Author's notes: This is THE complete, solved, and written docs for Bard's Tale III: The Theif of Fate. We started playing Bard's Tale III on 6-15-88. We finished on 6-23-88. We started writing this on 6-28-88. We finished writing this on 6-29-88. We released this on 6-30-88. The 15 days between when we started playing, and when we finished writing this, was the worst experience ever conceived to mankind. When and if Bard's Tale IV comes out, someone else better write a solve file, because we sure the hell aren't!! We would like to clarify for Vigilante, who gave us the inspiration to write a real solve file, that Shahka Brae doesn't exist. We would also like to tell him that the dude with the long name is actually 'Brilhasti ap Tarj.' Also, the Stone Touch spell doesn't exist in Bard's Tale III. The trainer has been added onto this solve file to help those who are rather P.O.'d at Tarjan, but just can't seem to kill the mother. Please note: When using the trainer, turn it off before you advance any characters, or before you order a drink at a Tavern. Also note that it doesn't withstand critical hits, drains, witherings, posionings, stonings, or hot lava. The general info file we used was taken from the docs typed in by ESI. The trainer was taken from BBI. The fix used for the codewheel was taken from XPB. This solve was done by Kool Kat, Wildcat, and Marduk. All in the 404 area code. Call 5150 (XPB HQ) at 404-922-6798 Prowl's Place at 718-271-0478 Mafia Board/UIA at 201-692-1773 The Cutting Edge at 314-631-3279 Vital Signs at 407-965-6267 Warez Island at 718-438-5716 When we solved it, our characters were as follows: Kool Kat: New Sensation - Level 13 Geomancer Cinderella - Level 29 Chronomancer Cindefella - Level 27 Chronomancer Metallica Mage - Level 22 Archmage Bullwinkle Jr. - Level 32 Monk Nikki Sixx - Level 37 Bard Rogue Runner - Level 32 Rogue Wildcat: Wildcat - Level 99 Monk Rich the Hawk - Level 8 Geomancer Bard's Tale - Level 111 Bard Theif of Fate - Level 38 Rogue Aderack - Level 88 Archmage Conanthist - Level 21 Chronomancer Nuke em - Level 88 Archmage Marduk: Friar Tuck - Level 108 Bard Brother Amigo - Level 72 Monk Marduk - Level 88 Archmage Brian V - Level 9 Geomancer Nuke em Jr. - Level 88 Archmage Thor - Level 37 Rogue Pocovich - Level 18 Chronomancer We hope you've enjoyed this awesome display of talent (yeah right!!) If you ever are on you knees, begging to know the locations of the statues in Malefia, give 5150 a call and leave e-mail to one of us. Whaddya think about Tyson killing Spinx in 91 seconds?? Too bad Tarjan wasn't so easy to kill. Well, at least we got the 22 million pieces of gold finding him! Heh heh heh heh... have a nice day! Items: Torch: Lights your way in dungeons. Not nearly as precious as spell points. Lamp: Longer duration than a torch, but more expensive too. Broadsword: Most damaging nonmagic sword. Short Sword: A lighter sword that can be used by all but regular mages. Dagger: Usable by all, but not too effective. War Axe: A heavy, damaging weapon. Halbard: Most damaging nonmagical weapon. Staff: A short, heavy club. Spear: A javeline like weapon that must be thrown. Buckler: A Small round sheild. Tower Sheild: A Larger sheild. Leather Armor: The lightest armor. Chain Mail: Light, metal-mesh armor. Protection against light weapons. Scale Armor: Stronger than chain mail, hard to peirce. Plate Armor: Strongest nonmagical armor. Robes: Nice around the house, but no protection in a dungeon. Helm: Head protection from all but the fericest attack. Leather Gloves: Light protections for the hands. Gauntlets: Metal gloves. Mandolin: The bards instrument of war. Long Bow: Used to launch arrows at your oppenents. Arrows: Missile weapons that must be launched with the long bow.