F-15 STRIKE EAGLE II REVIEW by John Knight  ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## As mentioned in my "Feedback" in Readers_Letters this issue, Microprose have supplied F-15 II in a format whereby you can copy it (for backup purposes) and also install it to a hard drive (which I don't have, unfortunately). Copy protection is via a page/paragraph/word search from the manual, where the first letter is given so as to make it easier. Thank you Microprose, for allowing us to use our hardware. All other software houses please take note! The "game" itself has 4 difficulty levels plus a demo/training option. This enables you to fly all day and sustain damage without being destroyed. In this mode, you can refuel and rearm by merely hitting 2 keys. You can crash the plane if you dive too steeply, but shallow dives have a "stone skimming" effect whereby you bounce off at a height of around 200 feet. This is a good way to get acquainted with the plane's controls and instrumentation, as well as the fun part of the simulation, destroying the targets. If you choose, you can let the plane land itself while on autopilot, but I couldn't get this to work. Once you have become familiar with the plane's controls, you can seek out and destroy the primary and secondary targets and anything else you choose along the way. At the start of each mission, your objectives are stated by name, as is the base from where you take off. Guidance To help guide you (you are not given a co-ordinate based system), a waypoint indicator is used, to point you in the right direction. To the unwary, this system can mean that you bomb a friendly target, if it happens to be in the same line as your target. To get around this, hitting the Target key will cycle through all the available targets in range. If you know the name of your target, then you only need to keep cycling through the targets until the one you want appears, then its range will be shown. Sometimes, you can fly for hundreds of kilometres without knowing how far away your target is, guided only be the waypoint indicator. Of course, if this indicator suddenly veers away to the side, then you know that you have gone past your target. This is something you need to get practice with. It's quite a good system really as you don't need to work out co-ordinates. Weapons You have short and medium range air-to-air missiles, a front mounted cannon and air-to-ground missiles. All the missiles are "fire and forget". The cannon is the hardest thing to hit anything with, due to its short effective range. You know when it's time to fire your missiles because the targetting system will display a lock on a target, both on the HUD and on one of the CRTs. If you get a lock, you're almost guaranteed of a hit, unless the enemy takes some kind of evasive action. Of course, you yourself can take evasive action by releasing flares or chaff or by flight measures. Hindrance Of course, life's not all easy. Wouldn't you know it, there are enemy planes and SAM missiles out to stop you. There can be quite a few of these around at any one time. To reduce the problem, if you fly really low, most radar installations won't pick you up and this cuts down on enemy activity. You can also admire the scenery and this is probably what is one of the major drawcards of F-15 II. The detail is quite spectacular; not boring green slabs of colour but little huts(?), roads, etc. Just don't get carried away and fly into a mountain or something. Sound I don't like the opening music much, but I suppose it's all a matter of preference, anyway, it disappears soon enough. Incidental sounds are great. There are digitised speech sections, explosions, the whine or roar of the aircraft. The mission review segment at the end of the mission, has a very military-style tune which isn't bad. Graphics Simply great. As mentioned above, I love the detail. This is the best of any flight simulator that I have seen. Action is fast and smooth. Various points of view are available; front, rear, sides, missile. A director mode is available whereby any action warrants a change of camera to another physical location. Thus, you can see MIGs take off to intercept you, or missiles. It is not advisable to use this in the heat of battle though. Gameplay This simulation spends less time on the effort required to keep the plane airborne, and more time on the action itself. This is more to my liking - you may have your own views on this. There is plenty of action but things can be made easier by using the demo/training mode and using automatic landing. All these features tend to help you get easily acquainted with the program. Six different scenarios are supplied; Libya, Middle East, Persian Gulf, Central Europe, Vietnam and the North Cape. These all have many missions and no mission will play the same twice - this is not to say that you can't have the same mission twice. The manual lists the scenarios in order of difficulty so you can progress to more complex areas. Along the routes to your primary and secondary targets, and also on the way back to base, you can also blast other targets, and you are rated accordingly in the Hall Of Fame. At the end of the mission, it can be reviewed. A map is displayed and each action location is displayed together with a picture of the event. A nice touch. The Manual The manual is well written and includes a "quick start" section for trigger-happy individuals who can't wait to get airborne. It also contains sections on dog fighting, missile avoidance and aircraft recognition. Each scenario is also described so that you are aware of the enemies capabilities and armament, as well as friendly and neutral bases. The aircraft control section is quite short as this program doesn't deal too heavily with the flight simulation aspects. You also get a supplementary manual which describes the changes since the IBM (Yuk!) version was released (2 additional scenarios and changes to the cockpit instrumentation). Strictly speaking, they should make the corrections to the manual and reprint it. Although no keyboard overlay is supplied, a quick reference card is, and this contains the commands and a view of the HUD. Because all keyboard commands are logical and start with the correct letter, an overlay is not really necessary. Even someone with my memory will quickly remember the keystrokes. The Downside I have had the occasional guru unfortunately, and on one mission the plane landed short of the base when its fuel ran out and then just sat there. (I couldn't get it to do anything constructive). These points are annoying but don't cause sufficient impact to deter from the game. In Summary Great graphics with much detail on land surfaces, good sound effects, easy to get into, plenty of variation on missions and scenarios, great action. I've been playing it for hours and I wish I had more time to spend with it. But, I had to tell you about it, didn't I? So, go and BUY it. I'm sure you'll like it. (RRP $89.95 - shop around - I got it for $60.)  ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ## 25 ##