
                        Falcon

=========================================================================== 

 End = Front View (Numeric Keypad) 
 PgDn = Read View (Numeric Keypad) 
 Home = Left View (Numeric Keypad) 
 PgUp = Right View (Numeric Keypad)
 8 = Nose Down (Numeric Keypad)    
 2 = Nose Up (Numeric Keypad)  
 4 = Bank Left (Numeric Keypad) 
 6 = Bank Right (Numeric Keypad) 
 + = Throttle Increase    
 - = Throttle Decrease    
 <Back Space> = Air to Ground Weapons Select  
 <Return> = Air to Air Weapons Select    
 <Space> = Trigger & Move Highlight in options screens 
 / = Military - Afterburner Toggle    
 <Ins> = Flares  (to defeat heat-guided missles)    
 <Del> = Chaff   (to defeat radar-guided missles)    
 P = Pause    
 R = Radar On/Off Toggle    
 O = LCOS Toggle (LCOS is the HUD mode that appears if enemy is around) 
 B = Air Brakes    
 W = Wheel Brakes    
 G = Landing Gear    
 V = View Weapons    
 F = Flaps    
 C = Radar/Map Display Toggle    
 R = Radar On/Off Toggle    
 T = Air Target Select    
 E = Emit ECM Radar Jamming Signals (only if ALQ pod is installed)    
 <Esc> = Menu Select    
 <Tab> = Landscape On/Off Toggle    
 A = Autopilot, tracks you to MiGs.    
 S = Sound On/Off Toggle    
 X = Clear Locked On Position    
 CTRL-B = Black Box    
 CTRL-C = Jettison Centerline Stores    
 CTRL-D = Demo    
 CTRL-E = Eject    
 CTRL-K = Jettison All Stores    
 CTRL-S = Joystick Control Style    
 <Shift> = Yawn/Pitch Control    
 <Scroll-Lck> = Trim Control    
 <F9> = Center Yawn/Pitch Control    
 <F10> = Flight Path Ladder On/Off Toggle    
 <F7> = ILS Landing Mode    
 <F8> = Center/Level Plane    
 <F3> = Decreases Sensitivity    
 <F4> = Increases Sensitivity    
 <F1> = Change Speed to Adjust to Computer CPU Speed PRESS ONCE TO SLOW, 
        AGAIN TO RESTORE.   

*************************************************************************** 
                              Weapons Descriptions    
*************************************************************************** 

                USE THE SPACE BAR TO HIGHLIGHT MISSIONS OPTIONS   

1. M61-A1 Vulcan Internal Gun - Also called a cannon, we call the M61 a gun 
  because of the info.  displayed on the HUDs where its status will appear. 
  Since the M61 is an internal weapon, your F-16 Falcon already starts with 
  5000 rounds of ammo. The gun is an all purpose weapon (A-A or A-G).
2. AIM-9J Sidewinder-The AIM-9J is a heat-seeking missle used in Air-to-Air 
  combat, with an average useful range of 5 miles.   It needs a strong heat 
  source to track,& should be aimed directly at the Mig's rear quarters for 
  it to be effective.    
3. AIM-9L All Aspect Sidewinder-The AIM-9L is similar to the AIM-9J in that 
  that it is a heat-seeking missle.However it's called an"all aspect"missle 
  because it contains filters that block out other heat sources(ie flares.) 
  The effective range is 5 miles.    
4. AGM-65B Maverick Missle -The Maverick is an optically guided missle used 
  for A-G bombing.It must be fired from below 20,000feet.It has a TV camera 
  in the nose,when it's selected & your radar is on,you can view the ground 
  /targets in your Radar CRT (center bottom of cockpit).
5. Mk 84 2000lb Low Drag Bomb - The Mark 84 is a general purpose bomb.It is 
  used for any Air-to-Ground bombing when you want to make maximum impact.
6. Durandal Anti-Runway Bomb -  bomb specially made to destroy runways.  It 
   propels itself underneath the runway, & blows; causes more repair time,&  
   more damage.    
7. ALQ-131 ECM Pod -The ALQ-131 pod is an radar scrambler for Air-to-Ground 
  Missions.  However, do not use it unless your going to be flying low, the 
  ALQ-131 pod tells every Mig in the world that your coming.    

*************************************************************************** 
                                  Missions    
*************************************************************************** 
    
-Milk Run - Destroy the practice buildings east of runway.
        Effective Weapons: Maverick, & Mark 84    
-Black Bandit -Destroy 1 MiG.
        Effective Weapins:AIM-9J AIM-9L Vulcan internal gun.Mig loiters nth 
        of your base.
-Rattlesnake Roundup -Destroy 3SAM sights(in enemy territory,they look like 
        a mountain with 2 missle launchers coming out of it).
        Effective weapons: Mark 84 Maverick Vulcan internal gun.
-Double Trouble - Destroy two MiG's. Same effective weapons as Black Bandit.
-Dragon's Tail - Destroy the bridge in the middle left quadrent. Same   
        effective weapons as Milk Run.    
-Dragin's Jaw - Destroy the bridge in the upper left quadrent.Note:the only 
       effective weapon is the Mark 84    
-Hornet's Nest - Destroy the central airport in the upper left quadrent. 
      Note: the only effective weapon is the Durandel Anti-runway bomb. 
-Bear's Den - Destroy the Communication Center north of Dragon's Jaw.  Same 
      effective weapons as Milk Run.    
-Venus Flytrap - Destroy all the SAM sights in the lower left quadrent.Hint 
      there are only two. Effective weapons, same as Rattlesnake Round-up.  
-Strike Palace - Destroy the enemies headquarters in the left hand center   
      quadrent. Destroy both buildings! Same effective weapons as Milk Run. 
-Double Dragon - Complete both Dragon's Tail & Dragon's Jaw in the same   
      mission! Use the effective weapons described in those missions.    
-Grand Slam - Destroy four MiG's. Same effective weapons as Black Bandit.   
   
*************************************************************************** 
                                     RANK   
*************************************************************************** 
   
1st Lietenant   |    Captain      |      Major   |   Lt. Col   |    Col   
   
Lowest-------------------DIFICULTY---------------------------Highest   
EASY---------------------EASE OF FLYING----------------------HARDEST   
Easy to hit Mig---------GUN ACCURACY-------------------------HARD   
SUPER ENGINE                      |          NORMAL ENGINE   
NO ENGINE STALL                   |          STALL POSSIBLE   
Unlimited Arms  |Limited arms but no weight     |  Full weight + Drag   
                or drag   
   
Unlimited fuel  | Limited fuel Must monitor it or else   
   
No collisions   |  Collisions possible with ground structures    
   
No ground crash |Crash>60 deg.    | Normal ground crash   
   
Ejecting pilot lives & returns    |POW possible| POW or Fatal Always   
   
UNLIMITED FLARES                               | LIMITED FLARES (30)   
   
Unrestricted    | Must raise &    | Full landing Gear & nose wheel system   
Landing+ Takeoff| Lower gear      | Requirements   
   
No pilot blackout & Redout        | Redout & blackout possible   
   
No Mig missiles |No Mig missiles  |Migs fair |Guns very  | All enemy Weps.   
or guns         |Gun poor         |accuracy  |accurate   |accurate   
No Mig flares                     |Poor effect|effective |Totally effective   
   
No SAMs         |Won't hit you    |SA-2 only | SA-2 + 7  |SA-6 & SA-7   

*************************************************************************** 
                                  FLYING AND   
                              USING YOUR WEAPONS   
*************************************************************************** 

TAKE OFF PROCEDURE:   
   
START ENGINES                 +  (JFS Light goes on)   
RELEASE WHEEL BRAKES          W   
INCREASE POWER TO 100%        +   
GENTLY PULL BACK ON STICK AT 150 KNOTS (AIRSPEED INDICATOR IS ON THE LEFT OF
YOUR HUD) (The NWS light will switch to  DISC when airborne)  
RETRACT GEAR                  G    
   
You can change the cockpit views with keys 3 4 5 6 8.   
3 front   
4 left   
5 rear   
6 right   
8 Auto ( switches to view MiG, keep it on Auto when your Radar is off,  you 
      can be traced to your radar emissions!, then turn it off in combat by 
      selecting 1 of the other view angles)   
   
Note :  At higher ranks (normal engine) when taking off with heavy loads of 
        bombs & fuel, use the after burner for more speed (/).   
   
LANDING PROCEDURE:   
   Runway 9 is equiped for ILS  (instrument landing system) USE it whenever 
possible.It's the horizontal runway at your base, approach it from the west.
Turn on your ILS (F7),at a 90 degree heading towards runway 9.You will then 
see"radio"messages from the tower,as well as Glide slope deviation scale on 
your HUD.  When the lines intersect to form a perfet  cross, you are on the 
right approach.Use your Angle of Attack indicator & indexer. The indexer is 
the 3 lights on the left side of your HUD, a down arrow head, a circle & an 
up arrow head.  When the circle is light you are on a perfect descent angle.
The up arrow means too high & slow,down too low & fast.The indicator is the 
scale on the right of your CRT radar, at  upper ranks it is imperative that 
the  indicator read between 8 & 13  for a safe landing. (Dropping air speed 
increases your AOA)  Use your airbreaks (B) & Flaps (F) to slow your plane, 
throttle should be at about 68%.   
  
Lower gear at approx. 4,000 feet. NWS RDY (ready) Light goes on. As soon as 
you touch down, apply Airbrakes , Flaps & Wheel brakes & reduce throttle to 
60%.  At this point you can press ESC & select "Mission Completed" from the 
option screen.   

*************************************************************************** 
                               USING THE WEAPONS   
*************************************************************************** 

At Captain rank & higher you select your own weapons.Use the cursor keys to 
move from the items,  + & - keys to equip or de-equip that item. "You can't 
always get what you want though, the Sarge'll tell ya'. 
  
THE GUN:  
  
The target designator is a square that wraps around the target when it's on 
screen.  Through the square,you will see a line, this is the LCOS, there is 
an indicator on the Stores control panel showing when it's active.The Black 
line is the computers  guess of the enemy's heading,  the white line is his 
contrail or engine vapor.ALWAYS aim your weapons & plane at the black line, 
AHEAD of the target.  
 The large circle is the Aiming reticle,  this shows where your rounds will 
land, when you fire the gun.To hit the enemy wait for the IN RNG (in range) 
indicator on your HUD (within two miles),keep an eye on the Target distance 
scaleon the lft bottom of the HUD,as it moves lower on the scale the closer 
you are to the target.  
  When within 2 miles, line the Aiming reticle on the LCOS line directly in 
front of the target.  Squeeze the trigger  (space bar or joystick button) a 
few times & "Splash" that bogey!  
   
Practice at 1st Lieutenant until you get the hang of it.  You can hit the P 
key to pause & refer to your docs at any time.  Hitting the Pause/Break key 
may lock your computer, so don't get confused.  
  
AIR TO GROUND STRAFING:  
  
Tap Backspace to select the M61 A1 gun, confirm that it's in A to G mode by 
looking at the Stores Control Panel, the top line should read  SRF 999 GUN, 
the 999 is a rounds count,if you have less you've already done shooting. 
  
Set your Airspeed to 30-40 & your altitude should be about 2,000 feet. Line 
up the target with the designator(large circle) & 'pickle' the trigger.

In other words, tap it once to lock the designator on target,if you lock on 
to the wrong place tap the X key to clear the lock & re-center the target & 
pickle again.  
  
Once locked on you don't have to continue a dive!The Falcon is a remarkable 
plane & can adjust it's Yaw & Pitch so that the nose  is pointed up or down 
or left & right & it will continue to fly straight, up or down!  
To do this hold down the shift key& push forward on the stick,the nose will 
go down, but the plane will fly straight.The Velocity Vector(a small circle 
with a vertical line on it'stop)will indicate your true heading,even though 
the center point on the HUD will point at the target,your V vector will in- 
dicate level flight.   To re-align the plane so that it  points in the same 
direction it's flying, tap the <F9> key.  
  
OK, so you're lined up & locked on to target. Your HUD Target Discrete(left 
bottom of HUD)switches from an ARM indication to LCK it's locked,so squeeze 
the trigger, an X will mark where your bullets hit.  
  
If you want to ignore the Lock on ranging system,pump your trigger in short 
bursts instead of holding it down in 1 long burst.  
  
The AIM9 SIDEWINDERS:  
  
Use the procedure for tracking & closing on your target as with the cannon. 
Select sidewinders,with the ENTER key,if you have a combination of AIM9Js 

& AIM9Ls, switch to the ones you want with ENTER (note: Joystick button 'B' 
can switch between weapons, but to switch between A to A or A to G you must 
use BACKSPACE & ENTER keys).  
  
Watch your HUD target discrete,as you close,the IN RNG will light up on the 
right bottom of the HUD, just under the Target Distance indicators. Keep an 
eye on the right bottom of the HUD, the weapons Discrete.  When it switches 
from ARM to LOCK, a flashing diamond also appears in the target designator, 
fire the missile.  
  
When fighting multiple bogeys it becomes necessary to switch the Designator 
between targets.  Use T key to switch between bogeys & watch your ass, they 
like to play carrot & stick.  
  
THE MAVERICK MISSILE:  
  
Use the same procedure for locking on as with the strafing run.  It's a bit 
easier to lock with the maverick since it has a TV camera in the nose.  
  
Switch the COMED to radar mode,  select the Maverick & activate Radar.  You 
will now be able the see the ground in the COMED screen.  
  
Fly straight & level to the target & line it up in the COMED, right between 
the two lines. "Pickle" the trigger when in range. You will then get a lock 
indication. Fire away! You don't have to fly directly at the target anymore 
just in it's general direction, as long as you see it so does the Maverick, 
watch your COMED & see the target crumble, if you aimed right, that is!  
                                                                  
NOTE:  WHEN CARRYING BOMBS, FUEL AND PODS AT UPPER RANKS, YOU CANNOT FLY  
UPSIDE DOWN UNLESS YOU JETTISON CENTER STORES FIRST.  THIS IS KNOWN AS A  
CAT-3 CONFIGURATION.   
   
MK 84 AND DURANDAL BOMBS:  Practice on the Practice buildings!  
  
DIVE BOMBING:  
  
Select the MK84 bombs.Fly at the target at a airspeed of of 45 & a altitude 
of 19.5.  Keep the aiming reticle right on top of the target.  As you close 
the bombsight will begin to move into view from the bottom of the HUD, once 
you see it,"pickle" the trigger(tap it once). Adjust the angle of attack to 
keep the target designator on top of the building, in other words,DIVE, but 
do it gently.  When the Bomb site is at the base of  the building, tap your 
trigger to release a pair of Mk84s.   This will  NOT MAKE a sound, the only 
indication you have of a release is the word  REL will  replace ARM on your 
HUD's weapon Discrete (lower left).  Pull back on the  stick & get the hell 
out of there if this is a combat mission at higher rank. Select a rear view 
to see if you were successful,an X marks the spot of impact.In combat never 
go back to see if you were successful,let intelligence find out foryou when 
you land safely.  
NOTE: Use Mavericks against SAMs & buildings whenever possible,but you must 
use MK84s against the Cantelever bridge in Dragon's Jaw.  
When bombing runways follow this procedure with the Durandal, or use-
  
THE FLING BOMBING TECHNIQUE:  
AKA "POP-UP BOMBING"  
  
MK84 OR DURANDAL  
  
ALTITUDE SHOULD BE BETWEEN 2,000 AND 10,000 FEET.  
  
Maneuver so that the aiming reticle is directly CENTERED on the target.This 
usually requires a shallow dive.  
  
Pickle the trigger, the target designator(small black square)will appear in 
the reticle.  The LOCK discrete will appear in the designator.  
  
Make sure that the designator is perfectly aligned with the target,  if not 
clear with the X key & re-lock.  
  
If properly locked on, fly straight & level to the target.  
  
The release Que & dispalayed impact line will appear when in range.The Queu 
is a X at the top of the screen,the impact line flows from it to the bottom 
of the HUD to the bombsight.  
To stay on course, you must keep the Displayed impact line intersecting the 
the center point of the HUD & the reticle (circle).  
  
As you approach the target,the Queu will move downward,towards the reticle. 
Once the target  disappears below the HUD pull back on the stick & start a  
shallow climb of about 110 degrees (flight path ladder between 1 & 2). When 
the release Queu passes through the  reticle hit the trigger to release the 
bombs.  Apply power & go into a 40 degree climb, until you have cleared the 
impact area.  
  
*************************************************************************** 
                                  THE BLACK BOX 
*************************************************************************** 

At any time inside the plane or during the awards screen you can invoke the 
Box by pressing Control-B. 

The top left grid is "top looking down". 
Top right is "Ground level facing north". 
Bottom left is "Ground level facing east". 

Your Flight path is Cyan, enemies are white. 

All controls are invoked using the cursor keys & the enter key. 
The box records for up to 10 minutes, use it to evaluate your performance. 
 
*************************************************************************** 
                                    GLOSSARY 
*************************************************************************** 

A-A                        AIR TO AIR 
AB                         AFTERBURNER 
ACM                        AIR COMBAT MANEUVER 
ADI                        ATTITUDE DIRECTOR INDICATOR 
AFTERBURNER                SPRAYS FUEL OUT OF ENGINE, MORE POWER 
A-G                        AIR TO GROUND 
AGM                        AIR TO GROUND MISSILE 
AIM                        AIR TO AIR MISSILE 
ALQ-131                    JAMMING POD 
AOA                        ANGLE OF ATTACK 
BANDIT                     ENEMY MIG 
BINGO                      LOW FUEL, 2 MINUTES UNTIL YOU MUST RETURN 
BUSTED                     COURT-MARTIALED 
CAT                        CATEGORY 3, CENTER STORES ON PLANE 
COMED                      MAP/ELECTRONIC DISPLAY 
CONES OF VULNERABILITY     AIMING CIRCLES IN HUD 
DIRECTIONAL INDICATOR      ALWAYS REPRESENTS WHERE NOSE IS POINTING
GSD                        GLIDE SLOPE DEVIATION 
JOKER                      LOW FUEL, 5 MINUTES UNTIL YOU MUST RETURN 
LD                         LOCALIZER DEVIATION 
NWS                        NOSE WHEEL STEERING SYSTEM 
VELOCITY VECTOR            REPRESENTS DEGREE OF YAW AND PITCH, ANGLE
                            AND DIRECTION OF FLIGHT




