COLLECTED AND DISTRIBUTED BY: DWG/XRP X-CELLENT RATED PRODUCTIONS PUBLICDOMAIN/SHAREWARE/FREEWARE P.O. BOX 544 DEARBORN HIEGHTS MI, 48127 THE UNTOUCHABLES DOCS TYPED IN BY ZARCH! - 16/12/89 SCENARIO Original and diverse arcade-style sections put you in control of Elliot Ness's elite squad of crime busters. The warehouse bust, the alleyway shootouts, the railway station confrontation and the final rooftop duel enable you to re-live the knife-edge existence of Elliot Ness as you crusade through 1920's Chicago in search of capones retribution. Take on the mob as you lead the Untouchables on their most exciting and difficult mission! With six levels of explosive action and a thrilling denouement. THE UNTOUCHABLES.....LIVE AN AMERICAN LEGEND. LOADING Switch on computer and insert DISK 1 the game will load automatically, follow all on screen instructions regarding disk swapping. CONTROLS The game is controlled by cursor keys or joystick Space Bar - Fire Caps Lock - Pause On/Off STATUS AND SCORING The following are displayed on screen :- LEVEL 1 Score, remaining time, percentage of evidence collected, energy, rapid fire and ammo remaining. LEVEL 2 Score, time remaining, percentage of liquor collected and energy. LEVEL 3 Score, time remaining, number of baddies remaining, energy, shotgun gauge. LEVEL 4 Score, Ness's energy and baby energy. There is a timer displayed in the amiga version only. LEVEL 5 Time remaining. LEVEL 6 Score, energy, gun status and time. SCORING Your score is increased by shooting gangsters, collecting violin cases and ledger pages. Big bonuses are obtained for completing a level, on some levels a bonus will be awarded for time remaining. GAMEPLAY SECTION 1 - The Warehouse You find out that capones thugs are working in a derelict warehouse, boot- legging liquor. You bust in on them in an attempt to break up their bonuses, as some of capones book-keepers are present, and you must take the opportunity of capturing them in order to gather preliminary evidence of his activities. You must collect ten ledger pages within the time limit. These pages will be dropped when you shoot a `ledger carrying' baddy who will be indicated by a arrow. Violin cases and ledger pages must be collected immediately before they are removeed. N.B Amiga Version - Ledger will remain on screen until it has been collected. SECTION 2 - The Bridge Acting on information gained from the warehouse raid, you attempt to thwart an illegal liquor run at the U.S./Canadian border. Armed with a tommy gun you must find the liquor by avoiding and shooting capones henchmen, and collect it by shooting the bottles. First aid kits may be found on the bridge and shooting these will boost your energy level. SECTION 3 - The Alleys Getting a tip-off from one of the men at the border, you head for the train station where capone's accountant is trying to leave the country. You must get to him ( and the evidence ) before the train leaves. Capones mob hear of your intention and will try anything to thwart the untouchables mission. As you progress through the streets of chicago, on your way to the train station you are confronted by ambushes at every turn. You must eliminate all of your attackers before you can safely reach the station. Character can be changed when you are hiding behind the wall by pushing up or donw on the joystick; untouchables not in use will regain energy unless they are dead. Moving the joystick left or right, depending on the alley, will allow you to look into the alley; moving the joystick again will allow you to swing into the alley and shoot or go back into hiding. After firing twice you will automatically go back into hiding to reload your weapon. SECTION 4 - The Train Station As Ness awaits the arrival of the accountant, he helps a woman lift her baby in a pram up the stairs of the railway station. Before he reaches the top - Capone's accountant arrives with an armed escort and opens fire. He lets go of the pram and starts to fire back. You must guide the pram to the bottom of the concourse avoiding enemy fire and any obstructions. You must also avoid shooting any innocent by-standers as you try to destroy capones men. SECTION 5 - The Hostage Realizing he is the last one left in the station, one of capones hencmen takes the accountant hostage at gunpoint and threatens to shoot him if you do not lay down your arms. You must shoot him within the time limit, scoring a perfect fatal hit, if you are to suceed. SECTION 6 - The Rooftop With the evidence all collected, capone is in court for the trial. His head hitman, Frank Nitty, is still at large however, and you must chase him across the court rooftop and avenge malones death. This is the final and bloody shoot out which, if successful, will result in Nitty falling to his death. To reload your gun move back into hiding and press fire on your joystick. Shooting objects such as plant pots may give you extra time and energy. HINTS AND TIPS Learn map layouts for increased manoeuvrability. Try not to hang around too long on and level. Keep moving. Learn how the mobsters act, to devise suitable tactics against them. Switch between you Untouchables quickly if one is low on energy. CREDITS Programming by Frank Robinson & Ian Moran Graphics by Andy Rixon & Karen Davies Music by Kieth Tinman & Johnathan Dunn Docs Typed In by Zarch! 16th December 1989 - Merry Christmas!