C I V I L I Z A T I O N  (MicroProse) by  Steve Bolton  ( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 ) Sick of politians? Do you think society is killing itself? Reckon you can do better? Than you need CIVILIZATION! To describe the game I'll quote from the manual. "Civilization casts you in the role of the ruler of an entire civilization through many generations, from the founding of the world's first cities 6,000 years in the past to the imminent colonization of space. It combines the forces that shaped history and the evolution of technology in a competitive environment. You have great flexibility in your plans and strategies, but to survive, you must successfully respond to the forces that historically shaped the past." This game is very large and includes great depth. There are so many different ways possible to play this game. You can be as friendly or as aggressive towards other civilizations as you feel. There are a great many discoveries to be, well, discovered; buildings to be built; inventions to invent and knowledge to be known. When you load the game you are offered the choice of playing a random world (with earth-like characteristics), customise your own world or even play on earth. You then choose the level of difficulty, number of civilizations in the world and finally which civilization you which to take charge of. If you play on earth then the civilizations start in as historically locations as possible. Starting the game you control a band of settlers only. You then find a suitable location to build a city and the settlers then become the first population of the founded city. You only start out seeing the immediate squares around the settlers. When you have developed more settlers or military units and send them out you will uncover more land. And thus the game progresses; sending out settlers, founding new cities, gaining power. When you encounter another civilization you may be able to sign a peace treay with them and possible exchange tecnological knowledge. The knowledge of certain technologies is something that you must set parts of your population to research. When the population in a city rises you may be allowed to develop specialists which can be either entertainers (to keep people happy), taxmen (to increase income) or scientists (to develope new technologies quicker). There are different types of terrain (hills, plains, jungle, etc.) and each produces certain amounts of food, resources or trade. When settling a new city you must take into account the availability of food and resources in the adjacent squares otherwise you'll find famine striking the city and/or production will stop. Terrain can be modified by irrigation, mining or roads to increase productivity and terrain also has different defence factors. If you build a city on a mountain square it'll be easier to defend then a city on a plain square. All these things must be considered for a new city to prosper and grew strongly. By building caravans you can always set up trade routes between cities (your own or other civilizations'). This will increase income which will help to maintain various things you have built already. You can only build certain items once you have acquired the necessary technology, so it is important to consult the Civilization Advances Chart located in the back of the manual to see which advance you should develop before you can build the item you want. As you play and you acquire new technologies you are presented with information about that technology which includes a short history. There is also an online "Civilopedia" which can be used to access this information on all the advances in the game. In this way you can also learn a bit about history! Amoung other features are 21 Wonders Of The World (7 ancient, 7 middle age, 7 modern), various government types and the ability to save several different games. The graphics and sound of the game aren't spectacular (sound is limited to various tunes which play when you encounter another civilization or something has happened at one of your cities). The graphics are functional and the animation sequences and city views are satisfactory. This is a superb game for those interested in strategy rather than great arcade action. The game comes on four disks in a handsomely presented box. The manual is very detailed and fairly long (130 pages). Protection is of the password type and generally you only get asked for a word from the manual once during a game. Memory requirements are 1meg or 1.5meg if run from a hard drive. Compatable with A500, A600, A2000, A2500 & A3000. Installation onto hard drive is easy via the "install" icon provided. Price of around $89 (but look around, you can probably get it cheaper). So, can you "Build An Empire To Stand The Test Of Time"?  ( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )|( 31 )