THE SOLUTION TO STARTREK - PREVIEW VERSION by Hans and Wicher Gispen After spending 32 full (earth) hours behind the computer we (mostly my brother Hans) can now proudly present our solution to Startrek. First I want to tell you what you can not expect in this article: namely all functions of all instruments and planets. This is why: We calculated that there must be more then 400 different solar systems in Startrek .Most of them you will not need, to solve this weird adventure. For statistics: Hans explored The Quarantine Zone (20 solar systems), the Region Zone (91 solar systems) and a little part of the Local zone (45 from 400/500 solar systems (most without life support)). Well, what can you expect: Two different solutions to Startrek but there are more much more! This solution is complete we will give you the location of objects you will need to purchase to solve Startrek, how to get those objects and eventually some general hints. Oh yes, and finally the very disappointing last scenery. Here we go: General Knowledge about Startrek: The Universe is divided into 3 zones. 1. The Quarantine Zone (20 solar systems) 2. The Region Zone (91 solar systems) 3. The Local Zone (estimated 500 solar systems) Each solar system contains various planets with various functions: Life Support planets are the only planets at which you can beam down. Space Discontinuum planets bring you to a random place in the Universe. If a solar system is under federation government you can repair and tank your ship with the following planets: Weapons Dump : you get 50 torpedoes phaser power is doubled (25% becomes 50%) Repair Drone Dock: repairs damage of your ship Dilithium Mining Complex: warp is restored (100%) Energy Refinery: Impulse+ Energy restored (100%) The other planets (for instance Robot Fortress) with their functions are unfamiliar to us, sorry... 1st Solution: It's your task to destroy the Klingon Primitter. This device is the cause that federation commanders become rebel commanders. Goto Tokan IV 6,10,16 (4th planeth of Tokan) beam down use following people for following obstacles: generator Kirk generator 2 Tsjechov generator 3 Uhura Smelt Gun take it goto Xumiaz (Quarantaine Zone) door Spock door Kirk Helix Gun take it generator Uhura robot Uhura Soma Emitter take it Goto Zornaz (Local Zone) is situated by Diliuz (Reginal Zone) (10,13,20,QZ) Klingon Imperial Guard use Soma Emitter sec Bomb Scotty generator McCoy generator Mc Coy Klingon Primitter Console Use Smeltgun Now the very disappointing end Spock says "Live long and prosperous " then you get a very cheap animation ending with a look at the universe. After spending all that time at this very simple and not worth buying adventure we really felt stupid well at least we solved it. The first solution we had was one where you did not have to go to the Local Zone . The solution was very time intensive and not worth while publicating. You had to destroy 6 I-beam generators with 6 Lepton guns so this takes a well trained player about 45 minutes. Cause the end is the same (grmblll) we'll keep it with the solution above. PS if there is anyone who has a different ending of the game please let us know will you?