SPACE QUEST III Part 1 Once again, as Roger Milco, janitor extraordinaire, you find yourself in a distinctly unpleasant situation. After an indefinite period of years, you awake...where? In a garbage dump, of course. So, after hopping out of your broken-down pod, everything looks quite grim. How will you ever find those Two Guys now? First, some conventions. "Up" on the screen is north, "Down" is south, and so on. In some cases you may need to do a little maneuvering to get to where you want to go, but unlike some Sierra games, there is little in the way of extremely difficult areas. Also, this walkthru proceeds in logical order. It would be possible to cut out a lot of walking, but you ought to know what things are before you have to deal with them. So, from your pod, head south. Look at the various ships, if you want, then head east. Here you'll find a vertical conveyor belt carrying junk up to some unknown point. Looks like it may be your only escape. Head over to it and stand as close as possible. When the next bucket comes by, you'll be carried up (see the introductory walkthru in the manual for more detail on how to get into the bucket). You'll be carried up a screen, and dumped onto another conveyor. This one carries you east, directly into the grinder! Act fast and STAND. Then, JUMP to safety. Now, be careful on the precarious rails. Head due west three screens. You'll enter a computer control center. Walk directly over the grabber which is hanging from the rail. GET IN GRABBER. Now, head west a bit so that your seat is even with the platform extending from the middle chute. Stop the grabber, and STAND. Walk on down into the chute. You'll be dumped out into some deep hollow among the trash. Look at all those nasty rats! Fortunately, they won't bother you. Now, head to the west wall, and the origin of the lamp cord. The cord runs into a hole, into which you should look. GET THE REACTOR which is providing power. Scary down here, isn't it? Head to the northeast corner, and CLIMB the ladder. Once at the top (back in familiar terrain), GET LADDER. Go back north then east. Enter the old tanker to the east through the tunnel. Look at all that exposed wiring! LOOK AT WIRES and you'll see that only one piece is worth taking. Walk to the left-most clump of wire and GET WIRE. Continue east through the tunnel. Look out! A nasty rat is stealing your reactor and wire. Well, you'll just have to backtrack to his home and hope he doesn't show up next time. Go west twice back to your pod, then south, east, and up the conveyor. STAND, JUMP, and go west back to the grabber. GET IN GRABBER, STAND, and go south down into the rat-pit once again. The rat has stored both the reactor and wire in the hole; so, walk over to it, GET REACTOR, and GET WIRE. Drop the ladder in the northeast corner, CLIMB, and GET LADDER. Go north and east twice into the tunnel again. Continue east. No rat this time! Take a close look at that giant head. One of its eyes is broken. Walk near the broken eye, and CLIMB through it. Look at that beautiful ship in the middle of the screen: the Aluminum Mallard! Walk around to its south side, just left of its projection. USE THE LADDER and CLIMB. Walk as close to the circular hatch as possible without being on top of it. Then, OPEN HATCH and you'll enter the ship. LOOK AROUND to see what facilities the ship offers. The first thing you should do is make sure everything is working: USE DIAGNOSTIC COMPUTER. Rats, no power! INSTALL REACTOR. Wouldn't you know it? One of the wires is too short. Good thing you have a spare. INSTALL WIRE. Okay, _now_ everything should work, right? USE DIAGNOSTIC COMPUTER to make sure. Oops! Yet another part is missing: the warp motivator. Doesn't that look familiar? Yes, there's one just outside where your pod crashed. EXIT, CLIMB, and GET LADDER. Head around to the ladder leading up, CLIMB, and go west through the tunnel back to your pod. The motivator is just to the southeast of it. LOOK AT MOTIVATOR. Yes, that's what you want. GET THE MOTIVATOR and go back to the ship. If only life were that easy! The thing is just too heavy for you. You'll need to use a little machinery. Go south, east, then up the conveyor belt. STAND, JUMP, and head west to the grabber. GET IN GRABBER and go west. You'll fly around the curve and continue east. Exit the screen to the east, and head slightly more than halfway east across the next screen. Stop the grabber and examine your controls. PUSH THE BUTTON to lower the claw. If you're lined up properly, the claw will descend, and pick up the motivator. If you miss, adjust your position east or west, and send the claw down again. Once you have the motivator in tow, go east three screens to the far end of the ship. Go around the curve and stop once again, as near the foreground-end of the curve as possible. PRESS BUTTON once again, and if you are aligned properly, the claw will drop the motivator right into place. If you're off, the claw will just drop it. If this happens, press the button, and the claw will pick the motivator up again. Then you can adjust your position and try dropping it again. Once the motivator is in place, go west back to the chute. STAND up, drop down the chute (I promise this is the last time), DROP LADDER in the northeast corner, CLIMB, and GET LADDER at the top. Head north, east twice through the tunnel, and back to the head. CLIMB through the broken eye, and walk around to the south of the Mallard. USE THE LADDER, then CLIMB, OPEN THE HATCH, and, hopefully for the last time, USE DIAGNOSTIC COMPUTER. If you've done everything correctly, everything should check out, and you'll be ready to go! SIT down in the pilot's seat. This model features computer control for all functions, so USE COMPUTER. The first thing you need to do is get the radar working, so press 7. This will keep you from crashing into any stray ceilings. Then, rev up the engines with option 1. Now, you're ready to takeoff with option 3. The craft rattles and shakes a bit. But then a warning appears. Oh, no! There's no way out! All is not lost however. Select option 8, weapons system. First, put up the front shields with "F," then fire the lasers with the space bar. You'll drill a nice hole into the side of the garbage truck, and be sucked out into beautiful, empty space. But before we take off into the universe, some cash might come in handy. Perhaps the previous owner of the ship stowed some cash somewhere. SEARCH SEAT to locate a gigantic cache of seven buckazoids! Wouldn't you just love to spend that somewhere? SPACE QUEST III Part 2 After all that work to get off the ship, not much worse could happen to a nice guy like Roger. So now it's time to blast off and start looking for those Two Guys. So, boot up the computer (USE COMPUTER), and select option 2: the navigation system. Use option 1 to scan the universe until you come to Phleebhut in sector 39, which looks like the only hospitable place at the moment. Set your course with option 2 (it will be locked in place), and you will return to the main menu, where you should select option 5 for light-speed. But maybe all is not so good. It appears you're being followed, and I don't think the Terminator means to do you any good! Eventually, you arrive safely in orbit. The main menu will pop up, and you can select option 3 to land. Once on the ground, STAND up, PUSH THE BUTTON to open the ramp, and get out of this cramped thing. Unfortunately, it looks like the Terminator was very efficient. You are not alone on this world. And you wouldn't even be able to see your death until it was too late. Don't you wish that _you_ had that belt? And then there are the venomous scorpazoids which roam the planet in search of blood. Fortunately, they can't climb over sand dunes, so they're easily avoided. Since you've got to explore despite the dangers, walk east twice and north. Yikes! What is that huge monster to the north? Head north to meet your fate. But, it turns out that it's just a monument and tourist trap. Go in. The first thing you need to do is increase you cash reserve. Seven buckazoids doesn't go very far in this universe. So, you'll have to see if Fester is interested in the one thing you have that anyone might possibly want. If you LOOK AT STONES, you'll notice that Fester _is_ interested in such things, so SELL ORIUM. Haggle your way up to 425 buckazoids, then accept his offer. You're really rich now! Wait around and Fester will try to sell you an orat-on-a-stick. Go ahead and buy it. He'll also offer to sell you an Astro Chicken flight hat and a pair of thermal underwear. Buy both of these, too. If you want, you can LOOK AT POSTCARDS for some interesting and funny information. After stocking up with touristy stuff, LEAVE the store. But look who's waiting! And you don't happen to have 400,000 buckazoids on you. However, the Terminator is really a nice guy who offers to give you a little time to get to your ship (where he can more easily ambush and kill you). After the scene with him, it is _highly_ advised that you save your game. Now you have two methods you can use to kill the Terminator. One method (the tougher of the two) gives you extra points; the other is quick and easy. I recommend that you try both. (It's a short game, so you might as well get everything you can out of it.) To use the first method, head south, east, and south as quickly as possible (robots count _fast_). You will see some pods hanging in a cave on the right. If the Terminator is already here, restore and try getting here faster. Once you manage to get here before he does, leave the screen to the west, and immediately return to it. Go east across the screen. If footprints show up before you get halfway across the screen, continue east; otherwise, head west off the screen, then come back east. (I once had to leave and re-enter a third time, but that's not likely to happen.) Once you have the terminator following you, head southeast between the left cave support and the pods. Go east deeper into the cave. If done correctly, the Terminator will unwittingly pass under the pods, which can sense invisible people. Once the pods have eaten him, go west or northwest to his remains and USE STICK to get his energy belt out from under the pods. After you have the belt, go east to your ship. The second method to kill the Terminator is to go west from the World O' Wonders, and east into the leg. Step onto the elevator and PUSH THE UP BUTTON. You'll ascend into Mog's stomach. Quickly go east and up the stairs -- the Terminator will be up shortly. Position yourself just north of the foreground pulley. Once the Terminator comes up, wait until he is passing just south of the gears. GRAB THE PULLEY, give it a big tug, and the clumsy Terminator will be ground to shreds. Head back down, and GET THE BELT from among his remains. About this time Fester will come up to see what all the commotion is about and allow you to ride down. Once out of Mog, head south twice, and west to return to your ship. After killing the terminator and arriving back at the ship, board it, and SIT down in your pilot's seat. USE THE COMPUTER and select option 1 to get the engines revved up again. Select option 3 to take off into the void of space. Maybe you'll find those Two Guys yet! SPACE QUEST III Part 3 How about a bite to eat after all that work back on Phleebhut? USE COMPUTER and select option 2. Scan with option 1 to locate Monolith Burgers. Set the course, and select light-speed. Docking is automatic (but what _is_ the Enterprise doing here?) You'll automatically leave your ship and enter the greatest fast-food joint in the universe. But it doesn't look you're going to get much service here! Look at those lines and no clerks to be seen! Walk west. (The foreground and background exits are both the same.) Aha, there's a clerk that's not helping anybody! Walk up to him (he's pushy enough to get you to order before you even want to). He's "the Employee of the Week," but not for being nice, obviously. First, LOOK AT THE MENU. Order a fun meal. You can order anything else you want, too. If you're running short of cash, don't order a drink. Press "Q" when you're done ordering. The clerk will push you into taking a drink, space spuds, and a piece of pie. Of course, if you didn't order a drink from the menu, he informs you that the drink is free (isn't that nice?). PAY for your food. Once you have it, go to that nearby empty table, and have a seat. And, even though it may be disgusting, EAT THE FOOD. Wow! A fun prize, too! A bright, shiny, Monolith decoder ring. That might come in handy. When you're done eating, stand back up (you can leave you mess for the Employee of the Week). Now, how about a not-so-good arcade game to finish off a not-so-good meal? Walk over to the arcade machine and LOOK AT MACHINE. If you just wait, the instructions will come up giving you some idea of how to play it. Then, INSERT BUCKAZOID to play. Your goal is to successfully land the chicken 10 times in one game. You can take several tries if you need to, but you must have 10 in only one game. And, if you're terrible at this kind of game, just keep playing until somebody takes pity on you. Either way, a secret message will appear. USE THE RING and decode the message. It sounds like those Two Guys are in real trouble! Once you manage to tear yourself away from the excitement of the machine, go east twice through the sliding doors, then ENTER SHIP. If you had a Big Belcher Combo, you'll have to re-enter after relieving yourself. Either way, once you're back in the ship, you'll automatically take off into the wild black yonder. SPACE QUEST III Part 4 Well, it's finally time to head toward the end of your quest to find the Two Guys. USE THE COMPUTER to rev up the engines, then plot a course to Ortega. Fly at light-speed and land when you arrive. The first thing you'll notice -- before you even stand up -- is that Ortega is HOT. So, STAND and WEAR UNDERWEAR. That should take care of the heat. PUSH THE BUTTON to lower the ramp, and you're ready to explore. From your ship, head south, west, and south. Watch your footing on that rock; it's not real steady. Here you'll find two Scumsoft employees loyally taking seismic measurements. Don't get too close or they'll shoot. If you just stand around and wait, they'll eventually return to their base. Move to the telescope and LOOK THROUGH TELESCOPE. Wow! What an installation! GET THE POLE with the spinning thing on top, and GET A DETONATOR from the crate. Go east twice and north up the lava flow. Mammoth transmitter, isn't it? In fact, it's big enough to hide a planet. So, it will simply have to be disabled. Head north again, west down the stairs, east, walk to the ladder, and CLIMB it. (You may want to slow down the animation here.) You need to walk as close to the edge of the opening as possible. Once there, DROP THE DETONATOR, and watch the fireworks. Go to the ladder, and CLIMB down to safety. That explosion has set off a chain-reaction; it would be in your best interests to leave quickly. Go west, south up the stairs, south twice, west twice, and north. But, here you discover that the loose rock is gone! No problem. Simply USE THE POLE to vault over the chasm. Then, go east and north to your ship, and board it. SIT and USE THE COMPUTER. Start the engines and take-off. USE THE COMPUTER to get back to its menu, set a course for Pestulon, and proceed at light-speed. Once there, land as usual. STAND and PUSH THE BUTTON to exit the ship. You find yourself in an extremely unusual forest. Go in any direction you please. After a very brief walk, you'll find yourself barely hidden, staring at guards pouring out of Scumsoft's headquarters. WEAR THE BELT and USE BELT so that they won't see you. Then, ENTER SCUMSOFT. Quickly dash down the stairs. You just made it! That battery pack sure was weak. PUSH BUTTON and you're in. Head north (or south) around the circle until you see another door to the west, and go through it. And wouldn't you know it? You've returned to your roots: a janitor's closet! GET THE UNIFORM hanging here, and you'll look just like a real Scumsoft employee. You'll also have your very own Mr. Garbage vaporizer! Go east out of the closet, then south until you see a door to the east. Go through it. Whenever anyone sees that you're a janitor, you're ignored. But you must keep up the ruse; these people are _very_ alert. As you walk, be sure you VAPORIZE any trash you pass. Generally, standing south of the trashcan works best. For now, go northwest through the first room, and exit through the west passage about midway on the screen. Circle around and exit east through the far north passage (don't forget to VAPORIZE all the trash around you as you go). Proceed around to the north exit (after passing through a treacherous area) with three trashcans just before you reach the exit -- one to the west and two to the east. One of these cans is the _only_ exception to the rule about standing to the south of the can to vaporize it. For the western trashcan in the set, you must stand to the north, but that's the least of your worries now. After exiting north, you enter the boss's cubicle. Since Elmo is there, it would be better to go around to the north of his office and exit east. LOOK and LOOK AT SHIPS to see the awful plight you are in, then go back west. Aha! Elmo is gone, and he's left his keycard on the desk. Walk into his office and grab the keyboard. Exit south. Now, you need to find something to fool the scanners. Go west, then take the southern exit east back to the section where you entered (don't you just love this accounting maze?). Walk west through the southern-most western exit. Walk over to Elmo's picture, and GET PICTURE. But it wouldn't be wise to just leave with Accounting's property, so go to the copier, and COPY PICTURE. Go back to the east, and REPLACE PICTURE on your way. Exit to the east the way you came, and exit this unaccountable Accounting section to the south. Head north (or south) through the circle until you see a locked door to the east (there's a little machine just south of it). USE THE KEYCARD to access the computer, then USE THE PICTURE to fool the scanner. Head east through the door. And there, in the middle of a scene right out of Star Wars, are the Two Guys! PUSH BUTTON to extend the platform. Walk out to the Two Guys, and VAPORIZE the Jell-O (disgusting form of imprisonment, isn't it?). And, by looking at your score, it would seem you've won, right? Wrong! Before you know it, the platform goes sliding back, and security personnel appear at all the exits. Then, Elmo himself shows up to send you to the arena! You are led off to the arena automatically, and climb up into your robot. This is yet another arcade game (and, unfortunately, not the last). The best strategy seems to be to just keep moving east, and throw punches as Elmo puts down his blocking arm. If he's not blocking, throw more punches. Just push him against the east wall, and keep slugging away. Eventually, you should be able to drain Elmo's energy, and with a great crash, his robot will tumble, creating an opening for your escape! You will automatically rush through the opening with the Two Guys and launch your ship. Once in space, you can sit and bask in the thanks of the Two Guys. But Elmo's legions remain loyal even after he is (hopefully) dead. When you get the warning about the approaching ships, USE THE COMPUTER, and go to attack speed. Then, select the weapons systems. Watch the lower-left corner of the display for information about where the enemy is. If the enemy is in front, activate the front shields. If in the rear, activate the back shields. Eventually, the display will indicate that you are engaging. Soon, the message "Tracking" will appear above the main display. You can now move the crosshairs onto the enemy ship. When they are satisfactorily positioned, the message "Locked" will be displayed in place of the tracking message. You can now press the space bar to fire at your leisure. You will have to destroy four of these ships, and your shields are capable of withstanding attacks from only five, so be careful! After defeating the ships, you will switch back to the cockpit display, and receive the congratulations of the Two Guys; however, your light-speed engine sustained damage! Don't worry; one of the Guys will fix it, plunging you into a black hole to find your destiny. Congratulations! SPACE QUEST III: THE PIRATES OF PESTULON is published and distributed by Sierra On-Line, Inc.