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                         O I L   I M P E R I U M 
                         ~~~~~~~~~~~~~~~~~~~~~~~

------------
INTRODUCTION
------------

 We had an idea to create a game of commerce based around the cut-
throat world of international oil. We were determined that the game
should not only be good fun to play, but would also have terrific
graphics, interspersed with arcade scenes and lots of variety. Have no
fear, this game of commerce stays a game of commerce. You don't have to
shoot down space ships or break a joystick in doing so!
 We had one further prerequisite: in the multi player mode the game
should be as true to life as possible, i.e.the winner would have to be
quicker, cleverer and more ruthless then the competition. We didn't
want the computer to simply and randomlychoose the winner after two
hours. We wanted to make it as realistic as possible.
 Be honest, what would you rather do, sell wheat to Uncle Bobby or
sabotage one of his pipelines.
 One thing should not be forgotten. This is only a game. It is possible
that the sums for oil prices, production quotas, storage tank capacity
and service fees, may indeed differ from their actual market values. We
have, however, tried to keep them as accurate as possible. It should
also be noted that the competition in real life would not be so quick
to blow up your pipelines. We ask you to note that we have avoided
using the word "simulation", as a real oil business simulation would be
boring and unnecessarily complicated - just think of your own tax
return. Please do not try to use this instruction manual to find out
why your four star petrol has again risen in price.
 With this in mind we hope you will have endless hours of fun with this
game.

------------
INSTRUCTIONS
------------

 You will be asked to enter the number of players participating. When
there are less than four, the computer will simulate the additional
players. Every player can choose a company and an office as well as a
company name. When this initial input is complete, the players' details
will appear on the screen. Should any mistakes be noticed, corections
can still be made at thispoint.
 Now it is up to you to choose one of four missions:

1.THE RICHEST PLAYER AFTER THREE YEARS TRADING - This game
automatically ends after three (simulated) years have passed. The most
successful player (the one with the most liquid and fixed assets) is
the winner.
2.MORE THAN $60 MILLION OF LIQUID ASSETS - The players have to
accumulate liquid assets of $60 Million or more. The first player to
achieve this is the winner.
3.ALL OTHER PLAYERS ARE BANKRUPTED - The aim of the game is achieved
when all other players cannot meet their payments and default.
4.MORE THAN 80% MARKET SHARE - Here one has to own at least 80% of the
available oilfields.
 Now the game begins. Every player has one month for dealing. He can
buy or sell oilfields and storage tanks, offer oil on the world's
markets, obtain statistics and feasibility studies, use sabotage,
employ detectives, drill for oil, lay pipelines and much more. Once the
month has ended the next player begins his turn.
 When all the players have completed their deals, a graphical
description in column form, showing the financial status of each
company are scrolled at the botton of the screen. This only shows
purchases of storage tanks and oilfields. Less important dealings are
not shown.

GENERAL INFORMATION
 The game is controlled by clicking on given symbols. If an outside
window is clicked o, it will close itself again.
 Figures are selected by uding the UP/DOWN ARROWS. Once the correct
amount has been selected the "OK" symbol should be clicked on.

BANKRUPTCY
 The game is over for a player who does not own either money or
oilfields or has more than $5 million in debts.


---------
THE DESK
---------

 The desk screen is the main menu of the program from where all
important deals are made. Some of the objects that can be found on this
desk have special functions.

THE CALENDAR
 This shows the day and month. This is important to know during complex
deals so that you can allow enough time to complete your plan. When you
wish to complete the month's trading, click on the calendar "END OF
MONTH TRADING". The next player's turn starts when you have finished
your month's trading. Once "ERROR - MONTH OVER" appears, the next
player's turn begins.

LIQUID ASSET DISPLAY
 Here you can check the status of your bank account, i.e. the amount of
liquid assets you have. Not included are investments, e.g. values of
oilfields or storage tanks previously purchased. The name of the player
whose turn it is is shown above the liquid asset display.

THE COMPAGNY NAME
 The name of the company belonging to the player whose turn it is is
shown to the right of the liquid asset display under the desk.
On the left and right hand sides of the desk are main dealing fields,
which relate to certain objects of the desk screen.

THE SUITCASE
 If one of your oilfields is on fire, you will immediately be informed
by telephone. To avoid further, unecessary damage, immediate action
should be taken.
 You have two choices:

A) Call Ted Redhair (click on "CONTRACT"); the company that is
experienced in dealing with such catasrophes, or...

B) You can fly with your private jet to the trouble zone (click on "AIR
TICKET" and manage the fire-fighting operations yourself. The costs are
much lower, but expertise is required). For further information about
extinguishing oilfields, see "ACTION SEQUENCES". It is not possible for
you to extinguish burning oil rigs in the sea. Only Ted Redhair ca do
this.

THE TELEPHONE
 This only rings when something out-of-the-ordinary occurs. This could
be offers of oil delivery contracts, the burning of an oilfield, legal
proceedings or messages from detectives or saboteurs. Messages of a
general nature, for example, the positive outcome of a court hearing or
the effect of sabotage to your own company, will also be given here.
Massages will be stored if the telephone is not answered during the
first couple of rings.
 Stored messages are displayed in chronological order. Any message may
be exited by clicking on the telephone.

THE DRAWER
 This is the place for illegal wheelings and dealings. Important secret
documents are filed here. Detectives specialising in various fields may
be employed for a given period of time to protect your company against
sabotage instigated by your opponents. The saboteurs, if apprehended,
are taken to court. The success rate for detectives varies. Should you
wish to use illegal methods to damage other companies, saboteurs may be
employed (click on ACTION DOCUMENT). They are available at various
prices however, the cheaper they are, the more danger there is of them
being caught. The following services are available from the saboteurs:

1)Setting fire to oilfields.
2)Robbing the competitor's bank.
3)Blackmailing agents responsible for oil purchases.
4)Blowing up oil tanks.

 These services do not come cheaply but successful competitors can be
easily damaged. For an overview of your oilfields, storage tanks,
contracts, running expenses etc. click on BALANCE SHEET. The three
record cards (OIL FIELDS, STORAGE TANKS, CONTRACTS) can be selected by
clicking on the corresponding command. Should you wish to see details
of a special region, click on ARROW.
 The balance sheet provides you with the following information:

OILFIELDS: Number of oilfields in the selected region, output in
barrels per month, oil capacity, running costs and current market value
of oilfields. Separation between active and inactive oilfields is made.
If a license to drill is not held in a certain area, LICENSE NOT HELD
is displayed.

STORAGE TANKS: Quantity in the selected area, capacity of the storage
tanks, amount of oil in the tanks and running costs of the tanks.

CONTRACTS: Duration of contracts with detectives, duration of contracts
with saboteurs.

MAP OF THE WORLD
 This gives an overview of individual ownership and condition of the
oilfields. The 8 most important areas of the map can be enlarged in
order to see which company owns which area (this company's name will be
flashed). Each region consists of 24 zones which can belong to
different companies. Should an oil well start to burn, the company's
name is shown with a red background. If production has been stopped
(further drilling is necessary), the company's name is shown in green.
Should an oil field be up forsale, the name of the vendor will be shown
in white.
 The areas which can be enlarged include: Alaska, North America,
Central America, South America, Europe, USSR, Middle East and 
Indonesia.

THE COMPUTER TERMINAL

 All commercial deals are controlled from the computer terminal. The
buying and selling of oilfields can be done by clicking on the
corresponding areas of the map. A drilling license has to be obtained
before the purchase of a given oilfield can be made. Before purchasing
an oilfield, it is recommended that a feasibility study of the field is
obtained with the following information: running costs, projected
profit per month etc. This study is extremely valuable as some
oilfields are very expensive, but not always profitable.
 Drilling for oil can be done either when buying the oilfield or by
using the DRILLING icon. Instead of supervising the drilling yourself,
you can employ specialists to complete drilling for you. These
specialists are, however, very expensive. Further information about
drilling for oil can be found under ACTION SEQUENCES.
 Storage tanks have to be purchased before oil can be produced. These
are available in different qualities and sizes. The market price of the
tanks may vary considerably. These tanks are not transferable between
regions, so sufficient storage capacity has to be provided for each
region. Of course, one would only put storage tanks where the company
has already purchased oilfields. A pipeline has to be laid before the
extracted oil can be sold. Oil in every region can be separately sold
(different market prices), therefore the correct region has to be
selected before an oil sale is made (after clicking on, the regions and
amount of oil available will appear below the map). By using the ARROW
icons you now have to enter how much oil is to be sold. Information
about the day's oil price, the amount of oil available in each region,
the demand for oil and the profit will be given to the player. Clicking
on the OK box executes the entered values. For further information on
laying pipelines, see ACTION SEQUENCES.
 The option STATISTICS quickly provides you with a survey of the
economical status of your own company as well as that of your
competitors. Information about stockholdings and movement of capital
can be called up. Detailed information about your own company is easily
accessed (table below icons).

THE NEWSPAPER
 Sometimes it can be very helpful when you are made aware of current
affairs. the newspaper always provides the player with the main event
of the day. The newspaper appears daily. We advise you to read the
newspaper several times per month by clicking on NEWSPAPER. Less
important information is also available, allowing you to act
accordingly.
 The newspaper only provides information on varying oil prices
(averaged over all regions), results  of court cases and all forms of
disasters.
 Specialised vocabulary used throughout this game can be found in the
glossary.

DELIVERY CONTRACTS
 Contracts for oil delivery will be announced by telephone. These can
affect the game as they give you the possibility to sell a fixed amount
of oil without having any effect on the oil price or demand.
 Every contract relates to a specific to a specific region. This
contract obliges you to ensure that you provide the agreed amount of
oil per month in this region. In return your company receives a given
amount of money per month. Should none or only part of the oil be
delivered, a fine is levied against you for breach of contract. The is
then terminated. The contract is also terminated upo its expiry date.
A contract is only valid when it is signed and sealed.
 Current contracts can be looked up in the BALANCE SHEET (DRAWER). For
this please click on the CONTRACT icon.

THE COURT
 When an act of abotage instigated by another player has been
discovered, court proceedings are initiated and judgement is made. The
guilty party will loose between one and three oilfields. One of these
oilfields is awarded to the compagny who won the court action, the
others are given to the state to be put up for sale again. The severity
of the fine awarded by the judge is then announced.
 If one of your detectives discovers an act of sabotage initiated by
one of your competitors, the result of any court action and the region
that you are awarded an oilfield in, is given to you over the
telephone.
 These events are, of course, reported in the newspaper.


-----------------
DRILLING FOR OIL
-----------------

 Drilling must take place before any oil can be extracted from a newly
purchased or unexploited oilfield. This can either be contracted to an
experienced crew or the player himself can perform the task.
 Control of the drilling is by joystick.
 The large picture shows a cross-section of the drilling area. The
drill (light grey in colour) is shown side-on. On the right hand side a
zoomed clip of the drill bit is displayed. The scanner (top left) shows
a schematic top view of the borehole.
 The aim of this action-sequence is to drill through to the oil (shown
as black) as vertically as possible. Should the drill notbe inserted
vertically there is danger of the drill drifting to one side and
breaking. The drilling process in this case is seen to have failed.
 To prevent drifting, the joystick should be moved in the opposite
direction as soon as any drifting of the drill is noticed.
 The drilling speed is determined by two factors: the drill pressure
(adjustable) and the density of the strata which changes layer by
layer. The drill pressure is regulated by the fire button. Press the
fire button for a short period pf time for low pressure drilling, hold
the button down for a longer period to increase the pressure (see the
horizontal column, DRILL PRESSURE).
 The quicker the drilling, the lower the costs, but there is an
increased danger that the drill bit could disintegrate, therefore
unsuccessfully completing the task.
 It is particular easy to drill in the sea as the distance from the
earth's crust to the oil is less than when drilling on land.


--------------
FIRE-FIGHTING
--------------

 Any fire in an oilfield must be extinguished as possible in order to
prevent a loss in production. TED REDHAIR would be pleased to assist
you - for a fee of course. To save costs you can fly to the disaster
area in your private jet and personally supervise the fire-fighting
operation.
 Control is by joystick. The player controls the technician designated
to plant the explosives in the oil rigs attempting to blow out the
fire. The explosives must be positioned so that only the fire is blown
out and the rig itself is not damaged.
 The higher the flames the larger the amount of explosives is needed to
extinguish the fire. Every time the fire button is pressed a stick of
dynamite is used. The amount of dynamite left is shown top left of the
screen. The explosives can only be planted when the technician is
directly in front of the oil rig. Shock waves caused by the subsequent
explosion can possible injure the technician, therefore move your man
away from the rig as soon as he has primed the explosives.
 The physical condition of the technician is shown at the top right of
the screen (three hearts). Once he has been injured three times, he is
taken to hospital and is no longer able to carry out his duties.
 The condition of thhe oilfield is displayed top right of the screen.
If the indicator moves into red area, the field is in a critical
condition. The more critical the condition of the oilfield the longer
production is interrupted.


-----------------
LAYING PIPELINES
-----------------

 Should the player be informed of any problems arising from the sale of
oil he must go to the scene and personally take control of the
situation.
 Control is by mouse.
 The pipeline must be lay between the point marked with "I" and the
point marked with "i". Various obstacles, for example palmtrees and
mountains have to be by-passed. For this reason straight and angled
sections of piping can be found at the buttom right of the screen
(click on with the mouse). The selected section will then be connected
to the lastly layed section. This should be continued until the two
points ("I" to "i") are connected.
 At the same time the computer will attempt to lay a pipeline from the
point marked with "II" to the point marked with "ii". If the computer
is quicker, it will sell its oil instead of you (NO OIL SOLD is
displayed). If the player is quicker, a sale is made and the previously
estimated profits are transferred into the player's bank account.
 The lastly layed section of thhe pipeline can be removed by using the
right mouse button.
 It is especially important to survey the area, finding the most
effective and direct route with the least angles (angled pipeline
sections are more expensive than straight ones). The computer starts to
lay its pipeline after the player has started to lay his.


-----
TIPS
-----

 It does not matter which one of the four missions is chosen. The
primary aim of the game is to build a profitable run company, keeping
storage costs down, purchasing as many profitable oilfields as possible
whilst remaining competitive.
 The correct evaluation of the feasibility study, statistics and
contracts as well as the service of aboteurs is essential.
 Generally speaking, at the beginning of the game the player should
confine his activities to one region as drilling licenses are very
expensive and reduce liquid assets. A decision has to be made by the
player which "single" oilfield is to be purchased. This decision is
taken after receiving advice from the oil analysts. It almost always
pays to act according to the feasibility study. The only drawback is
that this costs time, although at the beginning of the game the player
has enough.
 The next step is to purchase a storage tank for the region where the
oilfield is situated. By this time the initial capital is generally
used up. The employment of saboteurs at the beginning of the game
carries a very high risk and should therefore be carefully thought
through. There is a possibility of loosing your one and only oilfield
should the saboteurs be caught. This would result in having to default
after just a few months of trading. Should your saboteurs not be caught
there is a good chance of your competitors being greatly damaged with
little chance of staging a recovery.
 Operations like fire-fighting or drilling should be done by the player
rather than contracting the work out as the later could prove rather
expensive.
 The signing of delivery contracts for oil at the beginning of the game
would almost be like committing suicide as, with only one or two
oilfields, it would not be possible to fulfill your obligations. The
penalty clauses inserted into the contracts are so severe that the risk
of non-fulfillment should not be taken. It is important to select the
contract applicable to the region your oilfields are in. It would be
useless to use a contract of delivery for North America when you only
have oilfields in Europe.
 We recommend at least one photocopy of each of the 8 maps is made to
enable you to enter details obtained from the feasibility studies
during the actual game. This would enable each player to have an
overview on the quality of the oilfields.
 When three oilfields are situated next to each other they can be
turned into a combination (oilfields flash during purchase). The
advantage lies in a lowering of the running costs.



