AMIGA DIFFERENCES HARDWARE REQUIREMENTS The Amiga version of AGT should run on any configuration from A1000 to A3000. AGT FILES AND FILE NAMES A. The Amiga version uses the files AGTRun and Compile, rather than the .EXE files on the PC. Execute the programs from the CLI after changing directory (the "cd" command) to the directory where the game source is held (AGTRun and Compile should be placed either in your path or in the directory where the game source is). The command line parameters are as listed in the main documentation except as noted below. B. All other AGT naming conventions apply as in the PC, Atari ST, Macintosh versions (namely, 8-character game and save file names, with program-supplied extensions. This is done for compatability across platforms). FUNCTION AND KEY PAD KEYS It is possible to use various key combinations to input many frequently-used adventure game commands and directions. The following short-cut inputs are available: Function Keys Cursor Keys Keypad Get North <-> Up Drop South <+> Down Examine West Read East Open Shift- Enter Close Shift- Exit Inventory (guess!) Look Score COMMAND LINE OPTIONS The /B switch is not implemented for the Amiga, as it is meaningless. The /L switch functions as indicated in the documentation. There is also an Amiga-only switch: /S. This will enable the Speech option at run time. To turn speech on and off from inside AGT use SPEECH and NOSPEECH at the command prompt. 132 CREATING YOUR SOURCE DATA FILES The Amiga version of AGT assumes that your game source files are "standard" text files consisting of individual lines of up to 80 ASCII characters with each line terminated by a line feed (or a carriage return and a line feed). Acceptable files are normally created by any text or program editor. In addition, almost all Amiga word processing programs have an option to save files in text or ASCII format. If you use a word processor to create your AGT source files, just remember to select the save file format option that saves the files as individual lines, each terminated with a line feed and with no special formatting characters. NOTE: If you wih your source code to be usable on other platforms, it may be required to place a carriage return in front of the line feed on eash line (the PC and ST systems use CR/LF to terminate their lines). When compiling source from other platforms, AGT/Amiga allows for the presence of a carriage return, so no pre-compile filtering is necessary. If you are compiling/running games produced with the PC version, it is strongly suggested that you place the supplied font (IBM-II, a public domain PC character set font) in your FONTS: directory (see your system documentation for instruction on copying files and directories, or look into your FONTS: directory for examples). This way any character graphics used in the game will display properly on the screen. If you do not install this font, the program will still run, but some displays will look very strange. AGT UTILITY PROGRAMS AGTNUM has not been converted to run on the Amiga.