Hanna Barbera And MicroIllusions Presents The Jetsons Credits Story, Design And Programming: Robert And Michelle McNally. PENCILS TECHNICAL ASSISTANCE: Heidi Turnipseed, David Joiner, Ed Cassel, Ken Jordan, Bonita Long-Hemsath. PAINTING, PLAYTESTING/SUGGESTIONS: Heidi Turnipseed, Sean Barger, Bonita Long-Hemsath, Phil Moody, Chris Caracci, Jimmie Saiki, Dan Guerra, Tyson Walsh, Chris Caracci. MANUAL: Bob Shaw, Curtis Norris, Steven McNally, Bonita Long-Hemsath, Darryl Pleasant. MUSIC: Matt Nathan, Craig Knudsen. Produced By MicroIllusions Inc., 1989 @ Hanna Barbera Productions, Inc. Licensed By Hamilton Projects, Inc. DreamWorld Adventure Enviroment By Robert And Michelle McNally @ 1989 The Dreamers Guild PAGE 1 * 1st cartoon box -- Jetson flying home in his green spacecraft from Spacelys. Its the end of another long day for George Jetson, and he returns to the bosom of his family in the Skypad (no relation to Skydome) apartments. * 2nd cartoon box -- Just landed at Skypad, and has disembarked from spaceship. George Jetson, "What A Day!" * 3rd Box -- coming in door of apartment of Skypad. George Jetson, "I'm Home!" * 4th Box -- Astro knocks down George Jetson, slurping his nose. Astro, "Herro Rorge." Jane Jetson, "Astro, get off your father!" * 5th Box -- George is greeted by son, Judy Jetson, Jane Jetson. Judy Jetson: "Daddy, I'm so glad your home. Can I have the keys to the car?" Leroy, "Hi, Pop! Can you get me some parts for my science fair project? Jane Jetson, "Welcome Home, Dear. The megamall is having a sale. I need some money!" * 1st Box -- George is handing money to his right. (Jane Jetson> Thank You, Dear. * 2nd Box -- George with arms out to the left and right and Leroy is staring up. George Jetson, "Sorry, son, I have to get to bed early." * 3rd Box -- George handing keys to Judy. Judy Jetson, "I love You , Daddy!" * 4th Box -- George walking in on Rosie (robot maid), in front of 'Computer Cooker.' George Jetson, "Hiya Rosie, how about some dinner?" Rosie, "Sure thing, Mr. J. I'll punch it in." * 5th Box -- George has 'dinner' slapped in face, flying from cooker, (sound effect) SPLAT! * 6th Box -- Orbity, Rosie's little robot helper, and Rosie looking in back of cooker, springs and pieces on floor. Rosie, "Oops! Looks like Orbity has been taking things apart again! How about some syntho coffee?" * 7th Box -- George wiping face, leaving room. George Jetson, "Never mind, Rosie. I'm going to bed!" PAGE 3 * 1st Box -- Spacely, George's Boss, appears in 'PHONE/TV' screen and George looks at Screen. Spacely, "Not so fast Jetson!" George Jetson, "Mr. Spacely!" * 2nd Box -- Spacely only. Spacely, "You'd better not be late for work tommorow, Jetson! I've got some important work for you!" George Jetson, "Yes sir, Mr. Spacely!" * 3rd Box -- George Jetson sitting on edge of bed reaching for alarm clock. George Jetson, thinking to himself, "I'd better set the Autowaker for six o'clock!" * 4th Box -- Autowaker panel and George Jetsons finger. Time is set to 6 am and there are led's saying alarm, time, and one describing what type of noise, music, buzzer, and EARTHQUAKE, which is selected. * 5th Box -- George Jetson, sleeping, Z's overhead. * 6th Box -- Outside Skypad, "The next day..." Sun is out and shit like that. PAGE 4 Hi! I'm Rudy! I'm going to tell you everything you need to know to play the Jetsons! This is the game screen. Its divided into seven areas which I'll describe. ____________________________________ |1 ||3 | | | | | || | | | | | |~~~~~~~~~~~~~~~~~| | || | | | || 6 | 5 | | |~~~~~~~~~~~~~~~~~| | || 7 | |~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~| | | | | 2 | 4 | | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~1 AREA 1. This is the stage area. Here you will see everything that George sees! Double click on almost anything in the area to get a description of the object. There may be more to see than you think! Try to look at as many objects as possible. When you want to leave the area, click on one of the exits twice, or do the same in the layout area. AREA 2. This is the Narration Area, Everything that happens in the game is described here. Sometimes there will be more text then can fit inside the window. (See Scrolling.) Always be sure to check both the stage area and the Narration area: Don't depend on one alone for all your information. AREA 3. This is the CAST area. Since you are playing George, he is always shown in the first box. Whenever there is someone else in the area, that person's portrait will appear in one of the boxes. Click twice on the portrait to get a description of the person, or to talk to them. Note that not everyone will want to talk to you. AREA 4. This is the ACTIONS area. Whenever there is an opportunity to talk to someone, or perform a unique action, the choices will be displayed here. You only need to click once on an action; clicking twice may result in choosing two actions. BE CAREFUL! PAGE 5 AREA 5. This is the layout area. It shows an overhead view of the area George is currently in. Red circles indicate obvious exits. Double clicking on one of these dots will usually take George through, but sometimes the doors are locked, or the way is otherwise blocked off. AREA 6. This is the command buttons area. There are several command buttons for George to use. Each command has a symbol as shown below: INTERACT -- This command allows george to interact with objects and to use objects on other things. For example: If you want george to use the visaphone, click on George in the cast area, then click on the interact command, and then on the visaphone. The most obvious operation between the two objects will be performed and the action reflected in the narration area. EYEBALL -- Look If you would like to examine an object more closely, click on the object and use this command. A description will appear in the narration window.It is a good idea to look at everything in the stage area. UP ARROW -- Going to this command will attempt to take George to any position selected in the stage area. For instance, clicking on go when a door is selected will usually take George through that door. BOX WITH TOP OPEN -- Open If you want to look inside something, first click on the object, then on the open command, a window similar to the inventory window will open up to show you what other objects are contained within. Note: not all objects can be looked inside and something may be locked. BOX WITH TOP CLOSED -- To close something you have opened, or anything else closable, simply click on the object and then this command. If the open object has an objects window, you can close the object by clicking on the close button in the upper left corner of the window. HAND ON TOP DROPPING OBJECT INTO HAND ON BOTTOM -- Giving this command allows you to pass reasonable objects between two people. Example: if you want to give some money to Jane, select Jane, then click on the give button, and then on the money. The money will disappear from the inventory area, and the result will be reflected in the narration area. PAGE 6 AREA 7 -- This is the inventory area. If you want to take oan object with you, try to drag it over this area. It might be to big, or you might have to put something down first! If you want to look inside something you have in your inventory (like a brief case), just click on it and then click on the open button. SHORT CUTS: You can save time from selecting commands by clicking twice on any object, door, or character portrait. Doing this on an object will give you a description of that object; doing it on a door will take you through that door; while clicking twice on a portrait will give you a description of that character and possibly allow you to talk to him. SAVING AND LOADING GAMES: Pull down the menu at the top of the screen with the right mouse button. Choose save and give your game a name at the requester. When you want to return to this game, simply choose load from the menu, and select the name you gave it. SCROLLING: Sometimes there is more information than can fit inside a specific area. Then it is necessary to scroll the hidden information into view. Here are the areas that use scrolling, and how it is performed: Narration Actions Area -- A red arrow will appear at the lower right, this area operates just likehand corner of the area. Click once on like the narration area, use it to read the rest of the text. Use the right mouse button to pull the text back down. Inventory area -- Press down the right mouse button and a hand will appear in place of the pointer. Now you can move the character boxes left and right to see who is present.