Don Bluth's S P A C E A C E !!! From ReadySoft Inc. Docs by IPEC ELITE ============================================================================ The evil Commander Borf is attacking Earth! With the help of his dreaded weapon, the Infanto Ray, Borf will reduce all of humankind into infants and take over the planet. Only two people have the courage and strength to stop Borf and save the Earth, the beautiful Kimberly and the heroic Space Ace. But as they approach Borf's stronghold Ace is hit by the Infanto Ray, changing him into a weakling, and Kimberly is kidnapped by the evil madman! Only you can guide Space Ace, and his weak alter-ego Dexter, to rescue Kimberly and defeat Borf. But watch out, many dangers and deadly beasts await as you travel planet and back again! Survive Borf's monsters, rescue Kimberly and finally confront Borf himself in deadly hand to hand combat all before the Earth is enslaved forever! ============================================================================ Game Instructions ----------------- To Load Space Ace ----------------- A-1000 Owners - Turn on your computer. - insert KICKSTART 1.2 or greater at the prompt. - when prompted for the WORKBENCH disk, insert the SPACE ACE Disk One (1) into the internal disk drive. All Others - turn on your computer. - when prompted for the WORKBENCH disk, insert the SPACE ACE Disk One (1) into the internal disk drive. The game will then load quickly. Starting The Game ----------------- After the game has loaded the demo mode will automatically begin. The demo runs through scenes from the first disk and then returns to the title screen and credits. To start playing the game simply press the fire button on the joystick or the zero (0) on the keypad at any time. You will know the game has started when the player score screen appears. This screen shows your score and the number of lives you have remaining. The first scene will then load automatically. Playing Space Ace ----------------- You do not directly control all of Ace's actions, rather you control his reactions to the events that happen around him. As you watch the animation, you must decide in which direction Ace should move on the screen and when. To finish a scene successfully you must make a joystick move or press the fire button when Ace is in danger. Timing is very critical and often you may make the correct move but at the wrong time. Also, many scenes require more than one move. If you are having trouble, watch the animation carefully and move Ace in the safest direction or if no direction is safe press the fire button to use Ace's laser gun or laser staff. If you're sure you have the correct move try varying the time when you make the move, a little sooner or a little later. Don't be surprised if Ace doesn't move immediately after you have made a joystick move. You must wait for the animation to finish and if you made the correct move(s) you will continue on to the next scene. Don't be surprised when you see Dexter in one scene and Ace in another. Ace has been hit by the Infanto Ray once already and he transforms back and forth between some of the scenes. You have three lives and for every 10,000 points you will receive on extra life. The game will end if you lose all of your lives or when you have completed all of the scenes on the four disks. From time to time it will be necessary to change the disk in the drive. After you have finished all the animations on a disk you will be asked to insert the next disk so that the game can continue. NEVER eject one of the game disks while you are playing, unless you are prompted, or you may damage the disk! Controls -------- There are two ways to control Ace: you may use either a joystick plugged into Joystick Port 2, the port beside the mouse port, or the numeric keypad on the keyboard. The directions you will need are UP (8), DOWN (2), LEFT (4) and RIGHT (6). To use Ace's laster gun or staff press the FIRE BUTTON on the joystick or the '0' on the keypad. Ending The Game --------------- To stop playing the game simply reboot your Amiga, press the CTRL key and the two AMIGA keys (on some machines the COMMODORE Key and the AMIGA Key) at the same time. The screen will go blank and you may now eject the disk(s) from the drive(s). Saving Your Position -------------------- To save your position press the 'S' key during a scene and after you have successfully completed the scene you will be prompted for your save disk. Remove the game disk from the internal drive and insert the Save disk. Your position will be saved and you will be prompted again for the current game disk. NOTE: Any data on your Save disk will be ERASED. Be sure to use a blank disk or one you will use only to save your position onto. Also it is unnecessary to format the Save Disk. Loading a Saved Game -------------------- To load a saved game press the 'L' key during a scene and you will be prompted for your Sae disk. Remove the game disk from the internal drive and replace it with the Save disk. The last saved position will be loaded and you will be prompted for the appropriate game disk. NOTE: You can cancel either of the operations by pressing the 'ESC' key while the 'Insert SAVE Disk' prompt is on the screen. Pausing The Game ---------------- You can pause the game at any time by pressing the 'P' key on the keyboard. To continue to play, press the 'P' key again and the game will resume. Turning the Audio Off/On ------------------------ You can toggle the audio off and on by pressing the 'A' key on the keyboard. Playing Scene One ----------------- Borf will appear from his space station flying on an anti-gravity platform. He will fire his laser gun at the rocks around young Ace. Just before the third laser shot, move RIGHT and Dexter will jump behind the large rock on the right hand side of the screen. Borf will fire again hitting the top of the rock. Before Borf shoots at the rock again, move LEFT and Dexter will jump from behind the rock to the centre of the screen. Borf will follow and fire his gun again. Before Borf can shoot, move DOWN, Dexter will jump behind the rock again and you will have finished this scene. Space Ace Solve ~~~~~~~~~~~~~~~ Written By: ~~~~~~~~~~~ Vicious Rumor Of PARANOIMIA! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 1: -------- Kimberly Shouts, "Theres Borfs Ship!", and instantly falls. You must hit RIGHT when he starts to jump, then LEFT to go back, then finally DOWN to duck. Scene 2: -------- As soon as you begin this sequence hit RIGHT to back away. Then as the robots right arm starts to go up, hit LEFT. Then wait for Ace to crouch down, then go LEFT. Finally when he is just about to fall off the last bit of rock left, the robots left arm will go up and you go LEFT. Scene 3: -------- The three ships will come out of the bottom of the screen. Press the joystick DOWN. The as they start moving towards you, go UP. Scene 4: -------- This is an easy one. As the ship makes its descent, hit UP to slow down for the landing. Scene 5: -------- Simply press the BUTTON to blast the green muck monster. Scene 6: -------- As you stand on the broken bridge, hit RIGHT to move away from the stomping arm. Then as you crouch down, hit UP to jump across. Scene 7: -------- Wait for the platform to come up twice, then hit RIGHT then quickly hit another RIGHT. Scene 8: -------- As the monster opens his jaws, press DOWN. Then right after hit RIGHT. Scene 9: -------- Same principle as the other, as you are running towards the monster, hit DOWN, then LEFT to go across the bridge. Scene 10: --------- When you first see the tentacle come on the screen, press the BUTTON to blast the creature. Scene 11: --------- After you are dropped onto the bridge, there will be 2 monsters in fromt of you, then right behind you cat guards will appear, hit the joystick UP to go on. Scene 12: --------- As soon as you see the security dogs, hit UP to go through the door. Scene 13: --------- In this scene 3 dogs come at you from in front of you, behind you, and also to the left. Go RIGHT here. Scene 14: --------- As you jump on the floor, go UP and the dogs will get fried by the energy conduits. Scene 15: --------- As the 2 robots raise their guns to blast you, go RIGHT and the will shoot each other! Scene 16: --------- As you are walking down the hall, get near the end and hit LEFT. Scene 17: --------- Again you are in a hall. Hit LEFT to avoid the energy conduits! Scene 18: --------- Ok last hall sceen, go RIGHT to avoid the conduit here. Scene 19: --------- Borfs Stronghold, when you are getting near the ladder, hit UP. Scene 20: --------- As Borf raises his staff, hit the BUTTON to block it. Scene 21: --------- Once again hit the button to block Borfs staff. Scene 22: --------- For the last time hit the BUTTON to block the staff. Scene 23: --------- Here Ace goes offensive but gets blocked, block Borfs staff swing and then go RIGHT to roll from the swing. Scene 24: --------- As Ace almost falls off the bridge, hit the BUTTON to block the attack. Scene 25: --------- Borf will take 2 swings here, the first go UP, then he will swing again, go DOWN to duck it. Scene 26: --------- Here go RIGHT when you first enter the screen, then Ace will jump, go DOWN to just on his back. Scene 27: --------- As you are on Borfs back, his little blue nasties will try to bite your arm off, avoid this by going LEFT as soon as the screen switches to the hanging rope. Scene 28: --------- Swing down the rope but dont make any moves. Scene 29: --------- As soon as the platform hits the lava, go RIGHT to jump off. Scene 30: --------- The first Infanto Ray shot. When you see yourself on the screen, go RIGHT to stop. Scene 31: --------- When you reach the intersection here, or a little before, go LEFT to turn down the left part of the bridge. Scene 32: --------- You are running in front of some mirrors, when you see the Infanto Ray blast, hit RIGHT. Scene 33: --------- As you look from above yourself, hit LEFT to push the mirror in the way of the beam, then hit RIGHT to move out of the way. Ok CONGRATULATIONS!!! You have solved the long awaited Space Ace! Its a whole helluva lot better then Dragons Lair! Hope you get the right moves from this.