@database MTG_CARD_V.guide @author "Tom de Ruyter" @$VER: MTG.guide 1.0 (25.01.96) @node MAIN "Card Rulings & Descriptions - V" - - * - * - V - * - * - - @{" Vaevictis Asmadi " link VAEVI} @{" Vampire Bats " link VAMPI} @{" Veldrane of Sengir " link VELDR} @{" Venarian Gold " link VENAR} @{" Venom " link VENOM} @{" Venomous Breath " link VENBR} @{" Verduran Enchantress " link VERDU} @{" Vesuvan Doppelganger " link VESUV} @{" Veteran Bodyguard " link VETER} @{" Vexing Arcanix " link VEXIN} @{" Visions " link VISIO} @{" Vodalian Knights " link VODKN} @{" Vodalian Mage " link VODMA} @{" Vodalian Soldiers " link VODSO} @{" Vodalian War Machine " link VODWA} @{" Volcanic Eruption " link VOLCE} @{" Volcanic Island " link VOLCI} @{" Voodoo Doll " link VOODO} @endnode ##-- @node VAEVI "Vaevictis Asmadi" Vaevictis Asmadi: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node VAMPI "Vampire Bats" Vampire Bats: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node VELDR "Veldrane of Sengir" Veldrane of Sengir: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node VENAR "Venarian Gold" Venarian Gold: Info: Color=XX Type=XX Cost=XX XX(XX) As errata to the card, it should read "Put X counters on Venarian Gold..." [Duelist Magazine #4, Page 138] Even though it says to put the counters on the creature, they go away if the enchantment is removed. It should say that they go on the enchantment. Once all the counters are gone, it just sits there as an inert enchantment. [bethmo 06/17/94] @endnode ##-- @node VENOM "Venom" Venom: Info: Color=XX Type=XX Cost=XX XX(XX) A non-wall creature blocking or any creature blocked by this card is marked for destruction when it is assigned as a blocker or this card is assigned to block it. A mark is added to a creature which becomes a blocker by any means, including being part of a band which is blocked or by being moved into blocking or being blocked by an effect such as General Jarkeld. This mark stays even if the creature is removed from the blocking situation by an effect like General Jarkeld. [WotC Rules Team 09/22/95] If this enchantment is moved onto a creature after blockers are assigned, all creatures blocked by the new creature at any time during this turn are immediately marked by this effect for destruction. [D'Angelo 10/23/95] Being destroyed at "end of combat" happens after damage resolution for normal damage dealing. This can result in a regenerating creature having to regenerate twice... once for damage dealing and once at "end of combat". [Aahz 01/19/95] @endnode ##-- @node VENBR "Venomous Breath" Venomous Breath: Info: Color=Green Type=Instant Cost=3G IA(U1) Text(IA): At end of combat, destroy all creatures blocking or blocked by target creature this turn. If cast before blockers are assigned, the effect lasts until end of turn and marks all creatures that block or are blocked by the target creature for destruction at the end of the turn. A mark is added to a creature which becomes a blocker by any means, including being part of a band which is blocked or by being moved into blocking or being blocked by an effect such as General Jarkeld. This mark stays even if the creature is removed from the blocking situation by an effect like General Jarkeld. [D'Angelo 10/23/95] If cast after blockers are assigned, all creatures blocked by the target creature at any time during this turn are immediately marked by this effect for destruction. [D'Angelo 10/23/95] This is a preliminary ruling and may be overturned. @endnode ##-- @node VERDU "Verduran Enchantress" Verduran Enchantress: Info: Color=Green Type=Summon Enchantress Cost=1GG ABUR4(R1) Text(4th): 0/2 ; {0}: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast. Text(ABU/RV): 0/2 ; While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment. See the @{"Activation Cost" link MTG_GEN_RULINGS.guide/TOP_ACTI} entry in the General Rulings for more information on what "use this effect only once" means. The effect is a triggered effect. Whenever you successfully cast an enchantment, you immediately get the option of drawing a card. This draw effect resolves immediately. It does not wait for other spells to be announced or resolved. [Aahz 01/07/95] Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 07/25/95] The Fourth Edition version has an activation cost while the Limited, Unlimited, and Revised Editions just had an ability. [Duelist Magazine #5, Page 11] @endnode ##-- @node VESUV "Vesuvan Doppelganger" Vesuvan Doppelganger: Info: Color=XX Type=XX Cost=XX XX(XX) See the @{"Copy Cards" link MTG_GEN_RULINGS.guide/TOP_COPY} entry in the General Rulings for more information. The Doppelganger of an artifact creature can be Shattered or Disenchanted. Can only switch creatures once per upkeep phase. [Duelist Magazine #2, Page 15] Cannot switch to the same creature it is currently a copy of. But if there are two of those creatures, it could copy one on one upkeep and copy the other the next. [Duelist Magazine #7, Page 100] If switches away from a creature, any upkeep costs on that creature need not be paid. If switching to a creature, the upkeep costs must be paid before the end of upkeep (if the creature has any). [Duelist Magazine #3, Page 15] Damage is not removed when it changes forms. [D'Angelo 09/09/95] Animating a dead Doppelganger gets all the Doppelganger's abilities but it mimics at -1 power. [WotC Rules Team 02/07/94] The "normal characteristics" text means that you treat the Doppelganger as having the exact same text on it as the original card had. This includes name, casting cost, power/toughness, etc. It does not gain any enhancements the original creature may have had temporarily through Instants like Giant Growth or through Enchantments. [bethmo] When the Doppelganger switches creatures, the creature it used to be is considered to have left play. This means that if it was a Gaea's Liege, converted lands revert to their old form, and that if it was Aladdin, stolen artifacts return to the owner as normal. [bethmo] When it switches forms, the new form is not considered to be entering play. Effects that trigger off it entering play, even on the card itself, will not trigger. Thus, switching to a Pyknite will not allow you to draw a card. [D'Angelo 12/21/95] Whenever it changes forms, it "resets" and loses any counters or other gains it made as the creature it was originally copying. [Duelist Magazine #5, Page 123] This affects creatures like Clockwork Beast, Fungusaur, Sengir Vampire and Thallids. When changing forms, it keeps counters due to enchantments, effects of other spells or permanents, and targeted effects due to its own abilities whether or not they are not represented by counters. [Duelist Magazine #5, Page 123] This includes things like a Giant Growth, pumping up using Fire Breathing, or even use of Dwarven Warriors' or Dwarven Weaponsmith's _targeted_ abilities. It does not include non-targeted abilities like the Frozen Shade's "B:+1/+1" ability or counters such as the Sengir Vampire gets. Also, if switching from a Thallid, Spore counters gained as the Thallid are lost, but ones from Fungal Bloom will stay in case they are useful later. [Duelist Magazine #5, Page 123] When changing forms, the text changes from Magical Hack and Sleight of Mind are lost in the change along with the old text. [D'Angelo 02/27/95] When changing forms, it does not get any counters that the creature being copied would have received when cast, although it would get those counters when cast. [WotC Rules Team 02/27/94] Thus, a Doppel of a Clockwork Beast would get counters if it copied the Beast when cast, but would not get any if it changes form to a Clockwork Beast. The Shyft color is a built in ability and the color set is lost when changing away from this form. [WotC Rules Team 10/18/95] A Doppelganger of a Clone is just a copy of the creature the Clone copied. [PPG Page 224] This spell is targeted, so a creature with Protection from Blue cannot be copied. [WotC Rules Team] The Doppelganger is targeted and will check the validity of the target when declared and when resolved. If the target becomes invalid before resolution on casting the Doppelganger, then the spell fizzles. If it becomes invalid before resolution of a shape change, then the change fizzles and it keeps its current form. [WotC Rules Team 02/09/95] The Doppelganger is treated as a Summon Creature card even if it is copying an artifact creature. Thus, spells that affect Summon Creatures, such as Dance of Many, can be used on a Doppelganger of anything. [Aahz 09/15/94] @endnode ##-- @node VETER "Veteran Bodyguard" Veteran Bodyguard: Info: Color=XX Type=XX Cost=XX XX(XX) If a creature is blocked but Trample damage is still done to a player, this damage cannot be redirected to the Bodyguard because the Bodyguard only takes damage from unblocked creatures. [bethmo] If a creature which does Trample damage is not blocked, the damage is taken by the Bodyguard. The damage loses its Trample nature. [Snark] Damage goes to the Bodyguard as long as he is untapped. This works even if he is blocking. [Peterson 11/01/94] The redirection takes place automatically at the end of the first step of damage prevention. This is not a fast effect used during damage prevention but you can use other prevention effects before this one kicks in. If there is more than one automatic effect, the person damaged can choose which order to apply them. This damage will result in a second damage prevention step to follow this one. [WotC Rules Team 06/15/95] Cannot be used against spell or other non-creature attack damage. Note that the Prodigal Sorcerer and other creatures have non-attack ways to deliver damage, but only attacking creature damage can be used on a Bodyguard. Only usable on damage from unblocked attacking creatures that is dealt due to the attack. Any damage from effects (even while it is attacking and is unblocked) is not valid. [Duelist Magazine #7, Page 99] Redirected damage retains its color and any other abilities. [Snark] In the Limited and Unlimited Editions, the Bodyguard did not state that only one of them could take damage during a given turn, so if two (or more) Veteran Bodyguards are in play (for the same player), each of the bodyguards takes all of the unblocked damage. [Snark] If a Martyr of Korlis is in play, unblocked artifact creature damage must go to a Martyr because its text overrides the Veteran Bodyguard. All other unblocked creature damage can and will be taken by your Veteran Bodyguard. [Aahz] In the Revised Edition, only one Bodyguard can take damage during a given turn, even if one of the other Bodyguards is a Limited or Unlimited Edition one, or if it is a Martyr of Korlis. This means that you may choose among your various Bodyguards which one takes creature damage (with Martyrs usable for artifact creature damage). Note that if a Martyr takes some artifact damage (creature or not) then none of the other Revised Bodyguards may take damage for you, even if the damage is not artifact damage. @endnode ##-- @node VEXIN "Vexing Arcanix" Vexing Arcanix: The target player names a card on resolution and not on announcement. [Aahz 01/16/96] @endnode ##-- @node VISIO "Visions" Visions: Info: Color=XX Type=XX Cost=XX XX(XX) You cannot rearrange the cards. You put them back in the same order or you shuffle the whole library. [bethmo 08/31/94] If there are less than 5 cards in the the library, you look at whatever ones remain and you still get the option to shuffle. [Duelist Magazine #6, Page 130] This is not a draw and will not cause a player to lose if there are less than 5 cards in the library. [Duelist Magazine #6, Page 130] @endnode ##-- @node VODKN "Vodalian Knights" Vodalian Knights: Info: Color=XX Type=XX Cost=XX XX(XX) As errata, it should say "defending player" instead of "opponent". [Duelist Magazine #4, Page 64] @endnode ##-- @node VODMA "Vodalian Mage" Vodalian Mage: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node VODSO "Vodalian Soldiers" Vodalian Soldiers: Info: Color=XX Type=XX Cost=XX XX(XX) @endnode ##-- @node VODWA "Vodalian War Machine" Vodalian War Machine: Info: Color=XX Type=XX Cost=XX XX(XX) It cannot override "summoning sickness", so it cannot attack on the turn it is brought into play. [WotC Rules Team 12/15/94] @endnode ##-- @node VOLCE "Volcanic Eruption" Volcanic Eruption: Info: Color=XX Type=XX Cost=XX XX(XX) You can power this spell up for more mana than your opponent has Mountains in play. If you do so, the additional destruction must be taken from your own Mountains. You cannot do more damage than there are Mountains available. [PPG Page 223] Can be used with X equal to zero. This is useful if no Mountains are in play. [bethmo] You must pick which Mountains are targeted when the spell is cast. [WotC Rules Team 02/07/94] Casting Magical Hack on Volcanic Eruption will not allow you to change the targets of the spell because you chose the targets when the spell was declared and before a Hack can interrupt it. The Hack will just cause it to fizzle. [WotC Rules Team 02/07/94] The Limited/Unlimited Edition version of this card does X damage even if the Mountains are removed. This is because the damage is in no way tied to the number of mountains destroyed, just the number of mountains originally targeted. The Revised Edition version of this card only does damage for each land destroyed. [bethmo] @endnode ##-- @node VOLCI "Volcanic Island" Volcanic Island: Info: Color=XX Type=XX Cost=XX XX(XX) See @{"Badlands" link MTG_CARD_B.guide/BADLA} for rulings. Volcanic Island was not in the Alpha printing of the Limited Edition. @endnode ##-- @node VOODO "Voodoo Doll" Voodoo Doll: Info: Color=Artifact Type=Artifact Cost=6 LG(R1)/CH(U1) Text(CH): At the beginning of your upkeep, put one pin counter on Voodoo Doll. If Voodoo Doll is untapped at the end of your turn, it deals X damage to you, where X is equal to the number of pin counters on Voodoo Doll. If Voodoo Doll deals damage to you in this way, destroy it. {XX,Tap}: Voodoo Doll deals X damage to target creature or player, where X is equal to the number of pin counters on Voodoo Doll. Text(LG): Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is not tapped at end of your turn, it does X damage to you and is destroyed. X equals the number of counters on Voodoo Doll. ; {XX,Tap}: Voodoo Doll does X damage to any one target. All of the 'X's on this card refer to the number of counters on the card. Paying twice the number of counters and tapping the Doll does damage equal to the number of counters. [bethmo 06/15/94] If Power Artifact is applied to the Doll, each activation will cost X+X-2 with a minimum cost of 1. [Aahz 07/25/94] Adding a counter to the Doll is considered an upkeep cost. This cost must be paid before you can use the card. [Duelist Magazine #5, Page 123] The Chronicles version gets a counter at the beginning of upkeep while the Legends version got one at any time during upkeep. The Chronicles version is not destroyed at end of turn if the damage is prevented while the Legends version is always destroyed. [Duelist Magazine #7, Page 101] @endnode