____ ___ ___ ___ ___ ___ ___ ____ ___ ___ ___  / /__//_ /__ / //_ //__ / //_ / / / //_ //__//_   / / //__ ___//__//__/___//__// / /_/_// // \/__  ------------------------------------------------------------------------------ - FOR ABO'S CONTACT US AT: BP:28 1170 WATERMAEL-BOITSFORT 1 BELGIUM!!... ------------------------------------------------------------------------------ - DON'T SEND ANY DISKS - ------------------------------------------------------------------------------  THE LEGENDARY >> SUBSOFTWARE << IN 87/88/89/90/91!!...  ------------------------------------------------------ - CombneANIM V1.0 - --------------- Join two animations into one. CombineANIM is used to join two animations into one larger one. This is usually used in conjunction with the SplitANIM utility to combine animations that were split up due to lack of system memory. This program is freely re-distributable. This means that you may distribute it to anyone, or anywhere that you so desire providing that this unaltered file, and the original unmodified program are distributed together. To use CombineANIM you must first have two animation that are of the same resolution and display modes. This information can be obtained through the use of the ANIMInfo utility. Once you have these two animations you can combine them into one. To call CombineANIM from the CLI simply type: CombineANIM to run CombineANIM from the workbench simply double click its icon. You will be prompted for a pathname which will be used to create a new animation. You will then be prompted for two more pathnames. These files must already exists, and must be valid Opcode-5 type animations. These two animations will be combined into a new animation. If you wish you can give the information to CombineANIM on the command line when calling it from a CLI. i.e. CombineANIM newanim anim1 anim2