@database AN_ARTIFACT.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.4 (17.04.96)
@node MAIN "Arabian Nights - Artifact Cards"
@{" " link MTG_CARD_LISTS.guide/CL_AN}
                       @{b}Arabian Nights - Artifact Cards@{ub}

                            @{" Aladdin's Lamp      " link ALAMP}
                            @{" Aladdin's Ring      " link ARING}
                            @{" Bottle of Suleiman  " link BOTTL}
                            @{" Brass Man           " link BRASS}
                            @{" City in a Bottle    " link CITYI}
                            @{" Dancing Scimitar    " link DANCI}
                            @{" Ebony Horse         " link EBONY}
                            @{" Flying Carpet       " link FLYIN}
                            @{" Jandor's Ring       " link JRING}
                            @{" Jandor's Saddlebags " link JSADD}
                            @{" Jeweled Bird        " link JEWEL}
                            @{" Pyramids            " link PYRAM}
                            @{" Ring of Ma'ruf      " link RINGO}
                            @{" Sandals of Abdallah " link SANDA}

@endnode
##--
@node ALAMP "Aladdin's Lamp"

@{b}Aladdin's Lamp@{ub}

Color  = Colorless
Rarity = AN(U2) / RV(R) / 4E(R)
Type   = Artifact
Cost   = 10

Text(AN): <XT>:   Instead  of  drawing a card from the top of your library,
          draw  X  cards but choose only one to put in your hand.  You must
          shuffle  the  leftover  cards  and put them at the bottom of your
          library.

Text(RV): <XT>:   Instead  of  drawing a card from the top of your library,
          draw  X  cards but choose only one to put in your hand.  You must
          shuffle  the  leftover  cards  and put them at the bottom of your
          library.

Text(4E): <XT>:   Instead  of  drawing a card from the top of your library,
          draw  X cards but choose only one to put into your hand.  Shuffle
          the leftover cards and put them at the bottom of your library.  X
          cannot be 0.

 @{" Rulings " link MTG_CARD_A.guide/ALAMP}

@endnode
##--
@node ARING "Aladdin's Ring"

@{b}Aladdin's Ring@{ub}

Color  = Colorless
Rarity = AN(U2) / RV(R) / 4E(R)
Type   = Artifact
Cost   = 8

Text(AN): <8T>: Do 4 damage to any target.

Text(RV): <8T>: Aladdin's Ring does 4 damage to any target.

Text(4E): <8T>: Aladdin's Ring deals 4 damage to target creature or player.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node BOTTL "Bottle of Suleiman"

@{b}Bottle of Suleiman@{ub}

Color  = Colorless
Rarity = AN(U2) / RV(R) / 4E(R)
Type   = Artifact
Cost   = 4

Text(AN): <1>:   Flip  a  coin,  with opponent calling heads or tails while
          coin  is  in  the  air.  If the flip ends up in opponent's favor,
          Bottle of Suleiman does 5 damage to you.  Otherwise, a 5/5 flying
          Djinn immediately comes into play on your side.  Use a counter to
          represent Djinn.  Djinn is treated exactly like a normal artifact
          creature,  except  that  if it leaves play it is removed from the
          game  entirely.   No  matter  how  the  flip turns out, Bottle of
          Suleiman is discarded after use.

Text(RV): <1>:   Flip  a  coin,  with opponent calling heads or tails while
          coin  is  in  the  air.  If the flip ends up in opponent's favor,
          Bottle of Suleiman does 5 damage to you.  Otherwise, a 5/5 flying
          Djinn immediately comes into play on your side.  Use a counter to
          represent Djinn.  Djinn is treated exactly like a normal artifact
          creature,  except  that  if it leaves play it is removed from the
          game  entirely.   No  matter  how  the  flip turns out, Bottle of
          Suleiman is discarded after use.

Text(4E): <1>:  Sacrifice Bottle of Suleiman.  Flip a coin; target opponent
          calls  heads or tails while coin is in the air.  If the flip ends
          up in opponent's favor, Bottle of Suleiman deals 5 damage to you.
          Otherwise,  put  a  Djinn token into play.  Treat this token as a
          5/5 artifact creature with flying.

 @{" Rulings " link MTG_CARD_B.guide/BOTTL}

@endnode
##--
@node BRASS "Brass Man"

@{b}Brass Man@{ub}

Color  = Colorless
Rarity = AN(U3) / RV(U) / 4E(U)
Type   = Artifact Creature (1/3
Cost   = 1

Text(AN): Brass  Man does not untap as normal; you must pay <1> during your
          untap phase to untap it.

Text(RV): Brass  Man does not untap as normal; you must pay <1> during your
          upkeep phase to untap it.

Text(4E): Brass Man does not untap during your untap phase.
          <1>: Untap Brass Man.Use this ability only during your upkeep.

 @{" Rulings " link MTG_CARD_B.guide/BRMAN}

@endnode
##--
@node CITYI "City in a Bottle"

@{b}City in a Bottle@{ub}

Color  = Colorless
Rarity = AN(U2)
Type   = Artifact
Cost   = 2

Text(AN): All  cards  from  _Arabian  Nights_  must be discarded from play,
          except  for City in a Bottle.  While City in a Bottle is in play,
          no further cards from _Arabian Nights_ can be played.

 @{" Rulings " link MTG_CARD_C.guide/CBOTT}

@endnode
##--
@node DANCI "Dancing Scimitar"

@{b}Dancing Scimitar@{ub}

Color  = Colorless
Rarity = AN(U2) / RV(R) / 4E(R)
Type   = Artifact Creature (1/5)
Cost   = 4

Text(AN): Flying 

Text(RV): Flying 

Text(4E): Flying 

 @{b}NO RULINGS@{ub}

@endnode
##--
@node EBONY "Ebony Horse"

@{b}Ebony Horse@{ub}

Color  = Colorless
Rarity = AN(U2) / RV(R) / 4E(R)
Type   = Artifact
Cost   = 3

Text(AN): <2T>:  Remove one of your attacking creatures from combat.  Treat
          this  as  if  the  creature never attacked, except that defenders
          assigned to block it cannot choose to block another creature.

Text(RV): <2T>:  Remove one of your attacking creatures from combat.  Treat
          this  as  if  the  creature never attacked, except that defenders
          assigned to block it cannot choose to block another creature.

Text(4E): <2T>:    Untap  target  attacking  creature  you  control.   That
          creature  neither  receives  nor  deals damage during combat this
          turn.

 @{" Rulings " link MTG_CARD_E.guide/EBHOR}

@endnode
##--
@node FLYIN "Flying Carpet"

@{b}Flying Carpet@{ub}

Color  = Colorless
Rarity = AN(U3) / RV(R) / 4E(R)
Type   = Artifact
Cost   = 4

Text(AN): <2T>:   Gives  one creature flying ability until end of turn.  If
          that  creature  is  destroyed  before  end  of turn, so is Flying
          Carpet.

Text(RV): <2T>:   Gives  one creature flying ability until end of turn.  If
          that  creature  is  destroyed  before  end  of turn, so is Flying
          Carpet.

Text(4E): <2T>:   Target  creature gains flying until end of turn.  If that
          creature  is  put  into the graveyard before end of turn, destroy
          Flying Carpet.

 @{" Rulings " link MTG_CARD_F.guide/FLYCA}

@endnode
##--
@node JRING "Jandor's Ring"

@{b}Jandor's Ring@{ub}

Color  = Colorless
Rarity = AN(U2) / RV(R)
Type   = Artifact
Cost   = 6

Text(AN): <2T>:   Discard  a card you just drew from your library, and draw
          another card to replace it.

Text(RV): <2T>:   Discard  a card you just drew from your library, and draw
          another card to replace it.

 @{" Rulings " link MTG_CARD_J.guide/JANRI}

@endnode
##--
@node JSADD "Jandor's Saddlebags"

@{b}Jandor's Saddlebags@{ub}

Color  = Colorless
Rarity = AN(U2) / RV(R) / 4E(R)
Type   = Artifact
Cost   = 2

Text(AN): <3T>: Untap a creature. 

Text(RV): <3T>: Untap a creature. 

Text(4E): <3T>: Untap a creature. 

 @{b}NO RULINGS@{ub}

@endnode
##--
@node JEWEL "Jeweled Bird"

@{b}Jeweled Bird@{ub}

Color  = Colorless
Rarity = AN(U3) / CR(U1)
Type   = Artifact
Cost   = 1

Text(AN): <T>:    Draw   a   card,  and  exchange  Jeweled  Bird  for  your
          contribution  to the ante.  Your former contribution goes to your
          graveyard.  Remove this card from your deck before playing if you
          are not playing for ante.

Text(CR): Remove  Jeweled Bird from your deck before playing if not playing
          for  ante.  <T>:  Draw a card.  Put your contribution to the ante
          into your graveyard and replace it with Jeweled Bird.

 @{" Rulings " link MTG_CARD_J.guide/JEWEL}

@endnode
##--
@node PYRAM "Pyramids"

@{b}Pyramids@{ub}

Color  = Colorless
Rarity = AN(U2)
Type   = Artifact
Cost   = 6

Text(AN): <2>:   Prevents  a  land  from  being  destroyed,  or  removes an
          enchantment from any land.

 @{" Rulings " link MTG_CARD_P.guide/PYRAM}

@endnode
##--
@node RINGO "Ring of Ma'ruf"

@{b}Ring of Ma'ruf@{ub}

Color  = Colorless
Rarity = AN(U2)
Type   = Artifact
Cost   = 5

Text(AN): <5T>:   Instead  of  drawing a card from the top of your library,
          select one of your cards from OUTSIDE THE GAME.  This card can be
          any  card you have that you're not using in your deck or that for
          some  reason  has  left the game.  Ring of Ma'ruf is removed from
          the game entirely after use.

 @{" Rulings " link MTG_CARD_R.guide/RINMA}

@endnode
##--
@node SANDA "Sandals of Abdallah"

@{b}Sandals of Abdallah@{ub}

Color  = Colorless
Rarity = AN(U3)
Type   = Artifact
Cost   = 4

Text(AN): <2T>: Gives one creature islandwalk until end of turn. If that
          creature is destroyed before end of turn, so are Sandals.

 @{" Rulings " link MTG_CARD_S.guide/SANAB}

@endnode
