the gun is currently pointing). If the target is off screen it is possible to scroll round the game zone, by moving the sight to the edge of the screen and press the right mouse button. The screen will now centre around the point the sight was placed. Once a target has been selected, you must choose the number of rounds to fire. This is done by pressing the left mouse button over the arrows (left arrow "<" decrease number of rounds or right arrow ">" increase number of rounds), surrounding the number box below the snipers gun and then pressing left mouse button while the mouse pointer is positioned over the box. Firing will now automatically commence. The number of rounds selectable is limited by the number of action points available for firing or by the number of rounds remaining in the gun. Single shot weapons can only fire one shot before reloading is required. Selecting zero rounds cancels the shot. Note that before a gun can be fired it must be loaded with ammunition. WEAPON INFORMATION The noise level when a gun is fired radiates over a certain distance depending on the weapon type. The radiated noise distance figure, represents the number of movement spaces that the shot can be heard, from the position where the team member fired his weapon. The damage a bullet can do decreases with the distance it has to travel. A 100% damage distance figure, represents the number of move spaces that a bullet could possibly do 100% damage, given an accurate shot at the target. WEAPON USED RADIATED NOISE 100% DAMAGE DISTANCE DISTANCE MP5A3 12 3 MP5SD 8 3 MP5K 12 3 ACCURACY INTERNATIONAL PM 6 5 SELF LOADING RIFLE (SLR) 6 4 M16A2 12 7 L2A3 STERLING 10 3 SA-80 6 4 L7A2 14 7 G3 6 4 STUN GRENADE 12 0 CS GAS 2 0 DIRECTIONAL CONTROL Controls the direction a player faces or moves to and indicates possible enemy sightings or suspicious noises heard. To move a team member place the mouse pointer over the arrow in the direction you want to go and move by clicking on it once or hold down the left mouse button for continuous movement. AUDIO/VISUAL STATUS During a game turn the compass (DIRECTIONAL CONTROL) arrows may light up either RED or BLUE. This is a WARNING that there is someone within a close proximity to that current team member. A red highlighted arrow, but indicates they are in visual range, in the direction indicated by the arrow but may not yet be visible on the qame screen area shown. A blue highlighted arrow indicates a noise has been heard in the general direction of that arrow. OPPORTUNITY MOVE If enough action points are saved before ending a turn, then during the enemies turn an opportunity move may be awarded to a team member An opportunity move occurs if a team member has more than five action points and is in visual range of and can be seen by the enemy. The number of action points available, determines the chance of being awarded an opportunity move. For example saving twenty or more action points gives a 100% chance decreasing to a 0% chance as less action points are available During an opportunity move, control is taken away from the enemy and the team member concerned is given the chance to use all of the action points remaining, either for weapons or moving. Ending the opportunity move turn gives full control back to the enemy for the remainder of the enemy turn. Note that only one opportunity move may be awarded per game turn. HEALING WOUNDED PLAYERS Medical Kit - Any team member carrying this piece of equipment during a mission will regain 5% of total health per game turn Resting - If a wounded team member sits out a mission, he will be fully healed when selected for the next mission. PASSING ITEMS To pass items of equipment from one team member to another drop the required item(s) on the ground using the DROP icon, select the required team member and then WALK over the dropped item(s), then select the PICK UP icon and choose the items you wish to collect. Note that any dead bodies be they a team member or an enemy can be searched by using the PICK UP icon and any equipment found can be used. ACTION POINTS Two sets of numbers are shown on the GAMEPLAY screen these represent the number of action points remaining, followed by the number of action points required to perform the currently selected option as determined by the mouse pointer position. ACTION POINT TABLE Action Performed Action Points Used Movement (Left,Right,Up,Down) 4 Movement (Diagonally) 5 Rotation 1 (per step) View Player Statistics 0 View Blueprint Map 0 Scroll Blueprint Map 1 (per step) Open/Close Door 3 Walk To Variable Change Weapon 5 Load Weapon 4 Aim Shot 6 Snap Shot 3 Prime Grenade 3 Throw Grenade 3 Pick Up/Drop 2 MISSION DESCRIPTIONS MISSION 1: EMBASSY SIEGE Terrorists's have taken control of the American Embassy in London and are holding four hostages. Find the rooms where they are being held and guide them to safety. To rescue a hostage, move a Sabre team member to a space directly next to and facing that particular hostage, you will now gain control of the hostage as if he were a member of your team. To successfully complete this mission either guide all the hostages out to safety or kill all of the terrorists, leaving the Metropolitan police to collect them. MISSION 2: JUNGLE POW CAMP Imprisoned within the prisoner of war camp are four hostages. Find the cells where they are being held and guide them to safety. Hostages are then air lifted to safety once outside the POW camp. To successfully complete this mission, guide all four hostages to safety outside the POW camp. Once all hostages have been rescued, you must guide the remaining members of your team out of the camp to safety. MISSION 3: WAR GAMES Four machines containing missile launch codes, are located within an underground military base. These machines must be completely destroyed by shooting them at least three times. To successfully complete this mission, all four machines must be totally destroyed. Surviving Sabre team members must then make their way out of the base, to be air lifted to safety. MISSION 4: LINER HIJACK Terrorists have hijacked an ocean liner and have altered its destination, they are holding innocent passengers and crew members hostage. To successfully complete this mission, all of the terrorists onboard must be killed, thus allowing the liner to resume its original course. The mission is automatically completed on killing the last terrorist. MISSION 5: MISSILE GUIDANCE Four machines used for programming missile guidance systems are held within a missile manufacturing plant. To successfully complete this mission all four machines must be totally destroyed (as in mission 3). Surviving Sabre team members must then make their way out of the base, to be air lifted to safety. MISSION NOTE If all Sabre team membes are killed within a mission, then that mission is deemed failed unless however all mission objectives have already been successfully achieved and one team member is available to participate in the next mission. Hostages cannot be collected or controlled, during an opportunity move. -----------------------------------END------------------------------------