POOL OF RADIANCE- New Phlan In the town of New Phlan, you cannot camp out on the street, so don't try it. Locate the shop at 11-12 to change your gold pieces into platinum. You can then stay at the Inn at 4-12. There is a Jewelry shop at 8-10 where you can exchange heavy gold for light jewelry. Visit the taverns at 8-9 to pick up gossip and gain experience. Visit the hiring hall and hire whatever help you deem necessary (7-2). Finally, visit the city clerk at 5-5 who will give you your mission. The Slums The first few blocks will encounter a Goblin Armsmaster. Use a detect magic spell after you defeat them to detect their treasure. There is an illusionary wall at 0-0 with treasure behind it. Meet Ohlo at 13-10 and he will ask you for a potion. Go to 15-12 to get the potion, return it, and you will be paid. Be careful with the trolls and ogres at 0-14. If you have mapped the block completely and had about 15 random encounters, the mission is completed. Sokol Keep Return to the city and rest. Collect you reward from the clerk and you will be sent on you next mission; the keep. Go to the docks and book passage. Outside the main gate are the bones of some elves with a scroll 6-13. The words on the scroll translate to LUX, SHESTNI, and SAMOSUD. Enter the keep and use the word Shestni to keep the undead away. After turning or killing off several patrols, you should be allowed to rest in peace. Enter the room 8-5 north of the Alter room and be prepared to fight. Use sleep spells on the archers and as many of the front ranks as possible. Proceed to the alter 7-9 and a specter will materialize. Use the word LUX to talk with him. Tell him about the state of the city and he will give you useful information about a secret treasure room (northwest corner of the armory 15-0). There is another illusionary wall at 15-2. In another room, 6-2 use the word LUX again and you should be told about more treasure. The keep is considered cleared once you have told Martinez the truth. Once you are satisfied, return to the town and train for higher levels. Podol Plaza Next, you should get a commission to attend an auction in Polol Plaza. Disguise yourself and head for the center of the block 7-4. Listen for information then leave. Return to clear the block in particular the textile house. There is a temple at 2-15 that is helpful in healing wounds. The only thing of value in the plaza is the bar called The Pit where magic items can often be won. Podol Plaza is considered cleared after 10 random encounters. Return to the town for you training and your next mission. Textile House Your next commission will come personally from one of the councilmen. Another adventurer was sent to the councilmans textile house to recover his treasure but he never made it back; you are to rescue him. First, visit the well in the northwest section 0-3. It is difficult to climb down except for thieves. It is the headquarters for the thieves guild. The guild master will take you via tunnels to another well inside the textile house compound 5-11. Enter the first building 3-11 and kill the priestess and get her key. Use it to free the missing adventurer. He will join you and help you find the treasure located at 11-14 in a secret door. Take the box back to the thieves guild. The guild master will open it, help you steal some of the contents, and reseal it. Return the box to Cadorna and he will reward you. Defeating the ogre leader and having 10 random encounters clears the area. Mantor's Library Head for the library and use a knock spell to open it. Search through the books and you will find many useful. The book of health for instance is worth 25,000 gold pieces. Kill the basilisk at 5-4 before he can turn anyone to stone. You might also have trouble with a spectre librarian. Use a dispel to hurt him then finish him off. Temple of Bane You will be sent to the Temple of Tyr who will request that you clear the Temple of Bane across the river. Take a boat over to the wealthy area and fight your way through the mansion. There is hidden treasure in almost every room. Pay attention when you slay followers of Bane. Take the leather symbol from their bodies. The symbol will allow you to pass the blind orc at the temple entrance. Search the interior of the temple for treasure. Eventually, you will be attacked by Mace. Kill him and destroy the alter. The temple is now considered cleared. Kovel Mansion North of the wealthy area is Kovel Mansion. Explore the mansion being careful to avoid traps and ambushes. Take you time and explore the rooms. You cannot rest until the thieves have been cleared. After clearing Kovel, head back to the town for some rest in the inn. Sell off all the heavy gold and treasure. The Wilderness Take a boat to the west to pick up the silver dragon 10-9. He will send you to a kobold cave due east to find a silver bottle. On the way to the cave you will encounter nomads at 12-11. Join them in fighting off the Kobold attackers. Next, locate the cave at 6-15 and take the left entrance. Search through the cave until you find the throne room of the king. You will be attacked by several waves of monsters. Use Continue Combat between rounds to heal. Chase the king after defeating his monsters and he should do away with himself. You will find the bottle your looking for at 12-0. It is brass and not silver. The bottle contains an Efreeti who will ask you some questions. Answer him and he will help you later. Leave the cave and follow the river north to the sorcerer's island 6-16. Search around Lake Kuto and you will find a rowboat. Row across the lake to the island and enter the pyramid. Inside is a long hall with two doors. One of the doors leads to a room with a transporter. You can throw stones into it to make it reset. Move down the hall, turn right at the intersection and go to the end of the hall to find another transporter. Throw a stone and teleport. Repeat this until the third floor. Read the password over the door NOKNOK and move through it. Break the machinery and run out of the room. Re-enter the room and you will find some lizard men. Paralyze them and talk to them to get their word SAVIOR. Search until you find Yarash and his guard. Kill them and find another teleporter. The first three settings on this one will teleport you to a treasure room and back. The final setting will send you back to the main level. The pyramid is considered cleared after defeating Yarash and destroying the machinery. Use the friend word you learned and enter the keep in the eastern wilderness at 11-8. Dual the chieftan for control of the tribe and, after winning, the tribe will pledge not to trouble you. Next, rescue the young heir at 12-31 who has been captured by Buchaneers. Finally, go to the Zhentil Keep. You will be given rooms for the night to stay there. Stay awake because you will be attacked during the night. Escape out the front gate if possible as early as you can. This will fulfill the mission. The Graveyard Having exposed the councilman for being a traitor, you will be given a mission to kill him. First, go back to the graveyard and try to clear it. Use protection from evil and prayer spells before dangerous encounter areas 10-11 1-13. Use dispel to defeat the various specters and monsters. Refuse the help of the magic user you encounter here. You will eventually locate the vampire. There is a secret entrance through a wall at 15-1. Kill him and go to his crypt at 12-3 where you can finish him off. Keep in mind that you can leave the graveyard to rest and heal. The Gate Storm the Stojanow gate and use the knock spell to eventually open it. Once the gate has been cleared, guards from Phlan will hold it open. Valjevo Castle Head for Tyranthaxus's castle. The first section you enter will be the southwest section. Go to the laundry room at 12-13 and disguise yourself to avoid the patrols. There is a smithy at 3-14 from whom armor can be stolen. Kill the priest and take his necklace. Each bead is a fireball spell. Continue into the southeast section where you will find gates to the castle 12-8 and Cadorna 14-11. Free him and he will give the password for you to get through the castle gates. Once through the gates, use the maps you found earlier to get through the hedge maze. Go north to the northeast part then to the northwest. You will see a backdoor to the tower and next to it, an illusionary wall with stairs. Avoid the room with the trap door. Talk to the messengers who work for Genheeris and you can find him in his office and kill him. You can then go into Ty's lair where he will be in dragon form. Defeat him and you've won the game. BY Bart Simpson for Elkon Enterprises