                                HOSTAGE

	"You have your orders, Lieutenant.

	High-ranking diplomats are being held at gunpoint, and it's up to
you and your men to get them out alive.  As you prepare for the assault on
the Embassy, take a moment to read through the enclosed Briefing Booklet. 
It will familiarize your with the exact manuevers required of your team,
and provides useful tips from a member of Assault Force veterans.  First,
make sure that all of your equipment is ready and in working order.  Next,
proceed to Command Headquarters, where you will direct this life-or-death
operation."
				-General Walter P. O'Donnell,
				 Special Forces


                            BRIEFING BOOKLET

			   TABLE OF CONTENTS

WHAT YOU NEED......................................................3

LOADING INSTRUCTIONS...............................................3

TACTICAL UNIT BRIEFING BOOKLET.....................................7
          Your Rank................................................8
          Choosing Your Mission....................................9

STAGE 1...........................................................11
          The Map.................................................12
          Placing Your Marksmen...................................12

STAGE 2...........................................................15
          The Roof................................................16
          Using Your Marksmen.....................................17
          Rappelling..............................................18
          Breaking a Window.......................................20

STAGE 3...........................................................21
          Inside the Embassy......................................22
          The Mini-map............................................22
          Movement................................................23
          Terrorists..............................................23
          Rescuing the Hostages...................................24

STAGE 4...........................................................27
          The Outcome.............................................28
          Promotions..............................................28

WHAT YOU NEED

ATARI ST

  * Atari 520ST, 1040ST, or Mega computer; 512K minimum
  * Disk drive
  * Color monitor
  * Joystick

AMIGA

  * Amiga 500, 1000, pr 2000 computer; 512K minimum
  * Disk drive
  * Color monitor or TV
  * Joystick 

COMMODORE

  * Commodore 64 or 128 computer (in 64 mode); 64K minimum
  * Disk drive
  * Color monitor or TV
  * Joystick (optional)

IBM

  * IBM PC/XT/AT, Tandy 1000/3000 families, or 100% IBM compatible
    computer; 512K minimum
  * One or two disk drives
  * Color monitor or TV
  * Color enhanced graphics adapter
  * Joystick (optional)

LOADING INSTRUCTIONS

ATARI ST

  1. Plug a joystick into Port 1.
  2. Insert Hostage Disk 1 into the disk drive.
  3. Turn on your monitor, disk drive, and computer.
  4. The game will load automatically into your computer's memory and the
     introductory sequence will appear.  When you have read the message
     at the top of the screen, press the fire button to continue.

AMIGA

  1. Plug a joystick into Port 1.
  2. Turn on your monitor and computer. If necessary, insert Kickstart
     version 1.2 into the disk drive.
  3. When asked for a Workbench disk, insert your Hostage game disk into
     the disk drive. The game will load into your computer's memory and the
     introductory sequence will appear. When you have finished reading
     the message at the top of the screen, press the fire button to
     continue.

                                3

COMMODORE

  1. If you plan to use a joystick, plug one into Port 2.
  2. Insert your Hostage game disk, label side up, into the disk drive and
     close the drive door.
  3. Turn on your monitor, disk drive, and computer.
  4. Type LOAD"*",8,1 and press RETURN.
  5. The game will load into your computer's memory and the title screen
     will appear.

IBM
  Loading the Game Using a DOS Disk

  1. Insert a DOS disk (version 2.1 or higher) into Drive A.
  2. Turn on your monitor or TV and the computer.
  3. Respond to the date and time prompts.
  4. When an A> prompt appears on the screen, replace your DOS disk with
     Hostage Disk 1.
  5. Type HOSTAGE and press Enter.  Make your selections from the menu
     screen and then press Enter again.  The game will load into your
     computer's memory and the title screen will appear.

  Installing DOS on the Program Disk: One Disk Drive.

  1. Insert a DOS disk (version 2.1 or higher) into Drive A and close the
     drive door.
  2. Turn on your monitor or TV and the computer.
  3. Respond to the date and time prompts.
  4. At the A> prompt, type SYS B: and press Enter.
  5. Follow the instructions on the screen, using the DOS disk as the 
     "diskette for Drive A" and Hostage Disk 1 as the "diskette for Drive
      B."
  6. You will see a message telling you that the system has been
     transferred.  The message will be followed by another A> prompt.
  7. Make sure your DOS disk is in Drive A.  Then type COPY COMMAND.COM B:
     and press Enter.
  8. Follow the instructions on the screen, using the DOS disk as the
     "diskette for Drive A" and Hostage Disk 1 as the "diskette for Drive
     B."
  9. From now on when you want to play Hostage, just insert Disk 1 into
     Drive A, close the drive door, and turn on the monitor and computer.
     After the game loads, make your selection from the menu screen and
     press Enter to begin the game.

  Installing DOS on the Program Disk: Two Disk Drives

  1. Insert a DOS disk (version 2.1 or higher) into Drive A and Hostage
     Disk 1 into Drive B. Close the disk drive doors.

				4
  2. Turn on your monitor or TV and the computer.
  3. Respond to the date and time prompts.
  4. At the A> prompt, type SYS B: and press Enter.
  5. You will see a message telling you that the system has been
     transferred.  The message will be followed by another A> prompt.
  6. At that A> prompt, type COPY COMMAND.COM B: and press Enter.
  7. From now on when you want to play Hostage, just insert Disk 1 into
     Drive A, close the drive door, and turn on the monitor and computer.
     After the game loads, make your selections from the menu screen and
     press Enter to begin the game.

  Installing Hostage on a Hard Drive

  1. Boot the system if necessary, and get an A> prompt.
  2. Insert Hostage Disk 1, label side up, into Drive A and close the
     drive door.
  3. At the A> prompt, type INSTALL C: and press Enter. (Note: "C" refers
     to the hard drive.)  A directory named MIND will be created, and all
     files will be copied into that directory.
  4. To run Hostage from the hard disk, reboot the system and get a C>
     prompt.
  5. You will need to insert the program disk before you type the loading
     instructions, as the program checks for a key disk.  Insert Hostage
     Disk 1, label side up, into Drive A and close the drive door.
  6. Type CD\MIND and press Enter.  Then type HOSTAGE and press Enter.
  7. The game will load into your computer's memory and the menu screen
     will appear.  Make your selections, then press Enter to begin.
  8. To remove the game from your hard drive, simply delete all of the game
     files from the directory MIND.

				5

                         TACTICAL UNIT

	                BRIEFING BOOKLET

                                7

   It is your responsibility, LIEUTENANT, to direct the 6-member Assault
Force team in a daring rescue attempt. Your objective is to bring all the
hostages to safety and neutralize any terrorists who open fire. Time is
crucial, so you will also be judged on how quickly your men complete the
operation. You are given the choice of five missions; each one allows you
less time than the last. To succeed, you must rescue all the hostages
without losing any men...and complete your mission before time runs out.

   After reading the message on your monitor, press the fire button (or the
fire key) to begin.

                                 CONTROLS

        Joystick                                 C-64 Keyboard

           UP                                         UP
           |                                       Pound Key
  LEFT --     -- RIGHT                   LEFT  *           ^ RIGHT
           |                                               |
          DOWN                                        =
                                                     DOWN
   FIRE: FIRE BUTTON                                         
                                               FIRE: SPACE BAR
                            IBM Keyboard

                                UP
                                8
                    LEFT  4           6 RIGHT
                                2
                              DOWN
                 
                         FIRE: SPACE BAR


YOUR RANK

   You will be given the opportunity to attempt missions at these levels -
Lieutenant, Captain, and Commander. Once you have successfully completed
the most difficult mission (code name ASSAULT) as Lieutenant, you will be
prompted to the rank of CAPTAIN. When you have successfully completed the
ASSAULT Mission as Captain, you will be promoted to the rank of COMMANDER.
As Captain and Commander, you will attempt the same series of missions- but
against progressively fiercer opponents.

                                8

   With each promotion you will be given a secret access code that must be
entered before you are allowed to select either the CAPTAIN or COMMANDER
level. Unless you have been promoted, select LIEUTENANT by highlighting
that option and pressing the fire button (or fire key).

CHOOSING YOUR MISSION

   Next, you must choose a mission from among the five shown. Missions are
listed from easiest (TRAINING) to most difficult (ASSAULT)-the harder the
mission, the less time you have to complete it.

   * TRAINING (without hostages)
   * TARGET
   * ULTIMATUM
   * RESCUE
   * ASSAULT

   Move your control forward or back to highlight the mission you wish to
choose, then press the fire button to select that mission.

   You will direct all operations, from Command Headquarters. Surveillance
cameras will allow you to see what is happening at all times, and you will
be in constant contact with your men; their code names are DELTA, ECHO,
MIKE, HOTEL, TANGO, and BRAVO. They are all skilled professionals, but will
not act without your guidance. While you are directing one man, the others
will remain in their current positions.

                                9

                                10

                              STAGE 1

                                11

THE MAP

   After selecting a mission, your Command Console will display a map of
the Embassy and the surrounding area. A message detailing your first
operation will scroll across the screen; when you have read the message,
press the fire button to continue. Note the three locations that are marked
on the map with an "X." Your first assignment is to place the team's three
marksmen (DELTA, ECHO, and MIKE) in these strategic locations across the
street from the Embassy. Once inside the selected building, they will make
their way to the roof and set up sniper positions to provide cover for the
Direct Intervention Team.

   "Mad Dog" Mulligan, Assault Force Commander 1987-1988
"Don't be tempted to put two men at the same location- you want snipers on
all three sides of the building. For maximum coverage, only one man should
be placed at each target area. So what if the last guy takes a few hits-
that'll teach him to stay out of the line of fire next time..."

PLACING YOUR MARKSMEN

   To control each man in turn, press the corresponding function key:

           Delta: F1            Echo: F2          Mike: F3

   An image of the man you are directing will appear on the map in his
current location. To begin the maneuver, press the ESC key. A surveillance
camera shows your marksmen in his current hiding place across the street
from the Embassy. Time remaining is shown on the upper left side of the
Console (the game clock runs slower than real time); the name of the active
man is shown on the upper right.

                                12

Commodore Users: Press "1" for Delta, "2" for Echo, and "3" for Mike.  A
map will appear at the top of your Console at all times, and you will be
able to follow the progress of your man as he makes his way around the
Embassy.  To begin the maneuver, press the fire button (or fire key).

   Terrorists sweep the area with spotlights, looking for Assault Force
team members. Once the man you are directing leaves his hiding place, he
runs the risk of being caught in the spotlights. If they spot him, the
terrorists will immediately open fire and he will have to move quickly to
avoid being gunned down. (Your marksmen are vulnerable when out in the
open, since they have no protection and are not able to fire back.) The
marksmen can drop, roll, duck into doorways, or dive through windows to
avoid the gunfire.

ST, Amiga, and IBM Users: You may check your marksmen's progress on the map
by pressing the fire button (or the ESC key) while he's hidden; he will
then appear on the map in his current location. To return to the street
view, press fire or ESC again.

                               CONTROLS

                              STANDING UP

             Joystick                        C-64 Keyboard


            HIDE                                  HIDE
      HIDE   |   HIDE                   HIDE --Pound Key-- HIDE
           \ | /                         |                     |
 RUN LEFT --   -- RUN RIGHT    RUN LEFT  *                     ^  RUN RIGHT
           / | \                         |                     |
 ROLL LEFT   |    ROLL RIGHT   ROLL LEFT ---------- = ---------- ROLL RIGHT
            DROP                                   DROP

     FIRE: FIRE BUTTON                       FIRE: SPACE BAR

                                13

                           IBM Keyboard


                               HIDE

                     HIDE  7    8    9  HIDE

                 RUN LEFT  4         6  RUN RIGHT

                ROLL LEFT  1    2    3  ROLL RIGHT

                              DROP

                        FIRE: SPACE BAR


                            LYING DOWN

              Joystick                          C-64 Keyboard

              STAND UP                             STAND UP
                 |                                Pound Sign
 CRAWL LEFT < --   --> CRAWL RIGHT    CRAWL LEFT *          ^ CRAWL RIGHT
                                                            |

                          IBM Keyboard

                            STAND UP

                               8

                CRAWL LEFT  4    6  CRAWL RIGHT

   To PAUSE the game, press the "P" key; press amy other key to resume
play.

   Move the joystick left, right, or back to leave your hiding place. (To
perform these maneuvers with a keyboard, simply press the corresponding
keys.) If your man is lying down and does not crawl in either direction, he
will automatically stand back up. If you do not move your man, he will
automatically hide in the nearest location after a few seconds.

   If one of your marksmen is gunned down on the street, you must return to
the map and select another man (by pressing his function key). When your
last man is in position, you are given the option of starting over or
proceeding to the next stage. NOTE: If all three marksmen have been killed,
you must start over.

   "Killer" Katz, Assault Force Commander 1973-1981
"If you're going for the big promotion, you're gonna have to get through
this thing with all your men in one piece. Fortunately, there's no shortage
of trained recruits just dying to get into the action, so don't be too soft
on them - unless you want to be an underdog all your life..."

                                14

                              STAGE 2

                                15

THE ROOF

   Once your marksmen are in place, a helicopter will carry the
three-member Direct Intervention Team (HOTEL, TANGO, and BRAVO) to the roof
of the Embassy.

Atari ST and IBM Users: After the helicopter leaves, follow the on-screen
instructions to insert Hostage Disk 2 and press RETURN (or ENTER).

   Once your men are on the roof, the Console screen will display a map of
the Embassy and the surrounding buildings. An "X" shows the position of each
man on the roof, as well as the locations of the men stationed across the
street. The "X" of the active man is shown in red; the others are shown in
white. The name of the man currently under control is shown on the upper
left side of the Console. You may switch to a different team member at any
time simply by pressing the corresponding key:

                    Delta: F1         Hotel: F4
                    Echo:  F2         Tango: F5
                    Mike:  F3         Bravo: F6

Commodore Users: Press "1" for Delta, "2" for Echo, "3" for Mike, "4" for
Hotel, "5" for Tango, and "6" for Bravo.  Once a man is selected, his name
will be highlighted on the right side of the screen and his "X" will begin
to flash.

   A control panel on the right side of the Console shows the time
remaining and the names of surviving team members. If one of the team
members is in immediate danger, his name will begin to flash. In this case,
you should switch to that man and take whatever action is necessary to
prevent him from being killed.

                                16

USING YOUR MARKSMEN

   By selecting one of the marksmen across the street from the Embassy, you
can survey the side of the Embassy in his field of vision. To view the
Embassy from the vantage point of a marksman, select that man and press
ESC. The Console screen will show your marksman on the left, and a view of
the Embassy as seen through his gunsight on the right.


                                 CONTROLS

        Joystick                                 C-64 Keyboard

           UP                                         UP
           |                                       Pound Key
  LEFT --     -- RIGHT                     LEFT  *           ^ RIGHT
           |                                                 |
          DOWN                                        =
                                                     DOWN
   FIRE: FIRE BUTTON                                         
                                               FIRE: SPACE BAR
                            IBM Keyboard

                                UP
                                8
                    LEFT  4           6 RIGHT
                                2
                              DOWN
                 
                         FIRE: SPACE BAR

                                17

   Move the joystick to move the gunsight around the screen. When the
gunsight is within range of a window, a dot will appear in the middle of
the cross hairs. To shoot, press the fire button while the dot is visible.
Press the ESC key to return to the map screen, or activate another man by
pressing his function key.

   R.J. Richter, Assault Force Captain 1980-1984
"Think twice before you order a marksman to shoot - the person in his
gunsight may be a hostage, or even one of his own team. Be sure to scope
out the situation using a man on the inside before you make your move."

RAPPELING

   The Direct Intervention Team (HOTEL, TANGO, and BRAVO) must gain access
to the Embassy by positioning themselves on the edge of the roof,
rappelling down the side, and breaking in through a window. To select one
of these men, press the corresponding function key. Next, you must position
your man on the edge of the roof. Press the fire button to cycle through
the available positions. When you have selected a position, press the ESC
key to view the man as he prepares for his descent. Follow the instructions
below to direct your man as he descends from the roof.

                                18

                             CONTROLS

              Joystick                          C-64 Keyboard

              CLIMB UP                             CLIMB UP
                 |                                Pound Sign
      STOP  < --   --> DESCEND             STOP  *          ^  DESCEND   
                                                            |
        PUSH AWAY: FIRE BUTTON               PUSH AWAY: SPACE BAR

                          IBM Keyboard

                            CLIMB UP

                               8

                      STOP  4    6  DESCEND    

                      PUSH AWAY: SPACE BAR

   First, press fire to have your man push away from the wall. (The longer
you hold down the fire button, the further he will push himself away from
the wall when the button is released.) Let go of the fire button and
quickly move the joystick right to have the man begin his descent; move the
joystick left to stop his descent. If your man descends too far and ends up
below the first floor windows, you can have him climb up the rope by
pushing the joystick forward.

                                19

BREAKING A WINDOW

   As he approaches a window, your man must stop his descent quickly and
attempt to break the glass with his feet. (NOTE: Even if a window has
already been broken by one of your men, the next man must still "break"
through it.) Once the window is broken, your man will automatically enter
the building. Watch out for terrorists inside the Embassy, who can shoot
your men through the windows!

   "Gunner" McGraw, Assault Force Lieutenant 1977-1980
"To hit a window with enough force to break it, you have to push as far
away from the building as possible. Also, it's a lot safer to descend in a
series of short jumps. If you get moving too quickly, you may not be able
to stop in time and you'll hit the sidewalk like a ton of bricks- I lost a
couple of rookies that way..."

                                20

                              STAGE 3

                                21

INSIDE THE EMBASSY

   Once inside the Embassy, a view of the room your man is in is displayed
on the right side of the Console. Above this screen is the name of the man
currently being controlled. A control panel on the left shows the time
remaining, and surviving team members. If one of the team members is in
immediate danger, his name will begin to flash. In this case, you should
switch to that man and take whatever action is necessary to prevent him
from being killed. A mini-map is shown in the center of the control panel.

THE MINI-MAP

   The mini-map shows the rooms and hallways of the floor that your man is
on. By noting where he came in, you will be able to pinpoint his location
on the map and then follow his progress as he moves from room to room. The
floor number is shown in the lower right corner of the map. Use the
stairways on the east side of the building to move to a different floor;
the stairs to a higher floor are marked with an up-arrow, the stairs to a
lower floor with a down-arrow.

   Additional Mini-Map Clues: As LIEUTENANT, you are given additional clues
on the mini-map that show you the location of your men as well as that of
the terrorists and hostages. The man you are directing is indicated by a
small red arrow; other men are indicated by red dots; terrorists are
indicated by yellow dots, hostages by white dots. As CAPTAIN, you will see
terrorists and hostages only while you are in same room with them.

   Richard M. Lawrence, Assault Force Commander 1969-1977
"Pay attention to your surroundings and try to learn the layout of the
Embassy like the back of your hand. Take advantage of the extra clues on
the mini-map- once you're promoted, you won't have the luxury any more..."

                                22

                                 CONTROLS

        Joystick                                 C-64 Keyboard

          FORWARD                                   FORWARD
             |                                     Pound Key
TURN LEFT --    -- TURN RIGHT         TURN LEFT  *           ^ TURN RIGHT
             |                                               |
       TURN AROUND                                     =
                                                  TURN AROUND   
   FIRE: FIRE BUTTON                                         
                                               FIRE: SPACE BAR
                            IBM Keyboard

                             FORWARD
                                8
               TURN LEFT  4           6  TURN RIGHT
                                2
                           TURN AROUND
                 
                         FIRE: SPACE BAR

MOVEMENT
  
    Move your man forward and turn left or right by moving the joystick in
the corresponding direction. To turn completely around, pull the joystick
back. Inside a room, your movements will always place you with your back to
a wall (or doorway), facing the center of the room. Move the joystick left
to face left; move the joystick right to face right. Push the joystick
forward to move forward through a doorway. If you move forward toward a
wall,you will automatically turn around so that your back is to the wall.
If you are in a doorway, pull the joystick back to turn completely around;
if your back is to a wall, you will not be able to turn around.

TERRORISTS
   
    When you encounter a terrorist, be prepared to kill...or be killed!
Press the fire button to shoot. (You have unlimited ammunition.) While the
fire button is pressed, move the joystick left or right to move your weapon
in the corresponding direction. Pull the joystick back to shoot higher, and
push it forward to shoot lower.

                                23

   Terrorists move quickly from room to room, and may hide behind other
terrorists or a hostage. Hostages will only move if they are accompanied by
a team member or a terrorist; if you see a hostage moving, you can be sure
that there is a terrorist behind him! If a terrorist is guarding a hostage,
you must try to kill the terrorist without harming the hostage.

   Vincent "Hit Man" Perelli, Assault Force Captain 1983-1986
"If you're in a room with a terrorist, you won't be able to move to the
same side of the room as the terrorist. If a terrorist is behind a door,
you won't be able to go through that door until he moves away."

RESCUING THE HOSTAGES

   The hostages are scattered throughout the Embassy, and can be alone or
guarded by terrorists. When you meet face-to-face with a hostage, he will
automatically follow you (as long as another hostage is not already
following you). In order to secure the hostages you must move them all, one
by one, to the small room in the upper right corner of the third floor (the
room without any windows). Once you lead a hostage into this room, he will
remain there and will not follow you out.

                                24

   As a Lieutenant, you will be able to locate the hostages and terrorists
easily by using the clues on the mini-map. As a Captain or Commander, you
will have to search each floor room by room to find all the hostages. Once
you have placed hostages in the corner room on the third floor, keep an eye
on the stairways- terrorists may go after them while you are searching
other floors.

DON'T FORGET THAT YOU CAN CONTROL ANY (SURVIVING) TEAM MEMBER SIMPLY BY
PRESSING THE KEY FOR THAT MAN - SUCCESS DEPENDS ON YOUR ABILITY TO
COORDINATE THE EFFORTS OF THE ENTIRE TEAM.

                                25

                              STAGE 4

                                27

THE OUTCOME

   When your men have secured all the hostages, or killed all the
terrorists (or if all three members of your Direct Intervention Team have
been wiped out), the final screen will appear. Press the fire button to get
an assessment of your performance.

   Your mission is a success if you manage to kill all of the terrorists or
regroup all of the hostages in the third-floor room, without losing any of
your men. In this case, your triumph will be front page news. If you have
killed some of the hostages or lost any team members, the headlines will
not be so kind!

   When you have finished reading the assessment, press the fire button. If
your mission was less than perfect, you will be given the option to start
over from the beginning or to begin at Stage II (leaving your previous
marksmen in place); follow the instructions on the screen to make your
selection.

PROMOTIONS

   Once you have successfully completed the ASSAULT Mission, you will be
promoted to the next level and given the secret access code necessary to
attempt a mission at that level. Good luck...we're counting on you!

                                28
 
                    .....SPECIAL ALERT.....

ATTENTION ALL SPECIAL FORCES PERSONNEL; URGENT.
HOSTAGE SITUATION. PREPARE FOR IMMEDIATE ACTION.

TERRORISTS HAVE STORMED OUR EMBASSY AND FORCED THEIR WAY PAST THE SECURITY
GUARDS.

AN UNDETERMINED NUMBER OF EMBASSY PERSONNEL ARE BEING HELD HOSTAGE.  THE
TERRORISTS' DEMANDS ARE UNACCEPTABLE AND NEGOTIATIONS HAVE BROKEN DOWN.

THESE TERRORISTS ARE HEAVILY ARMED AND CONSIDERED EXTREMELY DANGEROUS.  AS
FAR AS WE CAN DETERMINE, THEY NOW CONTROL ALL THREE FLOORS OF THE BUILDING.

A SIX-MEMBER ASSAULT FORCE TEAM MUST INFILTRATE THE EMBASSY, NEUTRALIZE THE
TERRORISTS, AND RESCUE THE HOSTAGES BEFORE TIME RUNS OUT.  THE GOVERNMENT
IS COUNTING ON YOU TO AVERT A DISASTER OF INTERNATIONAL PROPORTIONS... 
GOOD LUCK!

                   .....SPECIAL ALERT.....

============================================================================
         DOCS PROVIDED BY  -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D.                                                               
============================================================================
