COLLECTED AND DISTRIBUTED BY: X-CELLENT RATED PRODUCTIONS AMIGA--PUBLICDOMAIN/SHAREWARE/FREEWARE--I.B.M DREAM WEAVER/GRIFFEN P.O. BOX 544 DEARBORN HIEGHTS MI, 48127 Targhan Solved You start the game in the Forest of Luneclare. You will see a scroll and a shuriken, pick these up. The shuriken goes into your inventory and the scroll appears on the screen. The scroll implores the player to pray to his/her God, which means kneeling before statues dotted along the game trail. Start walking right, until a ruined arch is encountered. The arch is atop a hole with a rope dangling down into it; ignore the hole for now and jump over it. The next screen requires care: as you walk on from the left, a female archer will appear on the far right. Her aim is to kill you, so use the shuriken by throwing it and then duck. A hit is signalled by the archer collapsing into a pile of bones where she stood. The next screen shows ruined arches and an annoying bat. Kill the bat or it will repeatedly bite you until you've snuffed it. The same goes for bats throughout the game. Upon walking further, you will encounter a small, yellow flying creature, but don't kill it! Also on the floor is a shuriken for you to pick up. Turn around and make your way back the way you came, remembering to kill the pest of a bat (because they reappear if you return the way you came.) Make your way back to the arch; over the hole with the rope, and you will notice that the small hovering creature will follow you like an obedient dog. When you reach the rope, climb down and the pixie will follow closely. You are now in the underground caverns and the pixie becomes a "light sprite". With the sprite illuminating the caverns, you walk right to meet up with one of the evil guards that are numerous along your journey. Kill the guard by hitting him with your sword, but be careful though, these guards are no wimps. The demise of the guard is best achieved by keeping your finger on the fire-button and pushing the joystick handle over to the middle-right, or, alternatively, use the shuriken, although I found it best to use them only if things got desperate. The next screen shows a lake and another shuriken to pick up. Walk on, and the next screen habours a suspect stalactite-beware. The next screen, three bats come at you out of the darkness: kill them and pick up the scroll, read and digest. Next cave, another guard. After the demise of the guard, any attempt to walk right, comes to a full stop; come back a step and jump, the leap will take you into the next cave. As you continue walking right, a portcullis drops out of the ceiling behind you and seals the passage, ignore it and continue. Leap over the hole you come to and continue on this level ignoring any ropes or holes you come across. Kill any guards or bats you meet. Towards the end of this passage you will find a pile of bones with a sword sticking out (or in, as the case may be). Walk past them and then past the rope and you will come across another pile of bones. In these bones is a bottle of elixir, pick up or power up which ever need is greatest. Don't go over the edge, some nasty looking stalagmites protrude from the floor and the bats will be there to pick your bones. Turn around and head back the way you came, past the bones and to the first rope. Climb down the rope. Turn right at the bottom and kill the guard in the next screen. Walk past his bones to find another pile of bones and on top, a key. Pick up key and turn around. Find the rope you came down and climb up it. This takes you to the passage you originally started down and the rope in front of you is the means to take you up to the top passage. Alight from the rope and head left. Two bats in the next screen. Ignore ropes and holes and still head left. You will come up against a closed portcullis but this will rise as you approach because you have the key. Continue left until you find the goblet, pick up and head back the way you came. When you reach the rope, climb down to the middle passage and head left. Ignore the next rope and walk on. Climb up the next rope and carry on left to find more exlixir, pick up (or power up.) Turn around and head back down the rope. Head left at the bottom and continue until you reach the rope which brings you out of the caverns. Leap off the rope and head right. Past the arches, your friendly light sprite will leave you to continue alone. The next screen features a dog-headed axe-man. Kill him and continue. Next screen shows a hole but no rope and a statue, jump the hole and kneel in front of the statue. A scroll invites you to save the game and the first level is complete. Head right watching for bats in the next screen. The last screen in this portion features a rope and a leaping dog. Jump over the dog and watch it vanish in a fireball. You can get rid of the key at this point because it is not needed. Half hidden by a bush is an object that looks like a stone, but it plays no part in the game. Climb up the rope and start a journey that will take you through an Elven village, where the inhabitants are anything but cute. Upon reaching the first landing stage, leap right and climb the rope. When you reach the top gantry, leap right but be careful, these elven folks come at you like an express train. Continue right to the next rope, ignore it and leap across and at the end of this staging is siturated a scroll. Go gack to the rope and descend always on guard for attackers. Head to the right and contiune along until you encounter another rope. Climb the rope and jump left: it is easier to face the elven swordsman this way, jump the gap to the right and walk on. Up the wooden steps to the next rope. Climb the rope and jump right at the top. Walk along till you come against the last elven swordsman. Kill him and he will drop a ring. This is yet another object that seems to have no direct bearing on the game. Take it or leave it. Climb down the rope in front of you to the staging at the bottom. Pick up the shuriken, turn around and carefully make your way to the end of the staging to your left. When the end is reached you see across the gap a bottle of elixir, power up or pick it up. Jump back across the gap and head for the rope. Climb the rope and jump left at the top. Continue to the next rope and climb down to the first staging. Leap left and carefully walk to the edge. Jump onto the opposite staging and you will see across the gap another shuriken and a scroll. A carefully turned leap will get you onto the opposite staging where you can pick up the shuriken and read the scroll. Jump back across the gap and down the rope to the staging below. Walk to your right, but be careful, another archer is waiting in the next screen. Use the shuriken on him and continue right. Walk along the staging until another scroll is found and read, then continue to the statue where another level is finished. From the statue walk to the right, for this is the path to the temple. As you are walking, a small explosion directly in front of you stops you dead in your tracks. Materializing out of the explosion is a figure, it is the famed wizard, Athna-an, and this wizard wants to help you. Remember the message on the scroll? Drop the goblet where you stand and kneel; the figure will reveal his face and levitate the goblet to himself. In the resulting explosion, both the wizard and goblet vanish leaving behind an object called the Glittering Stones. Pick these up and continue on your way. The dog in the next screen sometimes bites, so it's well to get rid of it while you can. Pick up the shuriken under the large skeleton. Next is the temple entrance guardian, armed with a big club. Multiple low sword blows at close range will relieve him of his position. The next stage involves entering the temple and be sure to keep three shurikens handy, for reasons that will become clear later on. I found that first clearing the whole ground floor lenght of the temple of guards first, worked best, allowing time for recap and planning. After clearing the ground floor, gather all your items and place them just inside the temple exit; the exit is siturated just past the screen where the armoured guard stands. Half-hidden by the pillar and a shuriken is on the floor. If you do happen to wander outside, turn around immediately and come back inside. With only the Glittering Stones and one shuriken in your inventory, start walking to your left to the screen where the rope is dangling from the ceiling, ignore the hole in the floor for now. Climb the rope to the top and leap left in frontt of you is a Matter Transmitter brought about by the magic of the Glittering Stones. Step into the Transmitter and turn. You will vanish for a second, and when you reappear you will notice the room has changed. Step out of the Transmitter to your right and be prepared for the fre-for-all which is to follow. Step into the next screen and you will see an evil wizard about to throw physically-damaging bolts of light at you. Get hin with the shuriken and kill the bats. Look carefully now at the items on the floor. You will see two open books: pick them up and activate the inventory icon to read them. After reading, replace them on the floor. Look for the elixir bottle and pick it up. You will notice a small red bottle also appears in the inventory. This bottle is important, so don't replace it on the floor. Look now for two clear bottles: one is siturated where you stand, the other is in the next screen just before you step back into the Transmitter. Pick up these two bottles and use the Transmitter to shift you back to the room as it was earlier. Step out of the Transmitter and go down the rope. Take your newly-acquired goodies back to where you have stored the other items. Power up if needed and drop everything except elixir. Go back left and return to the hole in the floor. Cimb down the rope and get ready to walk to the left, into the screen where the dragon is guarding an amulet. This amulet, as before, does not seem to contribute to the game, apart from you stealing it, of course. Take the amulet by timing th gaps between the fiery outbursts of the dragon. By leaping in, turning, picking up the object and leaping out again, it is possible to take the amulet and escape back up the rope to safety. All this done, go back to the statue and save the game from this point if you so desire. Time to head on to the castle. Stocking up with elixir and two shurikens, make your way out of the temple. The first encounter is another axe-man. Kill him with sword play, don't use the shurikens. Next screen, another axe-man, again kill him with swordplay. The next screen offers a respite with a delightful view of a water-course to prepare you for the archer coming up next. The two shurikens will do the trick. Onward again to the castle entrace and the last statue: save the game as required. Hold one shurkien back for the forth-coming battle. Use the same procedure for the castle as used at the temple, clear the main corridor of the guards first...easier said than done! But with careful swordplay and liberal game saves this part of the game can be completed. With the help of the Glittering Stones, you will have noticed Matter Transmitters dotted about. With the help of these we can now complete the game. Power up, if needed and pick up the following items out of the stock you have brought with you. The Glittering Stones (a must because of the Transmitters) one shuriken, one small red bottle (this lets you see in the dark) and the two clear bottles (these enable you to shrink to about 9 inches tall). Go then, to the Transmitter at the extreme right-hand end of the corridor. Step in and you are transported to another room. Step out of the MT (Matter Transmitter) and walk left. Here you see another hole in the floor with the inevitable rope dangling down. Before going down, a little caution has to be observed. It's dark down there, so make sure which bottle you want to activate when you reach the bottom. This done, climb down the rope. When you are at the end of the rope, activate the red bottle and 'hey presto' let there be light. Walk left and kill the bat in the next cave. This done, look carefully at the bottom left-hand of the screen. You will see a small hole and this is where the clear bottles come in. Activate one and you will be shrunk to the size of the hole. Go through, but be prepared for another free-for-all with an evil bolt-throwing wizard. When full size, waste no time in downing him with the shuriken and kill the bats he turns into. On the floor you will see (by now you have time to look around) another bottle of reducing fluid, ignore it for now and walk left. Here you will encounter the last dragon, and under its paw a hovering shimmering Fire Stone. This is the item that will be needed in defeating The Evil One. Activate the remaining clear bottle and when shrunk, run like the wind to a position underneath the stone. When there, turn around and wait. When full size again, pick up the stone as sual, and leap for it. Make your way back into the cave to your right, pick up the other bottle and use it. Run through the hole again, and when full size again practise with your new fire-firing sword at that pesky bat. Climb the rope and make your way to the MT and transport back to the main corridor. Step out of the MT and walk to your stock of items. Don't use shurikens this time, they are ineffective. In the inventory you should have the Glittering Stones and the Fire Stone. These alone are enough to finish the Evil One. Go to the MT on the steps and transport. You come out in another corridor slightly smaller in lenght than the last. Step out of the MT and enjoy a bit of target practice on the remaining guards situated here and there. This done, walk to the MT a screen further on from the MT you used last. You are instantly transported to yet another room. Step out to the right and on the floor in front of you is a shuriken, but leave it and walk on. You are confronted by The Evil One. Get in as close as possible, while dodging the energy bolts from his finger. A combination of up and down dodging, firing your sword, and powering up. If successful The Evil One will burst into flames and finally explode. Not a very spectacular ending considering the amount of work you went to getting here!