|1-Virtual Reality Review By Bolty W Industries Virtuality At London's Trocadero Centre - Europe's biggest games arcade (or so I'm told) Price - £2 for 5 mins All the hype about VR now seems to be dying down a bit, but I had a go the other day and I thought I'd tell you what it was like. There were 4 Virtuality machines linked together. They are the ones with a big grey helmet with a brightly coloured band round the front. You sat in a sculptured plastic seat with joysticks to either side. These systems are getting a bit old now and have been knocking around for 3 or 4 years. They are based on Amiga 3000s, which by today's arcade standards are quite slow, with their 25Mhz 030s. Their age also shows in the heavy bulky design of the helmets. So, you put your £2 in this slot machine which gives you a little credit card, which you then hand to a midget bloke who shoves it in the VR machine. There were no queues, in fact no-one seemed remotely interested in these archaic devices. As you sit down the midget bloke then comes up from behind and plonks the helmet on your head, which feels like it has got 4 house bricks strapped to it. He then slams the rear of the helmet and it becomes tightly and uncomfortably clamped to your skull. Your eyeballs actually sit in sockets at the front similar to those found on a pair of binoculars. The headphones are semi-adjustable but don't cover your ears properly and hurt. Once immersed in cyberspace my main concern was that I couldn't see or hear a thing in the outside world, and my bag was somewhere by the side of the machine. The midget bloke could have been rummaging through it for all I knew. I'm sure the game we played has been on Gamesmaster or something recently. You're placed in control of a strange buggy in a giant saucer shaped stadium, with a big football in the middle. The aim is to score as many goals as possible by knocking the ball out of the stadium, while avoiding the other 3 cars. At the start of the game you get a brief tutorial explaining the controls. The left gearstick toggles between 2 view points: in car and tracking camera, and also has a hand brake button. The right joystick controls direction, with a button for the horn, and one for the turbo boost. The introduction screens feel very strange, as when you move your head, the pictures stay in the same place in front of your eyes, which is a bit disorientating. When the game appeared I found myself looking at the floor, due to the heavy weight on my feeble neck. When I moved my head the movement of the graphics seemed a bit jerky, but with your head in one position they moved quite smoothly. The graphics were simple polygon based efforts, with similar detail to F1GP. An attempt was made to texture map the floor, but it was really just a fuzzy snow map, similar to the crowd in F1GP. The colours weren't that great or plentiful, and looked to me like Lores 32 colour ECS, but apparently the A3000s have extra custom graphics boards fitted, but I didn't notice much difference. The view is supposed to be 3D but I didn't really notice this at all, compared with the effect given by 3D specs or steriograms. The sound wasn't particularly 3D either, and could well have been standard Amiga 4 channel, although there was a lot of speech in an irritating American accent giving out useful hints such as "The ball's to the right!" "Yes I can bloody well see it you silly twat" What about gameplay? Well it was alright, but we were really just learning what to do, and I didn't start scoring until the last half of the game. I think I would have been more playable if we had another go, but by the time we'd finished we were dizzy, had headaches inside and outside our heads from the helmets, stiff necks and big red circles round our eyes from the goggles. Also we had a train to catch in about 20 minutes at Euston. Conclusion: Visibility: 67% - OK, but old and not up to today's texture mapped standards Audiability: 60% - Nothing special, only a bit of speech. Playablilty: 70% - Quite good fun while it lasted Lastability: 01% - You would end up in a very sorry physical and financial state Valueformoneyability: 50% - It should be half the price. Comfortability: 25% - Not very comfortable, but controls were good Noveltyfactorability 98% - This is the only reason people play this game Overall: 65% - Worth a go, just to experience it for yourself, but you won't be desperate for more. End