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                       TRSI = TRISTAR & RED SECTOR INC.


                          Dreadnoughts v1.00 [Apr 92]
                          ===========================
                                Commodore Amiga
                                ===============

Please note
-----------

1)	Owing to a lack of memory, sound data will not be loaded
	into machines with 512K of RAM.

2)	Before playing Dreadnoughts please make a backup of the master
	disk and store it in a safe place.

3)	Dreadnoughts can only be played from the CLI, or by auto-booting
	from DF0:

4)	Under no circumstances should you change, delete, or
	rename any of the files. The SavedGames directory is empty,
	but is used by the program.

4)	When entering a list of commands, input may be terminated by
	pressing escape, or the right mouse button.

5)	Pressing function key 10 (F10) is a fast way of ending the game.

6)	If you choose to auto-save game data, then leave the program disk
	in DF0: (or whatever it's called).


Installing
----------

	Hard disk users should copy the entire contents of the
	game disk (including sub-directories). To start the game
	change the current directory to where Dreadnoughts is
	located and enter "Dreadnoughts".

	Single drive users should reset the Amiga with the game
	disk in DF0.

	As an alternative, you can start the game by entering the CLI,
	changing the current directory to where Dreadnoughts is located,
	and then enter "Dreadnoughts".

Additional features
-------------------

	A new command was implemented after the manual was printed.

	CONVEY MY FLAG TO THE <SHIP>

	Where <SHIP> is the name of any ship in your fleet that is
	within 2,000 yards, and it is safe to cross to it. If you
	safely cross, the new ship becomes your flagship.



Other points to note
--------------------

	An option to view what the program is doing has been included.
	Serious players will want this off, as it gives an insight as
	to what the enemy are doing. However, it shows you the thinking
	process of the game.

	An option to auto-save the game has also been included. Choosing
	this will save the game every simulated hour. Remember, your
	working copy of Dreadnoughts should be write-enabled in order to
	allow game data to be saved.

Maps
----

	The Jutland scenario is shown on the large scale chart.

	On the reverse side, the charts refer to the scenarios as follows:

		Top left	Canopus and Coronel
		Top right	Falklands
		Bottom left	Dogger Bank
		Bottom right	Seatrial and Channel Patrol

Taking the helm
---------------

	To take the ships wheel and steer the ship yourself, type
	helm, then press escape.

Workbench
---------

	Dreadnoughts is a multi-tasking application that runs under
	Intuition. If you have enough memory you can run other tasks
	as well. Use the Amiga-left and N/M keys to flip between
	Dreadnoughts and the Workbench screens.

Scenario disks
--------------

	Two scenario disks (with charts) are available at extra cost.
	The BISMARCK scenario disk covers the period 1939-1943 and
	includes the following battles:

		The Battle of the River Plate		1939
		The Battle of Denmark Straight		1941
		Attack by Tribal Class Destroyers	1941
		The Sinking of the Bismarck		1941
		The Battle of Java Sea			1942
		The Battle of North Cape		1943

	The Ironclads scenario disk covers the Sino-Japanese War of
	1894 and the Russian-Japanese War of 1904/5. Battles included:

		The Battle of Yalu			1894
		The Battle of the Yellow Sea		1904
		The Battle of Ulsan			1904
		The Battle of Tsushima			1905

Ordering
--------

	Both scenario disks are available at £16.96 (pounds sterling)
	from your local dealer, or direct from Turcan Research at:


		Turcan Research Systems Ltd
		83 Greencroft Gardens
		West Hampstead
		London  NW6 3LJ
		ENGLAND

	Mastercard or Visa orders welcome. Telephone orders accepted on
	071 625 8455.

Credits
-------

	Dreadnoughts was designed and programmed by Dr Peter Turcan,
	a military historian and professional programmer.

	The translation and development of Dreadnoughts for the Amiga
	was carried out by David Janda, a freelance programmer and
	computer journalist.


DJ

