Might And Magic III ===================== Adventuring Mode To move through the world of Might and Magic III, use the arrow keys or the mouse pointer in the Display Window. The Up and Down arrow keys move the party forward and backward, and the Left and Right arrow keys turn the party left and right. Holding down the Control key while pressing the Left or Right key side-steps the party without turning. Wait (pass) by pressing the Space Bar. This allows time to pass and monsters to advance. Time does not pass when turning left or right. Nine options appear in the Options Window of the Game Screen: S - Shoot: Party members with equipped missile weapons fire them straight ahead, provided there are no obstacles C - Cast: Displays the Cast Spell window. All spell casters have a spell ready. To cast the readied spell select Cast again. To change the readied spell select Cast again. To change the readied spell select New. A list of all spells known by the selected character will appear. To the right of each spell is its cost in spell points and gems (i.e. 12/2 means 12 spell points and 2 gems). Select the desired spell and press ENTER. The spell is now ready to be cast. R - Rest: Restores the party's hit points and spell points, provided there is as least one food for every member of the party. From left to right, only the number of party members equal to the number party food will be restored. Some conditions worsen with rest and can cause a character to die. Use caution whenresting. Most monsters love to devour sleeping adventurers. B - Bash: Using the combined might of the first two conscious party members, attempts to knock down locked doors, grates, and thin walls that hide secret passages D - Dismiss: Returns any party member to the Inn where that character appears on the roster. At least one character must always remain in the party. V - ViewQuests: Displays current Quest window and Coraks notes on the surrounding area. M - Automap: Displays the map of the current area. Only active if at least one character has the skill Cartography. I - Information: Displays the Game Information Window, listing the day of year, time of day, year and day of week. This window also lists any spells that are currently active, such as light. Q - Quickrefernece: Displays the Quick Reference Chart,listing the party's vital statistics, gold, gems and food. ----- lmportant Places ------ Scattered across the isles, there are important places to visit that can be very helpful in character development: *Inns Create, store, add and delete characters, acquire hirelings. *Temples Heal and uncurse characters. *Blacksmiths Buy, sell, identify and fix items. *TrainingGrounds Train to increase a character's level. *Taverns Buy food, listen for rumors, hear tips. *Guilds Learn spells (with membership). *The Bank Safely store excess gold and gems (and earn interest). -New World Computing- Compliments of The Necromancer: The RUSH USA/FLT Member ------------------------------------------------------------------------------ FIXED BY [RYGAR] ------ Combat ------ When an opponent occupies the same square as the party, hand to hand combat is irritirted. While in combat, movement is limited to turning left or right. You can face up to three opponents in hand to hand combat with others waiting in line for their chance at you. Select which opponent you wish to target by pressing 1 , 2, and 3, or clicking the mouse pointer on the opponent's name or picture. The targeted opponent's name will be surrounded by a box. Successful hits on an opponent are represented by red splatters on the opponent's picture. The greater the damage done, the larger the splat. Magical weapons and spells may do additional damage represented by different splatters. Nine options appear in the Options Window of the Game Screen: F - Quick Fight: Battles the opponent(s) using the current Quick Fight option settings. Holding down the mouse button while the pointer is on the Quick Fight icon will rapidly run through the party's attacks. C- Cast: Same as in adventuring mode. A- Attack: Attacks the targeted opponent with whatever weapon the character has equipped. U- Use: Brings up the Item window, where a character cane equip or remove items, or use an item's special ability. R- Run: If successful, the highlighted party member will run to a safe i location nearby and rejoin the party after the battle. B- Block: The highlighted party member will attempt to block the opponent's next attack. O- Quick Flight Options: A party member may be set to attack, cast a readied spell, block, or run when the Quick Fight option is selected. I- Information: Same as adventuring mode. Q- Quick Re@ere@ce. Same as adventuring mode. --- Character Creation --- * Enter an Inn, sign the register and select Create. * Select a character portrait by using the Up and Down arrow keys to scroll through the available faces. You must delete pre-rolled characters in order to use their faces. * Roll new statistic values by pressing the R key or clicking the mouse on the icon. * Statistics can be exchanged as many times as you wish. Select a statistic (such as Might). Next select the statistic you would like to exchange with (such as Luck). The value that was Might is now Luck and vice versa. * When you are satisfied with the statistics, select a Character Class by using the Left and Right arrow keys to move the pointer up and down the list and pressing Enter. * Select an Alignment by using the Left and Right arrow keys to move the pointer up and down the list and pressing Enter. * Select Create and give your character a name. * The character has been added to the roster of the Inn and can be viewed by exiting the Character Creation screen. ----- Might and Magic III ----- Compliments OF The Necromancer ------------------------------------------------------------------------------ FIXED BY [RYGAR] ------ Getting Started ------- After the introduction sequence (which can be skipped by pressing Escape) you will have the option of starting a new game or loading a saved game. Press S to start a new game. You will begin your adventure in the center of the first town with a party of six fullyequipped characters. You can immediately start playing or go to the Inn to create your own party of characters. Press L to load a saved game. A window will appear listing the names of all your saved games and the highest character level in the party. Select the game you wish to load. ------ Control Panel ------- To bring up the Control Panel window, press the Tab key or click on the large gem at the bottom center of the Display Window. The name of the current game is displayed at the bottom of the Control Panel window. The available options are listed below. E - Effects: Turns the sound effects on and off. M - Music: Turns the music on and off. D - Delay: Allows you to set the text display delay from 0 to 9 L - Load: Allows you to load a saved game. S - Save: Allows you to save the current game in its present location. The game is automatically saved whenthe party enters an Inn. Q - Quit: Quits Might and Magic III and exits to DOS. W - Help: Returns the party to Fountain Head andremoves 1 experience level from each character.(No penalty for 1st level characters.) --- Navigating the Windows --- There are four ways of selecting options in the various windows in Might and Magic III. *:* Click the mouse pointer on the icon of the option you desire. *:* If there is a letter in the option name that is a different color than the rest of the word (usually the first letter), type that letter from the keyboard. *:* If there is a highlight that surrounds the option's icon, press Enter to select that option. Use the arrow keys to move the highlight to other options. *:* If there is a number to the left of an option or item, press that number on the keyboard, or click the mouse pointer on the item's name. For options requiring a Yes/No answer, press Y for yes, N for no, or click on the icon. Most windows can be exited by pressing the Escape key. Statistic values change color depending on their current value relative to their maximum value. Character gems and monster names change color relative to their current number of hit points compared to their normal maximum number. The five colors and their meanings are: Gray - Above maximum, Green - Maximum (normal), Yellow - Below maximum, Red - Below 25% of maximum, Blue - 0 or less. ------ Might and Magic III -------- Compliments of The Necromancer : The RUSH USA/FLT Member ------------------------------------------------------------------------------ FIXED BY [RYGAR] --- M & M III Clues ---- QB: What's an effective party? van Caneghem : Make the group as diversified as possible, with a member of every race and as many different classes as possible. Secondary skills are critical, so get as many as possible. You want someone with Danger Sense and someone with Detect Secret Passages right away. Next you need someone with Pathfinding and Mountaineering, for outdoor adventt@ring. Read the manual and experiment with different characters, because some races start out with secondary skills. QB: How about some "jump start" clues for the opening game? vanCaneghem:First-levelcharacters can use the Mr. Wizard option to get out of trouble, since they don't suffer the usual penalty that lowers each character a level. So until your characters hit level two, you can experiment more freely. Finish the mini-quests in Fountain Head right away, then go to the cave below it. For useful clues and objects, take as many skulls as possible to the Miser. For gold, b19h the 92c72t w1ll around the comer from the Inn (be prepared for a battle). There's a dungeon outside the f"rst town, just a little bit south, which is the next place to check out. The Fireball spell is in the Temple of Moo there, in a hidden spot in the north-central section. The Dragonbreath spell is another good one: it lets you choose which element you want to breathe at the enemy. lf you know a monster is immune to cold, cast Dragonbreath and set it for electricity. That spell's location hasn't been decided yet, so Iet's just make it up right now. Ok, let's put it at w1714ck h3ll. For temporary Hit Points that last a day or till a battle, learn S wim (below Fountain Head), then go to the island in the lagoon south of town. . Hints: Compliments of The Necromacner ------------------------------------------------------------------------------ FIXED BY [RYGAR] ---- View Character ----- To view a character's statistics, press F1 - F8 or click on the character's portrait. While in View Character, Cast Spell and Item windows, press F1 - F8 or click on a character's portrait to view the information of another party member. Each of the items in the View Character window has an icon and a number which represents the current value of that statistic. Selecting a statistic provides more detailed information. Generally, the higher the numbers, the more powerful the character. I- Item: Displays the contents of a charachters pack. When equiped, all items have a small icon to their left which shows what part of the body they occupy and whether they are one or two handed weapons Common sense must be used when equipping items. Use the Up and Down arrow keys to scroll through the items list. weapons and armor must be equipped with the Equip option before their benefits are received. The Use option allows a character to make use of the special or magical abilities of certain items. The Discard option permanently removes an item from the character's pack. To give an item to another character select the item, then select the character you wish to give it to. E - Exchange: Allows two characters to trade positions in the party. A window will appear asking, "Exchange with whom?" Select the character you wish to exchange places with.Characters to the far right of the Character Portrait window are less vulnerable. ----- Character Statistics ----- Might: Affects damage inflicted in combat. Intellect: Affects spell points gained per level. ( Sorcerers , Archers , Rangers & Druids ) Personality: Affects spell points gained per level. (Clerics, Paladins, Rangers & Druids) Endurance: Affects hit points gained per level. Speed: Affects armor class and order of battle in combat. Accuracy: Affects chances to hit in combat. Luck: Always helps in mysterious ways. Age: A characters statistics are affected as his or her age increases. Level: Relative power of a character. Armor Class: Defensive ability. Hit Points: Amount of damage a character can withstand before death. Spell Points:Total daily capability for casting spells. Skills: Special abilities acquired while adventuring. Awards: Record of accomplishments and completed quests. Experience: A running total of a character's eligibility for training and advancement. Condition: Description of a character's health. Thats It