@database DK_WHITE.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.4 (17.04.96)
@node MAIN "The Dark - White Cards"
@{" " link MTG_CARD_LISTS.guide/CL_DK}
                            @{b}The Dark - White Cards@{ub}

                            @{" Angry Mob           " link ANGRY}
                            @{" Blood of the Martyr " link BLOOD}
                            @{" Brainwash           " link BRAIN}
                            @{" Cleansing           " link CLEAN}
                            @{" Dust to Dust        " link DUSTT}
                            @{" Exorcist            " link EXORC}
                            @{" Fasting             " link FASTI}
                            @{" Festival            " link FESTI}
                            @{" Fire and Brimstone  " link FIREA}
                            @{" Holy Light          " link HOLYL}
                            @{" Knights of Thorn    " link KNIGH}
                            @{" Martyr's Cry        " link MARTY}
                            @{" Miracle Worker      " link MIRAC}
                            @{" Morale              " link MORAL}
                            @{" Pikemen             " link PIKEM}
                            @{" Preacher            " link PREAC}
                            @{" Squire              " link SQUIR}
                            @{" Tivadar's Crusade   " link TIVAD}
                            @{" Witch Hunter        " link WITCH}

@endnode
##--
@node ANGRY "Angry Mob"

@{b}Angry Mob@{ub}

Color  = White
Rarity = DK(U2) / 4E(U)
Type   = Summon Mob (2+*/2+*)
Cost   = 2WW

Text(DK): Trample
          During  your  turn, the *'s are both equal to the total number of
          swamps  all opponents control.  During any other player's turn, *
          equals 0.

Text(4E): Trample
          During your turn, Angry Mob has power and toughness each equal to
          2  plus  the  number  of  swamps opponents control.  During other
          turns, Angry Mob has power and toughness 2/2.

 @{" Rulings " link MTG_CARD_A.guide/ANGRY}

@endnode
##--
@node BLOOD "Blood of the Martyr"

@{b}Blood of the Martyr@{ub}

Color  = White
Rarity = DK(U2) / CR(U3)
Type   = Instant
Cost   = WWW

Text(DK): For  the  remainder  of the turn, you may redirect damage done to
          any number of creatures to yourself instead.

Text(CR): Until  end of turn, you may redirect to yourself all damage dealt
          to  any  number  of creatures.  The source of the damage does not
          change.

 @{" Rulings " link MTG_CARD_B.guide/BMART}

@endnode
##--
@node BRAIN "Brainwash"

@{b}Brainwash@{ub}

Color  = White
Rarity = DK(C3) / 4E(C)
Type   = Enchant Creature
Cost   = W

Text(DK): Target  creature may not attack unless its controller pays <3> in
          addition to any other costs required for the creature to attack.

Text(4E): Target  creature  cannot  attack  unless  its  controller pays an
          additional <3>.

 @{" Rulings " link MTG_CARD_B.guide/BWASH}

@endnode
##--
@node CLEAN "Cleansing"

@{b}Cleansing@{ub}

Color  = White
Rarity = DK(U1)
Type   = Sorcery
Cost   = WWW

Text(DK): All  land  is  destroyed.   Players  may  prevent  Cleansing from
          destroying  specific  lands  by  paying 1 life for each land they
          wish to protect.  Effects that prevent or redirect damage may not
          be used to counter this loss of life.

 @{" Rulings " link MTG_CARD_C.guide/CLING}

@endnode
##--
@node DUSTT "Dust to Dust"

@{b}Dust to Dust@{ub}

Color  = White
Rarity = DK(C3)
Type   = Sorcery
Cost   = 1WW

Text(DK): Removes two target artifacts from the game.

 @{" Rulings " link MTG_CARD_D.guide/DUSTT}

@endnode
##--
@node EXORC "Exorcist"

@{b}Exorcist@{ub}

Color  = White
Rarity = DK(U1)
Type   = Summon Exorcist (1/1)
Cost   = WW

Text(DK): <1WT>: Target black creature is destroyed.

 @{b}NO RULINGS@{ub}
@endnode
##--
@node FASTI "Fasting"

@{b}Fasting@{ub}

Color  = White
Rarity = DK(U2)
Type   = Enchantment
Cost   = W

Text(DK): You  may choose to skip your draw phase; if you do so, you gain 2
          life.   If  you draw a card for any reason, Fasting is destroyed.
          During  your  upkeep,  put  a  hunger  counter  on Fasting.  When
          Fasting has five hunger counters on it, it is destroyed.

 @{" Rulings " link MTG_CARD_F.guide/FASTI}

@endnode
##--
@node FESTI "Festival"

@{b}Festival@{ub}

Color  = White
Rarity = DK(C3)
Type   = Instant
Cost   = W

Text(DK): Opponent  may  not  declare  an  attack  this  turn.  Play during
          opponent's upkeep phase.

 @{" Rulings " link MTG_CARD_F.guide/FESTI}

@endnode
##--
@node FIREA "Fire and Brimstone"

@{b}Fire and Brimstone@{ub}

Color  = White
Rarity = DK(U2)
Type   = Instant
Cost   = 3WW

Text(DK): Fire and Brimstone does 4 damage to target player and 4 damage to
          you.   Can  only be used during a turn in which target player has
          declared an attack.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node HOLYL "Holy Light"

@{b}Holy Light@{ub}

Color  = White
Rarity = DK(C3)
Type   = Instant
Cost   = 2W

Text(DK): All non-white creatures get -1/-1 until end of turn.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node KNIGH "Knights of Thorn"

@{b}Knights of Thorn@{ub}

Color  = White
Rarity = DK(U1)
Type   = Summon Knights (2/2)
Cost   = 3W

Text(DK): Protection from red, banding.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node MARTY "Martyr's Cry"

@{b}Martyr's Cry@{ub}

Color  = White
Rarity = DK(U1)
Type   = Sorcery
Cost   = WW

Text(DK): All white creatures are removed from the game.  Players must draw
          one  card  for  each  white creature they control that is lost in
          this manner.

 @{" Rulings " link MTG_CARD_M.guide/MACRY}

@endnode
##--
@node MIRAC "Miracle Worker"

@{b}Miracle Worker@{ub}

Color  = White
Rarity = DK(C3)
Type   = Summon Miracle Worker (1/1)
Cost   = W

Text(DK): <T>: Destroy target enchantment card on a creature you control.

 @{" Rulings " link MTG_CARD_M.guide/MIRAC}

@endnode
##--
@node MORAL "Morale"

@{b}Morale@{ub}

Color  = White
Rarity = DK(C3) / 4E(C)
Type   = Instant
Cost   = 1WW

Text(DK): All attacking creatures gain +1/+1 until end of turn.

Text(4E): All attacking creatures get +1/+1 until end of turn.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node PIKEM "Pikemen"

@{b}Pikemen@{ub}

Color  = White
Rarity = DK(C3) / 4E(C)
Type   = Summon Pikemen (1/1)
Cost   = 1W

Text(DK): Banding, first strike

Text(4E): Banding, first strike

 @{" Rulings " link MTG_CARD_P.guide/PIKEM}

@endnode
##--
@node PREAC "Preacher"

@{b}Preacher@{ub}

Color  = White
Rarity = DK(U1)
Type   = Summon Preacher (1/1)
Cost   = 1WW

Text(DK): <T>:   Gain  control  of  one  of opponent's creatures.  Opponent
          chooses  which  target creature you control.  If Preacher becomes
          untapped,  you  lose control of this creature; you may choose not
          to  untap  Preacher  as normal during your untap phase.  You also
          lose control of the creature if Preacher leaves play or at end of
          game.

 @{" Rulings " link MTG_CARD_P.guide/PREAC}

@endnode
##--
@node SQUIR "Squire"

@{b}Squire@{ub}

Color  = White
Rarity = DK(C3)
Type   = Summon Squire (1/2)
Cost   = 1W

 @{" Rulings " link MTG_CARD_S.guide/SQUIR}

@endnode
##--
@node TIVAD "Tivadar's Crusade"

@{b}Tivadar's Crusade@{ub}

Color  = White
Rarity = DK(U2)
Type   = Sorcery
Cost   = 1WW

Text(DK): All Goblins are destroyed.

 @{" Rulings " link MTG_CARD_T.guide/TIVAD}

@endnode
##--
@node WITCH "Witch Hunter"

@{b}Witch Hunter@{ub}

Color  = White
Rarity = DK(U1) / CR(U3)
Type   = Summon Hunter (1/1)
Cost   = 2WW

Text(DK): <T>: Witch Hunter does 1 damage to target player.
          <1WWT>:   Return  target  creature opponent controls from play to
          owner's hand.  Enchantments on target creature are destroyed.

Text(CR): <T>: Witch Hunter deals 1 damage to target player.
          <1WWT>:   Return target creature any opponent controls to owner's
          hand.

 @{" Rulings " link MTG_CARD_W.guide/WITCH}

@endnode
