MARSPORT PHASE 1 ~~~~~~~ The first thing to do is get a weapon. Go in the down tube on Coma D2 to the Elis level. Then go to G2 on this level and get a gun permit from the supply unit. Take the adjacent tube to the Daly level. Now go to D2 on this level and put the gun permit in the key unit. You can now take the power gun from the locker. If you go to the infomat on F3, you will get a clue as to what makes the cake. The actual items are: water (D1), baking tin (A3), and flour (C2). These can be joined by putting them in the factor unit on F3. The cake you receive gives you access to the bakery. The dough in the bakery can be used later. Now take the charcoal from G1 and then get down to Elis from G2. Go to C3 and enter the danger room. Take the bomb from the supply unit and shove it down the refuse chute to disarm it. Now you're in sector H. Go to H3, NOT H4, and take the down tube to the Joly level. Get the gauze from the supply unit and take the up tube to the laxa level. Go to C4 where the vidtex says "Danger!, use filter to breath". Put the gauze and charcoal in the factor unit to make a gas mask. Enter the danger room, and the mask will protect you. Leave it in the locker for further use. Now go to A1 and enter Ice Cream. The cornet gives access to the Music room on Farr level A1 and the ice pack gives access to the Hot House on Gill level C1. You'll find a mute and a lute in the Music room - reserve these for future use. Go to the map room on Laxa G1 and take the earth map - this is the key to the Soil Depot on Gill level. From Gill A3 you can take the up tube to Alba level. If you look around you'll find four Vidtex screens: these'll give you clues about objects you'll need to get you through the Astronomy room safely. "My first is what surrounds " - this is the frame from Laxa E1. "My second is the center" - this is the sunchart from the map room. "My third is clear to see" - this is the glass from Laxa H4. "Put together it's safe to enter" - this means factorise these objects to make an eyeshield - use this to go through the Astronomy room. From I3 take the down tube to Byer level. In the Oratory you'll find a daisy, manifesto, pointer and projector. These'll come in useful later so don't lose them. You'll find the bankers on Byer level, (the keys the dough from the bakery on Daly level) where you'll find the 2nd key to M-Central. The 1st keys on Alba D1 in the directors office. Take the down tube from Byer C3 to get to the Joly level. Enter the safety room to get the boots and earmuffs - the boots give access to the chemists on Daly C3. The earmuffs give safe passage through the danger room on Gill B1. To get through the radiation room on Byer, combine the lute and the dais, an anagram of lead suit! To get to Coma level take the tube on Gill F4. Go to Coma A2 and you'll see a room with a punctured outer wall. To get through here safely get the oxygen from the Chemists and the empty tank from Alba A1. Factorise these to get an air tank - take these back to Coma A2 and proceed through the danger room. (It's best at this point if you have the steps from B4 and the machines from Byer level.) Now go to Coma G2 and take the down tube to Farr level. The 3rd key to M-Central is on Farr G2. Go to G3 and enter the games room. Here you get a Vidtex message :"The key is the game; the game is the key". Put the steps and the machines in the factor to make a game. (The machines are calculators, which are adders, which are snakes - snakes and ladders!) Put the game in the key unit and proceed out of the exit. On Farr C3 there is a down tube to hale level. With all three M-Central keys take this route, go to A3 and enter control. Put key 1 the key unit. Now go to H4 and put in 2nd and 3rd keys. You may now enter M-Central. Proceed to the other exit and you'll get 99% and will have completed Phase 1. PHASE 2 ~~~~~~~ Now you can enter all the 'restricted' doors and you'll find the codices T, W, E, I, 6, and N. To unlock the BAR on Farr E3 you'll need the Mars map - (Mars Bar!!) You'll find within the tea and strainer. Take the tea, the insect from Gill D4 and the Pointer from the Oratory on Byer level. Put them all in a factor unit to get the antidote. This will allow you access through the danger room on Coma E2. To get through the plant room on Joly H4, use the geranium from the Hothouse. To enter the Boiler room on Joly I4 use the kettle as a key. Get the helmet from in here and the toupee from Byer level. Because these are alien items, the heralds come after you too! Put them both in a factor unit to get the artifact which is actually a Starlords Power Booster. Put this and the power gun into a factor unit to receive the Hyper gun. (This one shoots blue bolts of energy instead of red ones.) The Hyper gun kills Sept Warlords as well as warriors, so kill both Warlords, (one on Laxa and one on Elis) to get two more codices, D, and U. The sentry in the sanctum needs five pairs for entry. Follow this procedure: FACTORISE - mute and manifesto = e-token strainer and sun chart = n-token projector and charcoal = t-token cake and lead suit = r-token earmuffs and eyeshield = y-token e+n+t+r+y= ENTRY Now factorise all the tokens to get the sanctum key. Then go to the Sanctum, put the key in the unit and phase 2 is complete. PHASE 3 ~~~~~~~ To finish the game, you'll have to make use of the codices. If you search around you'll find a Vidtex screen which says "7 from 10 makes BIGHEAD". This is a cryptic clue to your escape route. The codices are found on these levels: Alba - N, Byer - H, Coma - I, Daly - W, Elis - U, Farr - T, Gill - 6, Hale - G, Laxa - D, Joly - E. Now when you take the letters of the word BIGHEAD, you get the initial of once of the levels. Codes: B (Byer) H I (Laxa) D G (Gill) 6 H (Hale) G E (Elis) U A (Alba) N D (Daly) W Therefore the clue is H D6 GUN W. This means you should go to D6 on Hale level, with plans or course, and use your gun to shoot the west wall. The wall will flash and presto! An up tube appears. Go from here to Coma level sector D. The spacefield is just around the corner. "The siege of Earth Continues - Forward to Fornax!