/* These SimpleSprite and ColorTable data structures 
   were produced by AMIGA Plus' GetPointer program. */

UWORD DefSpr[] = 
{
 0x0000, 0x0000,
 0x0000, 0xfc00,
 0x7c00, 0xfe00,
 0x7c00, 0x8600,
 0x7800, 0x8c00,
 0x7c00, 0x8600,
 0x6e00, 0x9300,
 0x0700, 0x6980,
 0x0380, 0x04c0,
 0x01c0, 0x0260,
 0x0080, 0x0140,
 0x0000, 0x0080,
 0x0000, 0x0000,
 0x0000, 0x0000,
 0x0000, 0x0000,
 0x0000, 0x0000,
 0x0000, 0x0000,
 0x0000, 0x0000
};


   /* Use the following colortable to define  */
   /* your virtual sprite colors.                     */

UWORD DefSpr_Col[] = 
{
 0x0000, 0x0d22, 0x0000, 0x0fca
};

   /* Use the following array to call SetRGB4 */
   /* to change your pointer color.                   */

LONG DefSpr_RGB17[] = { 13, 2, 2 };
LONG DefSpr_RGB18[] = { 0, 0, 0 };
LONG DefSpr_RGB19[] = { 15, 12, 10 };

   /* The 'hotspot' offsets are in the two bytes between the  */
   /* image and color data, 72 bytes into the 80 byte block.  */

LONG DefSpr_XOff =-2L; 
LONG DefSpr_YOff =-1L; 

/* Use DefSpr_XOff and DefSpr_YOff in  */
/* SetPointer( ViewPort, &DefSpr[0], 16L, 2L, DefSpr_XOff, DefSpr_YOff); */

