===========================================================================

FILE:  WASTELAND PARAGRAPHS

FROM:  THE ICE BREAKERS INCORPORATED

WHY:   ELECTRONIC ARTS NEW COPY PROTECTION MADE ME DO IT!

===========================================================================


	This doc file is written because the following text is needed to solve
the game.  Electronic Arts has devised a new protection scheme that allows
you to make backups of your disks, but you must have the manual to play.
Whenever you encounter something in the game that needs explanation, they
will make you refer to a paragraph of a manual.  You then read the
appropriate description.  If you do not have the manual, then you do not
know what is going on.  I have (as always) written out the ENTIRE paragraph
manual for Wasteland.  Even though many of these paragraphs are not needed,
I may as well include them to make it all complete.  

	Enough!  On with the paragraphs!

---------------------------------------------------------------------------

						WASTELAND PARAGRAPHS

	While you're playing Wasteland, you'll be referring to paragraphs in
this book.  We know that as a Desert Ranger who enjoys the best of
challenges, you wouldn't randomly read these paragraphs in search of clues.
But intense radiation, coupled with the blazing sun, can impair your good
judgement, rendering you totally unable to resist.  Fight your best fight
here - try not to read a paragraph until you're instructed to.  You'll get
a lot more out of Wasteland this way.  Once you successfully complete
Wasteland, you can then kick back in your best lounge chair under a shady
cactus and read the rest of the fictional vignettes.


1	You creep up to the window and, in the soft, muted lights, you see a
tall woman with long, black hair.  She sits before a mirror and brushes her
hair, then stands and walks over to the sunken tub off to her left.  She
kneels and her blue, silken robe drops to the floor.  She turns the water
on and steam slowly fills the air.
	You watch in fascination as she reaches down into the tub, whirls, and
points an Uzi in your direction.  "Stop reading paragraphs you're not
supposed to read, creeps."  She sighs deeply.  "Next time I'm going to
demand they put me in a Bard's Tale game, this Wasteland duty is
dangerous."


2	You have come upon the rail-nomad's camp.  Ornery looking longhorn
cattle wander among dusty tents, from which sullen faces peer.  In the
background, a ramshackle collection of railroad cars, patched with wood,
hide, and an odd piece of corrugated aluminum, sits on a rail siding.  Two
of the cars, the locomotive at the front end and the caboose at the rear,
appear to be in better condition than the others.  As you approach, a
strained silence falls over the camp and you grow uncomfortable under the
collected gaze of the assembled nomads.  Finally, one of the nomads steps
forward.  "Welcome, Rangers.  I am the Brakeman of this train.  I would be
honored if you would visit with me in the caboose before leaving our camp.
In the meantime, please accept our hospitality."  The Brakeman turns and
strides back into the camp.


3	The Hobo nods to you, and then drains the bottle of Snake Squeezins.
"Twins born by the same hands," he intones solemnly, "are twins no more.
Wake the sleeper to cure the sick."


4	"We have four clans here: the Chattanoogas, the Amtraks, the Conrails,
and the Hiders.  You may acquire provisions for your party at our trading
car or amuse yourselves in the casino car.  You may, of course, avail
yourselves of the services of the Hobo oracle.  If you dare, you can try to
reason with the Hiders, though finding them is difficult.  I am told that
you have already met our Brakeman."  At the mention of the Brakeman, a
brief scowl crosses the Engineer's face, but his smile quickly returns and
he adds, "We feel much safer with Rangers here, so stay as long as you
like!"


5	You study the torn piece of paper in you hand.  Originally written in
red ink, the text has turned into large fuzzy blotches of pink.  Though
mostly unreadable, you make out the word MORTAL followed by HIDEOUT:
TYRANNOSAURUS, but TYRANNOSAURUS has been scratched out and AZRAEL has been
written under it.


6	The diary talks about the last days during which the satellite
facility was operating.  "Las Vegas is still intact.  Needles wasn't
damaged by bombs, but some flooding occurred when the river level rose.
Quartz suffered a lot of damage."  In hurried script, the last diary entry
reads, "We're abandoning the satellite installation so we can join the
farmers out at the Ag Station.  We've deactivated the alarms and electronic
countermeasures that protect this place."


7	Once the introductions have been made, the Big Boss pulls out a box
cigars and passes them around, explaining that it is his special blend,
grown somewhere further north.  When everyone is comfortable, and the
bodyguards have taken up unobtrusive positions behind you, he begins to
talk.
	"You must be the Rangers sent to help."
	"What do you mean?" you cautiously ask.
	"One of my men is missing.  We don't know think he's dead, because
he's too valuable to kill.  We think some other group in town has grabbed
him.  If we don't get him back, the whole town will probably be overrun by
these damn death machines that have started to appear, because he's the
only one in town with the scientific know-how to fight them.  He's the one
who thought of the landmines, and they've destroyed more robots than
anything else in town."
	Brygo reaches into his desk and brings out a drawing of a rather
ordinary looking man.  "This is Max," he explains.  "He came to us about a
year ago from the Wasteland to the east.  He was the greatest hand-to-hand
fighter we'd ever seen and he also seemed to know a lot about the science
from before the War.  He didn't remember where he came from - at least,
that's what he told us.  I quickly made him my right-hand man."
	"When we began to hear rumors of death machines coming out of the
west, and especially when the first of them reached the Vegas borders
several weeks ago, Max grew frantic.  He began to talk crazy, about how all
life was in peril, and how only he could save us.  He said he needed
special equipment, and that someone near Vegas should have it.  I should
have put a guard on him then, but instead, I decided to send Ace out to
look for help.  One night Max disappeared.  We've been looking for him ever
since without success.  Now I've lost my best man, and things are getting
worse.  Newer and stronger robotic death machines are appearing all the
time.  If we don't find Max soon, even a fortress like this may not hold
out against the death machines.  Go see Charmaine in the Mushroom Church.
Tell her I sent you and she may be able to help."
	You nod your head.  "Yeah.  We've tangled with some of those death
machines before, and we gotta stop whoever's making them.  Any clues?"
	"There are two other power groups here in Vegas that we know of.  Fat
Freddy runs the criminal element.  He'd like to take over my position.
There's also the Servants of the Mushroom Cloud - religious fanatics who
won't be happy until every person in Vegas has been converted to their own
poisonous religion.  There may be others.  Vegas is a big town.  But those
are the ones we suspect the most.  I need you to go find Max.  What do you
say?  Will you do it?"
	The Desert Rangers huddle for a few minutes.  You decide that taking
on this mission could be quite an adventure and decide to go for it.
Besides, your curiosity has been aroused.  You are sure that Max knows a
lot more than he has told Brygo.  If you want explanations, he's the man
you'll need to see.
	"All right," you tell the Boss, "we'll find him if he's findable.  In
the meantime, you try to hold out here."
	The Big Boss stands up, shakes your hands, and wishes to you all luck.
Then he shows you the way out.


8	Fat Freddy has long-since forgotten the concept of personal hygiene.
His dirty black hair clings to his face like dead ebony vines.  A thin,
scraggly beard barely conceals deep red pock marks.  Effluvium that scrapes
your nasal passages raw seeps from every one of the fat man's pores.
	"I am glad to meet you.  I've always admired the Rangers and I
consider you the only people I can trust with some secret information."
The fat man's yellow eyes slip side to side in his obese face. "Faran Brygo
is trying to get $100,000,000 in diamonds to York Isle on the East coast of
the continent, and he needs someone like you to make the journey.  If he
succeeds, he will destroy the economy of the world and we will all be
thralls in his new empire."
	Freddie produces a hankerchief and wipes the sweat from his brow.  "I
will let you keep the diamonds if you can stop his mad plan.  Find him,
kill him, and you will save the world."


9	The battery pewter ID bracelet on Dewey's wrist has had several
legends engraved and scratched out, but one remains clear.  It reads "27",
and, judging from the lack of corrosion on the number, it was recently
inscribed.


10	"Everyone is worried about Mayor Pedros but the others are held
hostage too.  Felicia Pedros, his wife, is our friend.  We think she has
been moved to the outlaw hideout.  We hope you will try to rescue her.  And
remember what Ellen said when you go to the Stagecoach Inn."  They smile
and leave.


11	"Yeah, some of the guys working in the base took sick. Mad Dog Fargo
and Metal Maniac are still in the back rooms, sicker than dogs."


12	A man sits up in his cell and stretches.  "Rangers - great.  I should
have know,  I need you guys here like I need a hole in the head."  He
stares at you for a second, then sighs.  "Look, I guess I could use your
help.  I need some capable fighters in Las Vegas to help me with a shipment
back east.  Are you guys up for it?"


13	The book you find is a slim volume written in a light, delicate hand.
The work is titled "Love Slave in Santa Fe."  It reads:
	I recall the first time the invader chieftain called my name.
"Diana," he said softly, "are you not yet finished chewing the leather to
make soft moccasins for me?  A man has needs."
	I hung my head in shame.  "Forgive me, beloved Red Hawk, but I am the
lowest of your 30 wives.  How can you even think of me when you have so
many women more beautiful than me?"
	Red Hawk smiled.  "Yes, I have 30 wives, each more beautiful than the
last, and each of them is insatiable.  If I could find other men to help me
take care of my wives, I would, but no one except the bravest warriors
could satisfy them.  You, my newest wife, are the only comfort I have in my
life..."
	The account ends abruptly here, the last few pages of the book torn
out by a previous reader.


14	The Director, a handsome, slender man, waves you to chairs that face
his desk.  Beyond his desk you see a window into an alien landscape.
Through the window you see a red world with strangely-shaped plants.  you
see animals slinking through the shadows and crawling across massive rock
outcroppings.  You shudder.  It just doesn't feel right.
	The Director, Irwin John Finster, notices your stare and smiles like a
snake oil salesman.  "I see you've noticed my pet project.  This is how the
world will be when all men are gone.  It will once again return to the
pristine paradise it was before man rose up and destroyed it."
	He turns away from the window and smiles at you.  "By the very fact
that you are here, I know you have recovered certain items of a technical
nature.  Whatever prompted you to violate this base's security, I do not
know, but I am willing to forgive it."  He sits, leans back and steeples
his fingers.  "Because of the delicate nature of our work here - all very
hush-hush you know - I must ask you to leave."
	Suddenly he leans forward and scowls.  "If you do not want to go,
well, we are not without means to deal with even the likes of Dreaded
Desert Rangers."


15	Max reaches up and gives his head a bit of a twist.  You hear a click
and the android smiles.  "I came down here to negotiate a peace wit h the
cyborgs and what do they do?  They rip me up and start using me for spare
parts.  Ingrates!"
	He stretches and stands.  "I have to get back up to Las Vegas and help
prepare for the next assault, but I've got a mission of great importance
for you.  Head northeast from here and, across the bridge, you'll find a
hidden base.  It is a journey you must succeed at.  There, you will find
lost technology and information that you can use to stop Cochise before
it's too late."
	A secret passage slides open in the room's south wall.  At the same
time, a blast-proof security door slides down in front of the entrance to
the room.  It short circuits, preventing exit.  "Go through the secret
passage to get out of here.  One thing," Max adds,"It is possible you'll
need to recover some equipment from Project Darwin before you can complete
the rebuilding of the sleeper base.  Be careful, though, and rebuild as
much of the base as you can before you venture off to Darwin.  I don't like
the things I've heard about it at all."


16	The old man stands in the shadow of the satellite dish and sigh
loudly.  "Rangers, thank the gods you have come here."  He thrusts a bony
finger at the red planet hanging low over the horizon.  "The Space Pirates
from Phobos come daily to steal our food.  They carry it off to their
goddess, a harsh, cruel woman who has no appreciation for artwork and will
tolerate no illumination or visual symbols in her edicts to subjects.  You
must find the rocket ship and travel to that malevolent star.  Trail the
death bunny to its lair and you will save the earth from this horrid
invasion."


17	"We have three clans here:  The Atchisons, the Topekas, and the Santa
Fes.  You may acquire provisions for your party at our trading
car or amuse yourselves in the casino car.  You may, of course, avail
yourselves of the services of the Hobo oracle.  If you dare, you can try to
reason with the Hiders, though finding them is difficult.  I am told that
you have already met our Brakeman."  At the mention of the Brakeman, a
brief scowl crosses the Engineer's face, but his smile quickly returns and
he adds, "We feel much safer with Rangers here, so stay as long as you
like!"



18	"Faran must have sent you to look for Max.  Last I knew he was headed
for the sewers.  He built a special key to get down there.  It's called a
Sonic Key.  Max made a few of them and told me that he was hiding one
somewhere in the old golf course.  Didn't tell me where, though.  Didn't do
him any good either.  The Newmen grabbed him before he could do anything.
If you return to me the Bloodstaff from The Mushroom Church in Needles, I
can show you the way.  Tell the bishop BUZZARD."


19	The screen flashes to life with Capt. Phil Thomas's personnel file.
Aside from test scores and other nonsense you read, "Capt. Thomas's
performance in the village strafing runs was admirable. The AH-6503 attack
helicopter performed at the height of technical specs and destroyed two
small Mexican villages before having to return to base and reload.  The
AH-6503 is the ultimate weapon."


20	The Premacorin Mural is a work of art which you have only heard rumors
about.  It records all human history in one vast display of gaudy colors.
At the beginning of the display you see the image of Charles Darwin walking
arm-in-arm with an ape in a wedding dress.  Next to that you see a youthful
Egyptian pharaoh in mummy wrappings and a gold mask dancing on the stage of
a place called (according to he neon lights behind him) Radio City Museum
of Unnatural History.  Proceeding along, you see a masked man behind a
brandishing silver six-shooter on the back of a silver Tyrannosaurus, hot
on the trail of a mushashioed man wearing a swastika.  A fat man in a red
uniform with white trim flies through the sky in a sleigh pulled by eight
F-19 Stealth bombers.  He has bags full of guns, ammo, and bombs, which he
is freely dropping down to King Arthur and his knights so they can battle
Genghis Khan and the Yellow Peril.  Yet further on, a man in a green and
gold uniform (with the number 12 emblazoned on it and a G on the helmet)
has just thrown a missile to a man vanishing in the white glow of an atomic
mushroom cloud.  Finally, at the far end of the wall, you see the ape in
its tattered wedding dress, squatting and studying the fire-blackened
helmet.


21	Fat Freddy is a genetic nightmare - a squamous mass of slimy flesh
shuddering and twitching before you like some animated blob of
flesh-colored jello.  He smells like a swamp, a foul, choking miasma of
rotting mastodonian flesh left to putrefy.  His presence is overwhelming -
perhaps he has some mutant ability to control men's minds.  While in his
presence, you have to sternly control an urge to salute or kneel.  There is
no doubt that he is the leader of men.
	When he speaks, his voice sounds like bubbles of carbon dioxide
burbling up out of a morass.  It is difficult to understand him. but after
the first few phrases of introduction, you begin to get the hang of it.
Fat Freddy is a man driven by ambition, and he has an offer to make.
	"Brygo thinks he controls Vegas," burbles Freddy, but he isn't half
the man I am. Haw! Haw! Haw!  This should be my town, and it will be.  I've
had your men watched since you got to Vegas.  They tell me you are the best
fighters ever seen in these parts.  Well, then, it shouldn't be too tough
for you to do me a favor.  Kill Faran Brygo, and bring me the onyx ring he
always wears.  When you do that I'll give you $25,000 and anything else you
want in this town."
	You tell him that you need a few minutes to think things over, and go
into a corner to confer among yourselves.  You have a very strong feeling
that Freddy doesn't want to hear any negatives out of you.


22	If you read any further, Wasteland Thought Police will appear at your
door within three hours to conduct you to a cell in Needles where your
fingernails will be systematically removed.  You have not been instructed
to read this paragraph anywhere, hence so a dire punishment.


23	"Things have been rather nasty in Quartz," you are told.  "One of the
larger desert bands, led by a guy called Ugly, has taken an intense
interest in, ah, civic affairs.  Normally a town of our size could drive
them off because the bandits don't try all that hard when attacking, but
this time they hit us with a vengeance.  It's almost like they don't want
to remain in the desert."


24	The bartender smiles at you.  "Which one," he asks.  "Hotspur or
Falstaff?"


25	Charmaine takes the Bloodstaff and smiles.  She begins to twirl it and
you hear the acolytes hidden in the shadows begin to hum "On Wisconsin" as
she marches back and forth.  "Now we'll win the big game.  If you help
Faran Brygo get his diamonds to Yorktown back east, we'll be able to place
some big bets there on the next World Series.  We have a four-armed pitcher
who's guaranteed to win for us."  Charmaine smiles and points back the way
you came.  "You must travel back to Cooperstown and get us the blessed Bat
of the Sultan of Swat.  Then you will be ready for the trip with Faran."


26	Ugly's smile makes you uneasy, as uneasy as staring down the bore of
his weapon.  "It's really very simple," he laughs.  "The bomb's disarm code
is 11-27-57-04-30."


27	You unsnap the ID bracelet from Louie's limp wrist and run your thumb
over the worn silver surface.  The number "99" is etched into its tarnished
face.


28	As you board the locomotive you are met my a short, but solid looking
fellow.  He is dressed in garishly striped overalls and wears a rather
battered and much patched engineer's cap.  "Greetings, I am the Engineer of
this train."  The Engineer makes a sweeping gesture that encompasses the
entire camp. "I hope that your stay with us will be a pleasant one."


29	Going back and forth to his work, Sam says, "I suppose you wanna know
about the Bloodstaff."  He wipes his hands on a greasy rag and sighs.
"Don't mind telling you the murders have lots of folks worried.  People
just up and vanish.  Then, when we find them again, they've been drained of
blood - every drop."  He squints at you and his voice drops to a tense
whisper.  "I seen one of the bodies and it had a cut in the neck, just loke
a scar my mother had on her neck.  She said once, when she was little, a
priest used the Bloodstaff on her after she got snakebit.  I think the
Bloodstaff is involved, and that means trouble."


30	The Junk Master speaks and tells you how to find Base Cochise, home of
the Deadly Robots.  He sniffs and takes a pull on a small bottle of Snake
Squeezins.  "Out on the middle of nowhere, that's where it is.  Way up in
the northwest.  We've tried to scavenge things out there, but the robots
are deadly, so we backed off."  He looks at you rather strangely.  "If you
want to venture out into those mountains up there, fine, but don't expect
any of our people to go with you.  We got more sense than you Rangers."


31	The Guardians, as you have heard, are very friendly people who are
great admirers of the Rangers.  They have planted flourescent orange flags
to mark the outer edges of their mine fields.  You've been told by a
Guardian that the only safe passage is to walk with feet straight and
breath held between the flags and the Citadel wall.


32	The bartender smiles at your question.  "Which one, Cretian or
Proteus?"


33	"Hi.  They call me Crumb,"  he purrs as he moves closer to you and
starts to stroke you nametag.  You jerk him violently by the collar, and he
squeals with delight at your show of might.  "See Faran Brygo!  He's my
boss!"  As you throw him down on a table and head for the door, he yells,
"Use the password PHOENIX."  Before you can get out the door, he puckers
his lips and blows a kiss your way.


34	"Darwin was a science base a long time ago.  Supposed to be hush-hush,
but I grew up in its shadows, so..."


35	A man sits up in the cell and stretches his arms.  He squints at you
as if you're brighter than the desert sun, and allows a small smile to
grace his tan, weathered face.  "Rangers, I should have known.  Listen,
I've been sent down from Vegas to recruit folks who know the right end of a
gun from the wrong.  Bandits aren't the only thing crawling out in the
desert, and we've got a war on our hands.  Interested in heading back with
me?"


36	Capt.  Andrea Mill's personnel file flashes up onto the screen.  Aside
from a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches your eye reads, in part, "Despite
her having won the Nobel last year, Andrea's been unable to finish work on
the clone pods.  She is unsure they are safe, and the chances of a clone
surviving production is not thought to be that great."


37	You appear on what seems to be the lower half of a large chessboard.
A booming voice echoes through the game grid.  "Do not stray from the path
if you value your health."  Spectators fill the dark galleries to hoot
derisive jeers at you and wager against your success.


38	"Everyone is worried about Mayor Pedros but others are held hostage
too.  Felicia Pedros, his wife, is our friend.  We think she has been moved
to the Temple of Blood in Needles.  We hope you will try to rescue her.
Remember what Matilda said when you go to the Whiplash Inn."  They smile
and leave laughing.


39	The guard looks you over closely and then tells you to wait outside as
he disappears into the tent.  You hear a brief muffled conversation  and
the guard returns with another man.  The newcomer introduces himself as the
headman of the Atchison clan.  He understands that you have done a great
favor for his brother.  He dismisses the guard and motions you closer.  He
explains that they keep no treasures here, but he will give you directions
to a secret cache.  "Here, take this shovel," he instructs you.  "Stand on
the south rail, west end.  Take twelve paces to the south.  Dig and you
shall be rewarded."  The guard returns and the headman bids you good day.


40	Maj. Harrison Edsel's personnel file flashes up onto the screen.  Aside
from a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches you eye reads, in part, "The
discipline problem with Edsel has resolved itself.  Once he learned he
would be transferred to Base Cochise to program that computer with his new
artificial intelligence routines, he stopped complaining about the
primitive rules restricting his creativity on this project."


41	"I think Finster has something to do with the strange creatures
here-abouts."


42	The Director, a slender, handsome man, stands as you enter the room.
"Rangers, thank the heavens."  He follows your gaze as you stare out the
window and study the alien landscape below.  The Director smiles.  "As you
can see, that lurid, red landscape is the closest approximation we have to
the surface to Mars.  We have Martian raiders coming to our world here and
stealing animals and slaves.  We hope, by breeding hunter-killer animals we
can take the Martian starships and mount a counter offensive against the
extra-terrestrial raiders."  He nods.  "Will you Rangers join our effort?"


43	As you pass the open doorway of this car you are almost overcome by
the strong odor of fermented cactus fruit.  As your eyes become accustomed
to the darkness of the car you can make out a straw-covered floor littered
with numerous bottles of Dr. B. Bilious Balfour's Snake Squeezins.  At the
back of the car lolls a rotund bearded figure rocking back and forth as if
the mere act of sitting offered a difficult feat of balance.  Finally,
seeming to take notice of you, the shadowy figure issues an invitation.
"Welcome to my humble abode, gentlefolk.  Step on in."


44	The fetid, musky scent of a dead animal oozed from the car in a
miasmal cloud.  Within, mummified by the overpowering heat, you see the
remains of a flower-strewn old bum.  This is the oracle the railroaders
have referred to, and he's obviously long been dead.  You notice a large
quantity of empty Snake Squeezins bottles, and you suspect that that vile
liquor is the author of many of the oracle's pronouncements.


45	The faded map on the wall shows the world well before the war.  You
notice a star that roughly corresponds to your current location.  On a
long, southeast diagonal you see another star.  A third star, to the west
and out from Needles, forms a shallow triangle out of the three stars.
Obviously other bases are hidden at these sites.


46	You stare with utter disbelief as the Snake Squeezins vanishes down
his throat.  The Hobo smiles, his eyes glaze over, and he burps.  "Beware
the man who has lived longer than the Wasteland."  Your oracle's eyes clear
and he smiles drunkenly.


47	As you scan over the large, messy room you think to yourself, "Early
American pigsty."  Piles of dirt cover the long-lost floor.  The earthen
smell of compost hangs in the air.  In the far corner of this barnyard you
spot a square-shaped room.


48	Lt. Russel Heller's personnel file flashes up onto the screen.  Aside
from a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches your eye reads, in part, "I
thought Heller would be a discipline problem, but I grossly underestimated
the situation.  He does not get along with the other workers and considers
the AI work being done in Project Haskell the ultimate work.  He even
considered to move to Needles to finish Haskell a blessing."


49	You study the torn piece of paper in your hand.  Originally written in
red ink, the text has turned into large fuzzy blotches of pink.  Though
mostly unreadable, you make out the word MUERTE followed by HIDEOUT:
THANATOS, but THANATOS has been scratched out and KAPUT has been written
under it.


50	Carved into the weathered hardwood you see, "The launch code is
MORTAR."


51	The game HIGH/LOW is played with two nuclear warheads.  Both players
toss a nuclear warhead into the air and the one whose bomb explodes in the
air wins.  This game is usually played by people of low intelligence, hence
the name High/Low.


52	Col. John Smith's personnel file flashes up onto the screen.  Aside
from a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches your eye reads, in part, "After
the confrontation with Finster concerning the shift of Darwin's focus,
Smith requested and got a transfer to the Base 2 operation.  He remained
acting commander until the project's completion in 1995."


53	"Finster forced all the sick ones out, to prevent the spread he said,
but it just leaves them to die without help."


54	The Brakeman tells you, "Take this visa card and give it to Head
Crusher in Quartz."  As the Brakeman passes you the card, the sunlight
catches the dove hologram and glints brightly.  You slide it into you
breast pocket and leaves without another word.


55	After years of searching you've finally found it.  You unfold the
piece of parchment and read, "When you reach the Martian Base, quickly
access the Navigational Laser Center on the left of the entryway and type
GWCD."


56	Closer now, you can hear the conversation of the men you saw when you
came in.  There is a short silence after each man voices his thoughts.
They speak of varmints who are impossible to kill.  The varmints are
stealing their food faster than ever before and they seem to be massing up
for a major attack.  The simple weapons of the farmers are not enough to
help them.  They have no idea what to do.  one of them jumps as he notices
you and they all turn to face you.  A stocky man they call Miguel
approaches.


57	Head Crusher says, "Thank you.  Go to the Atchison's tent and tell
them CATERPILLAR."


58	The Martian Commander slithers forward on his coppery-scaled stomach.
"So, Rangers, you have found our secret starport."  His laughter, hissed
quietly and malevolently, crackles through the speaker on his helmet.  "It
matters not.  Our robot warriors have conquered your world.  You will now
come and be our slaves..."
	You smell the sweet odor of flowers as your sight dims and you fall
unconscious...


59	The thin Martian atmosphere saps your strength, but you dash across
the maroon landscape and dive at the Slavemaster.  He raises a pseudo-pod
and crashes it down upon your head.  A sucker tears your flesh, but you
strike out and smash his writhing purple lips back into his needle-sharp
teeth.  The Slavemaster reels back, but you give him no pause, no chance to
recover.  You wrap your hands around a rock and, as your tortured lungs
labor to pull in enough of the oxygen-poor air to keep you conscious, you
crush the Slavemaster's head.
	You cast the green, gore-splattered rock aside and look at the other
slaves.  "Come," you growl breathlessly,  "Now we must fight for our
freedom and for our world!"


60	As you might expect from his surroundings, the demon-priest is an
utterly corrupt individual.  A flowing blue robe covers his diseased body,
and a foul smirk twists his face askew.  He smiles and teeth blacker than
ebony glint in the half-light.  Palsey-wracked hands grasp the Bloodstaff
tightly and threaten you with it.  "You will not have it," he whispers
harshly.  "You cannot take my life!"


61	This detective reminds you of Humpfrey Bogart.  As you approach, he
snicks a match with his thumbnail and lights a cigarette.  An overflowing
ashtray sits on his desk beside an open bottle of Scotch.  His eyes are
cold and hard as he watches you.  You note the lump of a roscoe in a
shoulder holster under his gray suit coat.  He introduces himself as Spam
Shade, and points out that he will not play the sap for you or anyone else.
That settled, he asks what you want.


62	Torn and battered, your party drags itself through the sub-terrainian
Martian titanium mines.  Your lungs burn from the thin air, and you'd give
your right arms to be back on earth.  Then ,suddenly, a vision of female
loveliness appears to you.
	Tall and slender, with golden hair cascading down over her diaphanous
gown of shimmering green and gray, she smiles and your heart quickens.  "Do
not believe the Serpoids are the Martians because they are not.  They
conquered us a century ago to turn our beloved world into a staging area
for their conquest of your home.  Please join with us and help repulse
these invaders."
	She gestures and a secret opening appears in the south wall of the
tunnel.


63	Capt. Phil Thomas's personnel file flashes up onto the screen.  Aside
from a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches your eye reads, in part, "Thomas,
a recent transfer from Project Darwin, has expressed reservations about
Finster's experiments.  He voiced some of the same objections to them that
prompted me to leave Darwin.  I don't know if he's on the level, or if this
is some trap set by Finster..."


64	Your Martian guide leads you through a twisting pathway of
long-abandoned tunnels that finally leads into a beautifully-sculpted city.
The artistry, though alien, makes harmonious symbols that give you a warm
feeling when you look at the buildings.  The architecture almost sings, and
you hear a pleasant symphony of echoes as your booted feet click against
the city streets. 
	Your guide, her golden hair riding unfelt breezes, leads you to a
massive door.  You feel the power and you could swear the patterns change,
but you cannot put your finger on any particular change at any one time.
At about the time it hits you, the door speaks - it's alive!
	"Welcome, Earthmen," it booms, "Speak the name of your beloved and
enter as friends."


65	The binding threatens to splinter apart as you take the book into your
hands.  The pages have warped into stiff yellow curves through contact with
liquids.  Some pages at the beginning have been torn out.  Where the
writing begins, it is a crude scrawl, with some letters written backwards.
Deciphering it is no easy task.  Luckily it is fairly short, so you
persevere.

	"The Secrits of Las Vegas.
	My name is Dave Dawkins.  I found this old empty book, and I'm gonna
rite down all my secrits case I fegit them.
	I'm a gard for Fat Freddy.  He is #2 is Vegas and he wants to be #1.
There is a big reward for anywun who can kill Faran Brygo, the Big Boss.
Brygo stays hidden most of the time.
	My hare is starting to fall out.  I wunner if its bucuz I joind the
Servants of the Mushrum Cloud.  It gives me a good feelin to be with my new
frends in the Temple.  They tole me the secrit password.  It is 3 letters -
NRC.  Nurk!  A lot of the Servants are bald.  Maybe I will be 2.
	Lately there has bin a lot of fitin.  I try to hide, but ware is it
safe?  robot Deth Masheens are the wurst.  Ar guns don't always kill them
sukkers.  Freddy sez we need better wepuns and thats why we gotta find this
Max guy.  I didnt say nothin.  Im afraid to tell him that the Servants say
Max is kapchurd by the Siborgs.
	I am lookin at my words in this book and I am prowd.  I didnt no I
culd rite so good till I tride it.  I will rite agin later."
	Here the writing breaks off.  From what you know of the Vegas
situation, the diary can't be more than a week or two old, but Dave
apparently didn't come back.


66	Although you do not recognize it a first, the object before you si
massive and sends shivers up your spines.  You study it, splitting up to
explore both sides at the same time.  From the other side someone yells,
"It's a missile - but the insides have been removed!"


67	The guard looks you over closely and then disappears into the tent.
You hear a brief muffled conversation and the guard returns with another
man.  The newcomer introduces himself as the headman of the Atchison clan.
He understands that you have done a great favor for his brother.  He
dismisses the guard and motions you closer.  He explains that they keep no
treasure here but he will give you directions to a secret cache.  "Here,
take this shovel," he instructs you.  "Stand on the north rail, west end.
Take four paces to the east and seven south.  Dig and you shall be
rewarded."  The guard returns and the headman bids you good day.



68	Closer now, you can hear the conversation of the men you saw when you
came in.  There is a short silence after each man voices his thoughts.
They speak of Martians who are impossible to kill.  The Martians are
stealing their food faster than ever before and they seem to be massing up
for a major attack.  The simple weapons of the farmers are not enough to
help them.  They have no idea what to do.  one of them jumps as he notices
you and they all turn to face you.  A stocky man they call Miguel
approaches.


69	"He's an inhuman monster.  Just cuz he don't get sick he figures no
one else should."


70	Capt. Andrea Mill's personnel file flashes up onto the screen.  Aside
form a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches your eye reads, in part, "Despite
her having win the Nobel last year, Andrea's relationships wit h the other
project members have not changed.  She's still her affable self, and she's
made the others feel, through their work on the clone pods, they've earned
a piece of that Nobel themselves."


71	"Hi.  They call me Crumb,"  he says with a not of his head.  After he
exchanges handshakes with everybody, he tells you "See Faran Brygo.  He's
my boss.  Be sure to use the password KESTREL."  As you leave, he yells,
"Tell him I sent you!"


72	You bow deeply out of respect for the Martian Emperor, and he smiles
graciously.  He nods toward your guide and looks upon her with love in his
eyes.  "I thank you, Alandriana.  Once again, my beloved daughter, you have
served me well."
	He turns back to you.  "I need your help to rid our world of the
Serpioids.  We need to destroy their base on Phobos and can only do it with
a device you call a 'plasma coupler'.  You scientists developed it after we
sent them telepathic transmissions that instructed them in its
construction.  We need to get it into the heart of the Serpioid base, then
detonate it.  Our problem is that none of us Martians can withstand the
radiation the Serpioids need to live."  His voice drops.  "You, on the
other hand, can live for a while in that radiation bath.  Will you help
us?"


73	"Faran must have sent you to look for Max.  Last I knew he was headed
for the sewers.  He built a special key to get down there.  It's called a
Sonic Key.  Max made a couple of them and told me that he was hiding one
somewhere in the old golf course.  Didn't tell me where, though.  Didn't do
him any good, either.  The Newmen grabbed him before he could do anything.
If you return to me the Bloodstaff from the Mushroom Church in Needles I
can show you the way.  Tell the bishop PASTEL."


74	The Martian Warlord hands you a Firelance and some Verchitin armor.
"I realize this is not good as having a Red Ryder Range Model Air Rifle
with a compass in the stock, but it's the best we can do."  He leads you
out to the OrniJetCopter and you board the strange craft.  "Good luck," he
says.  "Alwa nasci korliri das."
	You frown and ask him what that last bit means.
	He smiles.  "It's an old Martian warning.  It means, 'Keep your powder
dry.'"


75	Head Crusher says, "Thank you.  Go to the Atchisons tent and tell them
LADYBUG."


76	Charmaine takes the Bloodstaff from you and her face lights up.
	you clear your throat.  "We've done our part," you say, "now do yours.
We need to find this character Max before all of Vegas is overrun by these
killer robots."
	"Ah, yes, Max," she croons, "that strange flunky for Faran Brygo. you
probably don't know that he is a robot."
	The news hits you hard.  "Things keep going from bad to worse," you
mutter. "Outlaws, Blood Cultists, Killer Robots, Bomb Worshippers, and now
Cyborg Robotnappers!  What next?"
	She inserts the Bloodstaff into a secret compartment and turns it.
you hear a low groan, as if some new doors were opening up. "The way is now
clear for you," says Charmaine.  "If you survive your encounter with the
Newmen, look me up in a couple of months.  I might have another mission for
you."
	You can only grumble and take your leave.


77	A pair of Blood Guardians flank a complex control pane, the like of
which you've not seen before in the Wasteland.  One of the guards looks at
you and you him mutter "infidels" under his breath.  Beyond them you see a
large area of painted floor that looks very much like a giant chessboard,
but you can't begin to guess what it might be for, or what it's doing in
the middle of a temple.


78	The Martian Warlord hands you a Firelance and some Verchitin armor.
"I realize this is not good as having a Red Ryder Range Model Air Rifle
with a compass in the stock, but it's the best we can do."  He leads you
out to the OrniJetCopter and you board the strange craft.  "Good luck," he
says.  "Wodpre rashi Karna das."
	You frown and ask him what that last bit means.
	He smiles.  "It's an old Martian warning.  It means, 'Keep your powder
dry.'"


79	You've entered a room where dozens of drills and saws are singing an
ear-piercing song.  Blue and white sparks jump up from welders and cutters,
dropping to the ground to bounce out their brief lives.  A robot torso
passes before you as it lumbers its way across the room on one of the
countless conveyor belts.  Even the robot repair area looks in need of
repair, with the roof and supports laying exposed.  In the far corner you
notice a square-shaped room.


80	"Irwin John Finster, he runs Project Darwin.  He still thinks the
world's like it was before, you know?"


81	The Ornijetcopter takes off on an azure tongue of flame and shoots
toward Phobos.  Suddenly, out of the brown shadow of Deimos, three Serpioid
fighters stoop on your craft and fire their missiles.  Your craft shudders
under the impact.  The blast rips the cockpit away and shreds the controls
beyond any chance of repair.  With black, choking smoke pouring from the
cockpit, the Ornijetcopter spirals into the dense Phobosian jungle!


82	The impact of craft hitting planet jars everyone aboard and, if not
for your Verchitin armor, all of you would surely have perished.  Suddenly
the door to your craft opens.  Standing there, dressed in a spotless white
suit, is Irwin John Finster.  "I suppose," he begins, "I owe you an
explanation."


83	The pit boss sends a stream of brown saliva from between his front
teeth to the tip of your boots.  He slowly sucks on the tobacco pocketed
between his cheek and gum as he continues to eye you.  Working a finger
into his mouth, he scoots the chew around and finally breaks the silence.
"See Crumb, the manager," he says with a long drawl.


84	In the shadow of an enormous satellite tracking dish stands the old
man.  Over 100 years old, he is still vigorous and bright of eye, although
he rambles incoherently at times.  The farmers remove their hats as they
approach and wait for him to speak.  Frowning, deep in thought, he stares
at what appear to be the remains of a 15-foot tall carrot.  He holds a long
shaft of broken metal in one hand and mumbles something about wascally
wabbits that he had to beat away with his best rake.
	Miguel explains that you have come to help.  The old man studies your
weapons, and tells you that he doesn't think your peashooters will do any
good against the armored varmints, but that you're welcome to try. If you
succeed, he wants you to come back and see him.  There is something he
would like to show you.
	Free to roam the veggie field, you head towards the carrot patch.
From a distance, you hear the old man warn you, "Watch out for Harry, the
Bunny Master!"


85	You know the Guardians to be strange collectors of old items as
xenophobic fools would not hesitate to kill strangers without ever seeing
the whites of their eyes.  You've learned that the flags are in place to
mark the closest an outsider may approach the walls without being attacked.


86	"The Head Crusher like visa cards."  The man smiles.  "He slathers
peanut butter on them and eats them."  He shakes his head.  "Weird, but
then, most everything is weird out here - present company excepted, of
course."


87	The room is empty except for a small, square room in the corner.
There is an oval pattern on the floor that reminds you of alien eggs just
waiting for you examine them too closely so they could explode in your
face.  You hesitate, but then you get on all fours to study the pattern
more closely.


88	 "Finster forced all the sick ones out, to prevent the spread he said,
bit it just leaves them to die without help,"  grumbles the bartender.


89	Finster sits down on a Phobosian tree.  "At birth the Serpioids
captured me and educated me to be a spy against my fellow humans.  I
rebelled, but I cannot strike them directly."  His hands shake.  "You have
to understand.  Their queen is my sister!"


90	Faded but still visible, you see a map tacked on the wall of the area
before the war.  You see a small star that roughly corresponds, as nearly
as you can tell, to the base you now stand inside.  Almost directly south
you see a second star, and directly west, at the map's far edge, you see a
third star.


91	Dr. Franklin Beam's personnel file flashes up onto the screen.  Aside
from a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches your eye reads, in part, "Dr.
Beam's assessment of Edsel's obsessive behaviour concerning the computer
and AI just works as another nail in Edsel's coffin.  The faster I can get
him out of here, the better.  Let Cochise's boss deal with a fully-aware
computer."


92	Head Crusher says. "Thank you.  Go to Atchison's tent and tell them
LIZARD."


93	The diary talks about the last days during which the satellite
facility was operating.  "Las Vegas is still intact.  Needles wasn't
damaged by bombs, but some flooding occurred when the river level rose.
Quartz suffered some damaged." I hurried script, the last diary entry
reads, "We're abandoning the satellite installation so we can join the
farmers out at the Ag Station and defend the world against the newest
threat...the invasion from Mars!"


94	A speaker crackles.  After a flourish of trumpets you hear: "You have
the privledge of an audience with His Brightness, the Supreme Commander of
the Mushroom Forces, Western Sector.  Unfortunately, our Great Leader is
away on urgent business.  Aware that you will require the aid in your holy
assault on the infidel Temple of Blood to steal the Blood Staff, he has
opened our armory for you to use.  Take all you need.  If you fail in your
quest, you may return here to commit ritual suicide."


95	"Things have been rather nasty in Quartz," you are told.  "One of the
larger desert bands, led by a guy called Pedros has taken an intense
interest in, ah, civic affairs.  He even calls himself 'Mayor'.  Normally a
town of our size could drive them off because the bandits don't try all
that hard when attacking, but this time they hit us with a vengeance.  It's
almost like they don't want to remain in the desert."


96	Three Card Monty is played with three cards; one is a queen and the
others are 10's.  The dealer shuffles the cards and places them face down
on the table.  The player then has one guess to pick out the queen.  The
bet is $10.


97	You leave the weeping Finster behind at the crash site.  You can
sympathize with him, and would have preferred to have him helping you, but
you can understand his reluctance to face his own flesh and blood.  Still,
his heart is in the right place.  Onward you trek to destroy the Serpioid
base, and try to redeem Finster's soul.


98	The Brakeman tells you, "Take this visa card and give it to Head
Crusher in Quartz."  As the Brakeman passes you the card, the sunlight
catches the skull and crossbone hologram and glints brightly.  You slide it
into your breast pocket as he turns and leaves without another word.


99	Faran Brygo's office is modest, yet clean and pleasant.  Two guards,
one tall, blond and stern looking, the other shorter and stockier, flank
the desk. Brygo, a dark, handsome man, smiles at you.  "I understand you
want to speak with me, gentlemen?"


100	Maj. Peregrine Cite's personnel file flashes up onto the screen.
Aside from a large amount of test scores and other data, an occasional
paragraph of interest slides by.  One that catches your eye reads, in part,
"Peregrine accurately assessed the security problems with the storage area.
While the base is not meant to be an armed camp, his precautions are well
noted and should provide a suprise for unauthorized personnel operating in
the base."


101	Lt. Russel Heller's personnel file flashes up onto the screen.  Aside
from a large amount of test scores and other data, an occasional paragraph
of interest slides by.  One that catches your eye reads, in part, "I
thought Heller would be a discipline problem, but he's not.  His jokes
relieve the tension as we work to finish this base.  Others worry about the
news that Edsel's new computer is helping to finish Cochise all by itself,
but Heller shrugs it off.  'Who wants to work with someone who won't sit
down for a cold beer after the work's done anyways?'  Perhaps mankind does
stand a chance against superior machines."


102 	The Serpioid ambush almost takes you by suprise.  The Serpioids rise
up from the underbrush, which you ignite with your Flamelances, but their
tactical advantage spells doom for you.  Their advantage evaporates,
however, when Finster appears and launches himself at the Serpioid leader.
finster's kick snaps the Serpioid's head back and drops him where he stood.
The battle begins and energy weapons burn to life around you...


103	The Mushroom Bishop explains to you, "I sent out my second-in-command
to look into a series of murders."  You notice the bishop nervously
twisting a ruby ring around his finger.


104	The pamphlet contains two tips for the wise: "(1) Buy an AK-97
assault rifle.  (2) If there's someone hanging around your neighborhood you
don't know, shoot him."


105	"No," Finster shouts.  "We can't take any more time to sulk around.
We've got to go straight in.  Don't worry, I know the password.  It is
TRAITOR!"


106	Your savage attack blasts away the enemy pillbox and you pour into the
heart of the Phobos defense.  Finster blasts a control panel.  "Perhaps,
with their defense system down, the Emperor can aid us."


107	You lift up Louie's lifeless wrist to look at his gold ID bracelet.
Twisting it over to view the underbelly, you see "27" etched on the dulled
surface.


108	Hidden panels in the walls drop away and Serpioid snipers open up on
you.  Your Firelances rake the ambush ports with murderous sheet after
sheet of flames and you hear the screams of Serpioids as they reel away in
death.
	"Finster, look out!"  one of you screams, but it is in vain.  A pit
opens up beneath his feet and he vanishes.
	A vile, female voice fills the corridor.  "Leave now, earthmen.  You
cannot save him or your planet.  At least save yourselves."


109	The wall map is covered with scribbled remarks that are virtually
unreadable. A star over one building in the southeastern section of town
has the legend "Bar-trouble spot" scrawled over it.  A skull decorates
another building in the central-eastern part of the town.  The word HIDEOUT
covers it.  An arrow leading from the word draws attention to another
building diagonally to the southwest, though it has the word SEKRET
painstakingly written beside it.


110	The Hobo guzzles Snake Squeezins the way an assault rifle gobbles
bullets.  His eyes glaze over and his voice deepens.  "Those who guard the
past guard the secret to immortality."


111	"Don't get your hopes up.  We have to deal with the Bloodstaff murders
first."
	You frown.  "What murders?"
	The robot clerk squints at you.  "You mean you're not here about the
murders?  People are found dead, drained of blood.  We think it's some
mutant vampire or something from the desert."  He looks at you very hard.
"How do I know you're really Rangers?  Just you keep your noses clean in my
town, hear?"


112	The glowing torchlight flickers across a horrific scene.  Men in torn
and blood spattered robes struggle against the ropes binding them to
massive steel tables.  The tables slope down at the head and a catchbasin at
the lowest corner is used to collect the dark flow of blood dripping from
the small wounds cut into each writhing victim.
	Priests rush from one table to another, gathering buckets the way a
dairy farmer gathers the bucket of milk from his cows.  They pour the
smaller quantities of blood into a hole in the floor, but you cannot tell
where the dark fluid drains away to in this dim chamber of horrors.


113	"Where did you find that?  Oh my God, you've found the thief.  Where
is he?  Tell me, I must know!"


114	"Well, victims get red-faced and all delirious,"  The bartender shakes
his head.  "It's really odd."


115	Without Finster and his knowledge of the Phobosian Citadel you can
only stumble around blindly. You slink through corridors and around
corners, easily avoiding the inattentive Serpioid sentries.  Then you catch
a flash of white from a window and, for a half second, you see Finster.
	You blanch.  The building he's in bears the legend :Ministry of
Genetic Rehabilitation."


116	Gunfire rips the Master Geneticist in half.  You slit Finster's bonds.
"We must hurry," he urges, "The final invasion begins in an hour!"


117	The Hobo quickly drains the bottle of Snake Squeezins and drops into a
trance.  Then, uttering each word metronomically, he says "A steel storm
threatens the City of Gold."


118	You see an empty room with a small square room in the corner.  On the
floor is an intricate diamond pattern.  You remove a magnifying glass from
your back pocket, get down on all fours, and begin to carefully study the
pattern of dots.


119	Fat Freddie turns the ring over in his thick hands.  A smile creeps
onto his face like scum over stagnant water.  "I don't believe it, you were
actually foolish enough to kill him."  He stares at you with piggish eyes.
"You are obviously too dangerous to live."


120	Finster points out the window.  "Dive for cover!" he screams.  You
look up, then suck tile as a kamikaze Serpioid in a fighter corkscrews down
into the hanger where you have taken cover!


121	The bartender frowns.  "Not much news since the plague forced Finster
to isolate the base."


122	Three Card Monty is played with three WWII generals.  One pretends
he's Montgomery, while the other two are Bradley and Patton.  A German
player then tries to figureout which one will lead the invasion. If he
guesses right, the Forth Reich gets to start with bases in Germany, France
and England.


123	You peer at him over the top of your sunglasses.  As you cock your
fist to counsel him on the error of his reticent ways, he blurts, "The
password is THERMODYNAMISM!"


124	You see written here:  "The launch code is MOTEKIM."


125	The explosion rips the hanger apart, but a force shield projected from
Finster's belt holds off the ocean of fire washing through the hanger.
"Quick," he yells, "Get to the fighter over there.  We've got no time to
waste."


126	Felicia smiles as yo ucut her bonds.  She nearly falls as she makes
her first attempt to stand up.  "Don't worry about me," she says, "Ace is
being kept in the cells."


127	You unravel the message from the leg of this massively strong pigeon.
"Boss," the note begins, "I've tracked the bum to Needles.  There's lots of
ruins and abandoned buildings here, so the search is not easy.  I know he's
hiding in one of them, and I hope I can find him before someone else does.
I don't know if we want his information to fall into the wrong hands.  Oh
yeah, there's Rangers about, so it looks like things actually can go from
bad to worse."


128	The Hobo finishes the Snake Squeezins in record time and smiles wisely
at you.  He burps, "One man's dream is another's nightmare, but a machine's
dream is everyone's nightmare."


129	"Faran must have sent you to look for Max.  Last I knew he was headed
for the sewers.  He built a special key to get down there.  It's called a
Sonic Key.  Don't confuse it with the four keys of the Citadel.  Max made a
couple of them and told me that he was hiding one somewhere in the old golf
course.  Didn't tell me where, though.  Didn't do him any good, either.
The Newmen grabbed him before he could do anything.  If you return to me
the Bloodstaff  from the Mushfoom Church in Needles I can show you the way.
Tell the bishop DIPSTICK."


130	You're drawn into a large room filled from floor to ceiling with
countless computers.  The flashing lights and video screens bring the room
to an eerie life.  Through the glow of colors, you spot a small square room
in the far corner.


131	Once the introductions have been made, the Big Boss pulls out a box of
grenades and passes them around, all the while explaining that it is his
special blend, made somewhere further north.  When everyone is comfortable,
and the bodyguards have taken up unobtrusive positions behind you, he
begins to talk.
	"One of my men is missing.  We don't think he's dead, because he was
too valuable to kill.  We think some other group in town has grabbed him,
but if we don't get him back, the whole town will probably be overrun by
these damn death machines that have started to appear.  He's the only one
in town with the scientific know how to fight them.  For example, he's the
one who thought of the landmines, and they've destroyed more robots than
anything else in town."
	Brygo reaches into his desk and brings out a drawing of a rather
ordinary looking man.  "This is Finster," he explains.  "He came to us
about a year ago from the Wastland to the east.  He was the greatest
hand-to-hand fighter we'd ever seen and he also seemed to know a lot about
the science from before the War.  He didn't remember where he cam from - at
least, that's what he told us.  I quickly made him my right hand man.	
	"When we began to hear rumors of death machines coming out of the
west, and especially when the first of them reached the Vegas border
several weeks ago, Finster grew frantic.  He began to talk crazy, about how
all life was in peril, and how only he could save us.  He said he needed
special equipment, and that someone near Vegas should have it.  I should
have put a guard on him then, but instead I decided to send Ace out to look
for help.  One night Finster disappeared.  Weve been looking for him ever
since, but without success.  Now I've lost my best man, and things are
getting worse. Newer and stronger robotic death machines are appearing all
the time.  If we don't find Finster soon, even a fortress like this may not
be able to hold out.  Go see Charmaine in the Mushroom Church. Tell her I
sent you and she may be able to help."
	You nod.  "Yeah, We've tangled with these death machines before, and
whoever is making them has gotta be stopped.  Any clues?"
	"There are two other power groups that we know of here in Vegas.  Fat
Freddy runs the criminal element. He'd like to take over my position.
Then, there's also the Servants of the Mushroom Cloud - religious fanatics
who won't be happy until every person in Vegas has been converted to their
own poisonous religion. There may be others. Vegas is a big town.  But
those are the ones we most suspect.  You get Finster back in oue piece, and
I'll pay you $20,000 and give you command positions in my special forces.
What do you say?  Will you do it?"
	The Desert Rangers huddle for a few minutes.  From the veiled looks
and secret gestures you've intercepted between Brygo and his men, it's
obvious that the only way you'll get out of this room without a fight, is
to take the assignment.  Besides, your curiosity has been aroused.  You are
sure that Finster knows a lot more than he has told Brygo.   If you want
explanations, he's the man you'll need to see.
	"All right," you tell the Boss, "We'll find him if he's findable.  We
may have to leave Vegas to do it.  In the meantime, you try to hold out
here."
	The Big Boss stands up, shakes your hands, and wishes you all luck.
Then he shows you the way out.


132	A growl rumbles from the bartender's throat.  "The Martians forced all
the sick ones out, to prevent the spread they said, bit it just leaves them
to die without help."


133	Each of you mans a gun station as the fighter bursts from the flaming
hanger.  Fingers tighten on triggers and massive energy pulses coax sour,
ozone vapors from the atmosphere.  You blaze away at the swarm of enemy
fighters whirling around you.  Your shots blast the Serpioid ships apart,
but the horde of them looks too great for even you to defeat.
	Suddenly the fighter lurches to a stop as a blue-green light bathes
it.  The wings disintegate and Finster screams, "Tractor beam.  Their
command ship has us!"


134	"That's a brilliant plan!"  Finster exclaims.  "You'll get a promotion
for that one!"
	In accordance with your plan, he cuts the engine back and the tractor
beam drags you quickly toward the floating Citadel that is the Serpioid
flagship.  Then as you grow close, Finster punches the afterburners and
yourship, a fuel-laden bomb, dives in at the flagship.
	"Hope your force field holds, Irwin," you laugh.
	He swallows hard.  "My power level is too low.  We're going to die!"


135	Finster huddles with the rest of you in the corridors of the flagship.
"If not for your quick thinking and linking my power belt into the fusion
engine on the ship, we would have died.  Now we've crippled the flagship.
We have won!"
	"No," you remind him.  "It won't be over until your sister is dead!"


136	The darkened soil reeks of decay.  You take a step inside and feel
something slick on the cell floor.  You stoop and touch it, then recoil as
if burned.  The empty cell is full of blood!


137	The bartender sighs, "He was working in the base  as a janitor.  Now
he's real sick."


138	A squad of Serpioids fills the hallway.  "Come, Rangers," the leader
invites, "Come and die."


139	High/Low is a game played with two dice.  The player rolls a die and
then the dealer rolls a die.  If the player rolled higher than the dealer,
he wins.  The bet is $10 per roll.


140	"He wandered in from the desert to study here.  He talked with Finster
but got sick before he got a job."


141	Snak Squeezins drip off the Hobo's chin as he drains the bottle. His
eyes grow distant and his voive drops and octave.  "To the mother who
speaks in riddles comes a child of promise.  Aid her and aid justice."


142	You stoop and recover your African Throwing Knoves from the Serpioid
bodies.  You grin at Finster.  "I'm going to skin one of these things,
someday, and make me a pair of boots."


143	You uncerimoniously rip the bracelet from Hewey's limp wrist. Rubbing
it against your chest several times to remove the blood, you see "13"
engraved on it.


144	You can hardly believe your eyes.  Here, in the middle of the Guardian
Citadel's fourth level, you stand before the object of five year's search.
You remove your gloves and gently run your hand over her belly, fighting
the temptation to throw yourself entirely against her.  Slowly, you take
several steps back.  Unable to resist any longer, yo ublurt triumphantly to
the crew, "The Titanic!  What a find!"


145	This paragraph can be rached from no place in the whole adventure. We
know who you are, and we will get you for reading this paragraph.  Expect
it most when you expect it least.


146	The bartender leans forward.  "Darwin was a science base a long time
ago.  Supposed to be hush-hush, but I grew up in its shadows, so..."


147	You flip the lifeless Hewey onto his back with the toe of you boot.
After you rummage through his pockets, you start removing his jewellery,
having a particularly hard time working the ID bracelet over his swollen
hand.  You finally separate it from the dearly departed with a hard jerk
that pops the bracelet off.  Flipping over the bracelet, you read the only
etching of "11".


148	The Hobo lowers the now empty bottle of Snake Squeezins and stares at
you with glassy eyes. "Destroy the wombs and destroy the threat."  He then
passes out.


149	"Hi.  They call me Crumb," he says with a nod of his head.  After he
exchanges handshakes with everybody, he tells you "see Faran Brygo.  He's
my boss.  Be sure to use the password CLOVER."  As you leave, he yells,
"Tell him I sent you!"


150	"Where did you find that?  Oh my God, he must be dead.  The Bloodstaff
was stolen from here and I'll generously reward you if you find it and
bring it back.  Last I knew he was going back down to Needles."


151	Your mouth dries instantly.  Perched within a weightless bubble of
blood, Finster's sister laughs derisively.  "Come so far just to die.  Poor
little men.  Your world is lost."


152	The hastily inhaled Snake Squeezins dull the hobo's eyes and deepen
his voice. He tells you, "A body is only a box to keep your mind in."


153	"Not by a long shot," you scream back at her.  You flick the charging
level of the needle rifles you found earlier.  "Eat hot slivers of death,
bitch."  The deafening roar of your assault swallows any comment she tries
to offer.


154	As you gently thumb through the brittle pages of the little black
book, you notice a list of names and phone numbers, some of which have four
stars next to them.  At the bottom of the last page you notice some unusual
text.  "The launch code is ATOM."


155	You uncerimoniously rip the bracelet from Dewey's limp wrist.  Rubbing
it against your chest several times to remove the blood, you see "16"
engraved on it.


156	The Snake Squeezins vanish onto the Hobo faster than water evaporates
in the desert.  The Hobo smiles quizically, his eyes get a distant look,
and he burps.  "Trust the one born beneath the battlefield."


157	Finster and his sister stand over your dead bodies.  "The fools should
have realized," she says, "those were my weapons.  Having them explode when
usesd against me is easy."
	Finster smiles.  "They were more foolish than that, Lucretia. They
actually trused me."  The twins' laughter echoes in your dying ears for an
eternity.


158	"Whered' you get that ring?" the detective demands.  "I think his
Holiness is looking for that thing."


159	She beckons you to come nearer, the shining three-inch red nail on her
index-finger mesmerizing you closer and closer.  Pushing the hair away from
your ear, she whispers, "Ugly's bomb disarm code is 31-17-54-07-99."


160	Snake Squeezins lubricate the Hobo's throat and loosen his mind to
travel places unknown to the sane.  "Man before wife, save a life."


161	You study the torn piece of paper in your hand.  Originally written in
red ink, the text has turned into large fuzzy blotches of pink.  Though
mostly unreadable, you make out the word MUERTE followed by
HIDEOUT:THANATOS, but THANATOS has been scratched out and MORS has been
written under it.


162	The coppery-skinned youth smiles.  "I come from the Junkyard Village.
My father is the Junkmaster and he'd be very grateful if you would return
me to my home."  He looks down at his feet.  "I understand, though, if you
do not want to take me home.  You are the mighty Desert Rangers who have
destroyed the Guardians of the Old Order, so you don't need any help.
Still, my father knows where your enemy lairs."


===========================================================================


Thank God I'm done!  This doc file took me a total of 13 HOURS to write
out!!!  I sure hope you use this file, 'cause I don't want to think I did
all this for nothing!

Anyways, I certainly like to write these doc files.  They have helped many
of you out there.  I have had many responses from people saying how
grateful they are to have docs like these.  I just have to say that I am
willing to help my fellow Amiga users in any way I can, and this is just
one of the ways I help you out.

Well, I'm tired now.  It's just a little after 3 am, so I'd be best getting
into bed to get up for school tomorrow.  So until next time, be cool.

										.....ICEMAN


                       FILE WRITTEN BY THE ICEMAN OF
                       THE ICE BREAKERS INCORPORATED
                          ON NOVEMBER 10th, 1988
	
                         To contact us, write to:
                           The Ice Breakers Inc.
                         7 Victoria Heights Ave.,
                           Orangeville, Ontario
                              Canada  L9W 3A7


Special thanks to Zak for supplying the original manuals for this awesome
game, and DEFJAM for the distribution of my software and files.
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