Contents Introduction How to Use This Manual If You've Used Deluxe Video Before If You've Never Used DeluxeVideo Some Conventions Used in this Manual Things All Users Should Know Technical Support - AREXX Support What's New in DeluxeVideo III? Chapter One: Getting Started Installation and Setup - Software Disk Organization Strategies Hard Drive Installation - Temporary Files playing an Example Video - The Control Panel Chapter Two: Guided Tour Starting DVMaker The DVMaker Hierarchy The Video Script Window Moving and Adding Tracks Track Requesters Adding Effects and Scenes Adjusting Start, End, and Duration Times Moving Scenes and Effects Cutting and Pasting Effects and Scenes Working in Scenes The Scene Script Loading a Part Wiping in the Picture Playing a Scene Effect Requesters Naming a Scene Other Things to Know Expert Mode Execution Order Chapter Three: Learing DeluxeVideo III Tutorial One: Creating A Simple Video To Begin Add a Picture Track Adding an Effect Playing the Scene Adding a Brush Track Positioning the Brush Moving the Shuttle (By Hand) Moving the Shuttle (By Setting) Adding Sound A Sound Trick (Copying Tracks) Adding a Tune Attaching an Animbrush Attaching Tracks Adding a Smoke Brush (with a Shortcut) Take a Break? Titles Creating a Looping Video Brushing It Up Tune and Sound Play Priority Adding Color Cycling Leave a Smoke Trail Other Suggestions Tutorial Two: The MovePath Effect To Begin Setting Up Previewing an AnimBrush The Path Requester Using the Points Area Tracing a Path Editing the Path Editing Individual Points Sizing and Moving the Path More About Preview MovePath Options Creating Relative Paths A Repeating Absolute Path A Repeating Relative Path Positioning Before a Relative Path T Chapter Four: Video Design and Creation Design Steps in Planning a Video Planning Considerations Memory Management Disk Management RAM Disk Usage Color Palettes Designing for Speed Content Creation Pictures Digitizing Music and Sound Animations Construction Tips and Hints Use One ViewPort per Scene For Every Load There Is an Unload Load When You're Not Doing Much Else Creating Smooth Animation Going to Videotape Chapter Five: Video Effects MoveTo & Path What & Where Make Anim Wipes & Pattern MultiMedia Joystick Special Effects Viewports Relativeports Credit Scrolling Background Tune Chapter Six: Reference A Tip About Using the Reference Section Overview Parts Part Types DVMaker Hierarchy Execution Order DVMaker - Scripts Video Script Tracks Effects Tracks and Effects in the Video Script Background Track Background Effects Control Track Control Effects Device Track Device Track Effect Tune Track Tune Track Effects Video Track Video Track Effect (Scene) View Track View Track Effect (Show) Scene Script Tracks and Effects in the Scene Script Tracks Attach Box Anim Track AnimBrush Track Backdrop Track Panic! MIDI Enabled DVMover DVMover Window Project Menu Load Video Copy Video Move Video Save Video Rename Video Quit About DVPlayer Control Panel InstantSlideShow InstantSlideShow Display Slides Files InstantSlideShow Menu Project Menu Make Video Quit About Summary of Tracks and Effects Tracks Tracks Available in Video Script Tracks Available in Scene Script Track Types Effects Appendices A: Technical Information B: Troubleshooting Videos C: Using AREXX and DeluxeVideo III D: Customizing DeluxeVideo III E: Keyboard Equivalents Introduction What is DeluxeVideo III? DeluxeVideo III is a set of four programs that give you the power to build multimedia presentations combing music, sound, pictures, and animations created on the Amiga, so you can communicate with the world and maybe beyond. You can store these presentations on videotape or play them back from disk. We'll refer to these presentations as videos throughout the manual. The Components of DeluxeVideo III are: ° DVMaker, which controls what's in the video and how it's presented. ° DVMover, which moves DeluxeVideo III files among the program's components and to other disks. ° DVPlayer, which plays the videos you create. ° InstantSlideShow, which creates slide shows with your pictures. How to Use This Manual Whether you're creating simple videos or intricate presentations, keep this manual nearby. It's you best resourece while you're learning to use DeluxeVideo and when you want help with or information about a feature. But you don't have to read every word of it to become an expert. We've organized the information so you can quickly learn how to use the program in a manner best suited to your style and experience. However, before you do anything with DeluxeVideo III: * Carefully read Installation and Setup in Chapter 1 to make sure you have the equipement and software you'll need to use DeluxeVideo, and then follow our instructions for installing the program. After you've installed the program, use the manual in whatever way suits you. Follow our Guided Tour or Strike off on your own. You can always consult the Reference Section if you need more information. Just remember that the manual can help you get the most out of the program. Here are a few suggested approaches to learning Deluxe Video III. If You've DeluxeVideo Before If you have some experience with a previous version of DeluxeVideo, you'll recognize the basic interface and many of this program's features. Of course we've added a number of new features and functions to DeluxeVideo III that you'll want to learn about. > Read through What's New in DeluxeVideo III? to learn about some of DeluxeVideo III's new features. These include a variety of new wipe effects, the ability to attach brushes to brushes, exact jiffies and a double buffer for smoother animation, and the ability to display all Amiga resolution modes, including HAM. > When you feel comfortable with the program, work through Video Effects (Chapter 5) to see examples of some special effects and larn how they are created. > Use Reference to answer any questions about the program. The Video Design and Creation section and the Appendices are recommended reading. If You've Never Used DeluxeVideo If this is your first experience with DeluxeVideo, work through the manual in the order presented below. You'll start with the basics and then build on this information as you acquire new skills. > Read the first three sections of the Reference chapter (Overview, Parts, and DVMaker). It provides general information that will help you understand the basic concepts and operations of the program. This section defines the parts of DeluxeVideo III and gives you a working vocabulary of the program that you can use right away. > Carefully work through the rest of Getting Started and the Guided Tour (Chapter 1 and 2) to familiarize yourself with DeluxeVideo III features. > Work through the tutorials in Chapter 3, Learning DeluxeVideo III. These exercises demonstrate the range of Deluxe Video III's powers using step-by-stp instructions. Then try Video Design and Creation, which outlines the process of creating a video and offers some important tips for making the process run smoothly. ° After you become familiar with the program, look through Video Effects for specific examples that match your interests and applications. ° Use the Reference section and the Appendices to answer questions you have about the program. Some Conventions Used in this Manual Several special elements in the manual's text are designed to make learning to use Deluxe Video III easier. > Right-pointing triangles indicate action items or steps. They mark how-to sections that present something you should do either to understand a program feature or function, or to get the best results from the program. ° Solid bullets indicate a list of features, functions or contents. They do not indicate action items. * A note preceded by this symbol indicates important additional information, a warning, or a condition. Be sure to read every item that's labeled in this way. Boldface - Deluxe Video's menu commands are presented in the text in simple boldface type. Every menu option is thoroughly described in the Reference chapter. Special - This special monospace typeface indicates characters thet you should type. CAUTION or TIP - These entries indicate special information that will help you in a variety of ways. Give them special attention. Things All Users Should Know We assume you're familiar with the basic operation of your Amiga. Before you get creative with DeluxeVideo III, you should know how to pull down menus, load, save, and delete files, use the mouse (point, click, and drag), use the CLI, and perform basic editing (select,cut, copy, and paste). If any of these terms or operations are unfamiliar to you, take a few minutes now to refresh your memory by reviewing the appropriate sections of your Amiga owner's manual. Technical Support If you have questions about Deluxe Video III, and you can't find the answers in this manual, our Technical Support department can help. If your question is not urgent, please write to use at the following address: Electronic Arts Technical Support P.O. Box 7578 San Mateo, CA 94403-7578 Please be sure to include the following information with any correspondence: ° Which version of DeluxeVideo you're using. To check the version number of the program, choose About from the Project Menu while DVMaker is running. ° Which versions of Kickstart and Workbench you're using and how much random access memory you have installed in your computer.° Additional system configuration notes (for example, type and make of monitor, printer, etc). ° Your DeluxeVideo III Registration Number. You'll find your number on the DeluxeVideo Registration Card, which came with your package. For convenient reference, write your Registration Number now in the spaces provided below. #_ _ _ _ _ _ _ _ _ _ If you would like to speak to someone directly, call us at (415)572-2787 Monday through Friday between 8:30 and 4:30 pm PST. Again, please be sure to have the appropriate information about your computer, the version number of DeluxeVideo III, and your Registration number handy when you call. This information will help us answer your questions more quickly. * If you live in Europe or anywhere in the United Kingdom, please contact our United Kingdom office for assistance at: Electronic Arts Limited P.O. Box 835 Slough SL3 8XU, UK Phone (044) 75346465 AREXX Support Electronic Arts cannot provide technical support for programmers to write their own programs. For ARexx support, you'll have to contact the manufacturer of the device, ARexx, and/or the compiler maker. At the time of this writing, the address listed below is the source from which you should obtain a copy of the ARexx software and documentation. William S. Hawes P.O. Box 308 Maynard, MA 01754 What's New In DeluxeVideo III? This section briefly describes the major additions and improvements in Deluxe Video III and directs you to the areas where you'll find more information. For the straight-forward changes, the best place to find information quickly is in the Reference chapter. It's Entirely New Although DeluxeVideo III maintains the same visually oriented interface as its predecessor, the program has essentially been rewritten from the ground up. The program no longer works with the concept of "dual playfields." Instead it supports all Amiga graphic modes. The previous version of Deluxe Video saved video files that included all of the data in the video file. DeluxeVideo III saves "unbundled" video files - it saves the video file as a script and the data remains completely separate. This makes it possible to create multiple videos using the same data files. These may seem like big changes, but you'll find the new design easy to learn and use. We recommend that you skim through Chapter Two: Guided Tour and work through the first tutorial in Chapter Three: Learnign Deluxe Video III to become familiar with the new design. You'll also find general information about the interface near the beginning of Chapter Six: Reference. Supports Anims and Animbrushes You can use the anim and animbrush files you create with DeluxePaint III in your videos. Deluxe Video III lets you manipulate anims just as you would a picture and animbrushes just as you would any other brush. DeluxeVideo III also lets you convert a section of your video into an anim file by using the MakeAnim effect. You'll use animbrushes in Tutorial One of Chapter Three: Learning Deluxe Video. The Make Anim effect is discussed in detail in Chapter Five: Video Effects. Many More Tracks and Effects The number of available tracks and effects in DeluxeVideo III is much increased over the previous version. We're sure you'll appreciate the added flexibility these new tracks and effects provide, and you'll be able to use most of them with little or no practice. We won't try to list them all here. If you'd like a taste, skim through the listings of track and effects in the Scene Script section of Chapter Six: Reference. Expert Mode To keep the program as straight-forward and unintimidating as possible for new users, DeluxeVideo III includes an Expert mode in DVMaker. With Expert mode turned off, you have access to all of the essential features, and the program protects you from yourself a bit (by ignoring meaningless settings). When you turn on Expert mode, you have access to additional Tracks and Effects, and the program gives you more flexibility in some of the settings. However, you do pay a small price for the extra power - the program doesn't protect you from yourself; after all, you're an expert. You'll find a note about Expert mode at the end of Chapter Two: Guided Tour, and also in Chapter Six: Reference. Interactive Videos DeluxeVideo III includes a Control track and effects such as Wait, GoTo, and Label, which make it possible to construct interactive videos. You can make your video branch based on joystick movements using the joystick effect, or you can make your video branch when the user clicks on an object (such as a brush). You'll find an example of each of these types of interactive video in Chapter Five: Video Effects. MovePath with Path Editing DVMaker includes a MovePath effect that lets you define the movement of a brush by dragging it across a preview screen. Better yet, you can edit the path after you've created it. You'll find a tutorial on this effect in Chapter Three: Learning DeluxeVideo III. Relative Motion You can now achieve true relative motion by attaching one moving object to another moving object. For example, you can create a satellite brush that orbits a planet brush. Then you can set the planet brush on a path across the screen. Your satellite brush will move across the screen with the planet brush because that is the object to which it is attached. In Tutorial One of Chapter Three: Learning Deluxe Video III you'll attach smoke and flames brushes to a shuttle brush that launches off the screen. You'll also find an example video described in Chapter Five: Video Effects. Fonts From Any Drawer The Text Line requester lets you access fonts from any drawer. If You're a fan of fancy fonts, we're sure you'll like the way this save you from reorganizing your disks. Improved Cut and Paste Features The Cut and Paste features in Deluxe Video III are much more powerful than its predecessor's. You can now cut and paste tracks, effects and even scenes in your video. You can even cut and paste from one video to another. Once you create a scene, you'll never have to create it again, just paste it inot a new video. You'll use the Copy and Paste features as a shortcut when you work through Tutorial One in Chapter Three: Learning Deluxe Video III. Appending Videos Together You can now append one video onto another with one simple menu command. This feature is so simple that you can read the description in Chapter Six: Reference and use it right away. Supports All Amiga Resolution Modes DeluxeVideo III now supports all Amiga resolution modes, including HAM, HiRes, and Interlace. You can even display pictures of different resolutions on the screen at the same time using multiple viewports. Patterns You can use a picture as a pattern behind another picture to create smooth wipe effects and other special effects, such as breaking windows. Or you can use a brush as a tiled pattern. If you want a pattern background for your video, you can create a complex pattern from a small brush by tiling it and thus save a lot of disk space. In Chapter Five: Video Effects, you'll find an example of patterns used for wipe effects in Wipes&Pattern, and an example of patterns used for special effects in SpecialEffects. Super Bitmaps You can now use Super Bitmaps (bitmaps bigger than the screen) to create smooth scrolling effects and other special effects. You'll find an example of a scrolling oversized picture called ScrollingBG in Chapter Five: Video Effects. Midi OutPut DeluxeVideo III supports MIDI output. There is an example video named Tune on your DVExamples2disk. Also, see the description of the MIDI effect for the Tune track in Chapter Six: Reference.Instant- SlideShow and DVMover Your Deluxe Video III disks contain two extra modules that we know you'll find useful. InstantSlideShow makes it easy to create a slide show that displays your pictures and animations with random wipe effects. Once you've created a slide show, you can open it in DVMaker to embellish it. DVMover helps you move your videos from one disk to another. Since the video needs to keep track of the location of all your data for the video, this module is essential to moving your videos. You'll find tutorials for each of these modules in Chatper Three: Learning Deluxe Video III. Also, each module is covered in its own section in Chapter Six: Reference. Control of External Devices Deluxe Video III supports control of external devices through an ARexx port. We've included an example program for controlling a SuperGen genlock device. See Appendix C: Using ARexx and Deluxe Video III for a discussion of the example and other information. Chapter One: Getting Started This chapter briefly describes the contents of your DeluxeVideo III package and the computer hardware and software you'll need to use the programs. We'll show you how to install DeluxeVideo III, start the primary Deluxe Video III module, called DVMaker, and explain how the parts of the program work together. Installation and Setup Read all the way through this section before you begin installing DeluxeVideo III, so that you're aware of any restrictions that might apply to your particular hardware configuration before you use the program. Software Your DeluxeVideo III package contains four disks: ° The DVMaker disk contains DVMaker, the primary DeluxeVideo III module, and the ReadMe File. ° The DVideo disk contains the other parts of DeluxeVideo III, DVMover, DVPlayer, and InstantSlideShow. ° The two EVExamples disks contain sample videos and a wide-ranging collection of pictures, sounds, animations, and brushes, which you can use in your own videos. Share Enthusiasm Not Software The DVPlayer program on the DVideo disk is included in DeluxeVideo III as a means for you to share your video productions with others. You may freely distribute the DVPlayer program provided that it is not modified in any way. This is the only module that you are permitted to copy and distribute to friends. We want you to share your videos and your enthusiasm, but please don't share your software. If you do, everyone loses. DeluxeVideoIII was produced through the efforts of many people: designers, artists, programmers, and other dedicated workers. The costs of developing the program can only be recovered through software sales. If you duplicate DeluxeVideo III without authorization, you raise the cost to all legitimate users. Copying DeluxeVideo III (with the exception of the DVPlayer program) for any reason other than making backup copies for your personal use is a violation of federal copyright law. Individuals who make illegal copies may be subject to civil and criminal penalties. Electronit Arts, as a member of the Software Publishers Association, supports the industry's effort to fight the illegal copying of personal computer software. Thank you for joining us in this effort to eliminate software piracy and to control software costs. Hardware To use DeluxeVideo III you'll need: ° An Amiga 500, 1000, 2000 or 2500 with at least one megabyte (MB) of random access memory (RAM). More than 1MB of RAM lets you create and run larger videos. ° A monitor. ° Two floppy disk drives (or a hard drive with one floppy drive), and some blank, high-quality double-sided disks. You can play some videos with only one floppy disk drive, but to create them, you need two. A hard drive will help you work more efficiently. Deluxe Video works faster on a hard drive because disk access times are reduced. Keep in mind that videos (and even parts of videos) can use up huge amounts of disk space - so the larger the hard drive you have, the better. · If you want to install DeluxeVideo III on your hard drive, you can skip the next section, and move to Hard Drive Installation, below. Floppy Disk Installation To use Deluxe Video III, all you need to do is copy the four disks. The program is not copy-protected, so you can use any standard disk-copying program or Amiga-supported procedure to make copies for your personal use. We assume that you already know how to initialize and copy disk, delete files, and move files from one disk to another. If you're not familiar with all of these operations,consult your Amiga users' guide to refresh your memory. Here are a few things to remember while copying.° The original DeluxeVideo III disks should be write-protected. If you can't see through the small hole at the corner of the disk, slide the little tabe so you can see through it. When the hole is open, your disk is write-protected. ° Start up your Amiga (Amiga 1000 users boot with Kickstart in the internal drive) with your Workbench 1.3 disk in the internal drive (DF0:). CAUTION: Never eject a disk while the disk drive's "in-use" light if on. Doing so can damage your disk and/or scramble your data. The result may be an unreadable disk. You'll need to reformat the disk, which erases everything on it. ° Label and initialize the disk you're going to copy to and insert it in the external drive (DF1:). ° When you Rename your copy of a disk from the Workbench, give it the same (exact) name as the original. ° Put the original disks away in a cool place and always use the working copies for your work sessions. You should use the original disks only to make a new copies, in case your working copies become damaged. * Before you do anything else, read the ReadMe file on your copy of the DVideo disk. The ReadMe file contains information about the program that was not available before the manual went to press. To read the ReadMe file, double-click on the ReadMe icon. To exit the ReadMe file, press the q or Ctrl-c. Disk Organization Strategies There are two important points you should know about the DVMaker program that will help you use your two floppy drives most efficiently: ° DVMaker is a very large program made up of many program overlays. This means that the entire program is not loaded into memory at one time; pieces of the program are loaded or unloaded as needed. If you're using floppy disks, you should boot with the DVMaker disk and keep it in the boot drive. The DVMaker disk includes a scaled down version of Workbench 1.3. ° Video files are large and not entirely loaded into memory. To edit a video, the file is opened along with three other temporary work files. Scenes and text tracks are saved and loaded from these files at various times while you are running DVMaker. To avoid disk swapping problems, keep all video Parts together with the video on one disk. ° If you (floppy disk users only) receive an error message indicating that Deluxe Video is unable to load specific Parts, it usually means that the program can't find a Part that is required by the video you're working on. Make sure that the disk on which the Part is stored in in the drive assigned by the path in the current video. * If you don't have a hard drive you can skip the next section, and move to the section named Temporary Files, below. Hard Drive Installation If you own a hard drive, you'll probably want to install DeluxeVideo III on it. You'll need about 3 megs of free space to copy all of the Deluxe Video III files onto your hard drive. If you have less space than that, you can omit some of the non-essential files (such as the smaple videos on the DVExamples disks). The following steps assume that you've started the computer with a standard Workbench 1.3 that has been properly configured to support a hard drive. > Create a Drawer named DeluxeVideo on your hard disk. 1. Click the Empty Drawer icon on the Workbench to select it.2. Choose Duplicate from the Workbench menu. In a moment, a new drawer is created called "copy of Empty." 3. Click the "copy of Empty" drawer to select it. 4. Choose Rename from the Workbench menu. 5. Press the Del key several times to erase the current drawer name, "copy of Empty." 6. Type DVideo and press Return. You now have a drawer named Deluxe Video. > Insert the DVMaker disk into a floppy drive. > Double-click the DVMaker disk icon to view the contents of the disk. > Click the DVMaker icon. Then hold down the Shift key and click the ReadMe icon (there's no need to drag the System drawer icon). This selects the contents of the DVMaker disk. > Hold down the Shift key and drag the icons so that the one you are pointing to is directly over your newly created DeluxeVideo drawer icon. Release the mouse button and the Workbench copies the contents of DVMaker into your hard disk drawer. > When the ponter replaces the double-z cursor, eject the DVMaker disk and insert the DVideo disk. Double-click the DVideo disk icon to view the contents of the disk. Select all of the icons on DVideo (except the System Drawer) just as you did with DVMaker. Drag the three icons into the Deluxe Video drawer icon on your hard drive the same way you dragged the DVMaker and REadMe icons above and release the mouse button. > Create a drawer named Examples in the newly created DeluxeVideo drawer on your hard disk. Follow the steps numbered 1 through 5 above, type Examples, and press Return. You now have a drawer named Examples. > To copy the contents of the DVExamples 1 and 2 disks over the Examples drawer, drag all the video and data icons fro DVExamples 1 and 2 into the Examples drawer. You now have copies of the DeluxeVideo program and Examples on your hard drive. * The ReadMe file contains inforamtion about the porgram that was not available before the manual went to press. To read the REadMe file, double-click on the ReadMe icon. To exit the ReadMe file, press the q key or Ctrl-c. TIP - Once the installation process is complete, you must edit your startup-sequence if you want DVPlayer to automatically run a video when you double-click on a video icon. > Start up the CLI (Command Line Interface) by double-clicking on the CLI icon (Probably in your System drawer). > Follow the directions in your Amiga users' guide to enter and edit a startup-sequence. > Type assign DVideo: hard drive name:DVideo into your startup sequence. For example, if your hard drive is named speedy, you would type: assign DVideo: speedy:DVideo > Exit the startup-sequence and return to the Workbench. > If you reboot now (we recommend it), DVPlayer will automatically play any video you select when you double-click on the video. If you don't reboot, assign: will function for the current work session only. After you've installed all of the DeluxeVideo III disks on your hard drive, put the original disks away in a cool place. You're ready to start the program. Temporary Files If you look at the contents of each of your four disks, you'll notice that none of the disks is full. There's an important reason for this: When you use the DVMaker program to construct a video, the program creates temporary files on your disk. If you're working on a new video, the temporary files usually are created on the DVMaker disk. For this reason, your disk cannot be write-protected when you use the program. Once you've opened an existing video, or saved a video to a data disk, during your work session, your temporary files are saved on that disk. In short, DVMaker saves temporary files to the current path. TIP Because DeluxeVideo needs to create temporary files on your program disk, we strongly recommend that you ° don't work with full disks; ° don't use your original program disks to do your work; ° don't write-protect your work disks; ° and don't delete any files named dvtemporary while you're using DVMaker. Playing an Example Video Now that you've copied your DeluxeVideo disks, or installed them on your hard drive, you're ready to have a little fun. In the next few steps, you'll use the DVPlayer utility to play a sample video included on DVExamples1. This video shows a few of the amazing things you can do with DeluxeVideo, and at the same time, it helps you check that Deluxe Video is properly installed. > If you're using two floppy drives: Insert your DVideo disk into drive DF0: and your DVExamples1 disk into drive DF1:. Open both disks. Arrange the windows so that you can see both the MoveTo&Path video and DVPlayer. Click on the MoveTo&Path video to select it. Now hold down the Shift key and double-click on the DVPlayer icon. > If you've installed DeluxeVideo III in the Deluxe Video drawer of your hard drive: Open the DeluxeVideo drawer and then open the Examples drawer inside it. Arrange the two windows so that you can see both the MoveTo&Path video (from the Examples drawer) and DVPlayer icon (from the DeluxeVideo drawer). Click on the MoveTo&Path video to select it. Now hold down the Shift key and double-click on DVPlayer. In a moment, the MoveTo&Path video begins to play. An animated television walks across the screen; a cameraman rises from top to bottom, and a dog runs across the screen. In the next sequence a hand moves into the screen with a bird. The bird begins to fly as though against a wind until it leaves the screen. In Chapter Five: Video Effects, we'll explain how the effects in this video are created. For now, we want to take a look at AVPlayer. The Control Panel DVPlayer has no menus but it does have a Control Panel for controlling how the video plays. > To display the Control Panel while the video is playing, click the right mouse button or press the Help key. (If the Control Panel is already displayed, this hides it.) The Control Panel appears at the bottom of the screen, and looks something like Figure 1.1. Power Rewind to Start Previous scene Scene Start Pause Forward Fast Forward Next Scene Time Counter Single Step Loop Audio MIDI To Back To use a button on the Control Panel, you move the pointer over the button you want and click the left mouse button. A button is highlighted when it's selected. Most of the buttons have keyboard equivalents also, so you can press a button by pressing the appropriate key(s) on the keyboard. You don't have to display the Control Panel to use a button through its keyboard equivalent (in brackets, below). The buttons on the Control Panel are: Power [Esc] Turns off the video and returns you to the Workbench. Rewind to start [F1] Rewinds the video to the beginning, at time 0. Previous scene [Shift-Tab] Rewinds the video to the beginning of the previous scene. Scene start [Left Shift-Left Arrow] Moves the video to the beginning of the current scene. Pause [Down Arrow] Pauses the video. Forward [Right Arrow] Plays the video. To begin playing your video, after you've used any of the other buttons, you need to click the Forward button. Fast Forward [Right Shift-Right Arrow] Play the video faster than normal time. Click the Forward button to resume normal speed. Next Scene [Tab] Skips to the beginning of the next scene. Single Step [F2] Pauses the video, and while this option is on, each click on the Forward button advances the video one frame. To turn the option off, click the Single Step button again. Loop [F3] Turns on the loop function, which causes the video to repeat from the beginning each time it finishes playing. To turn the loop option off, click the Loop button again. Audio [F4] Turns on the audio portion of the video. This button is automatically on when you play a video. To turn off audio, click the Audio button. MIDI [F5] Sends musical data in the video out through the MIDI interface (assuming you have one connected). > Try some of the Control Panel buttons to see how they work. This is a good video to practice on since it contains more than one scene and it loops. When you think you've had enough, click the Power button to return to the Workbench. You'll be seeing the Control Panel again in the DVMaker program. It functions the same way there, and you'll want to use it when you play videos from inside the DVMaker program. If you'd like more information about the Control Panel or about DVPlayer, take a look at the DVPlayer section of Reference. There are many sample videos on the DVExamples disks. Now you can use DVPlayer to play each of these. They'll show you some of DeluxeVideo III's other capabilities. Many of the examples will be explained later in the Video Effects chapter, but for right now, view them for a sampling of what you can do with DeluxeVideo III. Now, if you are ready to move on, work through the next chapter, Guided Tour. It shows you the basic of DVMaker, Deluxe Video III's main program. Chapter Two: Guided Tour In this section of the manual we'll introduce you to DVMaker and then walk you through the process of creating a simple video. If you're new to Deluxe Video, this section will be invaluable for understanding the basics of DVMaker. If you are already familiar with DeluxeVideo, you might want to skim this section to learn about some of the changes in this version of DVMaker. Starting DVMaker TIP Floppy Drive Users: You can use your own workbench to run Deluxe Video III, but running any of the parts of Deluxe Video III from your copies of Deluxe Video disks will save space, because many of the normal Workbench functions have been removed. If you have not read Disk Organiztion Strategies in the previous chapter, please read it now. Insert your copy of the DVMaker disk in DF0: and a data disk in DF1:. Open DVMaker and double-click on the DVMaker icon to launch the program. In a moment a requester with the Deluxe Video III copyright information appears. Click OK and you'll see the DVMaker Video Script Window. The DVMaker Hierarchy DVMaker uses a hierarchical structure. In other words, it's organized in layers. You move through these layers from an overview of your video to its specific details. Video Script The highest and most general level of hte hierarchy is the Video Script, the basic storyboard or blueprint of a video. This is what yo usee when you first start the program. A Video Script consists of two Setup tracks (a View track and a Video track) and other tracks that you add to the script yourself. Each track controls an element in the video like sound or music tracks in a movie. Video Track The Video Track is composed of one or more scenes, which are like scenes in a play. They can be created and modified independently of each other, and they cannot overlap. Scene Script Each scene contains its own Screen Script, which you open by double-clicking on the Scene icon on the Video track. The Scene Script plays a role similar to the Video Script. Like Video Scripts, Scene Scripts are made up of a number of tracks, each of which contributes independently to the final video. Certain tracks can appear on both the Video and Scene Script levels, but more tracks are only available in the Scene Script. Effects Each track (other than the Video and View tracks) is made up of one or more Effects. Effects control the specifics of the video action. For example, a Wipe Effect replaces one image on the screen with another. Requesters Each Effect has its own requester, which you open by double-clicking on the Effect icon. These requesters let you determine the particular way an Effect works. For exmple, the Effect might call for a Wipe as we mentioned above. The kind of wipe used (from left to right or from top to bottom) is controlled through the Wipe Effect requester. The Video Script Window In this brief section, we'll describe all of the elements of the Video Script window. Then we'll walk you through some hands on use of the elements to help you get familiar with how they function. The Video Script provides an overview of the entire video. When you start DVMaker, the Video SCript window appears. It's the video-graphic equivalent of a blank canvas or a blank piece of paper. As usual, the top of the screen contains a Title Bar, which becomes a Menu Bar if you hold down the right mouse button. The Title Bar also displays the amount of available Chip (C) and Fast (F) memory. The Add Area below the Menu Bar in the top left corner of the window contains two blank icons called Track and Effect. As their names suggest, you'll use these icons to add tracks and effects to your video. We'll show you how to do that a little later in this section. The Time Bar keeps track of the time used by each effects in your video. The Default scale is in minutes and seconds. You can adjust this scale by clicking on the + or - icons at the far right of the Time Bar. Below the Time Bar is the main Video Script window. The Video Script always consists of a least two standard tracks, View and Video. Each track operates independently from the others and, as we mentioned above, controls an element of the video. Notice that the View track has a Show Effect, and the Video Track has a Scene Effect. The Script Capacity gauge on the left side of the Video Script window monitors the relative usage of the memory buffer allocated for the script. You can change the size of your buffer by choosing Memory>Buffer Sizes from the Options menu. The scroll bars on the right side and bottom of the window let you scroll through the script window. You can scroll up or down the window by moving the mouse pointer to the appropriate arrow and holding down the left button. You can also drag the scroll bar up or down, or click in the gray area to move up or down one screen. Use the same technique to scroll left and right. Moving and Adding Tracks You can move your tracks around in the Video Script window by dragging the track by it's drag box (where the track name appears). Let's see how this works: > Point to the drag box of the Video track, hold down the left mouse button, and drag downward. When you release the mouse button, the track stays where you dragged it. > Drag the Video track back up to its original position. As we mentioned above, you can add tracks to your video by dragging an empty track icon down from the upper left corner of the window. Try it now. > Point to the small track icon in the upper left corner of the window, hold down the left mouse button, drag the track down to below the Video track and release the mouse button. When you add a new track, the Choose A Track requester automatically appears to ask what type of track you want to add. Notice that View and Video are not options in the requester. You can have only one View and one Video track per video, so those options are not included; the requester lets you choose only what you can add to your current video. > Click Control in the Choose A Track requester. Your new track is now designated as a Control track. You'll learn more about Control tracks in the next chapter. For now, just remember that you can add tracks by dragging them from the Add Area. Track RequestersSome tracks have requesters associated with them. You use these requesters to set options that apply globally to that track. The View and Video Tracks are good examples of this. > Point to the drag box of the View track and double-click. In a moment you see the View requester. You use this requester to set your view size and offset. For example, if you wanted your videos displayed in Overscan, you could click the Overscan button to set that view size. (You'll find more information abou this requester in the Reference section of this manual if you need to know more immediately. We strongly recommend that you use only the Normal or Overcan settings unless you have read and understand the Reference.) > Right now, just click Cancel to exit the requester. Before we move on, let's take a quick look at the Video requester. > Point to the Drag box of the Video track and double-click. You use the Video requester to change the timing method, set display defaults, and set Control options. The Time Units section of this requester lets you select the units you want your Time Bar to use. You'll find more information about this requester in the Reference section. > Now, click Cancel in the requester to return to the Video Script without making any changes. Adding Effects and Scenes Adding effects and scenes works just like adding tracks. You simply drag an empty effect down to a track. > Drag empty effect down to the Control track, but don't release the mouse button yet. (As you drag, you see only the outline of the effect box.) Notice the Time window that appears in the upper left corner when you add a new effect. This window shows you the start (S), end (E), and duration (D) times for your effect as you drag the effect box left or right. You'll find this window very helpful when you want to place an effect at a specific time. Notice also that your effect box has a line hanging down from the left side. This "flag pole" will become an arrow once you place the effect on the track. > With the "flag pole" on your effect box touching the line of the Control track, release the mouse button. A Choose An Effect requester appears to ask you what type of effect you want. This requester works just like the one that appeared when you added a track; it shows only effects that are available for the trck you place the effect on. The options you see in the requester right now are all "control" effects. > Click PanelOn in the requester to select that effect. You now have a PanelOn effect on your Control track. This effect causes the Control Panel (which you saw in Getting Started) to appear on your screen as the video plays. This isn't important at the moment; the important point is that you now know how to add effects. There are a few more thing we'd like to show you using this effect. Adjusting Start, End, and Duration Times Notice the two arrows of your PanelOn effect. The arrow on the left is the Start arrow; the one on the right is the End arrow. together they determine how long your effect takes; this is called the effect's duration. > Point to the Start arrow and hold down the left mouse button. The Time window reappears to show the the start (S), end (E), and duration (D) times for your effect. You also see a vertical line that indicates current postion of the Start arrow. > Drag the vertical line to the left or right and watch how the start and end times change in the small window. Release the mouse button to set a new start time. When you drag the Start arrow, the End time changes with it so the duration of your effet doesn't change. You won't see the End arrow move until you release the mouse button, but the Time window shows you that the end time is changing. > Drag the End arrow to the right and watch how the end and duration times change. Release the mouse button to set a new end time. Moving Scenes and Effects You can move your effect or scene along the time line by dragging it with the drag bar along the top of the effect or scene box. Try it. > Point to the bar along the top of your PanelOn effect box, hold down the mouse button, and drag to the right. The entire box moves with your mouse without changing the duration of your effect. This is handy if you want to reposition the box along with the arrows. If you want to leave the arrows where they are but reposition the box, you drag the box by the area below the drag bar. > Point to the area of the effect box below the bar (called the name box) and drag. You can even place your box below the track's time line. This is useful if you have a lot of effects happening in a small space and you need to align them precisely. Now we'll show you a special trick that you'll want to remember for a rainy day. You can move all of the scenes or effects on a track at the same time. To see this you'll need another effect. > Drag a new effect down to the Control track and click PanelOn in the requester to create a second PanelOn effect. Now you have two effects on the Control track. To move them together, do this: > Hold down the Left Amiga key (Commodore key [C=] on some keyboards) and drag the Start arrow that is farthest left on the Control track. As you are dragging, you see only the vertical bar move to indicate the position of the first arrow, but when you release the mouse button, all of the effects to the right of the Start arrow you are dragging shift to match the movement of the first effect. The Left Amiga key lets you drag several effects on a track. You can also drag several effects on different tracks. To do this, you use the Right Amiga key. At the moment you have a scene on the Video track and two effects on the Control track. You can drag all three of these together by holding down the Right Amiga key and dragging the Start arrow that is farthest left. (You can't move the Show effect on the View script.) > Hold down the Right Amiga key and drag the Start arrow that is farthest left on the screen (except the Show effect Start arrow). Cutting and Pasting Effects and Scenes Earlier we created a second PanelOn effect by dragging a new effect down to the control track. There's another way to duplicate an existing effect. The Edit menu contains options for erasing, cutting, copying, and pasting effects and tracks. Let's cut and paste both of our PanelOn effects now. > Drag both of your PanelOn effects to the left side of the window. Click the first effect to select it (it becomes highlighted when selected), then hold down the Shift key and click the second effect to select it also. > Choose Copy from the Edit menu. > Choose Paste from the Edit menu. Now your pointer has the outline of an effect attached to it to indicate that you have an effect to place on your track. > Move the effect outline down to the Control Track as though you were adding a new effect and click the left mouse button. Copies of both effects appear on the Control track. You can copy and paste scenes and tracks the same way, and once you see how complex a scene can become, you'll be glad to have this time=saving shortcuts. It's often easier to duplicate an existing scene and modify it than it is to create a scene from scratch. More importantly, you can copy and paste scenes, effects, and tracks between videos! Here's what you do: select the elements you want to copy, choose Copy from the Edit menu, open the video you want to paste to, or open a new one, and choose Paste from the Edit menu. Don't try this yet, but remember that you can. We'll have you use this powerful feature later in the Tutorials in Chapter 3. Working in Scenes In the previous sections we've been working in the highest level of the video hierarchy - The Video Script. The next level down in the hierarchy is the Scene Script, which looks and acts a lot like the Video script. When you added a new effect to your Control track, DVMaker displayed a requester to ask what type of effect you wanted on the track. Since the only effect yo ucan place on the Video trck is a Scene, there's no need for a requester to ask which effect you wanted to add. Instead, you are placed inside the Scene Script to begin working on your scene. Let's add a scene to see how that words. > Drag a new effect down to the Video track. In a moment you're inside the Scene Script. The Scene Script The Scene Script is just like the Video Script with the addition of a Close Scene box in the upper left corner. When you want to get back to the Video Script, you click the Close Scene button. There are many more track types available in a Scene Script. They're created and manipulated in the same way as tracks in the Video Script, but we'll add a track and a couple effects to give you some idea of how easy DVMaker is to work with, and to get you deeper into the program's hierarchy. Loading a Part DVMaker lets you create videos that include several types of data (Anims, AnimBrushes, Brushes, Instruments, Pictures, Sounds, and Tunes). You load these different types of data into DVMaker in pretty much the same way, so throughout this manual (especially in the Reference), you'll find us referring to "Parts" rather than specifically to pictures or brushes. Right now we'll add a picture to the video. > Drag down a new track. When the Choose A Track requester appears, take a moment to look at the different options available in the Scene Script. > Click Picture in the requester. After a moment, the Parts (Picture) requester appears. The Picture requester is just one version of the standard requesters for loading parts into DVMaker. We'll refer to them all as the Parts requester, because they all work the same way to load parts. If you're using floppy disk drives, the right hand side of the requester, the On Disk list, should show your DVMaker disk and your DVExamples1 disk as [DVMaker:] and [Examples1:]. > To see the contents of DVExamples1, click on it in the On Disk list. Now you see a list of drawers on DVExamples1 followed by the DVExamples1 disk itself and DVMaker disk entries. * Notice that drawer names appear on your Amiga screen in orange print and files are displayed in white print. > Click on Pictures in the On Disk window to display the contents of the Pictures drawer. (If you can't see the drawer name in the list, use the scroll bar or scroll arrows on the right to scroll down to it.) > Find the picture DV3Logo.Pic and click on it. A moment after you click on DV3Logo.Pic, that picture is listed on the left side of the requester under In Video to show you that the picture is part of the Video. This doens't mean that the picture is used in the video; it just means that DVMaker knows the part's type, size, and ocation so that you can use it. In the Selection area of the requester, you'll see entries for Name, Drawer, Usage, and Pool memory. Name is the name of the selected part. Drawer lists the location of the part. Usage shows how many times the part is used in the video. Pool Memory shows how much memory for Parts has been used out of the total available. > Click the preview button at the bottom of the requester. The Preview button shows you the picture or brush you've selected. (If you had an anim or animbrush selected, you would see only the first frame of the anim or animbrush, but you can step through them with the 1 and 2 keys at the top of the keyboard.) > Move the pointer to the top of the screen. Press and hold down the right mouse button to expose the DeluxeVideo III menus. Choose Close from the Preview menu to return to the Parts requester. > Click Select in the requester to select DV3Logo.Pic as your picture for this track. When you return to the Scene script, the name DV3Logo.Pic appears in the drag box of your picture track to show that this is the picture it is using. Before we move on let's go back to the Parts requester. > Double-click on the drag box of your DV3Logo.Pic track. Double-clicking on the drag box of a picture track (or any other Part track) displays the Parts requester with the part for that track selected. If you look at the Usage entry in the requester, you'll see that DV3Logo.Pic is now used once, because it is the picture for your track. If you wanted, you could load another picture and select it to be the picture for your track instead. The ability to change the parts used by the video makes it possible to create video "templates." You'll see an example of what we mean by a video template if you look at the Credits example in Chapter Five: Video Effects. > Click Cancel in the requester to return to the Scene Script. (If you'd like to learn more about the Parts requester, take a look at the description of it in the Reference section. This is information worth knowing, but we don't want to force it on you here if you're interested in moving forward to create videos.) Wiping In The Picture Now that you have a picture in your video, it makes sense that you might want to see. There are many effects available for use with a picture. We'll add one now, and have a chance to see the list of others in the process. > Drag a new effect down to the DV3Logo.Pic track and place it near the beginning of the scene. The Choose An Effect requester appears. Take a moment to look at the Choose An Effect requester. You'll notice that there are many more effects for Picture tracks that there were for Control tracks. > Click WipeIn in the requester. In a flash, you're presented with the Wipe Effect requester. As you saw, there were many different effects to choose from in the Choose An Effect requester. It also happens that there are many different types of wipe effects. Use this requester to choose your wipe effect. ° Click the button in the upper left corner of the requester. (It becomes highlighted to show that it is selected.) In the Type section of the requester, click Hecks. Click OK. When the requester closes, you're back at the Scene Script and your Wipe effect appears with its standard duration of one second. Rather than make you wait any longer, let's play what you have. Playing A Scene When you are working in DVMaker you have the option of playing the entire video or playing only a selected scene. Since you are inside a Scene and want to do more work on it, it is more convenient to play only the scene right now. > Choose Play Scene from the Project menu. You'll see your picture wiped into a blank screen. Since the Wipe In Effect is the only effect in your scene and the scene runs much longer than the effect, you probably don't want to wait to the end of the scene. > To stop the play early, press the Esc key on the keyboard. When you Play Scene command is finished or stopped, you return to the Scene Script. DVMaker assumes that you want to be inside the scene that you played, so it puts you there automatically, If you had chosen Play Video from the Project menu, DVMaker would play the entire video from the beginning and leave you in the Video Script at the end. From the Video SCript you can play a single scene by clicking on the scene to select it and then choosing Play Scene. Effect Requesters If you look back to Figure 2.1 of the DVMaker hierarchy, you'll see that some effects have requesters, like the Wipe Effect requester. These requesters appear immediately after you choose the effect (just as the Wipe Effect requester appeared after you chose the Wipe In effect above). You can change the settings in these requesters whenever you like by double-clicking on the effect. > Double-click on the WipeIn effect. Once again, you see the Wipe Effect requester. If you like, change the settings and play the scene again to see what the new settings look like. > When you are ready to move on, click OK in the Wipe effect requester to get back to the Scene Script. Naming a Scene As you build videos with many scenes, you'll want your scenes to have a more descriptive name than just "Scene." So we'll tell you now how to name your scenes. > Choose Change form the Scene menu. The Scene requester appears. This requester lets you name your scene and change the display options for the duration of the scene. (You'll find more information about display options in Reference.) The name of your scene can be up to 24 characters long, but the name box can display only 8, so it helps to get to the point quickly. > Click in the Name edit field and enter a new name for your scene. A name that describes the visual effect, such as WipeDV3, is helpful when you later edit the video. Click OK. This name will appear in place of Scene the next time you display the effect on the Video track. Other Things to Know There are a few more things you should know about working with DVMaker before you move on. We couldn't find a slick way to work them into the tour, so we've listed them here, where you'll find them before you need them. Expert Mode During the course of this guided tour, you've been using the program in its normal mode. This is the mod eyou want to be in while you learn to use DVMaker. Expert mode increases teh number of tracks and effects available to you, but using these tracks and effects properly also requires a deeper understanding of the program. Right now let's take a look at the difference between the two Choose An Effect requesters displayed for a Picture track depending on the mode you are in. First let's look at the requester in normal mode again. > Drag a new effect down to the DV3Logo.Pic track and take a moment to look at the Choose An Effect Requester. Click Cancel when you've seen enough. Now we'll turn on Expert mode. > Choose Expert from the Options menu. > Now drag a new effect down the the DV3Logo.Pic track and take a moment to look at the Choose An Effect requester. Expert mode added 10 effects to this requester. Now you have effects like Pattern and Release, which add more flexibility in designing a video. You'll learn more about these Expert effects in later chapters. If you continued to use the program in Expert mode, you'd see similar changes to other requesters, but there is also a good chance that you would create combinations of tracks and effects that don't work. (Expert mode gives you more flexibilty, but to do so it protects you from yourself much less than Normal mode does.) For now, let's turn off Expert mode. > Select Cancel from the requester and then choose Expert from the Options menu again. (This turns off Expert Mode and removes the check from beside the option.) Execution Order The order of events (that is, tracks and effects) in a Video or Scene Script is important, because you'll usually want the elements of your video to play in a precise sequence. Sometimes you'll want events to play almost simultaneously, so it's important to know how to align the effects to lay together but still in the same order. Deluxe Video III follows these rules when it plays a video: ° The effect with the earliest start time starts first. ° If start times are the same, the effect on the highest track starts first. ° If effects are on the same track, the leftmost effect starts first. ° If the effects boxes are in the same horizontal position on the same track, the effect with the highest vertical position on the screen starts first. ° If all of the above factors are the same, the effect added first is executed first. Chapter Three: Learning DelxueVideo This chapter is a series of tutorials that introduce you to some of what you can do with DeluxeVideo III. We recommend that you work through Tutorials One and Two in the order that they are presented her; the material gradually increases in comlexity as you move from one section to the next. * The instructions in this chapter assume that you've already worked through the Guided Tour and are familiar with the basics of the program. Tutorial One: Creating A Simple Video * We prepared this tutorial for users who don't have a hard drive. If you're using a hard drive, you'll have to make some simle substitutions in our instructions to take your directory and drawer configuration into account. In this tutorial you'll create a short video of the Shuttle. Brush launching from its launchpad, copmlete with flames and smoke. Some of the important concepts covered in this tutorial include: Attaching a brush Position a brush Moving a brush using MoveTo Adding Sounds Copying Tracks Adding Tunes Using Anim brushes Creating titles Looping a video TIP - If you're an experienced Deluxe Video user and are impatient about explanations of what you're doing in the tutorial, feel free to read only the action steps, which are clearly marked with a >. You'll miss some information, but we'd rather you worked through the tutorial this way than skip it altogether. To begin: > If you are working on a two floppy system, boot your computer with your copy of DVMaker disk in drive DF0: and your copy of the DVExamples1 disk in drive DF1:. (It's very important that you use working copies of your disks for this exercise, since the disks must not be write protected.) > Start DVMaker. At this point you should be looking at the Video Script of a new Untitled video. > Double-click on the Scene box to enter the Scene Script. Add A Picture Track > Pull down a new track, and click Picture in the requesters.> In the Parts (Picture) requester, open the DVExamples1 disk by clicking on [DVExamples1:] in the On Disk window. Click on the Pictures drawer, and then click on the filename Launchpad.Pic. (The file Launchpad.Pic appears in the Video list on the left side of the requester.) > Click Preview at the bottom of the requester to see a preview of the picture you have selected. You'll see a launch pad complete it with tower. > Choose Close from the Preview menu to return to the Picture requesters. > Click Select in the Picture requester. When the requester closes, you're back at the Scene Script and your picture track has the name Launchpad.Pic in it to indicate that it's the picture the track is controlling. Adding An Effect > Drag a new effect down to the Launchpad.Pic track. The Choose An Effect requester appears. > Click Show in the requester. > When you return to the Scene Script, adjust the Start arrow of the Show Effect so that it begins at 0.05 seconds. Playing The Scene > Choose Play Scene from the Project menu to see what you've done so far. The Launchpad.Pic picture appears on your screen for about twenty seconds and then the Scene Script reappears. Adding A Brush Track > Drag another track down from the Add area, and place it below the Launchpad.Pic track. From the Choose A Track requester, click Brush. > When the Parts (Brush) requester appears, click [/Parent Dir)] in the On Disk list to move up a directory, then click [/Brushes] to display the objects directory. Click on the file name Shuttle.Brush. Shuttle.Brush will appear in the In Video section of the requester. Click Select. Now you have the Shuttle.Brush brush in your SceneScript. Notice that an arrow connects the brush to the picture. This means that the brush is "attached" to the picture. The arrow runs from the Attach box of the Shuttle.Brush track to the Attach box of the Launchpad.Pic track. Brushes and AnimBrushes must be attached (either directly or indirectrly) to a Picture, Anim, Background, or Backdro ptrack to appear in the video. This is becasue the brush does not have its own Viewport. (Don't worry if you don't understand what a Viewport is. We'll explain Viewports in detail in Appendix A. We'll explain more about attaching later in the tutorial. Positioning the Brush To make your brush appear on the screen, you must use an effect that makes it visible. We'll use a Position effect. > Drag a new effect down to the Shuttle.Brush track. In the Choose An Effect requester, click Position. The What and Where requester appears. You use the What and Where requester to indicate what part of your object (in this case a brush) you want to display and where you want to display it. There is one important thing you should remember: because you are working with a brush at the moment, you will position the brush relative to the picture to which it is attached. If the position of the picture on the screen changes, the position of the brush will change with it. > At the bottom of the requester, click the Preview Where button. In a moment you see the launchpad picture with the shuttle positioned over it in the center of the screen. The shuttle has a frame around it to indicate what will be shown in the video. Since the Preview screen shows you the picture to which the brush is attched, the frame also helps to tell you which object you are dealing with at the moment. You can drag the shuttle brush around the screen to position it where you want it. > Drag the shuttle to position it on the launch pad. (As you drag the brush, you see only the frame, but when you release the mouse button you'll see the entire brush again.) > Once you have the shuttle positioned where you want it, choose Close from the Preview menu. In the What and Where requester, make sure that the Show at start button near the button of the requester is highlighted. It is important that the Show at start button is on. If the Show at start button were not on, the brush would be positioned, but it wouldn't be visible when you played the video. The Show at start button saves you the trouble of adding a Show effect.> Click OK in the requester. Once again you are at the Scene Window. Adjust the arrow for the Position effect so that it is at 0.05 seconds. Let's see what we have so far. > Choose Play Scene from the Project menu. You'll see the launch pad with the Shuttle.Brush where you placed it. When the scene reaches the end, you are back at the Scene Script. Moving the Shuttles (By Hand) Now that you have the launch pad and the shuttle in place, the next step is to launch the shuttle. > Drag a new effects box down to the Shuttle.Brush track. In the Choose An Effect requester, click MoveTo. Once again the What and Where requester appears. You need to make the shuttle launch straight up and leave the screen. There are two ways to do this. You can position the ending point of the move by hand, or you can select an option that moves the shuttle off screen to the top. We'll show you how to do it both ways, because they are both fundamental to using Deluxe Video. > Click Preview Where at the bottom of the requester. As with the Position effect, you see the launch pad with the shuttle brush at the middle of the screen (that is, not where you moved it when you placed the Position effect move). On this screen you want to place the shuttle at the ending point for the move. But how do you move it all the way off the screen? Here's an important trick: > Press h on the keyboard. The scale of your picture is reduced and there is a large area around it on the screen. The area around the picture is what you cannot see on the screen. Now you can drag the shuttle to a position directly above the launch pad and off the screen. > Drag the shuttle brush to the position above the launch pad and off the screen. > Choose Close from the Preview menu. Click OK in the What and Where requester. > Drag the End arrow of the MoveTo effect until the duration shows 3.35 seconds. Then drag the MoveTo effect box (by clicking on the drag bar at the top of the box) over so that the start arrow is at 4.50 seconds. After this last step, your Scene Script should look something Like Figure 3.4 below. Don't worry if the arrangement of boxes isn't exactly the same; it's the position of the arrows that matters. Once again, let's look at what you have. > Choose Play Scene from the Project menu. If you're like most of us, your shuttle drifts slightly left or right as it rises, becasue the positioning of the MoveTo location wasn't exactly above the position on the launch pad. Most of the time you will want to position your brushes by hand, so we wanted to be sure you saw how that was done. However, this is one case where it's easier and more accurate to use a setting in the What and Where requester to move the brush. We'll try it that way now. Moving the Shuttle (By Setting) > Double-click on the Position effect to display the What and Where requester for that effect. In the Where area in the requester, notice the number in the upper "pixels from" box. This upper part of the Where box controls horizontal movement as indicated by options like "off left." (The lower "pixels from" box controls vertical movement.) To keep your shuttle moving in a straight line upward (not drifitng right or left), the horizontal Where setting in the MoveTo effect must use the same numbers as the Position effect. > Remember the setting for the upper Where area in the requester. Click Cancel in the requester. Double-click on the MoveTo effect, enter the same numbers for the "pixels from" amount, press Return, and then select the "origin" box. The previous step sets the ending position of your brush in the MoveTo effect in exactly the same horizontal line as the Position effect. The advantage of using the settings is that they are precise, though admittedly a bit more difficult to work with. Also, there are several built-in settings that make simple movements easy. In our case, we want the brush to move to a position above the picture so that it is off the screen. To do this, you can select the "above" button rather than setting specific numbers for the location. > Click the "above" box in the Where area of the requester. Click OK to use the new settings. > Choose Play Scene from the Project menu and watch how the shuttle moves in a perfectly straight line upward. Adding Sound To add a sound effects to your video, you add a new track for the sound and a new effect to play the sound. > Drag down a new track and place it under the Shuttle.Brush track. In the Choose A Track requester, click Sound. In a moment, a Parts (Sound) requester appears from which you choose the sound file you want to play. > Open the Sound drawer on the DVExamples1 disk and select the file named Zoom.Sound so it appears in the In Video portion of the requester. Click Select. Your new track is now called Zoom.Sound and has a sine wave on the left side to indicate that it's a Sound track. > Drag a new effect down to the Zoom.Sound track. In the Choose An Effect requester, click Play. In a moment the Play Sound requester appears. The Play Sound requester lets you choose how to play the selected sound. For example, you can change the frequency of the sound to make it play at a different pitch or change the volume to make it play softly. In this example we'll use the settings as they are. > Click Preview to hear the sound. NOw click the Continuous button so that the zoom sound plays continuously over the duration of the Play effect. Click OK. The Next task is to position the Play effect so that it plays at the most appropriate time. > Adjust the Start arrow of the effect so that it shows 04.25 seconds, and adjust the End arrow so that the duration of the Play Effect is 04.50 seconds. > Choose Play Scene from the Project menu. Now you see your shuttle launch and you hear the zoom sound begin just before lift and end just after the shuttle leaves the screen. A Sound Trick (Copying Tracks) You might have noticed a fluctuation in the sound as you played your video. This is because the Zoom.Sound was played several times over the course of the effect, and the sound's middle range is louder than its beginning or end. To overcome this, you can copy the entire sound track and past it beneath the original sound track. > Click on the Zoom.Sound track box to select the track. Choose Copy from the Edit menu. Now choose Paste from the Edit menu.An outline of the Zoom.Sound track appears, attached to the pointer. > Move the pointer below the original Zoom.Sound track and click the left mouse button to Paste the copy there. Now move the entire effects box (by dragging it with its Drag Bar) to the right about one second (for a start time of 5.00). This should result in a reduction of the perceived "beat" in the original sound effect. > Play the scene again to hear the difference. Adding a Tune Above, you added a Sound track to your scene to play a sound effect. You can also add a tune to your video. We'll do that now to add a little drama to the video. > Close the scene by clicking on the Close Scene box. > In The Video Script, pull down a new track and place it below the Video track. In the Chose A Track requester click Tune. The Parts requester appears for you to select the tune you want to play. Notice that your options for a track in the Video Script did not include Sound, and that the requester that appears is named Tune. Tune tracks are only available in the Video Script and you cannot use sound data as a tune or tuen data as a sound, so it's important to keep these two types of data separate on your disks. You'll find more information about these data types in Chapter Six: Reference. > In the Parts requester, find the tune named Zarathustra. Tune in the Tunes drawer of your DVExample1 disk and click on it. A Load These Instruments? requester appears whenever you load a tune that requires instruments which have not yet been loaded in your video. > To Load the instruments needed by your tune, click YES. When the instruments have loaded, Zarathustra. Tune appears in the In Video area of the requester. Click Select. Now you have a track named Zarathustra. Notice that the icon on the left side of the track shows musical notes to indicate that this is a music track. To play the tune, you'll need a Play effect just as you did with the Sound track in your Scene. > Pull a new effect down to the Zarathustra track. In the requester, click Play. A Play Tune requester appears. This requester lets yo uset various parameters for your music. For example, you can set a specific tempo and volume as we will in the next step. > In the Play Tune requester, click the box beside Tempo and then adjust the scroll bar to 126. Click the box beside Volume and adjust the scroll bar to 38. Click OK. > Adjust the Start time of your Play effect to .05 seconds. (You'll have to click the - (Minus) icon to the right of the Time Bar to do this.) > Okay, let's play it. Choose Play Video from the Project menu. Now your video plays complete with sound and music. At the moment the music runs a little long, but we'll be adding more to the video in a moment. also, the shuttle doesn't launch at the most appropriate time. Let's face it, the video isn't perfect, but let's go ahead and save it anyway. You should get into the habit of saving your work often. That way you can experiment without losing anything you already like. Saving Your Video > Choose Save As from the Project menu. The Files requester appears. > In the Requester, click on DVExamples1. Click in the File edit field and type ShuttleLaunch as the name for your video. Click Save. * If you're working on a floppy based system, you should always save your video and its Parts on the same disk. Once you've created the video, you can move it and its Parts to a separate work disk with DVMover. You'll find information on how to do this in the DVMover section of Chapter 6: Reference. Attaching an Animbrush Now that your video is safely saved, let's jazz it up a bit with some animbrushes. > Insert your copy of the EVExamples1 disk if it's not in the drive. > Double-click the scene effect to return to the Scene Script.> Drag the Sound (Zoom.Sound) tracks down to make room for a new track below the Shuttle.Brush track. > Drag a new track down. Click AnimBrush in the Choose A Track requester. Click the file Flames. AnBrin the AnimBrushes drawer of your DVExamples1 disk and click Select. Attaching Tracks Notice that the brush is automaticaly attached to the picture (Launchpad.Pic). (It is automatically attached to the picture, becasue that is the only Viewport track above it.) This isn't what we want, so we'll detach the Flames.AnBr brush from the picture and attach it to the Shuttle.Brush instead. > Point to the Attach box to the left of the track name on the Flames.AnBr track, hold down the left mouse button and drag the "Attach to" pointer to the right, into the Scene Script. Release the mouse button. Now your Flames.AnBr track is not attached to any other track. For it to appear on the screen, it must be attached to a "Viewport" track, such as a picture, anim, or backdrop. Or in the case of our AnimBrush, it can be attached to another brush that is attached to a Viewort track. > Pont to the Attach box on the Flames.AnBr track again, hold down the left mouse button, drag the pointer to the Attach box on the Shuttle.Brush track and release the mouse button. Now your Flames.AnBr brush is attached to the Shuttle.Brush track. The first thing you need to do is Position the brush so that it will appear on the screen and in the correct place. > Drag a new effect down to 1.00 on the Flames.AnBr track and choose Position in the requester. > In the What and Where requester click Preview Where and position the small outine of Flames.AnBr just below the base of the shuttle. Notice that we're positioning the Flames.AnBr in relation to the Shuttle.Brush and not in relation to the picture. Remember, the position of an object is always relative to the track it is attached to. > Choose Close to return to the requester. Click the Show at start button to turn it off (it should not be highlighted) and click OK in the What and Where requester. In this case we turned Show at start off so that the flames would not appear until we animated them. But we needed the Position effect to indicate where the flames should appear. > Drag a new effect down to the Flame track and click Play Anim. In the Play Anim requester, click Forward and Continuous then click OK. > Align the Start arrow of your PlayAnim effect to match the Start Time of your earliest Play effect on the Zoom.Sound tracks. (You may have to drag the End arrow a little to the right first.) Align the End arrow to match the End arrow on the MoveTo effect of your Shuttle.Brush track. Now your Flames.AnBr will show up on the screen and animate when the shuttle launches, but there are still a couple of problems here. Unless you add a Hide effect at the end of the Play Anim, your Flames.AnBr will stay at the top of the screen after the shuttle has left. If you don't believe us, play the video to see. Let's fix this little problem right now. > Drag a new effect down to the track and choose Hide in the requester. Move the Start arrow of the Hide effects so that it takes place just .05 seconds after the end of the Play Anim effect. When you are finished with this part of the tutorial, your screen should look something like Figure 3.8 below. When you look at the figure, you might wonder how we managed to display all of the information on the screen at one time. There are two secrest here: first, it helps to place your effect boxes where they don't get in each other's way; second, if you choose Screen>Interlace from the Options menu, your screen is displayed in Interlace mode, so you can get a lot more tracks up at one time. > Ok, play your scene again to see the shuttle launch with flames. You'll notice that if you play a scene, the tune doesn't play because it isn't part of the scene. Adding A Smoke Brush (With a Shortcut) Now that you have flames, adding smoke is a cinch. We'll just add a track for a Smoke animbrush, attach it to the shuttle, and copy all of the effects from the flames track. > Drag a new track down to below the Flames track and click AnimBrush in the requester. Click the file Smoke.AnBr in the AnimBrushes drawer of your DVExamples1 disk and click Select. > Attach the Smoke.AnBr track to the Shuttle track by dragging from the Smoke attach box to the Shuttle attach box. To copy and paste all of the effects from the Flames track to the Smoke track: > Hold down the Shift key and click on each of the effects on the Flames track to select them. Choose Copy from the Edit menu. Choose Paste from the Edit menu. Move the effect outline down to the Smoke track at a time of 1.00 and click. All of the effects you copied are pasted to the Smoke track in the exact order and with the precise timing of the Flames track. You might imagine how cutting and pasting scenes and effects might make your work easy, especially if you cut and paste between videos - once you create a good sequence, you need never create it again. > Play your video now to see it with both flames and smoke. Okay, did you catch our error? The smoke isn't coming out of the back of the shuttle, it's coming out of the middle. This is because we've attached it exactly like the Flames brush, which is smaller. The brushes are attached by their center, and the top half of the Smoke brush is shoved under the shuttle. Let's fix it. > Double-click on the Position effect on the Smoke track. When the What and Where requester appears, click Preview Where. Drag the smoke brush down to just below the bottom of the shuttle. Choose Close. Click OK. Now your scene should play without a hitch. (Actually, there is still a hitch in the sound, but we'll take care of that a little later.)