@database LG_RED.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.4 (17.04.96)
@node MAIN "Legends - Red Cards"
@{" " link MTG_CARD_LISTS.guide/CL_LG}
                           @{b}Legends - Red Cards@{ub}

             @{" Active Volcano        " link ACTIV}     @{" Aerathi Berserker     " link AERAT}
             @{" Backdraft             " link BACKD}     @{" Beasts of Bogardan    " link BEAST}
             @{" Blazing Effigy        " link BLAZI}     @{" Blood Lust            " link BLOOD}
             @{" Caverns of Despair    " link CAVER}     @{" Chain Lightning       " link CHAIN}
             @{" Crevasse              " link CREVA}     @{" Crimson Kobolds       " link CRKOB}
             @{" Crimson Manticore     " link CRMAN}     @{" Crookshank Kobolds    " link CROOK}
             @{" Disharmony            " link DISHA}     @{" Dwarven Song          " link DWARV}
             @{" Eternal Warrior       " link ETERN}     @{" Falling Star          " link FALLI}
             @{" Feint                 " link FEINT}     @{" Firestorm Phoenix     " link FIRES}
             @{" Frost Giant           " link FROST}     @{" Giant Strength        " link GIANT}
             @{" Glyph of Destruction  " link GLYPH}     @{" Gravity Sphere        " link GRAVI}
             @{" Hyperion Blacksmith   " link HYPER}     @{" Immolation            " link IMMOL}
             @{" Kobold Drill Sergeant " link KOBDS}     @{" Kobold Overlord       " link KOBOV}
             @{" Kobold Taskmaster     " link KOBTA}     @{" Kobolds of Kher Keep  " link KOBKH}
             @{" Land's Edge           " link LANDS}     @{" Mountain Yeti         " link MOUNT}
             @{" Primordial Ooze       " link PRIMO}     @{" Pyrotechnics          " link PYROT}
             @{" Quarum Trench Gnomes  " link QUARU}     @{" Raging Bull           " link RAGIN}
             @{" Spinal Villain        " link SPINA}     @{" Storm World           " link STORM}
             @{" Tempest Efreet        " link TEMPE}     @{" The Brute             " link THEBR}
             @{" Wall of Dust          " link WODUS}     @{" Wall of Earth         " link WOEAR}
             @{" Wall of Heat          " link WOHEA}     @{" Wall of Opposition    " link WOOPP}
             @{" Winds of Change       " link WINDS}

@endnode
##--
@node ACTIV "Active Volcano"

@{b}Active Volcano@{ub}

Color  = Red
Rarity = LG(C2) / CR(C3)
Type   = Instant
Cost   = R

Text(LG): Destroy  target blue permanent or return target island to owner's
          hand.  Enchantments on target land are destroyed.

Text(CR): Destroy  target blue permanent or return target island to owner's
          hand.  Enchantments on target land are destroyed.

 @{" Rulings " link MTG_CARD_A.guide/ACTIV}

@endnode
##--
@node AERAT "Aerathi Berserker"

@{b}Aerathi Berserker@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Summon Berserker (2/4)
Cost   = 2RRR

Text(LG): Rampage: 3

 @{" Rulings " link MTG_CARD_A.guide/AERAT}

@endnode
##--
@node BACKD "Backdraft"

@{b}Backdraft@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Instant
Cost   = 1R

Text(LG): Backdraft  does  half  of  the  damage (rounded down) done by one
          sorcery cast this turn to the caster of the sorcery.

 @{" Rulings " link MTG_CARD_B.guide/BACKD}

@endnode
##--
@node BEAST "Beasts of Bogardan"

@{b}Beasts of Bogardan@{ub}

Color  = Red
Rarity = LG(U1) / CR(U3)
Type   = Summon Beasts (3/3)
Cost   = 4R

Text(LG): Protection  from  red
          Gains +1/+1 if an opponent controls any white cards.

Text(CR): Protection from red
          As  long  as  any  opponent  controls  any white cards, Beasts of
          Bogardan gets +1/+1.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node BLAZI "Blazing Effigy"

@{b}Blazing Effigy@{ub}

Color  = Red
Rarity = LG(C2)
Type   = Summon Effigy (0/3)
Cost   = 1R

Text(LG): When  placed  in the graveyard from play, Effigy does 3 damage to
          target  creature.   If  an Effigy is damaged by another Effigy in
          this  manner  and  is placed in the graveyard that turn, it deals
          the  amount  of damage recieved from the other Effigy in addition
          to its normal 3.

 @{" Rulings " link MTG_CARD_B.guide/BLAZI}

@endnode
##--
@node BLOOD "Blood Lust"

@{b}Blood Lust@{ub}

Color  = Red
Rarity = LG(U1) / 4E(C)
Type   = Instant
Cost   = 1R

Text(LG): Target  creatures  gain +4/-4 until end of turn.  If this reduces
          creature's toughness below 1, creature's toughness is 1.

Text(4E): Target  creature  gets  +4/-4 until end of turn.  If this reduces
          creature's toughness to less than 1, creature's toughness becomes
          1.

 @{" Rulings " link MTG_CARD_B.guide/BLOOD}

@endnode
##--
@node CAVER "Caverns of Despair"

@{b}Caverns of Despair@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Enchant World
Cost   = 2RR

Text(LG): All  players may attack with no more than two creatures each turn
          and block with no more than two creatures each turn.

 @{" Rulings " link MTG_CARD_C.guide/CAVER}

@endnode
##--
@node CHAIN "Chain Lightning"

@{b}Chain Lightning@{ub}

Color  = Red
Rarity = LG(C2)
Type   = Sorcery
Cost   = R

Text(LG): Chain  Lightning  does  3  damage to one target.  Each time Chain
          Lightning does damage, the target or target's controller may then
          pay  <RR>  to  have  Chain Lightning do 3 damage to any target of
          that player's choice.

 @{" Rulings " link MTG_CARD_C.guide/CHAIN}

@endnode
##--
@node CREVA "Crevasse"

@{b}Crevasse@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Enchantment
Cost   = 2R

Text(LG): Creatures  with  mountainwalk  may  be blocked as if they did not
          have this ability.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node CRKOB "Crimson Kobolds"

@{b}Crimson Kobolds@{ub}

Color  = Red
Rarity = LG(C2)
Type   = Summon Kobolds (0/1)
Cost   = 0

Text(LG): This  card  is  a  red  spell  when  cast  and  kobolds are a red
          creature.

 @{" Rulings " link MTG_CARD_C.guide/CKOBO}

@endnode
##--
@node CRMAN "Crimson Manticore"

@{b}Crimson Manticore@{ub}

Color  = Red
Rarity = LG(R1) / 4E(R)
Type   = Summon Manticore (2/2)
Cost   = 2RR

Text(LG): Flying
          <RT>:   Manticore  does  1 damage to target attacking or blocking
          creature.

Text(4E): Flying
          <RT>:   Manticore  deals 1 damage to target attacking or blocking
          creature.

 @{" Rulings " link MTG_CARD_C.guide/CMANT}

@endnode
##--
@node CROOK "Crookshank Kobolds"

@{b}Crookshank Kobolds@{ub}

Color  = Red
Rarity = LG(C2)
Type   = Summon Kobolds (0/1)
Cost   = 0

Text(LG): This  card  is  a  red  spell  when  cast  and  Kobolds are a red
          creature.

 @{" Rulings " link MTG_CARD_C.guide/CROOK}

@endnode
##--
@node DISHA "Disharmony"

@{b}Disharmony@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Instant
Cost   = 2R

Text(LG): Target  attacking  creature  comes  under  your control untapped.
          Return  to former controller at end of turn.  This creature is no
          longer  considered  to  have  attacked.   Play  before defense is
          chosen.

 @{" Rulings " link MTG_CARD_D.guide/DHARM}

@endnode
##--
@node DWARV "Dwarven Song"

@{b}Dwarven Song@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Instant
Cost   = R

Text(LG): Changes  the  color  of one or more target creatures to red until
          end  of  turn.   You  choose  which  and  how  many creatures are
          affected.   Cost  to  tap,  maintain, or use a special ability of
          target creatures remains entirely unchanged.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node ETERN "Eternal Warrior"

@{b}Eternal Warrior@{ub}

Color  = Red
Rarity = LG(U1) / 4E(C)
Type   = Enchant Creature
Cost   = R

Text(LG): Attacking does not tap target creature.

Text(4E): Attacking does not cause target creature to tap.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node FALLI "Falling Star"

@{b}Falling Star@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Sorcery
Cost   = 2R

Text(LG): Flip  Star  onto  the  playing area from a height of at least one
          foot.   Star  must turn at least 360 degrees or it has no effect.
          When  Falling  Star  lands,  Falling  Star  does 3 damage to each
          creature  that it touches.  Any creatures damaged by Falling Star
          that are not destroyed become tapped.

 @{" Rulings " link MTG_CARD_F.guide/FALST}

@endnode
##--
@node FEINT "Feint"

@{b}Feint@{ub}

Color  = Red
Rarity = LG(C1)
Type   = Instant
Cost   = R

Text(LG): All  creatures  blocking target attacking creature become tapped.
          Target  attacking  creature and all creatures blocking it deal no
          damage during combat.

 @{" Rulings " link MTG_CARD_F.guide/FEINT}

@endnode
##--
@node FIRES "Firestorm Phoenix"

@{b}Firestorm Phoenix@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Summon Phoenix (3/2)
Cost   = 4RR

Text(LG): Flying
          If  Phoenix  is  placed  in the graveyard from play, return it to
          owner's hand instead.  It may not be summoned again until owner's
          next turn.

 @{" Rulings " link MTG_CARD_F.guide/FSPHX}

@endnode
##--
@node FROST "Frost Giant"

@{b}Frost Giant@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Summon Giant (4/4)
Cost   = 3RRR

Text(LG): Rampage: 2

 @{b}NO RULINGS@{ub}

@endnode
##--
@node GIANT "Giant Strength"

@{b}Giant Strength@{ub}

Color  = Red
Rarity = LG(C2) / 4E(C)
Type   = Enchant Creature
Cost   = RR

Text(LG): Target creature gains +2/+2.

Text(4E): Target creature gets +2/+2.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node GLYPH "Glyph of Destruction"

@{b}Glyph of Destruction@{ub}

Color  = Red
Rarity = LG(C2)
Type   = Instant
Cost   = R

Text(LG): Target  wall  you control gains +10/+0 when blocking.  Any damage
          dealt  to  target  wall  is  reduced  to  zero.   Target  wall is
          destroyed at end of turn.

 @{" Rulings " link MTG_CARD_G.guide/GLYDU}

@endnode
##--
@node GRAVI "Gravity Sphere"

@{b}Gravity Sphere@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Enchant World
Cost   = 2R

Text(LG): All creatures lose flying ability.

 @{" Rulings " link MTG_CARD_G.guide/GRAVI}

@endnode
##--
@node HYPER "Hyperion Blacksmith"

@{b}Hyperion Blacksmith@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Summon Smith (2/2)
Cost   = 1RR

Text(LG): <T>:   Target  artifact  controlled by opponent becomes tapped or
          untapped.

 @{" Rulings " link MTG_CARD_H.guide/HYPER}

@endnode
##--
@node IMMOL "Immolation"

@{b}Immolation@{ub}

Color  = Red
Rarity = LG(C1) / 4E(C)
Type   = Enchant Creature
Cost   = R

Text(LG): Target creature gains +2/-2.

Text(4E): Target creature gets +2/-2.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node KOBDS "Kobold Drill Sergeant"

@{b}Kobold Drill Sergeant@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Summon Drill Sergeant (1/2)
Cost   = 1R

Text(LG): All your Kobolds gain +0/+1 and Trample.

 @{" Rulings " link MTG_CARD_K.guide/KOBDR}

@endnode
##--
@node KOBOV "Kobold Overlord"

@{b}Kobold Overlord@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Summon Lord (1/2)
Cost   = 1R

Text(LG): First strike
          All your kobolds gain first strike.

 @{" Rulings " link MTG_CARD_K.guide/KOBOV}

@endnode
##--
@node KOBTA "Kobold Taskmaster"

@{b}Kobold Taskmaster@{ub}

Color  = Red
Rarity = LG(U1)
Type   = Summon Taskmaster (1/2)
Cost   = 1R

Text(LG): All your Kobolds gain +1/+0.

 @{" Rulings " link MTG_CARD_K.guide/KOBTA}

@endnode
##--
@node KOBKH "Kobolds of Kher Keep"

@{b}Kobolds of Kher Keep@{ub}

Color  = Red
Rarity = LG(C2)
Type   = Summon Kobolds (0/1)
Cost   = 0

Text(LG): This  card  is  a  red  spell  when  cast  and  Kobolds are a red
          creature.

 @{" Rulings " link MTG_CARD_K.guide/KOBOF}

@endnode
##--
@node LANDS "Land's Edge"

@{b}Land's Edge@{ub}

Color  = Red
Rarity = LG(R1) / CR(U1)
Type   = Enchant World
Cost   = 1RR

Text(LG): Any  player  may  discard  a card from hand at any time.  If that
          player  discards  a  land,  Land's  Edge  does 2 damage to target
          player of the discarding player's choice.

Text(CR): Any  player may choose and discard a card from his or her hand at
          any  time.   If  a  player  discards  a land, Land's Edge deals 2
          damage to target player of that player's choice.

 @{" Rulings " link MTG_CARD_L.guide/LANDS}

@endnode
##--
@node MOUNT "Mountain Yeti"

@{b}Mountain Yeti@{ub}

Color  = Red
Rarity = LG(U1) / CR(C3)
Type   = Summon Yeti (3/3)
Cost   = 2RR

Text(LG): Mountainwalk
          Protection from white

Text(CR): Mountainwalk
          Protection from white

 @{b}NO RULINGS@{ub}

@endnode
##--
@node PRIMO "Primordial Ooze"

@{b}Primordial Ooze@{ub}

Color  = Red
Rarity = LG(U1) / CR(U3)
Type   = Summon Ooze (1/1)
Cost   = R

Text(LG): Must  attack  each  turn if possible.  Gains +1/+1 at end of your
          upkeep.   Use counters.  Then pay <1> per counter or Ooze deals 1
          damage to you for each counter and becomes tapped.

Text(CR): Must  attack  each  turn  if  possible.  At the beginning of your
          upkeep,  put  a  +1/+1 counter on Primordial Ooze.  At the end of
          your  upkeep,  pay  <X>,  where X is equal to the number of +1/+1
          counters on Primordial Ooze, or Primordial Ooze deals X damage to
          you.  If Primordial Ooze deals damage to you in this way, tap it.

 @{" Rulings " link MTG_CARD_P.guide/PRIOO}

@endnode
##--
@node PYROT "Pyrotechnics"

@{b}Pyrotechnics@{ub}

Color  = Red
Rarity = LG(C2) / 4E(U)
Type   = Sorcery
Cost   = 4R

Text(LG): Pyrotechnics  does  4 damage divided any way you choose among any
          number of target creatures and/or targets.

Text(4E): Pyrotechnics  deals 4 damage divided any way you choose among any
          number of target creatures and/or players.

 @{" Rulings " link MTG_CARD_P.guide/PYROT}

@endnode
##--
@node QUARU "Quarum Trench Gnomes"

@{b}Quarum Trench Gnomes@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Summon Gnomes (1/1)
Cost   = 3R

Text(LG): <T>:  Target plains produce <1> instead of <W> until end of game.
          Use counters.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node RAGIN "Raging Bull"

@{b}Raging Bull@{ub}

Color  = Red
Rarity = LG(C1)
Type   = Summon Bull (2/2)
Cost   = 2R

 @{b}NO RULINGS@{ub}

@endnode
##--
@node SPINA "Spinal Villain"

@{b}Spinal Villain@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Summon Villain (1/2)
Cost   = 2R

Text(LG): <T>: Destroy target blue creature.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node STORM "Storm World"

@{b}Storm World@{ub}

Color  = Red
Rarity = LG(R1)
Type   = Enchant World
Cost   = R

Text(LG): If  any player has less than four cards in hand at the end of his
          or  her  upkeep,  Storm  World does one damage to that player for
          each card less than four.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node TEMPE "Tempest Efreet"

@{b}Tempest Efreet@{ub}

Color  = Red
Rarity = LG(R1) / 4E(R)
Type   = Summon Efreet (3/3)
Cost   = 1RRR

Text(LG): <T>:   Pick a card at random from opponent's hand and place it in
          yours.   Bury Tempest Efreet in opponent's graveyard.  The change
          in  ownership  is  permanent.  Play as an interrupt, but opponent
          may  prevent  effect  by  paying 10 life points or conceding game
          before  the  card  to  be  switched  is  chosen--if this is done,
          Tempest  Efreet  is  buried.   Effects  that  prevent or redirect
          damage may not be used to counter this loss of life.  Remove this
          card from deck if not playing for ante.

Text(4E): <T>:  Choose a card at random from target opponent's hand and put
          it  in  yours.  Bury Tempest Efreet in opponent's graveyard.  The
          change  in  ownership  is  permanent.   Play  this  ability as an
          interrupt.   Before  you  choose  the  card  to  be switched, the
          opponent  may prevent effect by paying 10 life or conceding game;
          if  this  is  done, bury Tempest Efreet.  Effects that prevent or
          redirect  damage  cannot  be  used  to counter this loss of life.
          Remove  Tempest  Efreet  from  your  deck  before  playing if not
          playing for ante.

 @{" Rulings " link MTG_CARD_T.guide/TEMPE}

@endnode
##--
@node THEBR "The Brute"

@{b}The Brute@{ub}

Color  = Red
Rarity = LG(C1) / 4E(C)
Type   = Enchant Creature
Cost   = 1R

Text(LG): Target creature gets +1/+0
          <RRR>: Regenerates.

Text(4E): Target creature gains +1/+0
          <RRR>: Regenerate target creature The Brute enchants.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node WODUS "Wall of Dust"

@{b}Wall of Dust@{ub}

Color  = Red
Rarity = LG(U1) / 4E(U)
Type   = Summon Wall (1/4)
Cost   = 2R

Text(LG): Creatures  blocked  by  Wall  of  Dust  cannot attack during your
          opponent's next turn.  Use counters to mark these creatures.

Text(4E): No  creature  blocked  by  Wall  of  Dust  may  attack during its
          controller's next turn.

 @{" Rulings " link MTG_CARD_W.guide/WALDU}

@endnode
##--
@node WOEAR "Wall of Earth"

@{b}Wall of Earth@{ub}

Color  = Red
Rarity = LG(C2)
Type   = Summon Wall (0/6)
Cost   = 1R

 @{b}NO RULINGS@{ub}

@endnode
##--
@node WOHEA "Wall of Heat"

@{b}Wall of Heat@{ub}

Color  = Red
Rarity = LG(C1) / CR(C3)
Type   = Summon Wall (2/6)
Cost   = 2R

 @{b}NO RULINGS@{ub}

@endnode
##--
@node WOOPP "Wall of Opposition"

@{b}Wall of Opposition@{ub}

Color  = Red
Rarity = LG(R1) / CR(U3)
Type   = Summon Wall (0/6)
Cost   = 3RR

Text(LG): <1>: +1/+0 until end of turn.

Text(CR): <1>: +1/+0 until end of turn.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node WINDS "Winds of Change"

@{b}Winds of Change@{ub}

Color  = Red
Rarity = LG(U1) / 4E(R)
Type   = Sorcery
Cost   = R

Text(LG): All  players  shuffle  their  hands into their libraries and then
          draw the same number of cards they originally held.

Text(4E): All  players  shuffle  their  hands into their libraries and then
          draw the same number of cards they originally held.

 @{" Rulings " link MTG_CARD_W.guide/WINDS}

@endnode
