WIZARDRY 6 - BANE OF THE COSMIC FORGE. from SIR-TECH   Review by K.Tremaine.  (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 )) After playing Eye of the Beholder I felt like indulging in more of the AD&D type adventures and an article in Strategy Plus stated the BANE of the COSMIC FORGE was probably the best CRPG (computer role playing game) to date I decided to purchase the Amiga version. This game comes on five disks, can be hard drive installed, uses the standard DOS and is password protected. Its 16 colour graphics show its PC origins, although they have more appeal and character than those used in Dungeon Master. As usual you have to create some player characters, six in this game before you can set off on the adventure. BANE has 11 races with the usual lot of Humans, Elves, Gnomes and Dwarves and also includes some unsual races such as Lizardmen, Dracons, Felpurs and Mooks. Professions number 14 again with the usual types but also some exotic types likes Monks, Ninja Bishops and Samurai. The computer generates the various attributes which allow entery to the various professions; a table at the start of the manual shows which races are best suited to which professions. Even if you can't get a particular profession you can change a character's profession later on in the game as their abilities improve. You can create up to 15 different characters to choose from. As your characters gain experience they will gain levels and about every third level their rank changes so a Fighter will progress from Journeyman to Warrior to Marauder to Gladiator to Swordsman to Warlord. The benefit that fighters obtain is multiple attacks per combat round and spell users progress to increasingly powerful spells. Combat is a round type where you choose the character's actions and then start fighting. This system is good in that it does not rely on your reflexes like the system used in Eye of the Beholder, however some combat encounters can last for 30-40 minutes which can be very depressing if your main fighters become paralysed or blinded in the first round. Encounters may involve talking or trading with NPCs (Non-Player Characters) - talking involves typing in sentences although the NPCs seem to respond to keywords rather than whole sentences. Trading allows you to obtain useful items for your group and so does killing monsters and opening treasure chests. Treasure chests are often booby-trapped and require both luck and skill to disarm, this is where characters with thieving skills are very helpful to your party. One of the strong points of Bane is that these encounters and treasure chests don't always yield the same items. Enough rambling (and you can do a lot of it in this adventure) - the main purpose of game is to locate the Cosmic Forge, a pen which allows the user to change the universe but unfortunately leaves the user cursed. In trying to locate the pen you will come across all the old protagonists the King, the Queen, the Wizard and a vast number of monsters. Bane of the Cosmic Forge has multiple endings which revolve around whether you have the Silver Cross when you use the Key of Evil. If you have the Silver Cross then you will be confronted with the violent endings and you will need a Priest or Bishop in you party to invoke the power of the Silver Cross later in the game. There is a further choice later to take or decline the Cosmic Forge; when you reach the ending you will be advised and your characters have a little CF notation on their statistics screen. These endings in turn lead to the multiple beginnings of Wizardry 7 - Crusaders of the Dark Savant (now released on IMB compatibles). Unlike Eye of the Beholder at this point you can continue to wander around increasing your party's skills and collect items. Unfortunately you cannot drop those items which were essential to complete some earlier sections and are now no-longer necessary.  Is it worth it? So the big question "Is it worth $79 ?". Well I found it much more engaging than Eye of the Beholder and once you are used to the menu system (it took me three months to finally finish and also to find that you can bring up the menus by clicking on the use return text area). It does allow you to access Workbench using Amiga M and N keys. The character generation and party assembly is very important as a balanced party is vital for success. Also many of the lethal weapons found later in the game can only be used by Fighters, Lords or Valkyrie and not Samurai or Ninja. Against that Samurai, Ninja and Monks develop Kirijutsu, the ability to strike a critical blow. Bane also allows for multiple game saves from within the game. You are very much involved with your characters as you have to assign their skill points and new spells when they progress to new levels. Finally Bane of the Cosmic Forge is very entertaining, it also doesn't take itself too seriously (Mad Frenchmen pining for their lost stuffed dog) and the random availability of some interesting items. It does have some problems such as a constant grey stone background and the exchange of items between your characters. These are supposed to be corrected in Crusaders of the Dark Savant and I am looking foreward to that much more than Eye of the Beholder II which is called Legend of Darkmoon. Sir-Tech also have an official hint book which includes some very useful information from DW Bradley, specifically a list of the 500 items used in the game and a list of the monsters that you may encounter. If you want an involving and entertaining adventure that will keep you coming back to play several times to try different strategies then you may like Bane of the Cosmic Forge. Note: some items need to be merged together in order to complete some tasks.  (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 )) (( 27 ))