@database DK_RED.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.4 (17.04.96)
@node MAIN "The Dark - Red Cards"
@{" " link MTG_CARD_LISTS.guide/CL_DK}
                           @{b}The Dark - Red Cards@{ub}

                            @{" Ball Lightning       " link BALLL}
                            @{" Blood Moon           " link BLOOD}
                            @{" Brothers of Fire     " link BROTH}
                            @{" Cave People          " link CAVEP}
                            @{" Eternal Flame        " link ETERN}
                            @{" Fire Drake           " link FIRED}
                            @{" Fissure              " link FISSU}
                            @{" Goblin Caves         " link GOBCA}
                            @{" Goblin Digging Team  " link GOBDI}
                            @{" Goblin Hero          " link GOBHE}
                            @{" Goblin Rock Sled     " link GOBRO}
                            @{" Goblin Shrine        " link GOBSH}
                            @{" Goblin Wizard        " link GOBWI}
                            @{" Goblins of the Flarg " link GOBOF}
                            @{" Inferno              " link INFER}
                            @{" Mana Clash           " link MANAC}
                            @{" Orc General          " link ORCGE}
                            @{" Sisters of the Flame " link SISTE}

@endnode
##--
@node BALLL "Ball Lightning"

@{b}Ball Lightning@{ub}

Color  = Red
Rarity = DK(U1) / 4E(R)
Type   = Summon Ball Lightning (6/1)
Cost   = RRR

Text(DK): Trample
          Ball  Lightning  may  attack  on  the  turn  during  which  it is
          summoned.  Ball Lightning is buried at the end of the turn during
          which it is summoned.

Text(4E): Trample
          Ball  Lightning  can  attack the turn it comes into play.  At the
          end of any turn, bury Ball Lightning.

 @{" Rulings " link MTG_CARD_B.guide/BALLL}

@endnode
##--
@node BLOOD "Blood Moon"

@{b}Blood Moon@{ub}

Color  = Red
Rarity = DK(U1) / CR(U1)
Type   = Enchantment
Cost   = 2R

Text(DK): All non-basic lands are now basic mountains.

Text(CR): All non-basic lands become mountains.

 @{" Rulings " link MTG_CARD_B.guide/BMOON}

@endnode
##--
@node BROTH "Brothers of Fire"

@{b}Brothers of Fire@{ub}

Color  = Red
Rarity = DK(U2) / 4E(C)
Type   = Summon Brothers (2/2)
Cost   = 1RR

Text(DK): <1RR>:   Brothers  of Fire do 1 damage to any target and 1 damage
          to you.

Text(4E): <1RR>:   Brothers  of  Fire  deals 1 damage to target creature or
          player and 1 damage to you.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node BROTH "Cave People"

@{b}Cave People@{ub}

Color  = Red
Rarity = DK(U2) / 4E(U)
Type   = Summon Cave People (1/4)
Cost   = 1RR

Text(DK): If  declared  as  an attacker, Cave People get +1/-2 until end of
          turn.   <1RRT>:   Target creature gains mountainwalk until end of
          turn.

Text(4E): When  attacking,  Cave  People  gets  +1/-2  until  end  of turn.
          <1RRT>:  Target creature gains mountainwalk until end of turn.

 @{" Rulings " link MTG_CARD_C.guide/CAVEP}

@endnode
##--
@node ETERN "Eternal Flame"

@{b}Eternal Flame@{ub}

Color  = Red
Rarity = DK(U1)
Type   = Sorcery
Cost   = 2RR

Text(DK): Eternal  Flame does an amount of damage to your opponent equal to
          the  number  of mountains you control, but it also does half that
          amount of damage to you, rounding up.

 @{" Rulings " link MTG_CARD_E.guide/ETFLA}

@endnode
##--
@node FIRED "Fire Drake"

@{b}Fire Drake@{ub}

Color  = Red
Rarity = DK(U2) / CR(U3)
Type   = Summon Drake (1/2)
Cost   = 1RR

Text(DK): Flying
          <R>:   +1/+0 until end of turn.  No more than <R> may be spent in
          this way each turn.

Text(CR): Flying
          <R>:   +1/+0  until end of turn.  You cannot spend more than R in
          this way each turn.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node FISSU "Fissure"

@{b}Fissure@{ub}

Color  = Red
Rarity = DK(C3) / 4E(C)
Type   = Instant
Cost   = 3RR

Text(DK): Target land or creature is buried.

Text(4E): Bury target land or creature.

 @{" Rulings " link MTG_CARD_F.guide/FISSU}

@endnode
##--
@node GOBCA "Goblin Caves"

@{b}Goblin Caves@{ub}

Color  = Red
Rarity = DK(C3)
Type   = Enchant Land
Cost   = 1RR

Text(DK): If target land is a basic mountain, all Goblins gain +0/+2.

 @{" Rulings " link MTG_CARD_G.guide/GOCAV}

@endnode
##--
@node GOBDI "Goblin Digging Team"

@{b}Goblin Digging Team@{ub}

Color  = Red
Rarity = DK(C3) / CR(C3)
Type   = Summon Goblins (1/1)
Cost   = R

Text(DK): <T>: Sacrifice Goblin Digging Team to destroy target wall.

Text(CR): <T>: Sacrifice Goblin Digging Team to destroy target wall.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node GOBHE "Goblin Hero"

@{b}Goblin Hero@{ub}

Color  = Red
Rarity = DK(C3)
Type   = Summon Goblin (2/2)
Cost   = 2R

 @{b}NO RULINGS@{ub}

@endnode
##--
@node GOBRO "Goblin Rock Sled"

@{b}Goblin Rock Sled@{ub}

Color  = Red
Rarity = DK(C3) / 4E(C)
Type   = Summon Rock Sled (3/1)
Cost   = 1R

Text(DK): Trample
          Rock  Sled  may  not attack unless opponent controls at least one
          mountain.   Rock  Sled does not untap as normal during your untap
          phase if it attacked during your last turn.

Text(4E): Trample
          Cannot  attack  if  defending player controls no mountains.  Rock
          Sled does not untap during your untap phase if it attacked during
          your last turn.

 @{" Rulings " link MTG_CARD_G.guide/GOROC}

@endnode
##--
@node GOBSH "Goblin Shrine"

@{b}Goblin Shrine@{ub}

Color  = Red
Rarity = DK(C3) / CR(C3)
Type   = Enchant Land
Cost   = 1RR

Text(DK): If  target  land  is  a  basic  mountain,  all Goblins gain +1/0.
          Goblin Shrine does 1 damage to all Goblins if it leaves play.

Text(CR): As  long as target land is a mountain, all Goblins get +1/+0.  If
          Goblin Shrine leaves play, it deals 1 damage to each Goblin.

 @{" Rulings " link MTG_CARD_G.guide/GOSHR}

@endnode
##--
@node GOBWI "Goblin Wizard"

@{b}Goblin Wizard@{ub}

Color  = Red
Rarity = DK(U1)
Type   = Summon Goblin (1/1)
Cost   = 2RR

Text(DK): <T>:  Take a Goblin from your hand and put it directly into play.
          Treat this goblin as if it were just summoned.
          <R>: Target Goblin gains protection from white until end of turn.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node GOBOF "Goblins of the Flarg"

@{b}Goblins of the Flarg@{ub}

Color  = Red
Rarity = DK(C3) / CR(C3)
Type   = Summon Goblins (1/1)
Cost   = R

Text(DK): Mountainwalk
          Goblins  of  the  Flarg  are  buried  if  controller controls any
          Dwarves.

Text(CR): Mountainwalk
          If  at  any  time  you  control  any Dwarves, bury Goblins of the
          Flarg.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node INFER "Inferno"

@{b}Inferno@{ub}

Color  = Red
Rarity = DK(U1) / 4E(R)
Type   = Instant
Cost   = 5RR

Text(DK): Inferno does 6 damage to all players and all creatures.

Text(4E): Inferno deals 6 damage to all players and creatures.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node MANAC "Mana Clash"

@{b}Mana Clash@{ub}

Color  = Red
Rarity = DK(U1) / 4E(R)
Type   = Sorcery
Cost   = R

Text(DK): You and target player each flip a coin.  Mana Clash does 1 damage
          to  any  player  whose  coin comes up tails.  Repeat this process
          until both players' coins come up heads at the same time.

Text(4E): You  and  target  opponent  each flip a coin.  Mana Clash deals 1
          damage  to  any  player  whose  coin comes up tails.  Repeat this
          process until both players' coins come up heads at the same time.

 @{" Rulings " link MTG_CARD_M.guide/MANCL}

@endnode
##--
@node ORCGE "Orc General"

@{b}Orc General@{ub}

Color  = Red
Rarity = DK(U2)
Type   = Summon General (2/2)
Cost   = 2R

Text(DK): <T>:   Sacrifice  one  Orc or Goblin to give all Orcs +1/+1 until
          end of turn.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node SISTE "Sisters of the Flame"

@{b}Sisters of the Flame@{ub}

Color  = Red
Rarity = DK(U2) / 4E(C)
Type   = Summon Sisters (2/2)
Cost   = 1RR

Text(DK): <T>:   Add  <R>  to your mana pool.  This ability is played as an
          interrupt.

Text(4E): <T>:   Add  <R>  to  your  mana  pool.   Play  this ability as an
          interrupt.

 @{b}NO RULINGS@{ub}

@endnode
