Space Quest IV - Sierra Game Manual AMIGA Hard Disk Installation Procedure Please Note: Rename your copies of all game disks to remove the words "copy of" from the disk name. If the words `copy of' are not removed from the disk names of ALL the copies, the system will continue to ask for the original disk, and will not run the game. There are two Hard Disk Installation options to choose from: Complete Install - will copy the contents of all game disks to your hard disk. Choose Complete Install if you want to install the entire game. Small Install - will copy only the contents of the STARTUP DISK onto your hard disk. As you play the game, you will be prompted to insert other games disks as necessary. The INSTALL procedure will recommend Small Install if you do not have the minimum amount of storage space available on your hard disk for the entire game. Installing Your Sierra Game 1. Boot your system with Workbench, and insert the STARTUP DISK into DF0:. 2. Double-click on the disk icon, then double-click on the INSTALL icon. 3. Follow the on-screen prompts to complete the installation. NOTE: If your hard drive is not device DH0:, be sure to change the default destination directory to the correct device. For instance, on the Amiga 3000, the default destination directory should be changed to WORK. Loading Instructions From Diskettes: Note: You must have two disk drives to play from diskettes! 1. Insert the Dual Floppy Play Disk (Disk 0) into Df0: 2. Turn on your system 3. Insert Game Disk 1 into Df1:. You will be prompted to insert additional disks. From Hard Disk: 1. Load Workbench and double-click on your hard disk icon. 2. Double-click on the SIERRA drawer. 3. Double-click on the Sierra Game drawer. 4. Double-click on the Sierra Game icon. Amiga 1000 Loading Instructions Without Hard Disk 1. Boot your system with Kickstart. 2. When the Workbench disk appears on-screen, insert the DUAL FLOPPY PLAY DISK (Disk 0) in Df0: 3. Insert Game Disk 1 in Df1:. You will be prompted to insert additional disks. NOTE: The Dual Floppy Play Disk (Disk 0) must remain in Df0:. Note for experienced Amiga users: This game will search all drives for game information. If you have more than two floppy drives and/or a RAM disk, you may load additional game disks in these drives to save time. Playing Your Sierra Game Using a Mouse To activate the icon bar, move the cursor to the top of the screen. To position the on-screen cursor, move the mouse to the desired position. To move your character, position the cursor and click the mouse button. To execute a command, click the mouse button (multi-button mouse users, click the LEFT button). For more detailed mouse instructions see, below: 1-Button Mouse Click = ENTER [SHIFT-CLICK] to cycle through available cursors. [CTRL-CLICK] to toggle between WALK and the last active cursor. 2-Button Mouse Left-Click = ENTER Right-Click = Cycle through available cursors. [CTRL-CLICK] to toggle between WALK and last active cursor. 3-Button Mouse Left-Click = ENTER Middle-Click = Toggle between WALK and last active cursor. Right-Click = Cycle through available cursors. Using a Keyboard to Play Your Sierra Game To position the onscreen cursor or move your game character using a keyboard, press a direction key on the NUMERIC KEYPAD, or CURSOR KEYS. To stop your character, press the same direction key again. To execute a command, press [ENTER]. [8] = UP [2] = DOWN [6] = LEFT [4] = RIGHT [DEL] = Open icon bar [INS] = Toggle between WALK and last cursor chosen [5] = Cycle through available cursors. [ENTER] = enter Using a Joystick To position the onscreen cursor using a joystick, move the stick in the desired direction. To execute a command, press the FIRE button. For more detailed joystick instructions, see below: NOTE: With the exception of mouse-only items, all playing instructions beyond this point are for keyboard. Mouse or joystick commands may also be used. Please reference the section above for mouse and joystick equivalents to keyboard commands. Using Icons and Cursors At the top of the screen is an icon bar containing several icons that can be selected to execute the command, choices available to you. To open the icon bar, press [ESC] or move the mouse cursor all the way to the top of you screen. Some icons will have a menu of choices. Use the [TAB] key to move between choices within an icon menu. The WALK Icon Choose WALK when you want to move your character from place to place onscreen. A walking character will move as far as the edge of the screen, avoiding obstacles in its path. NOTE: In Keyboard and Joystick mode, your your character's destination will be assumed to be the edge of the screen in the direction of movement, and will walk off the screen if not stopped. The LOOK Icon Choose LOOK when you want to have your character look at something onscreen. The SMELL Icon Choose SMELL when you want to have your character smell something onscreen. The TASTE Icon Choose Taste when you want to have your character taste something onscreen. The ACTION Icon Choose ACTION when you want your character to manipulate an object. The TALK Icon Choose TALK when you want to initiate a conversation between game characters. The ITEM Icon The ITEM icon shows the last inventory item you selected. Choose ITEM when you want to see or use this item. The SYSTEM Icon When you choose the SYSTEM icon, several options will be displayed; SAVE, RESTORE, QUIT, PLAY, VOLUME, SPEED and DETAIL. Choose SAVE when you want to save you game in progress. Choose RESTORE to restore a previously saved game. Choose RESTART to begin the game again. Choose QUIT to stop playing and return to DOS. Here are this CURSOR Descriptions. (MOUSE ONLY!) The WALK Cursor Cursor will look like a "walking figure" when chosen. The LOOK Cursor Cursor will look like an "eye" when chosen. The SMELL Cursor Cursor will look like a "nose" when chosen. The TASTE Cursor Cursor will look like a "tongue" when chosen. The TALK Cursor Cursor will look like a "talking head" when chosen. The ACTION Cursor Cursor will look like a "hand" when chosen. The following is a more detail explanation of the SYSTEM icon. The SPEED lever adjusts the speed of your character's on- screen movement. Move lever up for faster, and lever down for slower. The VOLUME lever adjusts the sound volume of the game music. Move lever up for louder, and down for softer. Using internal speaker move lever up to toggle the sound on, or down to toggle the sound off. The DETAIL lever adjusts the amount of non-essential animation in the game; if your computer system is running the game too slowly, you may want to adjust the game detail to eliminate non-essential animation. Move lever up for more detail, and down for less detail. The HELP icon is for help on learning the function of other icons in the icon bar. When in mouse mode the cursor will turn into a question mark(?). The INVENTORY Icon Choose INVENTORY when you want to see and select from the items you are currently carrying. Within the Inventory screen are several options: ?, LOOK, ACTION, and OK. Choose ? and click on any menu icon to learn the function of the icon. Choose LOOK and click on any inventory item to get a description of that item. Choose ACTION and use the ACTION cursor to use an inventory item to take action on another inventory item (Example: putting jewels into a pouch). To select an item for use, click on the ARROW icon, then click on the desired inventory item. (See INVENTORY OBJECT Cursors, below.) Choose OK to leave the Inventory screen and return to the game. INVENTORY OBJECT Cursors Each item in your inventory has a special OBJECT cursor associated with it. Each of these cursors looks like the object it represents. OBJECT cursors can be used to perform game actions with your inventory items. To use an OBJECT cursor in the game, follow the steps below: 1. From the game, choose the INVENTORY icon from the icon bar, or press the [TAB] key. 2. Move the arrow cursor to the inventory item you want to use, and press [ENTER]. The cursor will change to look like the item you have selected. 3. Choose the OK icon. You will exit the inventory inventory screen to the game. 4. Move the OBJECT cursor to the place onscreen where you want to use the inventory item and press [ENTER]. PAUSING YOUR GAME If you wish to pause your game, select the SYSTEM icon from the icon bar. The game will pause until you select PLAY to resume play. SAVING YOUR GAME IMPORTANT!! If you're playing from diskettes, you must have a separate formatted diskette ready before you can save a game. Since each disk can only hold a limited number of games, we recommend that you have more than one disk formatted, in order to assure adequate space for save game storage. To allow for errors in judgement and creative exploration, we recommend that you frequently save your game in progress, and that you save several different games from different points as you play. You will always want to save your game before encountering potentially dangerous situations. You should also save your game after you have made significant progress. You may name your saved games using standard English phrases. For example, if you are standing on a beach, you might call your game 'standing on beach', or simply 'beach'. SINGLE DISKETTE DRIVE SYSTEMS 1. Choose the SYSTEM icon (slide lever) from the icon bar, then select SAVE. The Save Game menu will appear. 2. Select CHANGE DIRECTORY. Press [CTRL-C] to clear the command line, and type a: 3. Select OK, and press [ENTER]. 4. Type the description of your saved game, and press [ENTER] to save the game. When the process is complete, you will be prompted to re-insert the game diskette. DOUBLE DISKETTE DRIVE SYSTEMS 1. Choose the SYSTEM icon (slide lever) from the icon bar, then select SAVE. The Save Game menu will appear. 2. You will be prompted to insert your Save Game diskette into your primary drive (example: a:). Using your [TAB] key, select CHANGE DIRECTORY*. 3. Press [CTRL-C] to clear the command line, and type the name of your secondary drive (example: b:), and the name of the directory* you wish to save to. 4. Insert a blank formatted diskette in your secondary drive. 5. Select OK, and press [ENTER]. 6. Type the description of your saved game, and press [ENTER] to save the game. HARD DISK USERS NOTE: If you choose to save games to your hard disk, we suggest that you create one or more save game directories or folders on your hard disk. See your computer's instructions for creating directories. 1. Choose the SYSTEM icon (slide lever) from the icon bar, then select SAVE. The Save Game menu will appear. 2. If you wish to save the game to a directory* other than the one you are currently playing on, select CHANGE DIRECTORY*. Press [CTRL-C] to clear the command line, and type the drive and name of the new directory*. 3. Select OK and press [ENTER]. 4. Type the description of your saved game, and press [ENTER] to save the game. RESTORING YOUR GAME 1. Choose the SYSTEM icon (slide lever) from the icon bar, then select RESTORE. You will be prompted to select the game you wish to restore. (On a single drive system, select CHANGE DIRECTORY. Press [CTRL- C] to clear the command line, and type a:. Select OK and press [ENTER]. 2. Highlight the desired game and select RESTORE. 3. If the game you wish to restore is in a different directory, select CHANGE DIRECTORY, the type the name of the directory* you wish to restore from. *The term 'directory' refers to directories, drawers, and folders. QUITTING YOUR GAME To stop playing, choose the SYSTEM icon from the icon bar (slide lever) and select QUIT. RESTARTING YOUR GAME To restart you game at any time during play, choose the SYSTEM icon (slide lever) from the icon bar and select RESTART. MESSAGE WINDOWS Message windows will appear at various times during the game. When you have read the message, press [ENTER] to remove the window and resume play. NOTE: Some message windows are program controlled, and cannot be cleared by pressing [ENTER]. These windows will clear automatically. LOOK everywhere. Thoroughly explore your surroundings. Open doors and drawers. Look closely at all objects you encounter or you may miss important details. EXPLORE each area of the game very carefully, and DRAW A MAP as you progress through the game. Make a note of each are you visit, and include information about objects found there and dangerous areas nearby. If you miss an area, you may miss an important clue! GET objects you think you will need. You can see inventory of items on hand by choosing INVENTORY icon at any time, or by pressing the [TAB] key. USE the items you have picked up to solve problems in the game. Different approaches to a puzzle may bring about a different outcome. BE CAREFUL, and remain alert at all times -- disaster may strike in the most unlikely places! SAVE YOUR GAME OFTEN, especially when you are about to try something new or potentially dangerous. This way, if the worst should happen, you won't have to start all over again from the beginning. Save games at different points, so you will always be able to return to a desired point in the game. In effect, this will enable you to travel backward through time and do things differently if you wish. DON'T GET DISCOURAGED. If you come to an obstacle that seems insurmountable, don't despair. Spend some time exploring another area, and come back later. Every problem in the game has at least one solution, and some have more than one. Sometimes solving a problem one way will make it harder to solve the next, and sometimes it will make it easier. If you get stuck, you might try backtracking to an earlier point in the game, then choosing a different path. If all else fails, you can write to us for hints. You can also buy the SIERRA GAME HINT BOOK from the dealer who sold you the game, or order it directly from Sierra On-Line by calling (800) 326- 6654. BRING ALONG SOME HELP. You may find it helpful (and fun) to play the game with a friend. Two (or more) heads are better than one at interpreting clues and solving problems. NEED A HINT? If you need a hint while playing a Sierra game, try the following ideas: 1. If you have a modem, you can talk to the Sierra Bulletin Board through the following number: (209) 683-4463 Our settings are 3000, 1200, or 2400 Baud; 8 Data; N Parity; 1 Stop Bit. Our sysop will be happy to help you. 2. Many other bulletin boards also provide hints to many of our games. A. Compuserve: Go into the Gamers Forum (GO GAMERS) or write E-Mail to 76004, 2143. B. Prodigy: Write E-Mail to 'HTWS90E', or go to the PC Club and enter the adventure games forum (Jump: PC CLUB). C. PCLink: Select PCLink Plus, enter Publisher's Connection, select Publishers Forums, then Sierra On-Line. E-Mail may be written to the User ID 'SierraOnLi'. D. AppleLink: Select the KEYWORD option from the 'Goto' menu, and type: Sierra. E-Mail may also be written to the User ID 'Sierras'. E. GEnie: From the main menu select 10 (Games), then select 1 (Games Round Table). Select 1 (Games Bulletin Board), and type set 22 at the '?' prompt. This will take you into the Sierra On-Line area. For more information on these BBS lines, you can all these toll-free numbers: Compuserve (800) 848-8199 Prodigy (800) 822-6922 PCLink (800) 458-8532 AppleLink (800) 227-6364 GEnie (800) 638-9636 3. The magazine Questbuster's Journal is a helpful source of many game hints. For a subscription, write to: Shay Adams, P.O.Box 5845, Tucson, AZ 85703 4. Your local software dealer may carry our hint books, or may be willing to order them for you. 5. If you are unable to obtain a hint book through a dealer, you can order one directly from us. Call (800) 326-6654 to place your order with a Visa, MasterCard or American Express card, or write: Sierra On-Line Inc. Order Department P.O.Box 485 Coarsegold, CA 93614 6. Call our automated hint line at (900) 370-KLUE to receive a hint. NOTE: California residents, please dial (900) 370-5113. THIS SERVICE IS AVAILABLE 24 HOURS A DAY. THE CHARGES ARE: 75 CENTS FOR THE FIRST MINUTE AND 50 CENTS FOR EACH ADDITIONAL MINUTE. IF YOU ARE UNDER 18 YEARS OF AGE, YOU MUST HAVE A PARENT'S PERMISSION TO CALL. THE CONTENTS OF ALL MESSAGE ARE SOLELY THE RESPONSIBILITY OF SIERRA ON-LINE. HINTS WILL NOT BE GIVEN ON OTHER SIERRA TELEPHONE LINES. 7. Write a letter to the Sierra Hint Department, P.O.Box 485, Coarsegold, CA 93614 PROBLEM DISK? TECHNICAL HELP (MS DOS ONLY) If the game colors seem dull or washed out, please try adjusting you monitor's brightness, and contrast before assuming the program disks are faulty. If you receive any of the following messages while playing Sierra game: CRC ERROR: This message means you have a bad disk. It stands for Cyclic Redundancy Check, a way to check for errors. DATA ERROR READING DRIVE A: This message means you have a bad disk. INSERT DISK #_: (When you have inserted that disk) means you may need to create a boot disk. See BOOT DISK INSTRUCTIONS, below. OUT OF HUNK: This message means you may be running RAM- resident programs such as Windows, Sidekick, and DOS shell, or other programs that remain resident in your computer's memory even when you are not using them. Booting you computer with a BOOT DISK will solve this problem. See BOOT DISK INSTRUCTION, below. SECTOR NOT FOUND READING DRIVE A: While reading any MS-DOS game disk means you have a bad disk. See REPLACING DISKS, below, for more information. If, after loading the game, you see only a blank screen: You may have made incorrect graphic or sound support choices during the Install procedure. Rerun the installation, and choose again. If, after loading the game, you see only a blank screen with a mouse pointer: You may have one of the newer SoundBlaster cards without CMS chips installed, and you may have selected GameBlaster support during the Install procedure. Reinstall, selecting AdLib support. IF YOU ATTEMPT ANY OF THESE SOLUTIONS AND THE PROBLEM PERSISTS, CALL SIERRA TECHNICAL SUPPORT (209) 683-8989 FOR ASSISTANCE. BOOT DISK INSTRUCTIONS Booting your computer system with a Boot Disk before you play Sierra game will keep any TSR (Terminate-and-Stay-Resident) programs from being loaded into memory. NOTE: THE FORMAT COMMAND MUST BE USED WITH CARE TO AVOID ERASING ALL STORED INFORMATION ON YOUR HARD DISK. PLEASE FOLLOW INSTRUCTIONS BELOW EXACTLY. FORMATTING FROM A HARD DISK 1. Insert a blank disk into Drive A: 2. At the C: prompt, type: format a:/s [ENTER] Note: If your A: drive is a 5.25" high density drive, using a low density disk, type: format a:/s/t:40/n:9 If your A: drive is a 3.5" high density drive, using a low density disk, type: format a:/s/t:80/n:9 3. Follow the DOS prompts. FORMATTING FROM A DISKETTE DRIVE 1. Insert you original DOS system disk in Drive A: 2. At the A: prompt, type format a:/s [ENTER] 3. When prompted, insert a blank disk into Drive A: and Follow the DOS prompts. NOW YOU WILL NEED TO CREATE A CONFIG.SYS FILE FOR YOUR BOOT DISK: 4. Insert your formatted blank disk into Drive A:. 5. Type: a: [ENTER] 6. Type: copy con config.sys [ENTER] 7. Type: files=20 [ENTER] 8. Press the [F6] key, then press [ENTER]. You should see the message: 1 File(s) copied. IF YOU ARE USING DOS VERSION 4.00 OR VERSION 4.01, FOLLOW THE STEPS BELOW TO CREATE AN AUTOEXEC.BAT FILE. IF YOU ARE USING A DIFFERENT VERSION OF DOS, GO TO MOUSE DRIVERS, BELOW: CREATING AN AUTOEXEC.BAT FILE FOR MS-DOS 4.0 AND 4.01 1. Type: a: [ENTER]. 2. Type: copy con autoexec.bat [ENTER]. 3. Type: set comspec=c:\command.com [ENTER]. 4. Press the [F6] key, then press [ENTER]. NOTE: IF YOUR HARD DISK DOS PARTITION IS GREATER THAN 32 MEGABYTES, YOU MUST LOAD THE FILE SHARE.EXE ONTO YOUR BOOT DISK. LOADING SHARE.EXE 1. Insert your Boot Disk into Drive A:. 2. Type: c: [ENTER]. 3. Type: cd\ [ENTER]. 4. Type: copy c:\share.exe a:. If you get the message FILE NOT FOUND, type: copy c:\dos\share.exe a: [ENTER]. If this file is still not found, call Sierra Technical Support at (209) 683-8989 for assistance. MOUSE DRIVERS If you will be using a mouse to play your Sierra game, you must copy your mouse driver onto your Boot Disk. Refer to your mouse manual for information on how to install your mouse driver, or call Sierra Technical Support (209) 683-8989 for assistance. AFTER YOU HAVE CREATED A BOOT DISK, YOU MUST REBOOT YOU COMPUTER WITH THE DISK. LEAVING THE BOOT DISK IN DRIVE A:, PRESS [CTRL]-[ALT]-[DEL] AT THE SAME TIME. YOUR COMPUTER WILL NOW REBOOT, WITH A: AS THE DEFAULT DRIVE. TYPE C: [ENTER] TO CHANGE BACK TO YOUR HARD DISK. FOLLOW THE INSTRUCTIONS IN THE MANUAL TO START THE GAME, AND HAVE A GREAT TIME! If you have created a Boot Disk and booted your system with is before playing you Sierra game, and your problem is still evident, something else is wrong. Call Sierra Technical Support at (209) 683-8989 for assistance. S P A C E Q U E S T I V H I N T S ---------------------------- On Xenon --------------------------------------- Problem: What do I do with pink rabbit? Hint: You need to snare the hare -- you'll need his battery later. You'll find a rope one screen east of the starting screen. Pick it up and walk between the two large red columns in the upper right side of the screen. Choose the rope from the inventory window, and click the ROPE icon on the ground to use it. When the bunny walks into the noose, click the HAND on the rope to catch him. Problem: What am I supposed to do with the rope? Hint: Use the rope to catch the rabbit. Pick it up and walk between the two large red columns in the upper right side of the screen. Choose the rope from the inventory window, and click the ROPE icon on the ground to use it. When the bunny walks into the noose, click the HAND on the rope to catch him. Problem: What do I do with the skimmer? Hint: Search the skimmer by clicking the HAND icon on it. Open the glove box and click the EYE on the object inside. It's a Pocket Pal terminal! Click the HAND to take it. Problem: What should I do with the tank and the unstable ordnance? Hint: You can't do anything with the tank itself, but you can take the "unstable ordnance" from inside. I don't suggest it, though, it is unstable! Problem: How do I avoid the cyborg and the Security Droid? Hint: The cyborg is really fairly harmless, and blind as a bat. Just stay out of his way, and he'll leave you alone. If he gets near you, he'll shriek to alert the Security Droid. There's no escape from the Security Droid. Problem: What about this Dome? Hint: The dome is Sequel Police headquarters, among other things. You can't get to the dome on foot. Later a ship will land, and you can catch a ride up there. Problem: Where else can I go? Hint: You can't get into any of the buildings on the street. If you've done everything you can on the street, it's time to go underground. On the northeast corner of the intersection is a sewer grate. Click the HAND icon on the grate to open it. ----------------------------- In the Sewers --------------------------------- Problem: What do I need from the Sanitation office? Hint: Click the HAND icon on the desk blotter for an important message. Don't forget to take the empty jar from the desktop! Problem: How do I get out of the Sanitation office? Hint: On the left side of the room is a door with a wheel on it. Click the HAND icon on the wheel to open the door, then click the WALK icon on the doorway to walk out. Problem: What should I do in the sewer? Hint: If you took the jar from the Sanitation office, use it to scoop up some of the green slime. Choose the jar from the inventory window, and walk around the sewer until the slime oozes out of one of the grates. Quickly click the JAR icon on the slime, then get away fast! Problem: How do I get out of the sewer? Hint: There's a ladder halfway down the west side of the sewer. Click the hand on it to climb up. When you're looking out at the street from under the manhole cover, wait for the spaceship to land and the Sequel Police to disperse before clicking the WALK icon on the street to exit your hiding place. Problem: What about this spaceship? Hint: The spaceship is the Sequel Police shuttle to and from the dome. If you're quick, you can sneak aboard and get a ride up there. Wait in the manhole until the Sequel Police disperse, then walk to the ship. Click the HAND icon on the open area just below the leg of the ship to get inside the landing gear compartment. Problem: How can I open the door in the landing bay? Hint: You can open the lock by pouring the green slime on it, but you won't be able to get any further until later in the game. Problem: How do I avoid getting shot by the Sequel Police? Hint: You need to steal a timepod from this area, but you're going to have to be sneaky about it. Wait for the second pod to land, and for the pilot to get out and walk up-screen. Quickly click the HAND icon on the pod to get in. Problem: I'm in the timepod, but I don't know what to do! Hint: The first thing you'll need is the User Identity Verification Pirate Protection Program code. The U.I.V.P.P.P. is located in Space Piston Magazine, in the Timebuster 2000SUX Road Test article by Y. Hugh Iotta. Next, make a note of the symbols on the little screen above the keypad -- those are the Xenon coordinates, and you'll have to come back here later. Now punch in six digits and press ENTER. Punch in six more and you're on your way. ------------------------------ Estros --------------------------------------- Problem: How do I avoid the Sequel Police? Hint: The best way to avoid the Sequel Police is to exit your pod and walk immediately to the far West side of the butte. After a large, formidable shadow passes over the ground, walk back to the pod and take the stairway down. There's a pterodactyl just waiting to give you a lift. Problem: What should I do in the nest? Hint: You need to search the Sequel Policeman's body. Click the HAND icon on the body. Problem: How can I escape the nest? Hint: To escape, click the WALK icon on the hole in the bottom right side of the nest. Problem: Help! I've been captured by the Latex Babes! Hint: These are the famed Latex Babes of Estros. You leave one of them at the altar in a future game, and they never forget a grudge. I'm afraid there's no way out of this one, you'll have to go with them. Click the WALK icon on the hatch to get in the sub. Problem: How can I get rid of the Sea Slug? Hint: When the slug's slimy tentacles are wrapped around your legs, click the HAND icon on the button on the arm of the chair. See those air tanks to the right of your chair? lick the HAND icon on the air tank nearest you. As quickly as you can, choose the air tank from your inventory window, and click the TANK icon on the slug's mouth. ---------------------- The Galaxy Galleria Mall ----------------------------- Problem: I just arrived at the mall. What do I do? Hint: First pick up the AutoBucks card the Latex Babes dropped. Next, you'll need some new clothes. From the top of the escalator, go West on the walkway. Stop at the Big and Tall Alien store and talk to the clerk. He's got just what you need. Problem: I need some more money. Hint: If you're dressed properly, go to Monolith Burger and talk to the manager. He'll give you a job. Save your game at this point, and earn as much money as you can. If you get fired, don't restore, just go back in and get hired again. You need to earn at least $26.00. Problem: How can I use the AutoBucks card? Hint: You'll need a clever disguise. Visit the Women's Clothing Store, and talk to the clerk -- if you have enough money, he can help you. When you're all dressed up, go back to the AutoBucks machine and Clean House. Problem: What should I do at the woman's clothing store? Hint: If you have enough money, you can buy a clever disguise here to fool the AutoBucks machine. Talk to the clerk, and he'll give you everything you need. Problem: What should I buy at the software store? Hint: Look in the bargain bin. There are lots of fun things to see here, but the only thing you need is the Space Quest IV hint book. Problem: What hints do I need from the hint book? Hint: There are two hints you'll need to complete the game. One is under the question about the "stupid timepod", the other is under the question about the Super Computer. Problem: What do I do in the arcade? Hint: Until you're finished at the mall, I don't advise wandering around the arcade. You can play Ms. Astro Chicken, it's the first game on the left side of the room. Be sure to approach it from the left, and click the HAND icon on it. When you've done everything you can here, come back and have a look around. Walk to the right, rear of the arcade, and wait for the Sequel Police. When they come, get out as fast as you can. Problem: What should I buy at Radio Shock? Hint: The item you need to buy from Radio Shock is the PocketPal terminal adaptor plug. There are several different plugs available, so before you buy one, you should know which one you'll need. To find out, you have to get inside the dome on Xenon and look carefully at the Super Computer terminal. Problem: What can I do at Monolith Burger? Hint: The manager at Monolith Burger would just love to give you a job. To earn a few extra Buckazoids, take him up on his offer. You'll need to earn at least $26.00. If you get fired, don't restore, just go back in and get hired again. Problem: What do I need to do before leaving the Galaxy Galleria Mall? Hint: Before you leave the Galaxy Galleria mall, you should buy a new Generic Space Hero suit from the Big & Tall men's clothing store, get a job at Monolith Burger and earn $26.00, buy the Space Quest IV hint book from the bargain bin at the software store, buy a clever disguise from the women's clothing store, and use the AutoBucks card to clean out Zondra's account. Problem: I've done everything at the mall, but I can't get any further! Hint: If you've done all you can at the mall, it's time to visit the arcade. Walk to the right, rear of the arcade, and wait for the Sequel Police to arrive. When they come, get out as fast as you can by clicking the WALK icon on the bottom right side of the screen. Problem: How do I escape the Sequel Police? Hint: Go to Skate-O-Rama and "swim" in the zero-gravity area, being careful to avoid laser blasts from Sequel Police weapons. The best way to ditch them is to start at the East entrance of Skate-O-Rama, swim up, across the top, and down to exit on the West side. Problem: I've ditched the Sequel Police, what do I do next? Hint: The next thing you need to do is swipe the timepod the Sequel Police came in. When you exit Skate-O-Rama, head for the arcade. Click the HAND icon on the timepod to enter it. Your next stop is Ulence Flats; use the code found in the Space Quest IV hint book to get you there. It's under the question about the Stupid Timepod. ------------------------- Ulence Flats -------------------------------------- Problem: I've just arrived at Ulence Flats. What do I do? Hint: Gee, isn't this place familiar? Well, Droids-B-Us is closed, and so is Tiny's. The only place you need to go is the bar. Be careful though, the place has really gone downhill since you were here last. Problem: How do I deal with the Monochrome Boys? Hint: There's nothing you can do about the Monochrome Boys, except to get back at them for what they did to you, and get them out of the way for a few minutes. When they throw you outside, click the HAND icon on their motorcycles. If you've already done this, go about your business quickly and get off this planet. You're in big trouble if they catch you now. Problem: I've dealt with the Monochrome Boys. What do I do next? Hint: Now that the Monochrome Boys are out of the way for a while, go back into the bar and get the book of matches off the counter. That's all you need from here. Problem: How can I leave Ulence Flats? Hint: Get back in your timepod and enter the coordinates for Xenon. They were on the screen when you first stole the pod -- I hope you wrote them down! ----------------------- The Second Trip to Xenon ---------------------------- Problem: How do I open the locked door? Hint: Pour the jar of slime on the lock to dissolve it, then click the HAND icon on the door to open it. Problem: I keep getting zapped by lasers in the tunnel! How can I get through? Hint: The items you'll need to get through this tunnel are a book of matches, and an old cigar butt. choose the matches from your inventory window. Click the MATCHES icon on the cigar butt. Now select the cigar butt from the window. Click on OK. Click the EYE icon on the keypad to get a close up view. Now look at the angles of each set of laseR beams. The object is to enter the correct rotation angle for each set, in order to place each in a straight up and down position. With this accomplished, you can walk through the tunnel unmolested. Problem: What are the correct rotation angles for the lasers? Hint: With the beams in the initial position (before you made any attempts to adjust them), and the flashing bar in the top window, press 156 on the keypad, and press ENTER. The second set of beams can be adjusted from the initial position by entering 024 into the keypad. To adjust the last set of beams from the initial position, enter 108 into the keypad. Problem: What do I do once I have made it through the tunnel? Hint: Now you're inside the Super Computer. If this is your first visit to this location, you need to get in and get out as fast as you can. You should be on a walkway. At intervals along this walkway are little boxes. These are terminals for the Super Computer. Click the EYE icon on the first terminal you see, and take a good look at the close-up view. You'll need to buy the PocketPal adaptor plug from Radio Shock that looks like the plug you see here. If you've already been here once, and have the correct plug, proceed to the hint section titled "Inside the Super Computer". Problem: How do I avoid the droid? Hint: If this is your first visit to this location, you can only avoid the Security Droids by getting in and out of this area as fast as you can. If you've already looked at the terminal, exit the area the way you came in. If you haven't, return to the previous menu and press 4 for a hint. Problem: Where do I go from Xenon? Hint: If you've been inside the Super Computer and taken note of the shape of the terminal plug, you need to return to the Galaxy Galleria Mall, and buy the correct adaptor from Radio Shock. The correct coordinates were on the timepod screen before you left the arcade. -------------------- Inside The Super Computer ------------------------------ Problem: What is my objective here? Hint: Once inside the Super Computer, you need to use your PocketPal to access the Super Computer. This way, you can monitor the movements of the Security Droids and avoid them as you explore. Your goals are to get to the Programming Chamber and start the formatting sequence that will erase Vohaul from the Super Computer, and to rescue your son, Roger Jr. Problem: How do I use the Pocket Pal? Hint: Choose the PocketPal terminal from the inventory window, then click the POCKETPAL icon on one of the terminals along the walkway. You should now see an overhead view of the area. The flashing grey rectangle represents you, the flashing blue or green octagon represents a Security Droid. Click on the POWER button to exit this view, and continue along the walkway, avoiding the path of the droid. Problem: My Pocket Pal won't work! Hint: You may have one of two problems. First, you need the battery from the bunny. From the inventory window, click the EYE icon on the bunny, then click the HAND icon on the battery. Now select the battery, and click the BATTERY icon on the PocketPal. If you've done this, and the PocketPal still won't work, you either need to get an adaptor plug from Radio Shock, or to exchange the plug you have for the correct one. Problem: Where is the programming chamber? Hint: From the tunnel door, walk one screen North, then one screen West. Take the left stairway down to the next screen, wait for the droid to appear on the right, then walk North again to the top of the stairway. From here walk one screen East, one South, and then proceed West to the programming chamber. Problem: How do I get inside the programming chamber? Hint: The correct code can be found in the Space Quest IV hint book, under the question "I'm in a room outside the Programming Chamber. . ." Problem: What should I do in the programming chamber? Hint: There are several icons on the screen, but only two are useful to you; the DROID icon, and the BRAIN icon. First, point the icon at the DROID icon, click the mouse button, drag the icon to the toilet, and release the mouse button. This will disable the Security Droids and make it easier for you to get around inside the Super Computer. Next, point the icon at the BRAIN icon, click the mouse button, drag the icon to the toilet, and release the mouse button. This will initiate the formatting sequence that will destroy Vohaul. The counter at the bottom left side of the screen tells you how much time you have to rescue Roger Jr. Whatever you do, DON'T put the SQ4 icon into the toilet!! Problem: Where is Roger Jr.? Hint: From the Programming Chamber, walk three screens East, one screen North, then one screen West to the stairway. Take either stairway down, and proceed West to the glass elevator. Arriving at level 3, walk one screen North, one screen East, then North into Vohaul's chamber. Problem: How do I rescue Roger Jr.? Hint: You can only rescue Roger Jr. if you have initiated the formatting sequence. If you have done this, walk toward the edge of the platform, and a bridge will extend to Roger Jr.'s platform. Walk across the bridge. Use the mouse or Arrow keys to fight Roger Jr, and force him back into the beam. When he's caught in the beam again, climb down the ladder on the left side of the platform. When you come back up, the disk will be in your inventory. Click the DISK icon on the disk drive, and a menu will appear. Click on BEAM UPLOAD to upload Vohaul into the Super Computer. Click on DISK UPLOAD to upload Roger Jr. into the Super Computer. Click on Roger Jr.'s name, then on BEAM DOWNLOAD. Roger Jr. will be downloaded into his body, and Vohaul will be formatted.