******* CIVILIZATION HINTS ******* Several months ago, when Civilization was new on the IBM-PC, there was lots of traffic about it on rec.games.misc. Now I mail-ordered Civilization for the Amiga and wanted to have some of the hints and charts published there. Thanks to Lucian who collected the following and sent it to me. Ok all you fellow Civ addicts out there. Here is a chart that I came up with that I have found to be invaluable. In just three pages, it summarizes the benefits of each unit, their cost, and a short Technology dependency tree. The information is an inverted presentation of Eric Haines' Civilization Advances text keyed on units that you can build. This Unit chart combined with Eric's Terrain chart and postscript Technology chart encapsulate the basic points of the game in a usable format. Enjoy! Civilization Unit Development Chart v1.2 ---------------------------------------- Land Units: (roughly in time order) ----------- Settler (0-1-1) 40R : none. Militia (1-1-1) 10R : none. Phalanx (1-2-1) 20R : Bronze Working. Cavalry (2-1-2) 20R : Horseback Riding. Chariot (4-1-2) 40R : The Wheel. Legion (3-1-1) 20R : Iron Working <- Bronze Working. Catapult (6-1-1) 40R : Mathematics <- Masonry, Alphabet. Diplomat (0-0-2) 30R : Writing <- Alphabet. Caravan (0-1-1) 50R : Trade <- Code of Laws, Currency <- Alphabet, Bronze W. Knight (4-2-2) 40R : Chivalry <- Horseback Riding, Feudalism <- Musketeers (2-3-1) 30R : Gunpowder <- Invention, Iron Working <- Cannon (8-1-1) 40R : Metallurgy <- Gunpowder, University <- Rifleman (3-5-1) 30R : Conscription <- Explosives, The Republic <- Armor (10-5-3) 80R : Automobile <- Combustion, Steel <- Mech Inf (6-6-3) 50R : Labor Union <- Mass Production, Communism <- Artillery (12-2-2) 60R : Robotics <- Plastics, Computers <-; defenders are not tripled behind City Walls Naval Units: (roughly in time order) ------------ Trireme (1-0-3 carry 2) 40R : Map Making <- Alphabet. Sail (1-1-3 carry 3) 40R : Navigation <- Astronomy, Map Making <- Frigate (2-2-3 carry 4) 40R : Magnetism <- Physics, Navigation <- Ironclad (4-4-4) 60R : Steam Engine <- Physics, Invention <- Transport (0-3-4 carry 8) 50R : Industrialization <- Railroad, Banking <- Cruiser (6-6-6) * ! 80R : Combustion <- Refining, Explosives <- Battleship (18-12-4) * ! 160R : Steel <- Industrialization, Metallurgy <- Submarine (8-2-3) * 50R : Mass Production <- Automobile, The Corp <- can only be seen by enemy when adjacent Carrier (1-12-5) * 160R : Advanced Flight <- Flight, Electricity <- can carry up to 8 air/nuclear units * visibility range of 2 sea squares ! may do shore bombardment ******************************* Some of you saw my earlier strategy (the parallelia/virus tactic) in an earlier post. Well, some people wrote (on compuserve) to MPS about the mathematical tactics being used to ruin the game. Sid decided to do a partial rewrite of the game. He made some changes (trying) to negate such tactics. Specifically, the following rules changes were made: 1. scientists/tax men may only be made in cities size 5 or greater 2. corruption increases based on the number of cities you own despotism monarchy/commu republic emperor 4 8 12 king 5 10 15 prince 6 12 18 warlord 7 14 21 chieftain 8 16 24 So, in a prince level game, if you have 6 cities and you're a despot, you have +1 corruption per city. If you have 12 cities corruption is +2 per city. If you are a democracy there is no increase in corruption level. This changes early strategy immensely. Now it's important to either blitz directly for democracy, or first get monarchy then democracy. You can't count on getting the pyramids (especially in an emperor level game). If you just keep expanding recklessly, corruption will grow to high and you won't be able to advance scientifically. This is a catch 22. To get rid of the corruption you need scientific advances. To get scientific advances you have to get rid of the corruption (courhouses are *not* an acceptable solution in 2500 B.C.). You need to expand slowly in order to not kill yourself. This changes the benefits of early tech advances immensely. Now if you have alphabet, code of laws, or ceremonial burial (2 of these help even more) at start you're in *much* better shape than your rivals. You get to switch to monarchy much more quickly and that lets you keep increasing the number of cities you own (basically you don't want to go above 3 as a despot, and 7 is the practical limit as a monarch. at least using my strategy...). So then you sit with your 7 cities (don't build your 8th unless you're going to build your 14th or so. Otherwise it just isn't worth it with the corruption (Assuming you have small cities). That's a real problem with the new system for increasing corruption, it's a flat amount and not a percentage. This hoses small cities much more than larger ones. The changes aren't finalized yet, after they are I'll try to upload the changes. joe Air Units: (in time order) ---------- Fighter (4-2-10) 60R : Flight <- Combustion, Physics <- must return to base by end of each turn Bomber (12-1-8(16)) 120R : Advanced Flight <- Flight, Electricity <- must return to base at end of second turn, have visibility of 2 squares, ignore City Walls, may only be attacked by Fighters Nuclear (99-0-16) 160R : [Nuc Fission], Rocketry <- Adv Flt, Electrnics <- can be built only after Manhattan Proj WW has been done anywhere. It is lost if it doesn't end turn in city/carrier and didn't attack. Explodes when it attacks and destroys all military units in target square and adjacent squares. Nuclear attacks may also destroy city population and cause pollution. Space Units: (in time order) ------------ SS Structure 80R : Space Flight <- Rocketry, Computers <- SS Component 160R : Plastics <- Space Flight, Refining <- SS Module 320R : Robotics <- Plastics, Computers <- City Structures: (alphabetical order) ---------------- Note: nnR+m$ = nn Resources to build, and m Coins per turn to support Aqueduct 120R+2$ (no Fire or Plague) : Construction <- Masonry, Currency <- Bank 120R+3$ (+50% luxuries & taxes) : Banking <- The Republic, Trade <- Barracks 40R+0$ (+50% strength, no Piracy) : none. (obsolete at Gunpowder +1$ & Combustion +2$) Cathedral 160R+3$ (4 unhappy go content) : Religion <- Philosophy <- City Walls 120R+2$ (triple defense, no pop loss, no Flood) : Masonry. Colosseum 100R+4$ (3 unhappy go content) : Construction <- Masonry, Currency <- Courthouse 80R+1$ (-50% corruption) : Code of Laws <- Alphabet. Factory 200R+4$ (+50% resources) : Industrialization <- Railroad, Banking <- Granary 60R+1$ (50% for new pop, no Famine) : Pottery. Hydro Plant 240R+4$ (+50% resources, less pollution) : Electronics <- Electricity, Eng <- Library 80R+1$ (+50% knowledge) : Writing <- Alphabet. Mfg Plant 320R+6$ (+100% resources, obsoletes Factory in city) : Robotics <- Plastics, Computers <- Marketplace 80R+1$ (+50% tax and luxuries) : Currency <- Bronze Working. Mass Transit 160R+4$ (no pollution from pop) : Mass Production <- Auto, The Corp <- Nuclear Plant 160R+2$ (+50% resources, less pollution) : Nuclear Power <- Nuclear Fission, Electronics <- : (no meltdowns) Fusion Power <- Nuc Power, Supercond <- Palace 200R+0$ (capital) : Masonry. Power Plant 160R+4$ (+50% resources, more pollution) : Refining <- The Corporation, Chemistry <- Recycling Center 200R+2$ (2/3rds % less overall pollution) : Recycling <- Mass Production, Democracy <- SDI Defense 200R+4$ (no Nuclear attack) : Superconductor <- Plastics, Mass Production <- Temple 40R+1$ (1 unhappy goes content, no Volcano) : Ceremonial Burial. University 160R+3$ (+50% knowledge) : University <- Philosophy, Mathematics <- Misc: (Orders for Settlers) ----- Fortress (double defense) : Construction <- Masonry, Currency <- Bronze Wk. WWWWWWWWWWWWWWWWWWWW Here's the latest updated set of Civ records. Some people have recommended some new categories, which I have added (most trade in 1 city, *least* carnage suffered/inflicted in a winning game). I have decided to include the hotly disputed 40 BC spaceship arrival stat, as I don't want to become net.civ.judge.and.jury. In my last game, I made extensive use of the "leveraged buy-out" technique, with good results: thanks fellow netters! A few tips for those of you wanting to try this technique at home (it consists of buying virtually all the enemy cities instead of conquering them): 1) Make sure you take the enemy capitol first. This reduces the price by a factor of 5 or so on the other cities. 2) I found it didn't work well against despotisms, as they have so many military units sitting around clutting the countryside that it's difficult to even get your diplomat next to the city. Sure, you could fight them, but that's what this techinque is supposed to avoid. ----------------------------------------------------------- quickest conquest of the world: Chieftan 1000 BC ewahl@magnus.acs.ohio-state.edu Warlord 1970 jwb2@ra.msstate.edu (John Burton) Prince 1100 ewahl@magnus.acs.ohio-state.edu King 1050 erich@eye.com (Eric Haines) Emperor 800 mde@ecs.soton.ac.uk (Martin Emmerson) biggest population (millions) Chieftan 220 sconway@magnus.acs.ohio-state.edu (Sean Conway) Warlord 87 cjkuo@locus.com (Jimmy Kuo) Prince 117 mjtuovin@klaava.Helsinki.fi (Markku Tuovinen) King 94.9 fishkin@xerox.com (Ken Fishkin) Emperor 98 kw@doc.ic.ac.uk (K.Wong) highest raw score Chieftan 4955 sconway@magnus.acs.ohio-state.edu (Sean Conway) Warlord >2300 lavonius@kruuna.Helsinki.FI (Ville Lavonius) Prince 3017 mjtuovin@klaava.Helsinki.fi (Markku Tuovinen) King 2160 fishkin@xerox.com (Ken Fishkin) Emperor 2213 kw@doc.ic.ac.uk (K.Wong) highest rating Chieftan 98 sconway@magnus.acs.ohio-state.edu (Sean Conway) Warlord 99 lavonius@kruuna.Helsinki.FI (Ville Lavonius) Prince 148 mjtuovin@klaava.Helsinki.fi (Markku Tuovinen) King 172 fishkin@xerox.com (Ken Fishkin) Emperor 221 kw@doc.ic.ac.uk (K.Wong) highest production, 1 city Chieftan 90 sconway@magnus.acs.ohio-state.edu (Sean Conway) Warlord 85 somebody at Syracuse (I deleted the mail) Prince 116 sigmund@idt.unit.no (Sigmund Oerjavik) King 95 fishkin@xerox.com Emperor 100 kw@doc.ic.ac.uk (K. Wong) highest trade, 1 city Warlord 71 cjkuo@locus.com (Jimmy Kuo) quickest to Alpha Centauri, 40K passengers Chieftan 1901 marms@sandia.UUCP (Mike Arms) Warlord 1938 elaine@hplvec.LVLD.HP.COM (Elaine May) Prince 1844 cox@tachyon.unx.sas.com (Jim Cox) King 40 BC wagner@main.mndly.umn.edu (Richard Wagner) Emperor 1865 ahaas@ecn.purdue.edu biggest City Chieftan 36 sconway@magnus.acs.ohio-state.edu (Sean Conway) Warlord 35 cjkuo@locus.com (Jimmy Kuo) Prince 42 sigmund@idt.unit.no (Sigmund Oerjavik) King 32 fishkin@xerox.com (Ken Fishkin) Emperor 40 rjc41604@uxa.cso.uiuc.edu (Huh!?) highest future tech level Chieftan 324 sconway@magnus.acs.ohio-state.edu (Sean Conway) Warlord 99 lavonius@kruuna.Helsinki.FI (Ville Lavonius) Prince 158 mjtuovin@klaava.Helsinki.fi (Markku Tuovinen) King 62 fishkin@xerox.com (Ken Fishkin) Emperor 53 kw@doc.ic.ac.uk (K. Wong) most total carnage inflicted, units King 283 fishkin@xerox.com (Ken Fishkin) least total carnage inflicted in a winning game King 97 fishkin@xerox.com (Ken Fishkin) most carnage suffered, units King 131 fishkin@xerox.com (Ken Fishkin) least total carnage suffered in a winning game King 59 fishkin@xerox.com (Ken Fishkin) -- Ken Fishkin fishkin@xerox.com E F F E C T S O F G O V E R N M E N T Despotism Monarchy Communism Republic Democracy ------------ ------------ ------------ ------------ ------------ Military 1 resource 1 resource 1 resource 1 resource 1 resource maintenance if > people Settlers 1 food 2 food 2 food 2 food 2 food 1 resource 1 resource 1 resource 1 resource 1 resource if > people Commodities -1 if >= 3 +1 trade +1 trade if exists if exists Unhappiness -1 per unit -1 per unit -1 per unit 1 per unit 2 per unit at home at home at home not at home not at home Revolution possible if disorder for 2 turns Corruption Varies with Varies with Flat Varies with None distance distance distance We Love Monarchy Democracy Democracy +1 people +1 people King Day per day per day Misc. Always Always accept peace accept peace offer offer Wonders of the World: (alphabetical order) --------------------- Apollo Program WW! (can build space ships) 600R : Space Flight <- Rocketry, Computers Colossus WW (+1 trade until Electricity) 200R : Bronze Working. Copernicus's Observatory WW (double knowledge in city until Automobile) 300R : Astronomy <- Mysticism, Mathematics <- Masonry, Alphabet. Cure for Cancer WW! (+1 happy in all cities) 600R : Genetic Engineering <- The Corporation, Medicine <- Darwin's Voyage WW! (two civilization advances) 300R : Railroad <- Steam Engine, Bridge Building <- Great Library WW (gives other civilization's technology until University) 300R : Literacy <- Writing, Code of Laws <- Alphabet. Great Wall WW (peace until Gunpowder) 300R : Masonry. Hanging Gardens WW (+1 happy until Invention) 300R : Pottery. Hoover Dam WW! (+50% res. on continent, less pollution) 600R : Electronics <- Electricity, Engineering <- Isaac Newton's College WW (increases all lib & univ until Nuclear Fission) 400R : Theory of Gravity <- University, Astronomy <- J.S. Bach's Cathedral WW! (-2 unhappy on continent) 400R : Religion <- Philosophy <- Lighthouse WW (+1 ship movement until Magnetism) 200R : Map Making <- Alphabet. Magellan's Expedition WW! (+1 ship movement) 400R : Navigation Manhattan Project WW! (all build nuclear weapons) 600R : Nuclear Fission <- Mass Production, Atomic Theory <- Michelangelo's Chapel WW (increases Cathedral benefits until Communism) 300R : Religion <- Philosophy <- Oracle WW (doubles temple effect until Religion) 300R : Mysticism <- Ceremonial Burial. Pyramids WW (no Anarchy, choose any government) 300R : Masonry. SETI Program WW! (+50% knowledge to all cities) 600R : Computers <- Electronics, Mathematics <- Shakespeare's Theatre WW (unhappy in city are content until Electronics) 400R : Medicine <- Philosophy, Trade <- United Nations WW! (peace) 600R : Communism <- Industrialization, Philosophy Women's Suffrage WW! (-1 unhappy for Republic or Democracy) 600R : Industrialization <- Railroad, Banking <- Here's a little something I whipped up for Civilization. I disliked that I couldn't look up what was connected to what and what did what. Also, the chart in the rules has some weird placements (e.g. even though these should naturally be to the right [more advanced], Chivalry is to the left of Feudalism, Flight is to the left of Combustion) and a few bugs: Physics depends only on Navigation, not Navigation and Mathematics, since Mathematics is already needed for Astronomy (which is required for Navigation). Democracy depends only on Philosophy (since Literacy is already needed for Philosophy). Flight depends only on Combustion (you get the idea). Electronics depends only on Electricity. Computers depends only on Electronics. Robotics depends only on Computers. The Corporation depends only on Industrialization. Plastics depends only on Space Flight. Mass Production depends only on Automobile. Most of these are just cross-outs on their chart, except for the misleading Physics-->Flight arrow. Anyway, here comes my summary. The zillion requisites for the later technologies is overkill, but the one or two main ones are always indented so that you can ignore the rest if you want. Enjoy, and a postscript file of my advances chart is coming soon. (Let me know of any errors/additions. For example, I haven't figured out if there are prerequisite advances for Irrigation or Mining by Settlers - help, anyone? I've barely played Civilization, having had more time to pore over the rules than actually play. Tonight, tonight...) Eric Haines, erich@eye.com -------------- Summary of Civilization Advances Chart, with redundant dependencies eliminated. The "Level" is simply how many specific previous advances are needed to be able to research the particular advance. The "*" means this technology is needed by multiple later advances (in other words, some other requirement needs it - each required advance is listed only once). The "!" after a Wonder of the World (WW) means it is permanent and cannot be lost by future advances. O Level (no requirements) {Settler Unit, Militia Unit (1-1-1), Barracks [+50% strength, no Piracy]} Alphabet req: none opens: Code of Laws Map Making Writing Mathematics (w/Masonry) Bronze Working - Phalanx Unit (1-2-1), Colossus WW [+1 trade] req: none opens: Iron Working Currency Ceremonial Burial - Temple [1 unhappy goes content, no Volcano] req: none opens: Mysticism Monarchy (w/Code of Laws) Horseback Riding - Cavalry Unit (2-1-2) req: none opens: Chivalry (w/Feudalism) Masonry - Palace [capital], City Walls [triple defense, no pop loss, no Flood], Pyramids WW [no Anarchy, choose any government], Great Wall WW [peace] req: none opens: Mathematics (w/Alphabet) Construction (w/Currency) Feudalism (w/Monarchy) Pottery - Granary [use 50% for new pop, no Famine], Hanging Gardens WW [+1 happy citizens] req: none opens: none The Wheel - Chariot Unit (4-1-2) req: none opens: Engineering (w/Construction) 1 Level Code of Laws - Courthouse [-50% corruption] req: Alphabet opens: Monarchy (w/Ceremonial Burial) Literacy (w/Writing) Trade (w/Currency) Currency - Marketplace [+50% tax and luxuries] req: Bronze Working opens: Construction (w/Masonry) Trade (w/Code of Laws) Iron Working - Legion Unit (3-1-1) req: Bronze Working opens: Bridge Building (w/Construction) Gunpowder (w/Invention) Map Making - Trireme Unit (1-0-3 carry 2), Lighthouse WW [+1 ship movement] req: Alphabet opens: Navigation (w/Astronomy) Mysticism - Oracle WW [doubles temple effect] req: Ceremonial Burial opens: Astronomy (w/Mathematics) Philosophy (w/Literacy) Writing - Diplomat Unit, Library [+50% knowledge] req: Alphabet opens: Literacy (w/Code of Laws) Religion (w/Philosophy) 2 Level Mathematics - Catapult Unit (6-1-1) req: Masonry Alphabet opens: University (w/Philosophy) Astronomy (w/Mysticism) Physics (w/Navigation) 3 Level Construction - Aqueduct [no Fire or Plague], Colosseum [3 unhappy go content], Fortress [double defense] req: Masonry Currency (Bronze Working) opens: Bridge Building (w/Iron Working) Engineering (w/The Wheel) Literacy - Great Library WW [gives other civilization's technology] req: Writing (Alphabet*) Code of Laws opens: The Republic Philosophy (w/Mysticism) Invention (w/Engineering) Monarchy req: Code of Laws (Alphabet) Ceremonial Burial opens: Feudalism (w/Masonry) 4 Level The Republic req: Literacy (Writing, Code of Laws (Alphabet)) opens: Banking (w/Trade) Conscription (w/Explosives) Trade - Caravan Unit req: Code of Laws (Alphabet) Currency (Bronze Working) opens: Medicine (w/Philosophy) Banking (w/Republic) 5 Level Astronomy - Copernicus's Observatory WW [double knowledge in city] req: Mysticism (Ceremonial Burial) Mathematics (Masonry, Alphabet) opens: Navigation (w/Map Making) Theory of Gravity (w/University) Bridge Building req: Construction (Masonry, Currency (Bronze Working*)) Iron Working opens: Railroad (w/Steam Engine) Engineering req: Construction (Masonry, Currency (Bronze Working)) The Wheel opens: Invention (w/Literacy) Feudalism req: Monarchy (Code of Laws (Alphabet), Ceremonial Burial) Masonry opens: Chivalry 6 Level Chivalry - Knight Unit (4-2-2) req: Horseback Riding Feudalism opens: nothing Philosophy req: Literacy (Writing (Alphabet*), Code of Laws) Mysticism (Ceremonial Burial) opens: Democracy Religion Medicine (w/Trade) University (w/Mathematics) Communism (w/Industrialization) 7 Level Democracy req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws) Mysticism (Ceremonial Burial)) opens: Recycling (w/Mass Production) Navigation - Sail Unit (1-1-3 carry 3), Magellan's Expedition WW! [+1 ship move] req: Astronomy (Mysticism (Ceremonial Burial),Mathematics(Masonry, Alphabet*)) Map Making opens: Physics Religion - Cathedral [4 unhappy go content], J.S. Bach's Cathedral WW! [-2 unhappy on continent], Michelangelo's Chapel WW [increases Cathedral benefits], lose Oracle WW req: Philosophy opens: nothing 8 Level Banking - Bank [+50% luxuries & taxes] req: The Republic (Literacy (Writing, Code of Laws* (Alphabet))) Trade (Currency (Bronze Working)) Physics req: Navigation (Astronomy (Mysticism (Ceremonial Burial), Mathematics (Masonry,Alphabet), Map Making) opens: Magnetism Steam Engine (w/Invention) Atomic Theory (w/Theory of Gravity) 9 Level Magnetism - Frigate Unit (2-2-3 carry 4), lose Lighthouse WW req: Physics (Navigation (Astronomy (Mysticism (Ceremonial Burial),Mathematics (Masonry,Alphabet), Map Making) opens: Electricity University - University [+50% knowledge], lose Great Library WW req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws), Mysticism (Ceremonial Burial)) Mathematics (Masonry) opens: Theory of Gravity (w/Astronomy) Chemistry (w/Medicine) 10 Level Invention - lose Hanging Gardens WW req: Engineering (Construction (Masonry,Currency (Bronze Working)), The Wheel) Literacy (Writing (Alphabet*), Code of Laws) opens: Gunpowder (w/Iron Working) Steam Engine (w/Physics) Medicine - [no Plague], Shakespeare's Theatre WW [unhappy in city are content] req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws*), Mysticism (Ceremonial Burial)) Trade (Currency (Bronze Working)) opens: Chemistry (w/University) Genetic Engineering (w/The Corporation) 11 Level Theory of Gravity - Isaac Newton's College WW [increases all lib & univ] req: University (Philosophy (Literacy (Writing (Alphabet*), Code of Laws), Mysticism* (Ceremonial Burial)), Mathematics* (Masonry)) Astronomy opens: Atomic Theory (w/Physics) 12 Level Gunpowder - Musketeers Unit (2-3-1), lose Great Wall WW req: Invention (Engineering (Construction (Masonry,Currency(Bronze Working*)), The Wheel), Literacy (Writing (Alphabet*), Code of Laws)) Iron Working opens: Metallurgy (w/University) Explosives (w/Chemistry) 14 Level Atomic Theory req: Theory of Gravity (University (Philosophy (Literacy (Writing (Alphabet), Code of Laws), Mysticism (Ceremonial Burial)), Mathematics (Masonry)), Astronomy*) Physics (Navigation) opens: Nuclear Fission (w/Mass Production) Chemistry req: University (Philosophy* (Literacy (Writing (Alphabet), Code of Laws), Mysticism (Ceremonial Burial)), Mathematics (Masonry)) Medicine (Trade (Currency (Bronze Working))) opens: Explosives (w/Gunpowder) Refining (w/The Corporation) 16 Level Steam Engine - Ironclad Unit (4-4-4) req: Physics (Navigation [Astronomy {Mysticism (Ceremonial Burial),Mathematics (Masonry*,Alphabet*), Map Making}]) Invention (Engineering [Construction {Currency (Bronze Working)}, The Wheel], Literacy (Writing, Code of Laws)) opens: Railroad (w/Bridge Building) 18 Level Metallurgy - Cannon Unit (8-1-1) req: Gunpowder (Invention (Engineering (Construction (Masonry*, Currency (Bronze Working*)), The Wheel), Literacy* (Writing (Alphabet*), Code of Laws)), Iron Working) University (Philosophy (Mysticism (Ceremonial Burial)), Mathematics) opens: Steel (w/Industrialization) Electricity (w/Magnetism) Railroad - Darwin's Voyage WW! [get two civilization advances] req: Steam Engine {Physics (Navigation [Astronomy {Mysticism (Ceremonial Burial),Mathematics (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency(Bronze Working)}, The Wheel], Literacy (Writing, Code of Laws))} Bridge Building [Iron Working] opens: Industrialization (w/Banking) 20 Level Explosives req: Chemistry (University (Philosophy* (Literacy* (Writing (Alphabet), Code of Laws), Mysticism (Ceremonial Burial)), Mathematics (Masonry*)), Medicine (Trade (Currency* (Bronze Working)))) Gunpowder (Invention (Engineering (Construction)), Iron Working) opens: Conscription (w/The Republic) 22 Level Conscription - Rifleman Unit (3-5-1) req: Explosives (Chemistry (University (Philosophy* (Literacy* (Writing (Alphabet), Code of Laws), Mysticism (Ceremonial Burial)), Mathematics (Masonry*)), Medicine (Trade (Currency* (Bronze Working)))), Gunpowder (Invention (Engineering (Construction)), Iron Working)) The Republic opens: nothing Industrialization - Transport Unit (0-3-4 carry 8), Factory [+50% resources], Women's Suffrage WW! [-1 unhappy for Republic or Democracy] req: Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism (Ceremonial Burial),Mathematics (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]) Banking (The Republic, Trade) opens: Communism (w/Philosophy) The Corporation 23 Level The Corporation req: Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism (Ceremonial Burial),Mathematics (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade)) opens: Genetic Engineering (w/Medicine) Refining (w/Chemistry) 24 Level Communism - United Nations WW! [peace], lose Michelangelo's Chapel WW req: Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade)) Philosophy opens: Labor Union (w/Mass Production) Electricity - lose Colossus WW req: Metallurgy (Gunpowder (Invention (Engineering (Construction (Masonry*, Currency (Bronze Working*)), The Wheel), Literacy* (Writing (Alphabet*), Code of Laws)), Iron Working), University (Philosophy (Mysticism* (Ceremonial Burial)), Mathematics*) Magnetism (Physics (Navigation (Astronomy (Map Making)))) opens: Electronics (w/Engineering) Advanced Flight (w/Flight) 25 Level Electronics - Hydro Plant [double Factory or Mfg. Plant bonus], Hoover Dam WW! [+50% resources on continent, less pollution], lose Shakespeare's Theatre req: Electricity (Metallurgy (Gunpowder (Invention (Engineering (Construction (Masonry*, Currency (Bronze Working*)), The Wheel), Literacy* (Writing (Alphabet*), Code of Laws)), Iron Working), University (Philosophy (Mysticism* (Ceremonial Burial)), Mathematics*)), Magnetism (Physics (Navigation (Astronomy (Map Making))))) opens: Computers 26 Level Computers - SETI Program WW! [+50% knowledge to all cities] req: Electronics (Electricity (Metallurgy (Gunpowder (Invention (Engineering (Construction (Masonry*, Currency (Bronze Working*)), The Wheel), Literacy* (Writing (Alphabet*), Code of Laws)), Iron Working), University (Philosophy (Mysticism* (Ceremonial Burial)), Mathematics*)), Magnetism (Physics (Navigation (Astronomy (Map Making)))))) opens: Space Flight (w/Rocketry) Genetic Engineering - Cure for Cancer WW! [+1 happy in all cities] req: The Corporation (Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade*))) Medicine (Philosophy) opens: nothing 27 Level Steel - Battleship Unit (18-12-4) req: Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics (Masonry*,Alphabet*), Map Making}]), Invention* (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade)) Metallurgy (Gunpowder, University (Philosophy)) opens: Automobile (w/Combustion) 29 Level Refining - Power Plant [+50% bonuse to Factory or Mfg. Plant, more pollution] req: The Corporation (Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))) Chemistry (University (Philosophy*), Medicine (Trade)) opens: Combustion (w/Explosives) 32 Level Combustion - Cruiser Unit (6-6-6) req: Refining (The Corporation (Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University (Philosophy*), Medicine (Trade))) Explosives (Gunpowder) opens: Flight 33 Level Flight - Fighter Unit (4-2-10) req: Combustion (Refining (The Corporation (Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University (Philosophy*), Medicine (Trade))), Explosives (Gunpowder)) opens: Advanced Flight (w/Electricity) 35 Level Automobile - Armor Unit (10-5-3), lose Copernicus's Observatory WW req: Combustion (Refining (The Corporation (Industrialization* (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*)) Steel (Metallurgy) opens: Mass Production 36 Level Advanced Flight - Bomber Unit (12-1-8(16)), Carrier Unit (1-12-5 carry 8 air) req: Flight (Combustion (Refining (The Corporation (Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*))) Electricity (Metallurgy) opens: Rocketry (w/Electronics) Mass Production - Submarine Unit (8-2-3), Mass Transit [no pollution from pop] req: Automobile (Combustion (Refining (The Corporation (Industrialization* (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*)), Steel (Metallurgy)) opens: Labor Union (w/Communism) Nuclear Fission (w/Atomic Theory) Recycling (w/Democracy) 38 Level Labor Union - Mechanized Infantry Unit (6-6-3) req: Mass Production (Automobile (Combustion (Refining (The Corporation (Industrialization* (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*)), Steel (Metallurgy))) Communism opens: nothing Recycling - Recycling Center [2/3rds less pop pollution] req: Mass Production (Automobile (Combustion (Refining (The Corporation (Industrialization* (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*)), Steel (Metallurgy))) Democracy Rocketry - Nuclear Unit (99-0-16) req: Advanced Flight (Flight (Combustion (Refining (The Corporation (Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*))), Electricity (Metallurgy)) Electronics opens: Space Flight (w/Computers) 39 Level Nuclear Fission - Manhattan Project WW! [all build nuclear weapons], lose Isaac Newton's College req: Mass Production (Automobile (Combustion (Refining (The Corporation (Industrialization* (Railroad (Steam Engine {Physics* (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*)), Steel (Metallurgy))) Atomic Theory (Theory of Gravity) opens: Nuclear Power (w/Electronics) 40 Level Space Flight - SS Structure, Apollo Program WW! [can build space ships] req: Rocketry (Advanced Flight (Flight (Combustion (Refining (The Corporation (Industrialization (Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism* (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]), Invention (Engineering [Construction {Currency*(Bronze Working)}, The Wheel], Literacy* (Writing, Code of Laws))}, Bridge Building [Iron Working]), Banking (The Republic, Trade))), Chemistry* (University* (Philosophy*), Medicine (Trade))), Explosives (Gunpowder*))), Electricity (Metallurgy)), Electronics) Computers opens: Plastics (w/Refining) <* Kai Hortmann - University of Konstanz - Germany *> <* chbrin5@dknkurz1.bitnet or chbrin5@nyx.uni-konstanz.de *> --------------------------------------------------------------------------- ------------\ __-\ | -\_ _-\_ _----\ . -\ _ -\ --| -)-\ __----------------- -------------\__ -\ _---\ ---\ \ ---\ _ -\ \ -\ || ----\__ ---------------- --------------\___-\_\_-\___-\___----\_\_-\___-\_\_-----\___--------------- --------------------------------------------------------------------------- \ . -\ _ -\ __-\ \ -\ __----\ __-\ | \ __-\ __-\ . -\_ _-\_ _-\ _ -\ -\ --- -\ . -\ \ -\ _ -\ \ -\__ -\_-\ _ - -\ ---\ _ -\ __--\ ---\ --\ \ -\ \ -- --\___-\___-\___-\___-\___----\___-|_\_\___-\___-\_----\_--\___-\___-\_-\_- --------------------------------------------------------------------------- ---------------Amiga---Bogus-Exception-8100000A---Consoles----------------- --------------------------------------------------------------------------- ------------------------#-#-#-#-#-#-#-#-#-#-#-#-#-#------------------------ -------SYSOPS:----------# 400 MEGS PC-EXPRESS #--------COSYSOPS:------ ---The-Z/Skid-Row-------# +1.203.848.2250 (HST-DS) #-The Despiser/Skid Row- -Bathory/Crack Inc.-----# +1.203.PRV.DUDE PRIVATE! #----Scooter/Skid Row--- ------------------------# PCExpress US Support BBS #-----Ginnie/Quartex---- -------------------------#-#-#-#-#-#-#-#-#-#-#-#-#-#----------------------- -----------------------------0-Day-Amiga-Warez----------------------------- -------------------PC-ENGINE/TURBO-EXPRESS/SUPER-GRAFX--------------------- ----------------SEGA/MEGADRIVE/GENESIS-SUPER-FAMICOM/SNES------------------ --------------------------------------------------------------------------- The Time: 09:04:34 The Date: Saturday 11-Jul-1992 --------------------------------------------------------------------------- .....and don't forget to call..... ___ . . . * . . . / /\ *_________ _______ _______ . ______ / / / /\ \ . \ \ . /\ \ ./\ \ . o . /__/ /_ . / \ \ . \ \ / \ \/ \ \ /__/\ \/\__ / \________\ / \______\. / \______\ \_____\ _\__\ \ / /\./ / _______// \_ __ \/ / ___ / / ____/ . . /__/\/ \ \/ // / / \ .__/ / / \ \ / / \/_/ / /__\ / /\ /\ \ // / /___\. \ \ / /\ \ \ / /\____\ / ____/ / / /\ \ \ \// / _____/___\ \ / / \ / / / /\/__ / / / \ * /__/ \ \ \_\/ \ / / \ \/ /____\/ / / /___\/ /\/ /_____\ \__\/\ \ \ \ \ / / \__________/\/________/ \_______/ \ \ \_\/ . \/ \_____________________________________________\ . \ \ \ \ / \__\/ \ -*- The Silents World Head-Quarters -*- / \____________________________________________/ . . . . . . . . . . SysOp: PLANET MASTER . . 3 NODES 7 1 6 - 6 5 5 - 4 9 4 0 . 3 NODES . . * FAST WAREZ 16.8 Dual HST's 24Hrs/7Days FAST WAREZ . . . A-2000HD GVP 50Mhz '030 . . . . . . 900 Megs On-Line Multi-Node Chat . . * . . . C A L L T O D A Y ! ! . . ...Don't forget to call... ____/\/\ /\__/\ /\___ __ /\ /\ __/\___ ___ __ __ / _ _/ // / __/ \ _ \ / \\// / / __/ _ \ / _ \/ \/ \/\/\ \// // _ / __/ > _ - - - - - NODE 0: 16800 US Robotics DUAL/FAX [407 639-9123] NODE 1: 14400 US Robotics V32bis [407 639-4016]