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                 Credit Text Scroller Cracked 100% by High Tension
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                                  June 28 , 1990
 


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          ***   User's Manual:  Typos, Revisions or Additions   ***

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We recommend that you print this file to your printer.

MAJOR CHANGE ! The Credit Text Pop-Up, Page 16
----------------------------------------------

The Credit Text Pop-up was simply too long. Besides, we added
features not described in the regular manual, which made it
longer yet. So it has been split into TWO pop-ups. One pop-up
appears when you click the right button anywhere on the big fat
proportional gadget in the middle of the screen. The second pop-up
appears if you click anywhere else on the screen. Here is a
description of added features:

1. Proportional Gadget Pop-Up:
   --------------------------

Generate Slide:

This selection will take the current text display and generate a
horizontal text animation. Left-adjusted text will move in from the
left, and back out. Right-adjusted text will move in from the right,
then back out. Lines of centered text will alternately move left and
right, ie, every second line will move left, the lines in between
will move right.
The resulting ANIM will always contain 80 frames. The ANIM will hold
for approximately 10 frames when the text reaches the center of the
display.

To test this, use the "Text.Example" file provided on the distribution
disk, with one of the Blank Screen backdrops. Alternate lines
left adjusted, centered, and right adjusted, then select GenerateSlide,
and watch what happens!

SetDrops:

This is a "toggle", which allows you to choose whether the text display
will be one-color, or have automatic drop-shadows. If it is one-color,
then it is color 2 of the four-color text colors selections which is used.
This toggle is available only on a global basis (ie, either all lines
have it or they don't). If it is desired for single lines, the effect
can be achieved by selecting the background color for colors 1,3, and 4
in the text colors selections.

TextDrawMode:

This gives you four modes with which to experiment. Only InverseVid
seems to be practical in the context of this program - this option
will make the text the background color, and the area surounding the
text will take on the four colors assigned to the text. The text then
appears to be carved out of a three-dimensional plate.

Feel free to experiment with the other options.

TextFile

This option allows you to interactively change the text file being used
in the display.


2. Rest of Screen Pop-Up
   ---------------------

LineDrawMode:

This gives you four modes with which to experiment on a line-by-line
basis. See TextDrawMode above.




SIGNIFICANT CHANGE IN BOOTABLE DISK/HARD DRIVE INSTALL PROCEDURES
-----------------------------------------------------------------

The description on page 8 no longer holds. It is tricky to produce
procedures which handle all situations. We are still trying to
improve this area.

For this product, we have created procedures which simply necessitate
dragging the installation icons to the appropriate locations, then
double-clicking on the icons.

Bootable Disk Installation:

Create a formatted blank disk named Bootable_CreditText, and "install"
it (ie, if the disk is in drive df0:, type "install df0:" after
formatting the disk).

With the Credit Text distribution disk in one drive, open the window for the
blank formatted disk named Bootable_CreditText, then drag the icon named
DragToFrmttdDsk into the blank disk window, then double-click. The
procedure should then copy all relevant files from the distribution
disk and your standard Wirkbench disk to the bootable disk.

Hard Drive Installation:

In response to some complaints about the DigiMate procedure, it
is now possible to drag the hard drive installation icon to ANY
drawer on your hard drive. It is recommended, of course, that this
drawer be one called TASS. For users who already have TASS on your
hard drive, this is no problem, since old TASS files will be replaced
by new files, and any necessary new files will be added to your hard
drive. Our goal is to keep TASS upwardly compatible, so this should
have no effect on previous commercial TASS releases.

NOTE: None of the tutorial files will be copied. It is expected that
all this is done AFTER you have completed the tutorials. Of course,
you could always copy the tutorial files in the main drawer of the
Credit Text disk, if you wish.


ADDED FEATURE: "ASSIGN" directly from the Credit Text screen:

NOTE: THIS FEATURE REQUIRES AREXX TO BE ACCESSIBLE

Font users often have different font sets in different locations,
and use the "assign" command to go from one set to the other. As
a convenience, two gadgets have been added to the interface screen.
The "Assign" gadget allows you to examine the current set of
system asignments. the "->Change" gadget allows you to add to
the system assignments. For instance, if you have a font set
in dh0:fonts, and your current font assignment is elsewhere (check
using the "Assign" gadget - it is a TASS Text Scroll Gadget, so
out-of-view items can be brought into the display as described
in the manual) then click on "->Change". A "From" requester
appears, at which point you would type in "fonts:". Then, a
"To" requester appears, at which point you would type in
"dh0:fonts". Check the "Assign" list again, and the change should
appear.


SHOWANIM INCLUDED

NOTE: THIS FEATURE REQUIRES AREXX TO BE ACCESSIBLE

The manual says that ShowANIM from Sparta is not included. However,
some of our DigiMate users had some problems using very early
versions of ShowANIM, so to alleviate the version problem, we
have included the version we use.

Although the interface we have constructed for ShowANIM requires
AREXX, of course ShowANIM itself certainly does NOT require ARexx,
so you can always use it from a command line.




CHANGE IN "TEXT OVER AN ANIMATION", PAGE 35:

The example has been changed. The ANIM included here is TunnelANIM,
and the text file to use is TunnelANIM.Text.

NOTE: This exercise will require between 2 and 3.5 MegaBytes! It is
recommended that you save it to your hard drive as it generates,
then delete it after playing it. If this is too large for you,
create a text file with 3 or 4 lines, and a simple short lo-res
ANIM as a test case.

Here is a suggested way to test this out:

Load Credit Text. Load TunnelANIM.Text into the Text Window, and
TunnelANIM into the Background Window. Click on CTXT.

From the pop-up, select 4 lines per frame (higher, if you want a
smaller ANIM) and 18 lines per page.
Set the left edge to 0, and use Topaz 8 font. From Text Colors,
use color 0 (black) for colors 1,3, and 4, and a bright red for
color 2. then select GenerateANIM.




ANIM Cut-And-Paste
------------------


The description on page 39 refers to the Append function in the
Backgrounds pop-up. This has been removed from the pop-up and
placed on a gadget directly on the front screen. This change
has the major advantage of now making it possible to select ALL
your files, and multiple copies of ONE file, in one move.
The beginning of the ANIM still requires NewANIM from the
pop-up as described. It is NOT NECESSARY to "Load" files
into the Backgrounds Window before appending them - they
can be all appended directly from the Append gadget.




USING AREXX WITH CREDIT TEXT
----------------------------


There are major changes from the description on page 41 in the
manual:

In order to use ARexx with this release of Credit Text, you must
of course first install ARexx on your system. Then, Credit Text
must be running, and you must be in the screen accessed by
clicking on the CTXT gadget. Then, use left Amiga M to get to
the Workbench and CLI, from where the REXX macro can be run.


This implementation is still far from perfect. We are working
on it, and it will become far better with time!


There are now FOUR example ARexx programs which can be used in
conjunction with Credit Text. These examples reside in the drawer
TASS/Macros/Credits. Here is a summary and brief description:

1. LeftRight.REXX

Puts alternate lines of a text file on the left and right of the
display (ie, left-adjusted and right-adjusted).

2. LeftToRight.REXX

Puts lines alternately left-center-right.

3. ShowWholeText.REXX

Will attempt to put ALL lines of the text file within a single
display screen.

4. Toy.REXX

The only example which will go through to the final step of actually
generating the ANIM.

All the lines of text will initially be piled on top of each other, then
they will gradually separate by "fanning out" from the top.

Make sure the first line of text is positioned at the top of the screen
prior to using this macro.




To run any of the four examples above, make sure Credit Text is running
and CTXT has been used to get into the Credits screen. Pop into the
Workbench, use the CLI to get to the TASS/Macros/Credits drawer, then
type "rx LeftRight", for instance. Pop back to the Credits screen,
and you can observe the macro acting.


A Final Note:

If you have ARexx, replace the file StartUpTass in the TASS drawer of
your Credit Text distribution disk with the file StartUpTass.IfYouHaveARexx
in the same drawer. It has extra lines to take care of the ARexx
installation.


Extra Background Screens
------------------------

In addition to the screens mentioned in the manual, there are several
more blank background screens in the main drawer of the distribution disk.
These are:

1. Credits.ehb - A lo-res extra-half-brite blank screen. The extra colors
gives a lot more variety to a text display. However, keep in mind that
it may cause a speed and storage problem.

2. Credits.ehb.lace - An interlace version of #1.

3. Credits.hires - A hi-res version of #1.


Final Notes:
-----------

This version does not contain the subtitling option. The interface for
this option is causing some debate. We are working on it.

A Plea to Our Users: What further do you want to see in a text scrolling
program? We are not limited in what we can provide - it is only up to
you to ask. Please let us know.

