COPYRIGHT AND YOU  Daniel Rutter  Ed: Daniel looks at the issues and terms involved in copyright, for  both software and written material, including Megadisc's position. Worth  knowing, you creative types out there.  ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## People who work or only dabble in the computer field tend to be very touchy about copyright. So do writers. Since I'm definitely one of the former and nominally one of the latter, I'll have a shot at clarifying the mechanics of copyright for all those out there to whom it's still an incorporeal, ill-defined entity. Copyright, in essence, is the ownership of information, like a patent on words and data. It does not need to be officially registered with any government bodies (unlike patents), but, should a court case involve it, some verification of ownership is needed for victory. To paraphrase Garry Disher in his excellent book "Writing Professionally", well worth buying if you're considering a career in the field, "copyright can be held over literary, musical and dramatic works, artistic works..., films, sound recordings and television and radio programmes... According to the agreement reached between the signatories to the Universal Copyright Convention in 1969, copyright is automatically granted from the moment that work is created." Copyright as it pertains to many of you out there will fall into two categories, which I'll deal with forthwith.  Software Copyright  Let's begin with an issue close to many people's hearts, software copyright. The copyright of commercial programs is usually held by the releasing company, which may pay a royalty on each sale to the author or simply give him or her a lump sum in return for complete future ownership. In the case of computer software, there are many "cottage industry" companies which comprise only one or two people, who both write the software and run the company, for example Jon Potter's Left Side Software. This sort of setup is functionally unknown in the printed media, and vastly simplifies copyright identities.  Commercial Software  If anybody copies software illegitimately (i.e. without the consent of the copyright holder and payment of a suitable fee), they are liable for prosecution whether or not they sell the software. Even giving it away is illegal, as is keeping a backup copy unless specifically authorised to do so by the manual (this is usually permitted). Note that this prosecution is only possible if the laws of the country in which the copying takes place or into which the software is imported do not permit copyright infringement - some south-east Asian countries still have no copyright laws (they didn't sign at the UCC), and it is common practice for vast piracy establishments to set themselves up perfectly legally, selling very cheap software and photocopied manuals to tourists who subsequently (and illegally) take it home. The fine in Australia for software piracy stands in the vicinity of $50,000 per item copied. Now we come to the two basic species of non-commercial, or freely distributable, software - public domain and shareware.  Public Domain and Other Software  PD is totally unencumbered by copyright. There is no way anybody can possibly prosecute you for doing anything you want with public domain software. You can modify it, you can pinch bits out of it and use them in your own programs, you can bundle it together and sell it commercially, you can even (if you're not very clever and not very nice) pretend you wrote it and release it as shareware or a commercial package (but you'll get caught extremely swiftly, and make not a lot out of it). If the author's put a note on it stating that it may not, for example, be modified, sold commercially or what have you, then it is FREEWARE, which the author retains rights to but does not request payment for. SHAREWARE, on the other hand, IS covered by copyright, but not as strictly as commercial software. There are two sorts of copyright notice that can come with shareware, which I'll call FREQUENT USAGE (FU) and PERMISSIBLE TERM (PT). FU copyright means that if you use a program often, you must send the requested sum of money to the author, or to whatever institution he specifies. If you don't, you're infringing copyright and may be prosecuted as harshly as if you pirated something commercial. FU copyright is, however, not as effective as it could be due to the fuzziness of the word "often". How often is often? How long is a piece of string? If it came to a court case, the author could be a bit shaky. Which is where PT copyright comes in. In this form, you may use the program as often or as little as you like for a certain term, say three months. If you haven't registered by the expiry of that term, further use constitutes and offence and prosecution may take place. There are also various shades between PD and shareware, for example the different grades of CRIPPLEWARE, which is software disabled in one way or another, which may be fully enabled by sending off your money and getting a key file or completed version in return. These crippled versions may be completely free of copyright, with only a note saying it'd be nice if you registered, or they may have PT or other copyright imposed upon them.  Copyright on Writing  The second sort of copyright which will be of interest to many of you out there is your own personal copyright over things you may have written. Megadisc reserves the right to sell Megadisc issues with all contents, past and future, here and overseas at any time (unquote), but does not take your personal copyright away from you - you are free to send your pieces to any other magazine for publication (although I'd advise you to include a note regarding its previous publication here). To further paraphrase Garry Disher, "To indicate that you are claiming copyright [to a written work] you should write the symbol © on the title page, along with your name, the year and the place where you live... If you feel that disputes over ownership are a possibility then deposit a sealed and dated copy of your manuscript with your solicitor or, alternatively, send the manuscript to yourself by registered mail so that the sealed, dated envelope can be produced as evidence of the date of completion." When submitting work on disk, simply include the © (alt-e on the standard Amiga keymap) symbol (or just write "copyright) at the top with the abovementioned information. [You needn't bother with this, though, if you're writing for Megadisc, as we won't pinch your copyright anyway.] When writing for other magazines, however, make sure you know their copyright rules BEFORE you submit work. Many magazines request all world rights to your work in return for their payment - this means that you relinquish all title to your writing, and cannot even give it away or post it on a bulletin board without technically infringing the magazine's copyright. They, however, can re-use your writing as much as they like in whatever form they like (publish it as part of a book, in an annual edition, paraphrase it for reference notes), without paying you a cent more. If this idea doesn't appeal to you, make sure that in your covering letter (put that on paper, even if the rest of your submission's on disk, to save pain for their editorial staff) you state the terms you are willing to give them the article under. For example, you might specify "first world rights, one use only", which means you can offer the article to other publications even if this one accepts it (provided you specify for the subsequent offerings that they're getting "second rights", "third rights" and so forth), and also means they can't re-use your material. You can also restrict the area of your copyright, for example "Australian rights". Or the nature of publication - for example, you could sell your novel to a newspaper with "serial rights". You can also negotiate for a higher rate of pay. The Australian Journalists' Association recommended pay rate for articles was in 1989 $352.60 for the first 1000 words and 35 cents for each following word. Don't expect to get anywhere near this much (this kind of pay is for "real", full-time journos in newspaper offices) - for example, the Australian Commodore and Amiga Review pays five cents a word - But if you feel your work to be worthy of it, go ahead and bargain upwards; it's worth a try. So there's your potted guide to common copyright - I hope it's clarified the issue for you.  ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ## 24 ##