

Welcome to a selection of new ideas for Octamed by Andy Soar

		        Introduction           
		 Reverb on Tracks and samples  
		  Echo on Tracks and Samples   
		  Chorus on Tracks and Samples 
		 Using Drum & Instrument Loops 
		   Using 2 Loops at a Time     
		  Pitch Values for v2-v4 users 
		  About the Modules & Samples  
		     How to stop a module      
		           Thanks              
 
 * Use the arrow keys or mouse to navigate through the info
 * Enjoy the info and I hope you'll get the most out of it
 * Remember to register - see Introduction/Thanks
 * If in doubt of the terminology, check your Octamed Guide
 * This version is written exclusively for Amiga User International
 * Some of the Tips should be useful to Protracker fans as well
 * I doth my cap to all persons involved with Octamed and Amiga!!!

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		* THE SECRETS OF OCTAMED by Andy Soar *
		***************************************


Introduction
------------

Hi. I'm Andy Soar. And just who am I? Well, I've been fortunate enough to 
have had music published on the Grandslam title "Bump 'n' Burn" and I
remixed a score for the TWG conversion of Gametek's "Bloodnet". But that's
enough of the self indulgence for now! I've used Octamed for around 2 years
and the program never fails to impress the hell out of me! I've learnt 
quite a few of the idiosyncracies of the program and some useful methods
for creating that je ne c'est quoi on tracks that need that something 
extra. This knowledge I will share with you. I hope you'll find what I have
to say useful. This disk is not supposed to replace the Octamed Manual,
it's merely a supplement to it. On the full version you'll find some 
example modules & sounds to help you -I know I can get a bit over 
technical at times!

The contents of this document and all documents on this disk are all
(c) Andy Soar 1995. No copying, hiring, lending or re-use of this text 
without the permission of the author. If you'd like to register for the  
full version then please send a £5 note or cheque for £5 made payable to
Andy Soar: (68 Springfield Road, Grantham, Lincs. NG31 7BE). 

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		* THE SECRETS OF OCTAMED by Andy Soar *
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Creating Reverb on a Track
--------------------------

Creating reverb on a track is an amazingly simple process but you must have
a free track to begin with. (It's also a much better method of creating a
hall effect without resorting to the Octamed's own echo facility - see
Echo). The plus is that you can use this facility on anything from
groovy bass line to a loop.

First compose the track that you want to have reverbed(!?). Once you've
done that enter the EDIT menu and select COPY TRACK (Octamed 5 users will
find this facility in the TRACK menu). Now, go to the free track and go to
either line 1 or 2 - these are the best places but you could experiment
lower down (Remember to double the amount if you've double spaced the track
ie 128 lines/96 lines etc). Enter the RANGE menu (or the EDIT menu for v5
users) and select PASTE RANGE. Now on every note that you used add the 
following command : 0C10. This sets the volume of each note to 10 (if you 
have altered the volume of the initial sample you might wish to make the 
volume of the reverb track around 1/3-1/4 volume of the new volume). Now 
play the block and hey presto! Reverb! It gives life to tracks that are
so-called "dry". Strictly speaking, this process is more to do with delay
than reverb but it has much the same effect in Octamed! (or indeed 
Protracker!). Simple eh! Remember, you can use this process on a loop as
well - see Loops. 



Example
-------

For the humble beginner, I may as well have been talking about Quantum
Mechanics! So here is an illustration of the essentials I have discussed: 
A bass line perhaps...
			-----------------------
			|     0	    |	 1    |
			-----------------------
			00 C-2 10000  -  00000
			01  -  00000  -  00000
			02 C-2 10000 C-2 10C10 <--- Note that the music
			03 E#2 10000  -  00000	    is identical to that
			04 C-2 10000 C-2 10C10	    in the first bar, only
			05  -  00000 E#2 10C10	    2 lines lower and also
			06 C-2 10000 C-2 10C10	    note that the volume 
			07 E#2 10000  -  00000      of the REVERB-ed track
			08 C-2 10000 C-2 10C10      is set at 10 (approx
			09 D-2 10000 E#2 10C10      1/6 the volume of the 
			10 E#2 10000 C-2 10C10	    original).
			11 D-2 10000 D-2 10C10
			12 C-2 10000 E#2 10C10	
			13  -  00000 D-2 10C10
			14 C-2 10000 C-2 10C10
			15 E#2 10000  -  00000
			16  -  00000 C-2 10C10
			17  -  00000 E#2 10C10
				
			etc...

See how I've done it in my example modules.

Creating Reverb on a Sample
---------------------------

This is again a very simple and relatively painless procedure! Go into
the SAMPLE EDITOR on the instrument you want to add the reverb to. Copy
the whole of sample to the buffer. Now paste the sample on to the end of
the sound. Range the new sample ending and select CHG VOL 50 - 50 (v5
users just select HALVE). You may need to do this a couple of times. Now
range over the end of the sample and beginning of the new area and select
cut. You should now have a sample with a form of reverb - this too livens
up a "dry" track. If the reverb is not long enough, you may want to copy
the new section and use the same procedure. This is not the same as using
the ECHO facility. 

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		* THE SECRETS OF OCTAMED by Andy Soar *
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Creating Echo on a Track
------------------------

You may already know how to do this but I'll just give you a few of my
hints for you to try. Octamed has the echo facility built in. It's in the
RANGE menu (v5 - EDIT menu). Compose the track you want to add the echo
to and when you're done select RANGE TRACK from the RANGE (/v5 Edit) menu.
Now make your echo range either 2,3,4 or 6 (these are the best settings
but try experimenting!). Now enter the INSTRUMENT menu and adjust the
INSTRUMENT VOLUME down to approximately half its' current value - 
ie if current volume is 64, reduce it to 32. Now select NOTE ECHO from
the RANGE(/v5 EDIT) and turn the INSTRUMENT VOLUME back up to the
original setting. Now you've got a good echo! Changing the volume makes
all the difference here! Remember if the track has more than one
instrument you may wish to alter the volume on all the instruments used.

Example
-------

This is an illustration of what echo should look like. First, I adjusted
the INSTRUMENT VOLUME to 32/64. Then I RANGE-d the track and selected a
NOTE ECHO value of 3. Then I re-adjusted the instrument volume back up to
64. Anyway, this is what it should look like:

		------------			------------
		|    0	   | 			|     0    |
		------------			------------
		00 C-3 10000			00 C-3 10000
		01 C-3 10000			01 C-3 10000
		02  -  00000			02  -  00000
The track	03  -  00000	And after	03 C-3 10C16
before the --->	04 C-3 10000	the echo --->	04 C-3 10000
echo...		05  -  00000 	has been	05  -  00000
		06  -  00000 	put on the	06 C-3 10C08
		07 C-3 10000 	track...	07 C-3 10000
		08 F-3 10000 			08 F-3 10000
		09  -  00000	 		09 C-3 10C04
		10 E#3 10000 			10 D#3 10000
		11  -  00000 			11 F-3 10C16
		12 C-3 10000 			12 C-3 10000
		13  -  00000 			13 D#3 10C16
		14 A#2 10000 			14 A#2 10000
		15  -  00000  			15 C-3 10C16
		16 C-3 10000 			16 C-3 10000

		etc...				etc...

Creating Echo on a Sample
-------------------------
Again, I may be preaching to the converted with some of you but creating
the right echo can be a pain in the !$%& !!! Enter the Sample menu and
add some workspace onto the end of the sample (ie by changing the size
buffer by 5-10000k. Select RANGE SAMPLE. Now set the ECHO RATE to 2000,
3000, 4000, 5000 or 6000 (ExPeRiMeNt!!!). Set the Decay Rate to 0 and the
N or Number Rate to 1. Now select ECHO and you should have a pretty good
echo.  Try using the echo a few times for this effect.

If the above method destroys the best parts of the sample then try this:

  i) Select your sample and copy it to the buffer
 ii) Follow the above instructions for your echo
iii) now select the MIX option from the sample editor

This should emphasize the original sound and make the echo seem more 
distant. A sort of Hall Echo if you like...

There is an alternative, if a bit more tedious method that can be used to
achieve echo on a sample. Copy the sample to a free bank. Now add some
workspace at the end say around 5-10k. Now cut the new workspace and paste
it onto the beginning of the sample. Once you've done that, RANGE the
whole of the sample and change the start and finish volume to around 25. 
Once you've done that, go back to the original sample, copy it to the 
buffer and go back to the new sample. Finally, mix the two togther and you
should have a real echo. This way is a bit more archaic but it does have 
the advantage of the user having complete control of the echo so you know
exactly what where to place the echo if it hasn't worked first time...
  
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		* THE SECRETS OF OCTAMED by Andy Soar *
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Creating Chorus on Tracks
-------------------------

Another way to freshen up an ordinary mix is to add a bit of chorus to it.
This is another very simple operation and takes no time at all. Chorus is
essentially the fattening up of an instrument track by changing the 
harmonics of it. Simply speaking, a kind of stereo! To use this facility 
you must have a spare track again! Sorry! Copy the track you want to add 
the chorus too and paste it from line 0 in the empty track. Now everywhere 
the note is played add the command 1101 or 1102 (experiment with the last 
number). 110? is the finetune command. Piff, Paff, Puff!!! Play the track
and you have the chorus effect! This operation is so simple, there's no
more excuses for empty sounding dance tracks. You can easily get that fat 
MOOG sound out of your leads and basses... As an appendix to this, if you
use the 1102 command, you may wish to make the INSTRUMENT FINETUNE -1, 
this means that the 2 pitches are actually -1 & +1 instead of 0 & +2 - I
know that probably sounds like gibberish but try it and I think you'll
find it works!

Example
-------

For the beginners amongst you, here is an example of how the effect will
look in the program:-

			-----------------------
			|     0     |    1    |
			-----------------------
			00 C-3 10000  C-3 11102<-- 01102 is the command to
			01  -  00000   -  00000	   raise the finetune of
			02 C-3 10000  C-3 11102	   the sample in this case
			03 D-3 10000  D-3 11102	   by 2. 01101 also works
			04 E-3 10000  E-3 11102	   especially on Vangelis
			05 D-3 10000  D-3 11102	   style leads.
			06 C-3 10000  C-3 11102
			07  -  00000   -  00000

			etc...

Remember, if there's spaces left between the notes, you can still use the
Octamed's echo facility. However, also remember that the echo sounds the
normal pitch of the sample - so it would be pointless to use the facility 
on the chorus-ed track.

Creating Chorus on Samples
--------------------------

Sad to say but if you are an Octamed v1-v4 user there's no way of doing
this. Don't blame me!!! The first thing I'd suggest to you is that you get
a copy of Protracker 3.1b from your favourite PD library as it has a 
superb sampler with 12 bit capabilities on it. But if you're a v5 or above
user then you have a few new options such as the extremely useful CANCEL 
FINETUNE command found in the SAMPLE editor's CHANGE PITCH option 
(Amiga+P). First take your ordinary sample and copy it. Then go into a 
free sample bank and paste the sample (or swap with buffer etc). Now, from
the INSTRUMENT menu, select FINETUNE and move the sample up 1 or 2 notches 
(ExPeRiMeNt!). Select that CANCEL FINETUNE option from the CHANGE PITCH 
panel again (or Resample in Protracker). Go back to the first sample and 
copy it to the buffer again. Return to the second sample and select MIX. 
Now you should have a much fatter sounding sample than before. You may 
need to up the volume of the sample and fade out the ending... The effect 
of this can be heard on this disk and in the "Dance Thing" track sample 
 - 0B.

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		* THE SECRETS OF OCTAMED by Andy Soar *
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Using A Loop
------------

There's 2 ways of using a loop in a module - the first is only for use 
in Octamed - the second can be used in other Tracker programs under
various different guises. The two methods combined if you want to use 2
loops in sync with one another (see Using 2 Loops at a Time).

Method 1:
	
Firstly, select the instrument you wish to use as a loop - normally a 
guitar riff or drum pattern (nowadays you can buy sample CDs which have
these on as standard - or check out Future Music Magazine or The Mix!).
Place the loop (using the loop at C-3 or above if you want it faster) at
points 0-16-32-48 (or if you're using a swing beat then use points
0-12-24-36). Once you've done that select PLAY BLOCK. Now, if the loop
ends before the next point or the loop is cut off by the next point (and 
both of these often apply) then you will need to adjust the TIMER. It's
easier if you select BPM instead of SPD as BPM is the most common time
facility used in the business (plus the fact, if you purchase a sample CD,
more often than not they will give you the time signature anyway!). On the
second bar, adjust the setting to /4 (this is a crotchet for the musos!). 
Now adjust the first bar until the sound of the loop is accurately 
starting and ending in the correct places (best to start at 100/4). When 
you've done it, there should be no deviation and the loop should sound 
perfect. If, however, it just doesn't quite fit you may want to adjust the
INSTRUMENT FINETUNE to get it into line. (If the loop is per se a guitar 
loop then try to avoid moving the finetune up to far otherwise you'll have 
to up the pitch of all your instruments).



Method 2:


Well, because method 2 is useable by all you protracker fans I really do
have to save this for those of you kind enough to register - sorry!


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		* THE SECRETS OF OCTAMED by Andy Soar *
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Double Looping
--------------

Sorry folks but this section is only available on the full version. This
is a very interesting  use of two loops at the same time so if you want
to find out how this works then simply send me a fiver!

I'm afraid you'll  have to make do with this next section until then!


Getting the most out of a loop
------------------------------

In the reverb section, you saw how you could make a simple "dry" sounding
loop sound more "warm". The same effect can be added to a drum loop.

Here's how:


			-----------------------
			|     0     |    1    |
			-----------------------
	   The loop --->00 C-3 10000  -  00000
			01  -  00000  -  00000
			02  -  00000 C-3 10C10<--- The reverb-ed loop
			03  -  00000  -  00000

			etc...

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		* THE SECRETS OF OCTAMED by Andy Soar *
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How to re-pitch a sample
------------------------

This section is completely useless for Protracker 3.1b and Octamed v5
users as the facility is included in the program. But to anyone that's a
user of Octamed v2-v4 the following info could be very useful.

Here is a list of the sample numbers for altering pitches:-

		----------------------------
		| C-2	428 |	| C-3	214|
		| C#2	*** |	| C#3	***|
		| D-2	*** |	| D-3	***|
		| D#2	*** |	| D#3	***|
		| E-2	*** |	| E-3	170|
		| F-2	320 |	| F-3	***|
		| F#2	*** |	| F#3	***|
		| G-2	*** |	| G-3	***|
		| G#2	*** |	| G#3	135|
		| A-2	*** |	| A-3	***|
		| A#2	240 |	| A#3	***|
		| B-2	*** |	| B-3	***|
		----------------------------

The *** denotes that if you  want all the above settings then you'll have
to register - sorry!
	
The pitch that you want to alter the sample to should be in the
destination box. I suppose the best method for getting the ease of use of
changing the pitch would be to upgrade - it's always the only way forward.
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		* THE SECRETS OF OCTAMED by Andy Soar *
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		THANKS TO:-
	        ----------


	Teijo Kinnnunen, RBF Software, CU Amiga,
	Amiga Format, Amiga User Internatinal,
	Nico Francois, Cryptoburners, Zero-G,
	Time & Space, Future Music, The Mix,
	Tom Ekstrom, Sten Schmidt and Aegis.
		
	Thanks to you for reading this!!!

	Any information, shareware donations or commercial
	companies that wish to hire my services (as Grandslam, Gametek,
	and T.W.G. have in the past) then here's the address to write to:

		Andy Soar, 68 Springfield Road, 
		Grantham, Lincs. NG31 7BE. ENGLAND.

	I hope to hear from all of you wanting the full version very soon.
	
	
---------------------------Happy-Tracking----------------------------------
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		* THE SECRETS OF OCTAMED by Andy Soar *
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Endings
-------

Often ignored, the 0FFE command is very useful. This stops the track
completely. Particularly useful if you are using the Octamed as a live tool
or indeed for an extra long rolling demo. Plus the fact it avoids the
laziness of simply letting a track go on and on forever...


And Speaking of Endings...
--------------------------


That's it! I've now shared with you some of the great features that are
capable out of Octamed (and indeed Protracker!!!). All that's left for you
to do is to register the shareware fee of a fiver and send it to me (see
Thanks). I hope you get a lot of use out of the ideas here and hope to hear
the enhancements on the front of future coverdisks etc...


Cheers... 

ANDY SOAR.
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		* THE SECRETS OF OCTAMED by Andy Soar *
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Examples
--------

On the disk you'll find some usful examples of the topics I've discussed
including two modules one of which includes the double looping method.

These are "Moon Machine", "Dance Thing" and an Intro track. The example
samples are quite famous and indeed useful...

Hope to hear from you registering soon!


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