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HOW I RUN: With a Preface for Beginners
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     This is the October 1989 issue of JUMPDISK, the
Original Disk Magazine for the Amiga. It is the 39th
consecutive monthly issue.
     JUMPDISK requires a minimum of 512K memory to work
and is designed to work on a 512K system with one
external disk drive. If you have a meg or more of
memory, it will work with additional drives active.

TEXT 80, NOT 60
     If you're a beginner . . .
     Can you see the letter X at the end of this line? ----------------->  X
     If not, your Amiga Preferences is set for TEXT 60,
while you should have it set for TEXT 80. To make the
needed change:
     1. Remove JUMPDISK, and restart the system with
a COPY of Workbench, not the original that came with
the Amiga.
     2. Open the Workbench window, and in that window
double-click on the Preferences icon.
     3. In the Preferences window, see the characters
TEXT 60 80. Click on the `80' so it changes color.
     4. At right of screen, click on the word `SAVE'.
This returns you to the Workbench screen.
     5. Click off the Workbench window.
     6. Restart JUMPDISK.

WE TRY TO BE WELL BEHAVED
     Each JUMPDISK issue is designed to be as well behaved as possible.
However, a given issue usually contains the work of 20 different people who
all have different styles. If a program does something strange, read its DOC
file and look for a beginning JUMPDISK NOTE which will probably clear up the
problem for you.
     If a JUMPDISK ever signals a READ/WRITE error, first eject the disk,
firmly put it back in the drive and try again. If you have another drive,
try it also. If the READ/WRITE error keeps cropping up, then you have a bad
JUMPDISK. We apologize, and we will replace it. We sector-check every
JUMPDISK that is shipped, but sometimes a disk just goes bad, no matter
what. Who knows if it's heredity or environment?

MEMORY CONSTRAINTS
     If your Amiga has 512K memory and you're running it with more than one
external drive, it's suggested you turn off any drives beyond DF1: and use
only the internal drive and one external drive. This saves memory and may
preclude program crashes due to insufficient memory or heap space. If the
system does crash for these reasons, reboot with Workbench and start over.

BASIC VIA EXTRAS
     See the separate article with the icon named Important in the BasicLab
drawer. Basic programs will ask for a disk literally named:  EXTRAS. You may
have to rename your Extras disk if it is named anything else. On this issue,
the programs in the ORACLE_89 and BASICLAB drawers are Amiga Basic, as is
Edit.NCAA program in the Football drawer.

DOCS
     JUMPDISK usually contains the ARTICLES MENU and LIRE programs, a
double way to read text files. They're not on the disk this month, in favor
of using Nico Francois' PPMORE program to display and print crunched text
files. We wanted to make the issue a laboratory for the PPMORE utility.
     Double-clicking .Doc and other text icons displays both crunched and
plain text files through PPMORE.
     LIRE and ARTICLES MENU will return.

FOR ALL NEW TO THE AMIGA
     The following will be helpful to the person who is new to the Amiga and
not familiar with the Workbench interface:
     -- An icon is a picture representing a program or activity on an Amiga
disk. Icons always have names in type beneath them.
     -- To "double-click" an icon means to put the mouse pointer over it and
click the left mouse button twice rapidly.
     -- Some double-clicking opens drawers, which have programs and
activities within them. When you finish work in a drawer, single-click the
small square in its northwest corner to close it.
     -- If you have two disk drives, keep the Workbench disk in DF0:, the
internal drive, and JUMPDISK in the DF1: external drive while running
JUMPDISK. On single-drive systems, you will at times see a requester box at
northwest of screen, asking you to put Workbench temporarily in the drive,
then replace it with JUMPDISK.
     -- To run a program or start an activity, double-click its icon. If you
double-click a drawer, a second window opens, and you then double-click the
icon(s) you find there. Drawers are not always in the characteristic drawer
icon format.
     -- When a program is running, you may escape back to the Workbench
screen by pressing the CTRL and C keys at the same time, or by selecting
STOP from the pulldown RUN menu on the bar across the top of the screen.
Some programs give other instructions on how to exit.
     -- Please do not exit a Basic program by clicking the northwest corner;
this retains current palette colors when the Workbench screen returns.
     -- Sometimes the Amiga uses memory and doesn't give it back. If the
memory meter number on the top bar of the Workbench screen falls below
350000, some programs on this disk may signal error messages related to
HEAP SPACE and MEMORY. The system may even crash. The solution is to reboot
with Workbench and try again. And read the DOC file for the program.
     -- To reboot means to put Workbench in DF0: and simultaneously press
the CTRL key and the two keys on either side of the space bar. The latter
two are red A keys on the A1000, and a Commodore symbol and black A key on
other models.
    -- Available memory can be increased by clicking off the main J: window
when you are working from a drawer, and by dragging a program or icon
outside the J: window, clicking off the window, and double-clicking the
program icon.
     Sincere thanks for trying JUMPDISK.

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