@database MTG_CARD_H.guide @author "Tom de Ruyter" @$VER: MTG.guide 1.0 (25.01.96) @node MAIN "Card Rulings & Descriptions - H" - - * - * - H - * - * - - @{" Halfdane " link HALFD} @{" Hammerheim " link HAMME} @{" Hand of Justice " link HANDJ} @{" Hasran Ogress " link HASRA} @{" Haunting Wind " link HAUNT} @{" Havenwood Battleground " link HAVEN} @{" Hazduhr the Abbot " link HAZDU} @{" Hazezon Tamar " link HAZEZ} @{" Headless Horseman " link HEADL} @{" Headstone " link HEADS} @{" Heal " link HEAL_} @{" Healing Salve " link HEALS} @{" Heart Wolf " link HEART} @{" Heaven's Gate " link HEAVE} @{" Hecatomb " link HECAT} @{" Hellfire " link HELLF} @{" Hell's Caretaker " link HELLC} @{" Hell Swarm " link HELLS} @{" Helm of Chatzuk " link HELMC} @{" Hematite Talisman " link HEMAT} @{" Heroism " link HEROI} @{" Hidden Path " link HIDDE} @{" High Tide " link HIGHT} @{" Hill Giant " link HILLG} @{" The Hive " link HIVE_} @{" Hoar Shade " link HOARS} @{" Hollow Trees " link HOLLO} @{" Holy Armor " link HOLAR} @{" Holy Day " link HOLDA} @{" Holy Light " link HOLLI} @{" Holy Strength " link HOLST} @{" Homarid " link HOMAR} @{" Homarid Shaman " link HOMSH} @{" Homarid Spawning Bed " link HOMSP} @{" Homarid Warrior " link HOMWA} @{" Horn of Deafening " link HORND} @{" Hornet Cobra " link HORNE} @{" Horror of Horrors " link HORRO} @{" Hot Springs " link HOTSP} @{" Howl from Beyond " link HOWLB} @{" Howling Mine " link HOWLM} @{" Hunding Gjornersen " link HUNDI} @{" Hungry Mist " link HUNGR} @{" Hurkyl's Recall " link HURKY} @{" Hurloon Minotaur " link HURLO} @{" Hurricane " link HURRI} @{" Hurr Jackal " link HURRJ} @{" Hyalopterous Lemure " link HYALO} @{" Hydroblast " link HYDRO} @{" Hymn of Rebirth " link HYMRE} @{" Hymn to Tourach " link HYMTO} @{" Hyperion Blacksmith " link HYPER} @{" Hypnotic Specter " link HYPNO} @endnode ##-- @node HALFD "Halfdane" Halfdane: Info: Color=XX Type=XX Cost=XX XX(XX) Copies the current power/toughness of the creature into the text on his lower right hand corner. You then add any effects upon Halfdane himself. [Aahz 01/04/96] @endnode ##-- @node HAMME "Hammerheim" Hammerheim: Info: Color=XX Type=XX Cost=XX XX(XX) Can be used on a creature without landwalking but has no effect. [Duelist Magazine #5, Page 23] @endnode ##-- @node HANDJ "Hand of Justice" Hand of Justice: Info: Color=XX Type=XX Cost=XX XX(XX) Creatures tap as part of the spell resolution. [Aahz 02/02/95] If one of the white creatures to be tapped becomes illegal before resolution, the other ones are still tapped but you do not get to destroy the target. [D'Angelo 08/09/95] This is because a "Do A to do B" effect only does B if all targets in part A succeed. If the target to be destroyed becomes illegal before resolution, you still have to tap the white creatures but get to destroy nothing. [D'Angelo 08/09/95] This is because a spell only fizzles entirely if all of its targets are illegal. "Summoning sickness" does not prevent creatures from being tapped as part of a spell resolution. [WotC Rules Team 12/15/94] @endnode ##-- @node HASRA "Hasran Ogress" Hasran Ogress: Info: Color=Black Type=Summon Ogre Cost=BB AN(C5)/CH(C3) Text(CH): 3/2 ; If you declare Hasran Ogress as an attacker, pay {2} or Hasran Ogress deals 3 damage to you. Text(AN): 3/2 ; Unless you pay {2} each time Hasran Ogress attacks, Hasran Ogress does 3 damage to you. The Arabian Nights version of this card has two versions, one with a small dark circle behind the "2" in the payment cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2). @endnode ##-- @node HAUNT "Haunting Wind" Haunting Wind: Info: Color=Black Type=Enchantment Cost=3B AQ(U3) Text(AQ): Each time an artifact in play is tapped or its activation cost is paid, Haunting Wind does 1 damage to that artifact's controller. Is not triggered by continuous artifacts. It does damage whenever the target artifact's activation cost is paid, or when it becomes tapped for any other reason. It does not do double damage if the activation cost requires tapping. [Aahz 06/06/94] Does not do damage due to a continuous artifact, even if it becomes tapped. The "Is not triggered by continuous artifacts" is absolute. [D'Angelo 04/28/95] @endnode ##-- @node HAVEN "Havenwood Battleground" Havenwood Battleground: Info: Color=XX Type=XX Cost=XX XX(XX) See @{"Dwarven Ruins" link MTG_CARD_D.guide/DWRUI} for rulings. @endnode ##-- @node HAZDU "Hazduhr the Abbot" Hazduhr the Abbot: Info: Color=White Type=Summon Legend Cost=3WW HL(U1) Text(HL): 2/5; {X,Tap}: Redirect to Hazduhr the Abbot X damage dealt to any white creature you control. Targets damage on a single white creature. It does not target the creature. It cannot take damage from multiple creatures at once. [D'Angelo 10/18/95] @endnode ##-- @node HAZEZ "Hazezon Tamar" Hazezon Tamar: Info: Color=XX Type=XX Cost=XX XX(XX) The Sand Warriors leave play if Hazezon is placed in an Oubliette or Tawnos's Coffin, and they do not come back on the turn after Hazezon re-enters play. [WotC Rules Team 09/15/94] The Sand Warriors come into play on a player's side if that player controls Hazezon during the player's first upkeep after Hazezon enters play. It is possible for no player or all players to get Sand Warriors if control of Hazezon changes. [WotC Rules Team 05/10/95] The Sand Warriors do not change control after they enter play even if Hazezon changes control. [bethmo 07/14/94] See the @{"Token Creatures" link MTG_GEN_RULINGS.guide/TOP_TOKE} entry in the General Rulings for more information. @endnode ##-- @node HEADL "Headless Horseman" Headless Horseman: Info: Color=Black Type=Summon Horseman Cost=2B LG(C1) Text(LG): 2/2 @endnode ##-- @node HEADS "Headstone" Headstone: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HEAL_ "Heal" Heal: Info: Color=XX Type=XX Cost=XX XX(XX) See the @{"Cantrip" link MTG_GEN_RULINGS.guide/TOP_CANT} entry in the General Rulings for more information. @endnode ##-- @node HEALS "Healing Salve" Healing Salve: Info: Color=XX Type=XX Cost=XX XX(XX) Does not target the creature or player. It only targets the damage on the creature or player. Treat this as errata. [Duelist Magazine #7, Page 36] The Limited, Unlimited and Revised Edition versions allowed you to gain 3 life or prevent 3 damage to a creature or player. The Fourth Edition version also allows you to give 3 life to another player if you choose. [Duelist Magazine #5, Page 10] @endnode ##-- @node HEART "Heart Wolf" Heart Wolf: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HEAVE "Heaven's Gate" Heaven's Gate: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HECAT "Hecatomb" Hecatomb: Info: Color=Black Type=Enchantment Cost=1BB IA(R1) Text(IA+errata): When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb. ; {0}: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player. Text(IA): When Hecatomb comes into play, sacrifice four creatures. ; {0}: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player. As errata, the first sentence should read "When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb." [Duelist Magazine #6, Page 131] The sacrifice is done as a triggered effect just after it enters play. It is not done on announcement. [D'Angelo 10/27/95] If you have less than 4 creatures, you are not forced to partially sacrifice. You pay 4 creatures or none. [WotC Rules Team 06/15/95] You cannot effectively multiply pump this effect because when you multiply pump something you only get to pick one target. If you did try to pump this spell, each use would try to tap the same swamp and not different swamps. Only one use could succeed. [D'Angelo 10/31/95] @endnode ##-- @node HELLF "Hellfire" Hellfire: Info: Color=Black Type=Sorcery Cost=2BBB LG(R1) Text(LG): All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is the number of creatures placed in the graveyard. @endnode ##-- @node HELLC "Hell's Caretaker" Hell's Caretaker: Info: Color=Black Type=Summon Hell's Caretaker Cost=3B LG(R1)/CH(U1) Text(CH): 1/1 ; {Tap}: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned. Use this ability only during your upkeep. Text(LG): 1/1 ; {Tap}: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. See @{"Creature in the Graveyard" link MTG_GEN_RULINGS.guide/TOP_CGRA} in the General Rulings for more information. Pick a creature in the graveyard on announcement. This creature is targeted and the spell will fizzle if it is not there on resolution. [Aahz 07/05/95] (This is a REVERSAL) You can't sacrifice creatures you don't control. [Page 62] Can sacrifice itself. [Duelist Magazine #5, Page 123] @endnode ##-- @node HELLS "Hell Swarm" Hell Swarm: Info: Color=Black Type=Instant Cost=B LG(C1) Text(LG): All creatures get -1/-0 until end of turn. @endnode ##-- @node HELMC "Helm of Chatzuk" Helm of Chatzuk: Info: Color=XX Type=XX Cost=XX XX(XX) This is a targeted effect so it must have a target in order to be used. [Aahz 07/29/94] @endnode ##-- @node HEMAT "Hematite Talisman" Hematite Talisman: Info: Color=Artifact Type=Artifact Cost=2 IA(U1) Text(IA): {3}: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast. See the @{"Activation Cost" link MTG_GEN_RULINGS.guide/TOP_ACTI} entry in the General Rulings for more information on what "once for each" means. @endnode ##-- @node HEROI "Heroism" Heroism: Info: Color=XX Type=XX Cost=XX XX(XX) The cost to avoid the penalty must be paid when the spell resolves. You cannot wait until later to do so. [Aahz 11/30/94] Paying the Heroism cost to allow a creature to deal damage does not prevent other effects from preventing it from dealing damage. Paying the cost only prevents the Heroism effect. [Duelist Magazine #4, Page 7] @endnode ##-- @node HIDDE "Hidden Path" Hidden Path: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HIGHT "High Tide" High Tide: Info: Color=XX Type=XX Cost=XX XX(XX) Multilands which are part Island produce an extra blue mana in addition to whatever you tap it for. [Aahz 12/03/94] Non lands or lands which do not say they count as Islands do not produce extra mana. [Duelist Magazine #4, Page 6] @endnode ##-- @node HILLG "Hill Giant" Hill Giant: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HIVE_ "The Hive" The Hive: Info: Color=XX Type=XX Cost=XX XX(XX) The Wasps created by the Hive are artifact creatures. [Card Text] See the @{"Token Creatures" link MTG_GEN_RULINGS.guide/TOP_TOKE} entry in the General Rulings for more information. @endnode ##-- @node HOARS "Hoar Shade" Hoar Shade: Info: Color=Black Type=Summon Shade Cost=3B IA(C1) Text(IA): 1/2; {B}: +1/+1 until end of turn @endnode ##-- @node HOLLO "Hollow Trees" Hollow Trees: Info: Color=XX Type=XX Cost=XX XX(XX) See @{"Bottomless Vault" link MTG_CARD_B.guide/BOTTO} for rulings. @endnode ##-- @node HOLAR "Holy Armor" Holy Armor: Info: Color=XX Type=XX Cost=XX XX(XX) As errata, the Revised Edition version should have "until end of turn" added to the ability. [WotC Rules Team 09/22/95] @endnode ##-- @node HOLDA "Holy Day" Holy Day: Info: Color=XX Type=XX Cost=XX XX(XX) See the @{"Fog Effects" link MTG_GEN_RULINGS.guide/TOP_FOGE} entry in the General Rulings for more information. As errata, the effect only lasts until the end of the turn. [WotC Rules Team 09/22/95] @endnode ##-- @node HOLLI "Holy Light" Holy Light: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HOLST "Holy Strength" Holy Strength: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HOMAR "Homarid" Homarid: Info: Color=XX Type=XX Cost=XX XX(XX) When it gets 4 counters, only the counters are removed. [Aahz 12/02/94] @endnode ##-- @node HOMSH "Homarid Shaman" Homarid Shaman: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HOMSP "Homarid Spawning Bed" Homarid Spawning Bed: Info: Color=XX Type=XX Cost=XX XX(XX) See the @{"Token Creatures" link MTG_GEN_RULINGS.guide/TOP_TOKE} entry in the General Rulings for more information. @endnode ##-- @node HOMWA "Homarid Warrior" Homarid Warrior: Info: Color=XX Type=XX Cost=XX XX(XX) The ability to make itself not be targeted is a fast effect and can be used in response to being targeted. Since effects resolve in last-to-first order, the Warrior becomes untargetable before the targeted effect happens and causes the targeted effect to fizzle. Note that if you use this ability before being targeted, that a targeted effect used in the same batch will resolve first. [Aahz 12/01/94] Note that the ability can be activated more than once in a single spell stack if you need it to be. Does not cause enchantments on it to be removed when the effect is activated. An enchantment in play is neither a spell or an effect. [Duelist Magazine #4, Page 7] It taps when the effect resolves if it was not already tapped. It may be used even if it is already tapped. [Aahz 12/02/94] @endnode ##-- @node HORND "Horn of Deafening" Horn of Deafening: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HORNE "Hornet Cobra" Hornet Cobra: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HORRO "Horror of Horrors" Horror of Horrors: Info: Color=Black Type=Enchantment Cost=3BB LG(U1) Text(LG): Allows caster to sacrifice a swamp to regenerate a target black creature. You can't sacrifice lands you don't control. [Page 62] You can use this as many times as you want during a given turn. [bethmo 06/15/94] @endnode ##-- @node HOTSP "Hot Springs" Hot Springs: Info: Color=XX Type=XX Cost=XX XX(XX) See the @{"Enchant Land" link MTG_GEN_RULINGS.guide/TOP_ELND} entry in the General Rulings for more information. Ignore the first sentence of this card up to the comma. [Duelist Magazine #6, Page 130] It is buried if you lose control of the target. [WotC Rules Team 06/15/95] @endnode ##-- @node HOWLB "Howl from Beyond" Howl from Beyond: Info: Color=Black Type=Instant Cost=XB ABUR4(C1)/IA(C1) Text(4th/IA): Target creature gets +X/+0 until end of turn. Text(ABUR): Target creature gains +X/+0 until end of turn. @endnode ##-- @node HOWLM "Howling Mine" Howling Mine: Info: Color=XX Type=XX Cost=XX XX(XX) The two draws are separate and are not done at once. You can draw one, do something, then draw the other. [WotC Rules Team 10/12/94] In general, drawing a card during the draw phase is an instant speed effect just like any other. [WotC Rules Team 10/12/94] @endnode ##-- @node HUNDI "Hunding Gjornersen" Hunding Gjornersen: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HUNGR "Hungry Mist" Hungry Mist: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HURKY "Hurkyl's Recall" Hurkyl's Recall: Info: Color=XX Type=XX Cost=XX XX(XX) Retrieves all artifacts owned by the target player regardless of who controls them. Ignores artifacts owned by other players even if target player has control of them. Read the word "discarded" on the Arabian Nights and Revised Edition versions as meaning "destroyed" This is official errata to the card. [Duelist Magazine #4, Page 138] @endnode ##-- @node HURLO "Hurloon Minotaur" Hurloon Minotaur: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node HURRI "Hurricane" Hurricane: Info: Color=XX Type=XX Cost=XX XX(XX) This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo] Whether or not a creature is Flying is only checked on resolution. [D'Angelo 10/05/95] @endnode ##-- @node HURRJ "Hurr Jackal" Hurr Jackal: Info: Color=XX Type=XX Cost=XX XX(XX) The Jackal's power is not usable during damage prevention. You must use it prior to the damage prevention step. [bethmo] Note that it must be used before fatal damage occurs and that it prevents regeneration for the rest of the turn. You may not use it at the time when someone tries to regenerate it because this ability is a fast effect that is not allowed at that step of damage prevention. @endnode ##-- @node HYALO "Hyalopterous Lemure" Hyalopterous Lemure: Info: Color=Black Type=Summon Lemure Cost=4B IA(U1) Text(IA): 4/3; {0}: Flying and -1/-0 until end of turn. @endnode ##-- @node HYDRO "Hydroblast" Hydroblast: Info: Color=XX Type=XX Cost=XX XX(XX) You can target any spell or permanent, it need not be red. It just does not do anything unless the color matches. [D'Angelo 06/09/95] You can use Sleight of Mind after announcing this spell to change the color word and make it do something on resolution. [D'Angelo 06/09/95] The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 09/22/95] @endnode ##-- @node HYMRE "Hymn of Rebirth" Hymn of Rebirth: Info: Color=Multi Type=Sorcery Cost=3WG IA(U1) Text(IA): Take target creature from any graveyard and put it directly into play under your control as though it were just summoned. See @{"Creature in the Graveyard" link MTG_GEN_RULINGS.guide/TOP_CGRA} in the General Rulings for more information. @endnode ##-- @node HYMTO "Hymn to Tourach" Hymn to Tourach: Info: Color=Black Type=Sorcery Cost=BB FE(C4) Text(FE): Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. @endnode ##-- @node HYPER "Hyperion Blacksmith" Hyperion Blacksmith: Info: Color=XX Type=XX Cost=XX XX(XX) You declare whether you are tapping or untapping the artifact when you tap this card. If the card changes state before this effect happens, it does nothing. It does not toggle the card state. [bethmo 06/19/94] As errata, it should be read as saying "any opponent". [Duelist Magazine #4, Page 64] @endnode ##-- @node HYPNO "Hypnotic Specter" Hypnotic Specter: Info: Color=Black Type=Summon Specter Cost=1BB ABUR4(C1) Text(4th): An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand. Text(ABUR): An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand. Must do at least 1 point of damage to cause opponent to discard because the effect is a property of the damage. [WotC Rules Team 02/07/94] If damage is redirected to opponent by some spell or effect and is not prevented, opponent must discard a card as if they were attacked directly. Equally, if damage is redirected away from the player, no card needs to be discarded. [WotC Rules Team 02/07/94] If a player discards due to the Specter and later that turn retroactively removes the damage (Simulacrum or other effect), the player does not get the card back. [WotC Rules Team 02/07/94] The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition versions of this card. @endnode