, the movie will immendiately reverse directions. pauses,
while and mimic the step forward and step
reverse button respectively. Hit the space bar to stop the movie. The
player control window will reappear. A second way to manoeuvre through you
movie is to enter a specific frame number or time. Try this by clicking
on the numbers in the player window and entering new values. If you enter
a number which would put you beyond the end of the movie, you will be put
at the end of the movie.
MovieSetter Terminology :
These are some of the terms that relate to MovieSetter that will be used
in the manual.
Production :
This is a MovieSetter movie. The animated secuence or movie that you
create with MovieSetter. It can be played back at any time from within
MovieSetter or viewed with the use of the MovieSetter.
Backgrounds :
A picture that forms the backdrop for scenes in you production. It is
simple an IFF picture that can be as large as 352 x 240 pixels in overscan
mode. Backgrounds can be scrolled underneath your animations and can
contain up to 32 different colours.
Face :
An IFF bitmap or brush. It can be imported from a paint program, clipped
from an existing IFF picture in the set editor or drawn in the set editor
using MovieSetter`s built in drawing tools.
Set :
A collection of faces that are combined using the set editor into a
single animated motion. A walking character would be considered a set as
it is composed of several different faces.
Tracks :
An animation created by ordering and positioning faces from a set. An
unlimited number of tracks can overlap in any given frame. In any one
frame, only one element from every visible tracks is shown. Tracks can
be overlayed behind or in front of each other in any order. Given a set
of a character walking, a track might be the character standing stationary
for several frames, walking a distance and falling off the screen through a
manhole.
Events :
Events are actions that happen in an individual frame. A color change,
timing change, colour cycling or a sampled sound being heard are all
examples of MovieSetter avents.
Tutorial :
This tutorial is designed to clarify terms we`ve introduced
( face, set, background, track, event ) and help you create your first
animation.
Creating a Production :
Let`s create a simple production of our own using some of the clip art
provided with MovieSetter. Before wa load in any of the individual
elements, let`s select Project/Clear to clear anything that already
might be in our production.
Loading a background :
The first thing to add is a background.
* Go to the Event menu and choose background/select. This will bring you
to the Load Background requester. There are a series of backgrounds in
the "Backgrounds" directory on the MovieClip data disk. Double click
on the one called "Tutorial Background". This will automatically load
that picture in from the disk, and place an event in the first frame
which tells MovieSetter to change backgrounds at the first frame. Unless
we add another background change event, this will be the background for
the lenght of the Movie.
* Before Background appears MovieSetter allows us to choose a wipe effect
for the background. This wipe will take place when the background enters
our production. The Wipe requester will appear and ask us to select the
type of wipe that we want to use. MovieSetter comes with many special
wipe effects built in. If you choose "none" there will be a direct cut
to the new background picture. Since we are in the first frame of our
movie, select none. The background for your animation will now appear.
Creating a track :
Our background looks a little barren so lets spice things up a little
by creating our first track. Remember that tracks draw their imagery
from sets of faces. MovieSetter comes with pre-drawn sets, so we won`t
bother to create one from scratch for this animation.
* Go to the Track menu and choose New. "NEW" lets MovieSetter know
that you are going to add Set Load requester. There are a series
of sets in the "Sets" directory on the one called "BoingBounce".
This will automatically load that set in from the disk. You will
now have a small "Boing Ball" attached to you r pointer, this is the
object that we are going to animate.
Move the pointer to the far top left of the background. The real power
of MovieSetter is that every time you click the left mouse button, the
current object gets placed onto the current frame and the production
advances to the next frame. This process is called stamping. Every
time you stamp, the set also advances one face. This set was created to
make the Boing ball look it`s rotating. Let`s try it.
* Stamp out a few frames in a path from the top left down to the centre
of the road. Stamp out a few more going in a path from the centre to
the top right of the background. To complete your track, hit or
hold down the key when stamping the last frame of the track.
Playing a production
When you want to play your poduction use the player contol window.
* Select the Start Movie gadget to "rewind" to the first frame of the
production.
* Select the Play Forward gadged to play the production.
* Press the space bar to stop the production at any time.
Adding a sound
Let`s add a sound to give our production a real "cartoon" feel. There
are a number of great sounds provided for you on the data disk.
* Rewind the production.
* Using the Player Control Window, step through the frames until you
reach the frame where the boing ball is bouncing off the road.
* Choose "Sound" in the Event menu. This will take us to the Sound
requester.
* Double click on the sound called boing! to load it into the production.
* Before the sound is loaded into the production we are placed in the
Sound Control Window. We'll return to the spezial sound effects that
can be performed here later, but for now just click on the Event button.
This tells MovieSetter to play the Boing! sound when it reaches this
point of the movie. To hear the sound without creating an event, press
the Play button. Remove the sound control window by pressing its
close button.
* Play the production to hear the new sampled sound. Sound adds an
extra punch to any MovieSetter production.
Changing the timing
Changing the timing lets us slow down or speed up the production.
MovieSetter works on a scale that breaks every second down into 60 parts.
The default setting for MovieSetter is 6/60th or 10 frames shown by the
player for every second of real time. The Timing value tells MovieSetter
how long to delay between each frame. For example, lets slow the film
down to four frames per second.
* Rewind the production to the first frame by using the MovieSetter
player control.
* Choose "timing" in the event menu. This takes us to the Timing
requester.
* Click in the Delax box. Now enter the number 15. Press return to
leave the Timing requester.
* Play the production to watch it at 4 frames per second.
Timing notes
MovieSetter uses the 60th of a second scale because this is the number
of times your monitor refreshes or "draws" the video image every second.
MovieSetter plays the productions at a default settings of 10 frames
every second because most people cannot distinguish separate frames
at a faster rate. This is very close to the frames rate used by the
classical animators of the thirties and forties. Below 10 frames per
second the animation will tend to appear jerky. For example, the popular
television animation that is produced in Japan is often shown as slow as
4 frames per second. This accounts for the noticeable gaps in the
animatedmovement. You may be satisfied with this timing speed as it means
less drawing work for you, but smooth enough to still be acceptable.
Animation purists will stick with the faster rate of 10 frames per secound.
Use the scale below to convert MovieSetter`s timing to frames per secound.
It is important to note, however, that MovieSetter cannot guarantee the
playback speed. For movies of moderate complexity, using 32 colours, it
is likely that 10 frames/sec is realistic. However, when large sets are
used or many tracks overlap, MovieSetter may not beable to keep up with
the timing you specified. Speed of playback is also affected by the
presence of a background, sound, scrolling and the number of colours. If
you simplay wish to do a pencil sketch animation, running MovieSetter
with only two colours will allow animations up to 60 frames/sec.
Timing is an event. This means that the new timing will remain in the
production until you decide to change it. You can slow the beginning of a
production to slow motion and then through successive timing events you can
slowly speed up the animation until you the speed that you want.
Delay : 1 2 3 4 5 6 8 10 12 15 20 30 60
Frames per
Secound : 60 30 20 15 12 10 7.5 6 5 4 3 2 1
Adding a new Track
We have already produced a simple production with a background, an
animated track and sound! Lets add a secound track to the production.
* Rewind the production.
* Advance to the frame just before the ball hits the road.
* Choose "new" under the track menu. Select the ball again.
* The ball set is now attached to the pointer. Stamp out the new track
in roughly the same way that you placed the first bouncing ball.
* When this ball leaves the screen, rewind to the place where the new
ball track hits the ground.
* Add the "boing" sound to this new track.
* Play the production to see the two separate balls chasing each other
down the road.
To see a working version of all this, try loading: "Tutorial Production"
and playing it.
Track Editing
Track editing may be done while creating. Once you have started creating
a new track, how ever, you CANNOT move around the movie, and attempting to
do so will force MovieSetter to autotically complete the track for you.
As well, many menu options are disabled (ghosted).
NOTE :
As long as the mouse pointer is carrying around a face, you are creating
a track.
Editing on existing track:
Once you have completed a track, you will probably want to make small
adjustments to synchronise it with other tracks you previosly created.
For this purpose, there are many tools available in the track Edit window.
( Note: these tools many not be used during track creating. )
Track hold, repeat and guides may also be used as often you like during
the edition of a track. To use them, you must first select the track and
then press the Insert After or Insert Before buttons on the Track Edit
window.