KULT HINTS and DOC ------------------- Ok for the kult hints, so far this is all I've gotten to. First thing, you should try to get the rope when the master of ordeals gives you the items. If you don't just attack one of the protozorq and get killed then restart (hopefully with the rope) okay so you got the rope, now what? GO into the room called de profundis. when you enter, wait once and the platform will sink. Use the rope and "lasso" onto the hook that appears. Wait once again..just once and the granite monster will appear. Jump on him then look at the objects in the room. Get the rope and then wait again. The monster will pull you across the room and to the platform where you will get your skull. Next, do not bother going to the Trader. Go to the room called noose. In there the first thing you do is use your psi power "solar eyes" You will be able to see without a lantern. Climb on the rope to the left. Next, press the lever and watch the guy get killed, next click on the dead aspirant and cut the rope and watch his body fall into the pit with Deilos. (I think he's a God of alligators) Anyway, click on the hollow and you'll get the skull if you "inspect" it. After that go to the trader and trade for the fly. When and if you get it. Go to the scorpions presence and talk to the statue. After you "talk" to the statue twice, you'll be able to enter the mistress' room. In there, crawl forward, and give her the stone fly. She'll ask you to kiss her, refuse and then give the fly to the blue spider. Then leave and use you psi power "zone scan" You should see a trap door in the statue. Okay so look at teh spider inscription, meditate, and adore. Then put your red spider into the opened mouth. then the little upside down character Frere will appear. I haven I haven't gotten past that but I may later on. I don't know, fool around, talk with him and whatever, but don't attack him. As for the twins, open the left snake mouth. Go into the fountain room and fill your goblet. go back and empty your goblet into the left snake, pick up the die and open the right snake. put the die in the opened right snake mouth and enter the room, I don't know what to do from there. There's also another thing where the protozorgs thought I was a divos. Leave the room called noose from the right and you shall see either two guards or one. Kill both of them using psi power "extreme violence" you shall see a zapstick. Do not pick it up. GO into the passageway for the divos and keep going then go into the room of dreams. I haven't gotten past that yet as I didn't play after I tried to kill the guards. --------------------------------------------------------------------------- KULT ------ How to Play YOUR MISSION: Take part in five ordeals, if you want. Find your friend Sci Fi. Smash the protozorq plot before it's too late. LOADING THE PROGRAM ------------------- 1. First, switch off. Wait five seconds, then follow the instructions specific to your machine. 2. During loading, do not touch the keyboard or the mouse. AMIGA Switch the computer back on. When asked for Workbench, insert the program disk. If the program is not on autostart, double click on the disk icon, then on the =ERE= icon. HOW TO PLAY ----------- To freeze the game momentarily, press ESC key; to restart, hit any key. The Master of Ordeals (a Protozorq in a fetching mask) will hand you an object which could come in handy! Then he'll instruct you to go to a specific Ordeal. You can obey if you want, Raven. The Ordeals have begun and you have 1 hour to finish all five, should you decide to take part. If you have placed 5 Vort Skulls in the Changer within the time-limit, you will have won the highest honor awarded to any Offa: to be a Divo! Failure, on the other hand, will result in something too disagreeable to discuss at this time. USING THE MOUSE --------------- CONFIRM (with click or space bar) to activate your cursor. The indicator, at bottom right, will flash to authorize your CONFIRMation when it's your turn to act. MOVE the cursor with the mouse or the cursor keys. A text zone, at bottom screen, will translate what you explore as your cursor moves. When exploring, make sure you take in everything. THE MOUSE CURSOR The cursor turns RED when situated on valid zone, and changes shape according to the kind of actions you can do. Circle with rays:.........basic cursor. There is nothing special here. Finger:...................use this cursor to choose ideas on your brain. Crossed arrows:...........indicates possible exits. Arrows in circle:.........indicates something to look at or manipulate. Human figure:.............character to select or act on. Emptying goblet:..........a full goblet ready to be emptied. Fly:......................move this to precise area where you wish to go with "sticky fingers" power. Open hand:................place this on what you wish to manipulate with "psy shift" power. CONFIRM (click or space) when the cursor is on an element or character on whom you wish to act (inspect, talk to, attack, etc.). The BRAIN will then appear. This is your Tuner grey matter. It's full of ideas. They're in bubbles placed around the brain's surface. The ideas are those which come to mind in a particular situation. MOVE THE CURSOR from one idea to another. At bottom right of your screen, a text zone translates the idea. CONFIRM any idea you'd care to try. THE ICONS --------- On the right-hand side of your screen you'll find the icons you'll need for play. From top to bottom: ___ 1 |___| ___ ___ 2 |___|=>|___| A 3 |___| |___| B 4 |___| |___| C 5 |___| |___| D 6 |___| |___| E 7 |___| |___| F 8 |___| |___| G 9 |___| |___| H 1. OBJECTS IN THE ROOM: (the icon changes color when an object is available in the current room.) Confirm this icon to open a window containing any objects available for taking. If you leave an object somewhere, you'll be able to pick it up again any time you come back, unless someone else has decided to take it in the meantime! The window won't display if no objects are available in the room. MOVE the cursor over the objects. The identity of each is given in the text zone at bottom right. CONFIRM to manipulate the object of your choice. 2. PSI POWERS: Confirm this icon to access the 8 powers you have trained long and hard to master! These Tuner powers will give you the winning edge in many situations. Be careful not to flash them around, though, since they'll prove that you're a Tuner, and no one likes Tuners! Each time you use a power, your psi-energy reserve will diminish, and who knows if you'll be able to stock up in this damn Temple! A. SOLAR EYES. Switch on this super-vision power to see in the blackest darkness. It sure beats eating carrots. B. STICKY FINGERS. If you've ever dreamed of walking on walls, now's your chance! Just confirm this power and choose where you want to go with the cursor. C. KNOW MIND. Check out what that character over there is really thinking! Put the cursor on him (or her) to get the inside story. D. BRAINWARP. How to turn someone helplessly Moronic! Stupidize your enemy by putting the cursor on him. Unfortunately, it only lasts a second or two. E. ZONE SCAN. It so happens that some things are invisible to the naked normal eye. Zone Scan will tell you if anything is hidden in a particular room. These guys didn't reckon on a Tuner nosing around! F. PSI SHIFT. Move small objects just by looking at them! Protozorqs, unfortunately, don't count as small objects. G. EV. That means Extreme Violence. This Psi Power turns you into a crazed killer! Just choose your unsuspecting victim with the cursor and then tear him apart. Lovely. H. TUNE IN. You old teacher Gromek explained it this way: Development of the Hitachi-Gauss Amplifier led to perfecting of the Syntonization technique where the unconscious psychic emanations resonating from the subject are sorted and regulated by the Gauss. At the subject's request, the Amplifier should normally be in a position to provide the basis for a solution, that is to say, the beginnings of a satisfactory way out of a worrying situation, thanks to an analysis based on the results of the harmonization of psycho- energetic oscillatory phenomena. To put it a little more clearly, you can use this power to make the Gauss give you an idea for getting out of a jam! Since you're not an Encom, however, his messages may seem strange. This is normal. 3. WAIT: If the best thing to do is just to wait a while, then confirm on this icon. Time will pass. The wait will stop after a certain time or if something happens. 4. YOUR OBJECTS: Confirm this icon to check on what objects you have on you. A window will display, containing everything you have. Just click on the object you want to use. To use an object, click on it and choose one of the options on your brain. Some options (throw, give, place, etc.) you will have to designate the "target" of your action. 5. PSI ENERGY: When the pulsations get weak, that means your reserves are low. And no Psi Energy means no psi powers! So go easy on the EV! The icon flashes when psi energy reserves drop significantly or when insufficient for use of a power. 6. SAVE: Not your soul (Exxos deals with that), but the current game. Insert a clean formatted disk in the drive. Validate on the save icon. The game will save automatically. 7. LOAD: To load and play a game you've previously saved. Insert the disk containing the saved game you wish to play. Click on the load icon. The game will restart at the point where you saved it. 8. TIME: This is useful. For instance, you can calculate how much time you have left to get those 5 Vort skulls into the Changer. 9. INDICATOR: which flashes when it's your turn to act: click to take control of the cursor. SOME THINGS you'll meet in The Temple of Flying Saucers: PROTOZORQS: The People of the Temple! These splendid beings are the result of a mutation which took place just after the Burn. The Protozorq's chief personality trait is a fanatical loathing of Offa. And since you're an Offa... MASTER OF ORDEALS: A high dignitary among the Protozorqid People. His task is to organize the 5 Ordeals you're supposed to take part in. PROTIZIM HARSSK: Religeous and political leader of the Protozorqs. Great indeed is his pride at being the Protizim during whose reign the Original Sin will soon be cleansed! Should you feel in need of an uplifting message, just consult the nearest Holo-Holo. THE PRIESTESSES: Their sacred duty is to guard the Books and intercede with Deilos on behalf of the People of the Temple. If you become a Divo, you'll be seeing them, briefly, up on the second level where they live. ZORQ: Protizim Harssk assures us that Zorq is back with the Component for the Spawnomatic. QRIICH: It's a kind of hovering squid, to be seen floating near Zorq. Probably a pet. SAURA: His High Priestess. She who holds the Blade of Sacrifice. Future genitor (along with the god Zorq) of the Race to Come. VORTS: A mistake. See the Book of Shame for shameful details. DEILOS: The Power in the Abyss, temporary God during Zorq's absence. DIVO: Triumph over the 5 Ordeals and place the skulls into the Changer in under an hour, and you get to be a Divo, Holder of the Egg and Messenger to Deilos! ASPIRANT: Like the other Offas taking part in the Ordeals, you are an Aspirant, hoping to attain the glorious status of Divo! That is, from the Protozorqs' point of view, the reason for your presence in the Temple. Should you fail to become a Divo, then, um... On the other hand, if you do attain Divo-hood, well, uh... THE 5 ORDEALS: What the Protozorqs brought you here for. You just go into one of the Ordeals, overcome the ghastly difficulties and win a skull. Insert 5 skulls into the Changer in under an hour, and you're a Divo. THE EGG: Awarded to an Aspirant who manages to place 5 Vort skulls in the Changer in under an hour. The Aspirant then receives the envied status of Divo and must report to the Chamber of Dreams. THE SECOND LEVEL: That's where Saura and the other priestesses go about their sacred duties. As an Offa, you have no right to even know of its existence, let alone consider the threacherous idea of finding a way to sneak up there! SCI-FI: Your friend. She's a prisoner somewhere in this damned Temple! You got yourself captured and sent to the Ordeals just to find and save her. GAUSS: Also known as the Foetus. The Hitachi-Gauss Amplifier links you telepathically to the nearest Tuner Network Center. The Gauss lives in a jar at the center. His telepathic voice is a little strange. HOLO-HOLO: To get a thrilling and inspirational message from Protizim Harssk, just hook into a Holo-Holo. TURKEYS: They adore the priestesses. THE CHANGER: Situated in the Master's Orbit. This is where you can leave your skulls, if you wish. When a skull has been inserted, you can try your luck at the three-cup holograph game to exchange one of your objects for another of your choice. You'll need a sharp eye! ZAPSTIK: The awesome weapon that all Protozorqs carry. Offas don't have the right to use them! Zapstiks appear to be a left over from before the Burn. THE BURN: Tuner Network research teams are still working to identify the nature of that hideous catastrophe which plunged our world into the chaotic nightmare we know today, friend. Trust the Network. A WORD TO THE WISE His Raspacious Nullity, SYNAPZ NODUL NERDZ IV, in a fit of insane generosity, hereby consents to the publication of: "KULT". In view of its socially undesirable character. The Management reminds all organic life-forms that thinking of any sort is no longer necessary. Anyone caught indulging in thought processes will be furthured for retraining as Brand X breakfast cereal. * A long time after the Burn. It is the reign of the Tuner Netwerk. The PSI-mutant Tuners discreetly control the world of the Normals, who fear and detest them utterly. For the Protozorqs, inhabitants of the Temple, the day of Alonement is at hand; the god Zorq has returned, as promised in The Book of Origins, appearing from the sky on board his flying object. In an explosion of crazed bloodlust, the horde wreaks havoc throughout the surrounding region. All the Normal villages are razed, and every one of their inhabitants exterminated. Every one, that is, except the young males, who are herded into the Mountain, the Temple of Zorq! Raven and his friend Sci Fi, two young Turners, approach a Normal settlement where the Protozorqs, armed with fearsome Zapstiks, are wiping out the last pitiful pockets of resistance. In spite of orders from the Foetus, Raven and Sci Fi fling themselves into the fray. The situation is hopeless, but thanks to his PSI-powers and astounding combat skills, Raven overcomes incredible odds and finally stands alone, surrounded on all sides by piles of broken and bloody Protozorq corpses. He turns to Sci Fi, but she's been dragged off to the Temple! The Netwerk orders Raven not to try and follow her into the mountain, but once again he defies the authority of the Foetus! At present Raven's in the very heart of the Temple of Zorq! Everywhere fanatical Protozorqs await the fateful words of their hideously deranged leader, Protizim Harssk, Guardian finally, hack a bloody trail to Zorq himself, you've got to be utterly determined, ruthless, daring death at every turn! You'll need to use your PSI- Energy wisely; it could mean the difference between total victory and a horribly sticky end! First you must face the bizarre and terrifying Ordeals of Deilos. Will you emerge as Divo, Holder of the Egg and Messenger of the New Order, or will you meet a ghastly fate on the Altar of Atonement? The Master awaits, Raven. Your fellow Aspirants will show no pity. The repulsive Protozorqs keep gloating guard at every door! KULT, with its all-mouse easy-to-handle game system, its infinitely rich graphic animations and the strange splendour of its scenario, offers you an authentic future classic in the universe of computer games. Step into KULT, Exxos commands it! * NEW AND EXCITING !! WIN A CUSTOMISED CERVIKAL CORD !! Yes, it's for real! Faithful Servants of Exxos Inc. have come up with a lulu. A megamarv holog simulation of you know who's cervikal cord! Wowee! All-star SCIENTIFIC MINDS have tried their darndest to tell the difference, and failed 300% ! Your (ex-) friends will grovel satisfyingly. Your NEW acquaintances will ask your advice about MILLIONS of highly intimate problems! HOW DO I WIN THIS DESIRABLE FREE PRIZE? IT'S SO EASY! ______ Simply scratch the little rectangle and sniff the delicious |______| odor. You'll love it. Now here's the hard part. Just remember: This could be your PASSPORT TO IMPORTANCE ! THE BIG QUESTION: What did you scratch the rectangle with? THE BOOK OF ORIGINS & THE BOOK OF SHAME --- ---- -- ------- - --- ---- -- ----- K U L T The Book of Origins Within the Mountain lived the People. From the sky came Zorq, the final Exalted One, and his familiar, Qriich, in their flying appliance. And Zorq spoke to the People, saying "I have chosen you who are less than nothing. Tomorrow you will be Sires of the New Race, and the Earth will be yours and you will obliterize all the people of the Earth in a frenzy of mindless bloodlust." And the people felt joy. "Let a female be brought to me,"barked Zorq, and it was done fast. A female of the People, the meatiest, was brought before Zorq who impregnated her, saying "Female, you will gender the New Race. Our races will be one and all others will shortly be obliterized, for they are Offa." And the female was placed in the Spawnomatik according to Zorq's desire. In three hours she spawned a multiplicity of eggs which hatched forthwith. And the children did eat of their mother who thus fed her offspring that the Race might be the bloodthirstiest of all. And the children did eat of each of each other, down to the last. And Zorq spoke, saying "So much for that Race." And the People felt sadness, for the New Race had contained a fairly major glitch. Zorq spoke again, saying "I leave you, for I must seek out the Komponent. Upon my return, we will try once more. Keep the Spawnomatik as a sign. But touch it not. Choose a Protizim from amongst you. He will be Protizim of the People and will keep the Faith until my return." And Zorq and his familiar, Qriich, did disappear into the sky in their flying appliance. The Book Of Shame The People of the Protozorqs selected a Protizim. And Protizim Krill kept the faith, the Spawnomatik and the Mountain which became the Temple. And when Krill terminated, Prass was chosen as Protizim. And Protizim Pass forgot the words of Zorq and took it upon himself to attempt the creation of the New Race, saying "Zorq has forsaken us, for he has found another People. But we have the Spawnomatik. Let us produce the New Race ourselves. In this way we can obliterize all other peoples." And the People of the Temple believed him, saying "He's right." And Prass spoke, saying "Let a female be brought to me. And let it be a meaty one." It was done. And Prass did impregnate her, saying "Woof Woof." Then the female was placed within the Spawnomatik where she spawned a slimy multitude of eggs which hatched. The children did nibble apologetically of the flesh of their mother, after which they did snooze. Protizim Prass spoke again, saying "This Race couldn't obliterize a squashed gerbil, let alone Offa, for they are Vorts!" And the people felt disappointed, for they had been counting on something a little more assertive than Vorts. Prass spoke once more, saying "This is our Day of Shame. Our misery is deserved, for we have lacked faith in Zorq who is verily our true God. We must obliterize ourselves and our Vorts forthwith, for we are covered in Guilt." The spoke a Protozorq, saying "Nay, we deserve no such gentle fate. Out people must live to bear the crushing burden of our Crime until Zorq returns to deliver us of Shame. And our Vorts will be our slaves, that we might see our Guilt before us every day! And when our God, Zorq, finally creates the new Race, then will we obliterize ourselves to wash us of our Sin. Only you, Prass, have the right to obliterize yourself today." And the people of the Temple agreed. And Deilos became temporary God in Zorq's absence, for Deilos is the Abysmal Power of the Humid Pit, and the Protozorq's deserved no better. And Protizim Prass did terminaterize himself, saying "Let me be woken up on the Day of the Collective Self-Obliterization." And thus did die Prass who spoke one positively last time, croaking "When Zorq returns, you will take young Offa. And from amongst them you will select those most apt to carry the message of rebrn hope to Deilos. And from amongst the Offa you will take a female, whom you will name Saura, High Priestess, and who will genderize the New Race according to Zorq's desire, for Zorq is our God."