
struct IntuiText IText27 = {
        3,1,COMPLEMENT, /* front and back text pens, drawmode and fill byte */
        19,0,   /* XY origin relative to container TopLeft */
        &TOPAZ60,       /* font pointer or NULL for default */
        (UBYTE *)"Next Round",  /* pointer to text */
        NULL    /* next IntuiText structure */
};

struct MenuItem MenuItem4 = {
        NULL,   /* next MenuItem structure */
        0,24,   /* XY of Item hitbox relative to TopLeft of parent hitbox */
        159,8,  /* hit box width and height */
        ITEMTEXT+COMMSEQ+ITEMENABLED+HIGHCOMP,  /* Item flags */
        0,      /* each bit mutually-excludes a same-level Item */
        (APTR)&IText27, /* Item render  (IntuiText or Image or NULL) */
        NULL,   /* Select render */
        'r',    /* alternate command-key */
        NULL,   /* SubItem list */
        MENUNULL        /* filled in by Intuition for drag selections */
};

struct IntuiText IText28 = {
        3,1,COMPLEMENT, /* front and back text pens, drawmode and fill byte */
        19,0,   /* XY origin relative to container TopLeft */
        &TOPAZ60,       /* font pointer or NULL for default */
        (UBYTE *)"New Game",    /* pointer to text */
        NULL    /* next IntuiText structure */
};

struct MenuItem MenuItem3 = {
        &MenuItem4,     /* next MenuItem structure */
        0,16,   /* XY of Item hitbox relative to TopLeft of parent hitbox */
        159,8,  /* hit box width and height */
        ITEMTEXT+COMMSEQ+ITEMENABLED+HIGHCOMP,  /* Item flags */
        0,      /* each bit mutually-excludes a same-level Item */
        (APTR)&IText28, /* Item render  (IntuiText or Image or NULL) */
        NULL,   /* Select render */
        'g',    /* alternate command-key */
        NULL,   /* SubItem list */
        MENUNULL        /* filled in by Intuition for drag selections */
};

struct IntuiText IText29 = {
        3,1,COMPLEMENT, /* front and back text pens, drawmode and fill byte */
        19,0,   /* XY origin relative to container TopLeft */
        &TOPAZ60,       /* font pointer or NULL for default */
        (UBYTE *)"Help",        /* pointer to text */
        NULL    /* next IntuiText structure */
};

struct MenuItem MenuItem2 = {
        &MenuItem3,     /* next MenuItem structure */
        0,8,    /* XY of Item hitbox relative to TopLeft of parent hitbox */
        159,8,  /* hit box width and height */
        ITEMTEXT+ITEMENABLED+HIGHCOMP,  /* Item flags */
        0,      /* each bit mutually-excludes a same-level Item */
        (APTR)&IText29, /* Item render  (IntuiText or Image or NULL) */
        NULL,   /* Select render */
        NULL,   /* alternate command-key */
        NULL,   /* SubItem list */
        MENUNULL        /* filled in by Intuition for drag selections */
};

struct IntuiText IText30 = {
        3,1,COMPLEMENT, /* front and back text pens, drawmode and fill byte */
        19,0,   /* XY origin relative to container TopLeft */
        &TOPAZ60,       /* font pointer or NULL for default */
        (UBYTE *)"About",       /* pointer to text */
        NULL    /* next IntuiText structure */
};

struct MenuItem MenuItem1 = {
        &MenuItem2,     /* next MenuItem structure */
        0,0,    /* XY of Item hitbox relative to TopLeft of parent hitbox */
        159,8,  /* hit box width and height */
        ITEMTEXT+ITEMENABLED+HIGHCOMP,  /* Item flags */
        0,      /* each bit mutually-excludes a same-level Item */
        (APTR)&IText30, /* Item render  (IntuiText or Image or NULL) */
        NULL,   /* Select render */
        NULL,   /* alternate command-key */
        NULL,   /* SubItem list */
        MENUNULL        /* filled in by Intuition for drag selections */
};

struct Menu Menu1 = {
        NULL,   /* next Menu structure */
        0,0,    /* XY origin of Menu hit box relative to screen TopLeft */
        103,0,  /* Menu hit box width and height */
        MENUENABLED,    /* Menu flags */
        "Game Control", /* text of Menu name */
        &MenuItem1      /* MenuItem linked list pointer */
};

#define MenuList3 Menu1
