[32m[1m
---------------------------------------------------------------------[32m
-[31m                                                                   -[32m
-[31m                        AE PowerEffects for[31m                        -[32m
-[31m                                                                   -[32m
-[32m                         A r t E f f e c t[31m                         -[32m
-[31m                                                                   -[32m
-[31m                        Version 1.x and 2.x[31m                        -[32m
-[31m                                                                   -[32m
-[31m                                                                   -[32m
-[31m                     Author: Simon Brett Edwards                   -[32m
-[31m              © 1997 HAAGE & PARTNER Computer GmbH                 -[32m
-[31m                                                                   -[31m
---------------------------------------------------------------------
[0m

Crystallise
~~~~~~~~~~~

This breaks the image up into a mosaic of coloured pieces.


Controls:

Size            2 to 100    Controls the size of the resulting pieces.

Rough           1 to 4      This can be used to vary the resulting image. A
                            setting of 1 gives the standard crystallise
                            which closely resembles the original image.
                            Settings of 2 or higher give a rougher looking
                            result that quite often contains small circles
                            of colour.


ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    CRYSTALLISE SIZE/K/N,ROUGH/K/N

--------------------------------------------------------------------------------

Pointise
~~~~~~~~

This redraws the image as collection of artistice dots.  It can also redraw
the image as a collection of spheres which look like molecules.

Controls:

Spacing         1 to 100    Controls the amount of space between each of the
                            dots.

Radius          1 to 100    Controls the size of each of the dots.

Molecular                   This checkbox turns on molecular where spheres
                            are drawn instead of dots.


ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    POINTISE SPACING/K/N,RADIUS/K/N,MOLECULAR/K


--------------------------------------------------------------------------------

Fish Eye Lens
~~~~~~~~~~~~~

Applies a fish eye lens to the image.  This makes the image look like it is
being viewed through the peep hole in a door.

Controls:

Angle           1 to 90     Controls how strong the effect is.


ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    FISHEYELENS ANGLE/N

--------------------------------------------------------------------------------

Extract Detail
~~~~~~~~~~~~~~

This highlights all of the fine detail in the image.

Controls:

Size            1 to 25     Controls how large the detail that is highlighted
                            should be.

ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    EXTRACTDETAIL SIZE/N

--------------------------------------------------------------------------------

False Colour
~~~~~~~~~~~~

This recolours the image by swapping the colour channels in the original.

Controls:

Red             Red         Use the red colour channel for the result's red.
                Green       Use the green colour channel for the result's
                            red.
                Blue        Use the blue colour channel for the result's
                            red.

Green           see above

Blue            see above

Negative Red                Negate the result's red channel.

Negative Green              Negate the result's green channel.

Negative Blue               Negate the result's blue channel.



ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    FALSECOLOUR RED/K,GREEN/K,BLUE/K,NEG_RED/K,NEG_GREEN/K,NEG_BLUE/K

The RED, GREEN and BLUE arguements take one of "RED", "GREEN" or "BLUE" to
specify which colour channel to use.  The NEG_RED, NEG_GREEN and NEG_BLUE
arguements take "ON", "OFF", "YES" or "NO" to specify if it should be
negated or pass through.


Example:

    FALSECOLOUR RED="BLUE" GREEN="RED" BLUE="GREEN" NEG_RED="YES"

--------------------------------------------------------------------------------

Halftone
~~~~~~~~

Converts the image to two colours an artistic pattern.

Controls:

Pattern         Circles             Use a pattern of circles.
                Squares             Use a pattern of squares.
                Horizontal Lines    Use horizontal lines for the pattern
                Vertical Lines      Use vertical lines the pattern.
                Pyramid             Use a pyramid pattern.
                Diamonds            Use a diamond pattern.
                Bricks              Use a brick pattern.

Size            1 to 128            Controls how big the pattern used should
                                    be.

Colour 1        White               Use white for the first colour.
                Black               Use black for the first colour.
                Red                 Use red for the first colour.
                Green               Use green for the first colour.
                Blue                Use blue for the first colour.
                Yellow              Use yellow for the first colour.
                Cyan                Use cyan for the first colour.
                Magenta             Use magenta for the first colour.
                Foreground          Use the current foreground colour for the
                                    first colour.
                Background          Use the current background colour for the
                                    first colour.

Colour 2        see above



ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    HALFTONE PATTERN/K,SIZE/K/N,FORE/K,BACK/K

The PATTERN arguement can be one of the following "CIRCLES", "SQUARES",
"HORIZONTAL LINES", "HORIZONTAL", "VERTICAL LINES", "VERTICAL", "PYRAMID",
"DIAMONDS" or "BRICKS".


--------------------------------------------------------------------------------

Lens Flare
~~~~~~~~~~

The Lens Flare filter lets you create many different and varied lens flare
effects from the standard photography lens flare effect through to stars
and other artistic effects.

The main part of the effect is the bright center.  The effect can also have
a number of bright rays coming out from the center.  These rays can be
random postions and lengths or in uniform positons around the center of the
effect.  Finally, the effect can also have a ring or halo surrounding the
lens flare.  Some good presets are provided which make good starting points
for designing your own effect.

Controls:

X                                   The x position of the center of the
                                    effect.

Y                                   The y position of the center of the
                                    effect.

Size            1 to 200            The size of the effect relative to the
                                    size of the image

Bright          1 to 200            How bright the main effect should be.

Colour          White               Use white as the flare colour.
                Red                 Use red as the flare colour.
                Green               Use green as the flare colour.
                Blue                Use blue as the flare colour.
                Yellow              Use yellow as the flare colour.
                Cyan                Use cyan as the flare colour.
                Magenta             Use magenta as the flare colour.
                Foreground          Use the current foreground colour.

Ray Number      0 to 100            The number of rays.

Ray Type        Random              The rays will be random lengths and
                                    positions.
                Uniform             The rays will uniform lengths and
                                    positions around the center.

Ray Width       1 to 100            The width of the rays.

Ray Bright      1 to 100            How bright the rays should be.

Halo Radius     0 to 100            The radius of the halo relative to size
                                    of the main effect.

Halo Width      0 to 100            The width of halo.

Halo Bright     0 to 100            How bright the halo should be.

Presets         Nuclear             Preset resembling an explosion.
                Shine               Reflection from a bright surface.
                Spotlight           Flare resembling a bright studio light.
                Star                6 pointed star and halo.
                Sun                 A standard photographic style flare.


ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    LENSFLARE X/K/N,Y/K/N,SIZE/K/N,BRIGHT/K/N,COLOUR/K,RN=RAY_NUMBER/K/N,
        RT=RAY_TYPE/K,RW=RAY_WIDTH/K/N,RB=RAY_BRIGHT/K/N,
        HR=HALO_RADIUS/K/N,HW=HALO_WIDTH/K/N,HB=HALO_BRIGHT/K/N

The COLOUR arguement can be one of "WHITE", "RED", "GREEN", "BLUE", "YELLOW",
"CYAN", "MAGENTA" or "FOREGROUND".  The RAY_TYPE arguement can be either
"RANDOM" or "UNIFORM".

--------------------------------------------------------------------------------

Lightning
~~~~~~~~~

This lets you add lightning and electricity effects to your images.

Controls:

Glow            0 to 100            Controls how big the glowing part
                                    surrounding the lightning should be.

Colour          White               White lightning.
                Red                 Red lightning.
                Green               Green lightning.
                Blue                Blue lightning.
                Yellow              Yellow lightning.
                Cyan                Cyan lightning.
                Magenta             Magenta lightning.
                Foreground          Use the current foreground colour.

Direction       Left-Right          Lightning goes from left to right.
                Right-Left          Lightning goes from right to left.
                Top-Bottom          Lightning goes from top to bottom.
                Bottom-Top          Lightning goes from bottom to the top.

Turn Angle      0 to 45             Controls how curved the lightning should
                                    be.

Lines Width     1 to 100            Controls how width the lines used to draw
                                    the lightning should be.

Lines Length    2 to 100            Controls how long each line should be.

Branch Amount   0 to 100            Controls the amount of branches the
                                    lightning should have coming from the
                                    main part.

Branch Length   1 to 500            Controls the maximum length of the
                                    branches.


ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    LIGHTNING GLOW/K/N,COLOUR/K,DIRECTION/K,ANGLE/K/N,WIDTH/K/N,LENGTH/K/N,
        BA=BRANCH_AMOUNT\K\N,BL=BRANCH_LENGTH\K\N

The COLOUR arguement takes one of the following "WHITE", "RED", "GREEN",
"BLUE", "YELLOW", "CYAN", "MAGENTA" or "FOREGROUND".  The DIRECTION
arguement takes either "LEFT-RIGHT", "RIGHT-LEFT", "TOP-BOTTOM" or
"BOTTOM-TOP".

--------------------------------------------------------------------------------

Patchwork
~~~~~~~~~

This redraws the image as a patchwork quilt made of individual squares.

Controls:

Size            2 to 256            This controls the size of squares.

Bevel           0 to 100            This controls how big the bevel edge on
                                    each square should be.

Variable                            If this checkbox is set then squares are
                                    drawn so that they appear to have
                                    different heights.


ARexx Interface (ArtEffect 2.0+ only)

Command Template:

    PATCHWORK SIZE/K/N,BEVEL/K/N,BRIGHT/K/N,VARIABLE/K

The VARIABLE arguement takes either "YES", "NO", "ON" or "OFF".

