1
	move.l	10(a6),$dff0b0
	move.w	#1,$dff0b4
mt_voice1:
	lea	mt_aud1temp(PC),a6
	cmp.w	#1,14(a6)
	bne.s	mt_voice0
	move.l	10(a6),$dff0a0
	move.w	#1,$dff0a4
mt_voice0:
	move.l	mt_partnote(PC),d0
	add.l	#$10,d0
	move.l	d0,mt_partnote
	cmp.l	#$400,d0
	bne.s	mt_stop
mt_higher:
	clr.l	mt_partnote
	addq.l	#1,mt_partnrplay
	moveq	#0,d0
	move.w	mt_maxpart(PC),d0
	move.l	mt_partnrplay(PC),d1
	cmp.l	d0,d1
	bne.s	mt_stop
	clr.l	mt_partnrplay
mt_stop:tst.w	mt_status
	beq.s	mt_stop2
	clr.w	mt_status
	bra.s	mt_higher
mt_stop2:
	rts

mt_playit:
	move.l	(a0,d1.l),(a6)
	addq.l	#4,d1
	moveq	#0,d2
	move.b	2(a6),d2
	and.b	#$f0,d2
	lsr.b	#4,d2

	move.b	(a6),d0
	and.b	#$f0,d0
	or.b	d0,d2
	tst.b	d2
	beq.s	mt_nosamplechange

	moveq	#0,d3
	lea	mt_samples(PC),a1
	move.l	d2,d4
	lsl.l	#2,d2
	mulu	#$1e,d4
	move.l	(a1,d2),4(a6)
	move.w	(a3,d4.l),8(a6)
	move.w	2(a3,d4.l),18(a6)
	move.w	4(a3,d4.l),d3
	tst.w	d3
	beq.s	mt_displace
	move.l	4(a6),d2
	add.l	d3,d2
	move.l	d2,4(a6)
	move.l	d2,10(a6)
	move.w	6(a3,d4.l),8(a6)
	move.w	6(a3,d4.l),14(a6)
	move.w	18(a6),8(a5)
	bra.s	mt_nosamplechange

mt_displace:
	move.l	4(a6),d2
	add.l	d3,d2
	move.l	d2,10(a6)
	move.w	6(a3,d4.l),14(a6)
	move.w	18(a6),8(a5)
mt_nosamplechange:
	move.w (a6),d0
	andi.w #$fff,d0			;it's the bug
	tst.w	d0			;of the real
	beq.s	mt_retrout		;source replay
	move.w	(a6),16(a6)
	move.w	20(a6),$dff096
	move.l	4(a6),(a5)
	move.w	8(a6),4(a5)
	move.w	(a6),d0
	andi.w #$fff,d0			;second bug
	move.w d0,6(a5)			;of the source
	move.w	20(a6),d0
	or.w	d0,mt_dmacon

mt_retrout:
	tst.w	(a6)
	beq.s	mt_nonewper
	move.w	(a6),22(a6)

mt_nonewper:
	move.b	2(a6),d0
	and.b	#$0f,d0
	cmp.b	#$0b,d0
	beq.s	mt_posjmp
	cmp.b	#$0c,d0
	beq.s	mt_setvol
	cmp.b	#$0d,d0
	beq.s	mt_break
	cmp.b	#$0e,d0
	beq.s	mt_setfil
	cmp.b	#$0f,d0
	beq.s	mt_setspeed
	rts

mt_posjmp:
	not.w	mt_status
	moveq	#0,d0
	move.b	3(a6),d0
	subq.b	#1,d0
	move.l	d0,mt_partnrplay
	rts

mt_setvol:
	move.b	3(a6),8(a5)
	rts

mt_break:
	not.w	mt_status
	rts

mt_setfil:
	moveq	#0,d0
	move.b	3(a6),d0
	and.b	#1,d0
	rol.b	#1,d0
	and.b	#$fd,$bfe001
	or.b	d0,$bfe001
	rts

mt_setspeed:
	move.b	3(a6),d0
	and.b	#$0f,d0
	beq.s	mt_back
	clr.w	mt_counter
	move.b	d0,mt_cool+3
mt_back:rts

mt_aud1temp:
	blk.w	10,0
	dc.w	1
	blk.w	2,0
mt_aud2temp:
	blk.w	10,0
	dc.w	2
	blk.w	2,0
mt_aud3temp:
	blk.w	10,0
	dc.w	4
	blk.w	2,0
mt_aud4temp:
	blk.w	10,0
	dc.w	8
	blk.w	2,0
mt_partnote:	dc.l	0
mt_partnrplay:	dc.l	0
mt_counter:	dc.w	0
mt_partpoint:	dc.l	0
mt_samples:	dc.l	0
mt_sample1:	blk.l	31,0
mt_maxpart:	dc.w	0
mt_dmacon:	dc.w	0
mt_status:	dc.w	0
mt_forst:	dc.l	0

mt_forst20:	dc.l 472,600,14,470,600
mt_forst23:	dc.l $3b8,$438,$1e,$3b6,$43c
mt_arpeggio:
	dc.w $0358,$0328,$02fa,$02d0,$02a6,$0280,$025c
	dc.w $023a,$021a,$01fc,$01e0,$01c5,$01ac,$0194,$017d
	dc.w $0168,$0153,$0140,$012e,$011d,$010d,$00fe,$00f0
	dc.w $00e2,$00d6,$00ca,$00be,$00b4,$00aa,$00a0,$0097
	dc.w $008f,$0087,$007f,$0078,$0071,$0000,$0000,$0000
mt_rdata:	dc.l mt_data
;====================
table_scroll:
dc.w 17,18,19,20,21,22,23,24,25,26,27,28,29,29,30,31,32,32,33,33
dc.w 34,34,34,35,35,35,35,35,35,35,35,35,34,34,34,33,33,32,32,31,30,29,29
dc.w 28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,6
dc.w 5,4,3,3,2,2,1,1,1,0,0,0,0,0,0,0,1,1,1,2,2,3,3,4,5,6,6,7,8,9,10
dc.w 11,12,13,14,15,16

;====================
EVEN				;NOTRE LISTE COPPER
NEWCOPPER:   
	DC.W	$008E,$1d81	;DIMENSIONS DE L'ECRAN
	DC.W	$0090,$34d1	;256 LIGNES + 35 LIGNES = 291 LIGNES

dc.w $100,$0
dc.w $92,$28,$94,$d8,$104,0
dc.w $108,256-2,$10a,256-2
dc.w $120,0,$122,0
dc.w $124,0,$126,0
dc.w $128,0,$12a,0
dc.w $12c,0,$12e,0
dc.w $130,0,$132,0
dc.w $134,0,$136,0
dc.w $138,0,$13a,0
dc.w $13c,0,$13e,0
dc.w $180,$0

dc.w $ffdf,$fffe

dc.w $0e35,$fffe
dc.w $100,$0
dc.w $180
degrade: dc.w $e
dc.w $180,$20e
dc.w $180,$40e
dc.w $180,$60e
dc.w $180,$80e
dc.w $180,$a0e
dc.w $180,$c0e
dc.w $180,$e0e
dc.w $180,$e0c
dc.w $180,$e0a
dc.w $180,$e08
dc.w $180,$e06
dc.w $180,$e04
dc.w $180,$e02
dc.w $180,$e00
dc.w $180,$e20
dc.w $180,$e40
dc.w $180,$e60
dc.w $180,$e80
dc.w $180,$ea0
dc.w $180,$ec0
dc.w $180,$ee0
dc.w $180,$ce0
dc.w $180,$ae0
dc.w $180,$8e0
dc.w $180,$6e0
dc.w $180,$4e0
dc.w $180,$2e0
dc.w $180,$0e0
dc.w $180,$0e2
dc.w $180,$0e4
dc.w $180,$0e6
dc.w $180,$0e8
dc.w $180,$0ea
dc.w $180,$0ec
dc.w $180,$0ee
dc.w $180,$0ce
dc.w $180,$0ae
dc.w $180,$08e
dc.w $180,$06e
dc.w $180,$04e
dc.w $180,$02e
dc.w $180,$00e


dc.w $180,$000,$182,$a50
dc.w $1a0,$dc0,$1a2,$606
dc.w $188,$818,$18a,$a2a
dc.w $1a8,$d3d,$1aa,$f5f

dc.w $0f01,$fffe
dc.w $100,$0
dc.w $102
DELAY: DC.W $f0
	dc.w $00E0
polo1:	dc.w 0
	DC.W $00E2
polo2:	dc.w 0
	DC.W $00E4
polo3:	dc.w 0
	DC.W $00E6
polo4:	dc.w 0
	DC.W $00E8
polo5:	dc.w 0
	DC.W $00EA
polo6:	dc.w 0
	DC.W $00Ec
polo7:	dc.w 0
	DC.W $00Ee
polo8:	dc.w 0
	DC.W $00f0
polo9:	dc.w 0
	DC.W $00f2
polo10:	dc.w 0
	DC.W $00f4
polo11:	dc.w 0
	DC.W $00f6
polo12:	dc.w 0

dc.w $1001,$fffe
dc.w $100,$6200

dc.w $3435,$fffe
dc.w $100,0
dc.w $180,$00e
dc.w $180,$02e
dc.w $180,$04e
dc.w $180,$06e
dc.w $180,$08e
dc.w $180,$0ae
dc.w $180,$0ce
dc.w $180,$0ee
dc.w $180,$0ec
dc.w $180,$0ea
dc.w $180,$0e8
dc.w $180,$0e6
dc.w $180,$0e4
dc.w $180,$0e2
dc.w $180,$0e0
dc.w $180,$2e0
dc.w $180,$4e0
dc.w $180,$6e0
dc.w $180,$8e0
dc.w $180,$ae0
dc.w $180,$ce0
dc.w $180,$ee0
dc.w $180,$ec0
dc.w $180,$ea0
dc.w $180,$e80
dc.w $180,$e60
dc.w $180,$e40
dc.w $180,$e20
dc.w $180,$e00
dc.w $180,$e02
dc.w $180,$e04
dc.w $180,$e06
dc.w $180,$e08
dc.w $180,$e0a
dc.w $180,$e0c
dc.w $180,$e0e
dc.w $180,$c0e
dc.w $180,$a0e
dc.w $180,$80e
dc.w $180,$60e
dc.w $180,$40e
dc.w $180,$20e
dc.w $180
degrade2:dc.w $00e

dc.w $180,0

DC.L $FFFFFFFE ;FIN LISTE COPPER
EVEN
FINDEMO:
