THE NUDGE SHEET FOR....MONKEY ISLAND II - Le Chuck's Revenge,   by Eddie Stevens   || 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||  that doesn't destroy the basic essence of the game by revealing in precise detail the next step to be taken. A few of the most baffling and obscure situations that would be give up points for some, have been exposed in the interests of those players' sanity. Any adventurer worth his salt will obtain satisfying breakthroughs in the majority of situations by the usual application of a little deductive thought. The tip here is; think more bizzare than rational!, and pay heed to the conversations and comments etc., although not readilly apparent, these contain many tips and clues as to course of action. There are heaps more side-shoots and things to explore not listed here as they aren't essential, but which shouldn't be missed, as they contribute greatly to the overall fun and character of the game. ON SCABB: (Beginning of game> PICK UP: shovel/monocle, blank paper/knife/cheese twisties/Largo's wig, spit/bucket/wood polish/stick/string/dig for bone. Liberate alligator, catch rat(stick string twisties/box). Give rat a swim to obtain chefs job. Surprise Largo with mud in bucket, pick up his laundry (tkt door). Get voodoo doll brewed up, visit Largo and stick it to him. Give Dread monocle. GO PHATT: Pick up manilla & gorilla envelopes/talk to fisherman/join the library, pick up lighthouse lens, get 'Great Disasters' 'The Joy of Hex' & 1 other book(anything), go mansion, fire in kitchen, swap anything book with 'Famous Pirate Quotations'. Go wharf, follow gambler to alley, get next number (simplest way - save game after fingers shown, get right answer - load saved game, give right answer, 3 times), win invitation. GO SCABB: Buy 1 of each drink, get banana moving to hypnotise & pick up jojo. GO BOOTY: Buy saw, horn, parrot sign, use empty parrot chow, buy mirror, talk to antique dealer about sunken ship, talk to cannon minder, talk to Kate & get leaflet, visit Stan, enter spit contest, after misfire mix up green drink, use horn and quickly pull 1st place flag, have green drink, enter spit again, talk to dealer sell plaque, read Great Disasters, hire Kate's boat, get monkey head & trade for map piece. Go costume shop, give invitation, head to party, go kitchen rear mansion, pick up bins, bolt around mansion to kitchen, get fish, go front door to party, get map piece on wall, leave, get oar Elaine's wall, try get map piece, pick up dog. GO PHATT: Show fish to fisherman. GO BOOTY: Go cliff & fish for map, use plank & oar with big tree, words to skeleton song written on spit paper,(look at when in Le Chuck's fortress), pick up broken oar. GO SCABB: Get oar repaired, give lens to wally, go to 3 pirates on ledge & use saw to perform a little amateur amputation, head over to woody's & get hammer & nails. GO BOOTY: Use plank and reinforced oar again, dog will help to get map, pick up telescope. Visit Stan again, nail him in & get crypt key. GO SCABB: Cemetery, crypt, read Famous Pirate Quotations, take Rapp's ashes Voodoo, Use AshToLife, turn gas off, talk Rapp again get map. GO PHATT: Use Kate leaflet wanted poster, free Kate from jail, open vanilla envelope get near-grog, use 'monkey-wrench' on pump, go cottage, open window, go in cottage, be persistent & use prepare to die line, drink the mug 'o grog, go back to cottage, put mirror in frame, empty mug 'o grog into tree and refill with near-grog, go to statue use telescope, push the correct brick(or you'll end up on the beach again), get map. GO SCABB: Map to Wally, pick up his love potion, use the crate for transport to the fortress. AT FORTRESS: Have a look at the signs, the spit paper is most useful here to show you the bone thing door sequences, check out Wally hanging in the cell, use the spit paper again to get to the seemingly impenetratable huge door with the massive locks, push middle of door, pick up key. Have a look around while hanging over the acid pit, and when returned from flashback to Elaine, some spit thickener is handy to alter a few angles and snuff the candle. Use a match to see where you are. ON DINKY: Pick up crowbar, bottle, barrel contents, take left fork in jungle, break bottle, slash open the hanging bundle, stills not only distill alcohol!, whip up a batch of crackers, give polly one and note what he says, pick up rope and dynamite on the way, another cracker, follow path, last cracker to big X, start digging, the concrete will succumb to a blast! The crowbar will help the rope snag. Find and use light switch. IN UNDERGROUND: Pick up E ticket, Dad's skull, surgical gloves, hypo, balloon, doll. Offer hankie to Le Chuck, use coin return grog machine and when Le Chuck bends for coin, rip his Y-fronts off. Have fun with the Helium and fill the balloon & gloves. Pick up coin. Use elevator doors as giant scissors, now you have time to use the juju bag and brew up some ammo to fight back. Go out of elevator and when confonted by Le Chuck plunge the hypo into the doll, rip leg off doll, take mask off....finis...  || 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||| 33 ||