******************************************** F A I R L I G H T ******************************************** Presents the FULL docs to "Dizzy's Excellent Adventures" Typed From The Original By Splatt!/FLT SPELLBOUND DIZZY Trouble's afoot for Dizzy in his BIGGEST and BEST adventure yet! Meet Dizzy's magical chum THEO, the wizard with a plethora of POWERFUL POTIONS! Dozy,Dylan,Dora,Daisy and Grand Dizzy - the YOLK FOLK are all here too and they're in HOT WATER this time! Help Dizzy SAVE THIER SHEELS before they end up HARD BOILED! Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may a dab hand in the waving of wands area, is not much cop at filing-things-away neatly department and he's left his book of really powerful spells lying around his laboratory. What's more, the book has been left open at the page headed "A really, Really Powerful Spell" (That shouldnt be read out loud). Whether Dizzy actually read the heading is not known yet but - yikes! -he said the speel and its caused a catastrophe: Dizzy's spirited all his Yolk Folk friends and Wizard Theo into the underworld! Cripes! There's only one course of action open to the brave little hero: read the spell again and spirit himself into the underworld to save his rotund group of pals! CONTROLS ACTION JOYSTICK KEYS Move Left Left Z Move Right Right X Jump Up K Pick Up/Use Fire SPACE Press Q to quit game. Press P to pause. DOING THE BIZ WITH THE DIZ * Dizzy has to collect five rotating stars and a special object of the Yolk Folk from the underworld! * Check out all the objects and discover if they can help Dizzy - some may enable Dizzy to swim underwater while others help him have a speedy journey though a mine shaft (and some are really tasty!) * Don't miss out on the mushrooms - they can send Dizzy flying high! * Don't leave any of the Yolk Folk or Wizard Theo behind! * More than 100 Different locations await! * Try dropping rocks on clouds. CREDITS Design Big Red Software Program Optimus and Shane O'Brien Graphics Brian Hartley Project Director Paul Ranson Production Pat Stanley + Stewart Regan Art Manager Shan Savage Cracked By FairLighT! Docs Typed By Splatt!/FLT *********************************************************************** DIZZY PRINCE OF THE TOLK FOLK A limited time edition extremaly rare Dizzy game. Battle the Rockwart the Troll, meet Pogie the Fluffie, avoid Shamus the Leprechaun, summon King Arthur from his Crusade and wake Daisy from her hundred year snooze! Grand Dizzy was feeling very down one day, so Dizzy and Daisy decided to cheer him up by baking him his favourite food, cherry pie! So of went Daisy to get some cheeries from the cupboard and there were none to be seen! "Pogie pinched the cheeries!" she cries, as she saw Pogies pawprint in the cupboard, "That darned fluffle. Come here you!" and Pogie promptly darted of into the enchanted forest to escape Daises rage. Dizzy and Daisy decided to go into the forest to catch Pogie and gather some more cheeries at the same time. Whilst seaching for Pogie they got lost and found a castle, where they thought they would find help, but it seemed deserted. They looked in the castle for pogie, but Daisy caught herself on a mystic spinning wheel. She started feeling really sleepy, so she found a bed and went to sleep. "Wake up Daisy, wake up!" shoued Dizzy. But before he could wake her up, Rockwart the troll caught him and locked him up under groud. CONTROLS ACTION JOYSTICK KEYS Move Left Left Z Move Right Right X Jump Fire SPACE Pick Up/Use Up RETURN Press K to toggle beween keyboard and joystick. Press Q to quit game. Press P to pause. HINTS AND TIPS * Remember to collect the cheeries! * Keep away from Rockwart the Troll : he eats eggs for breakfast. * Beware of the devil Dizzy doppleganger. CREDITS Design Big Red Software Program Derek Leigh Gilchrist Graphics Leigh Christain Project Director Paul Ranson Prodction Pat Stanley + Stewart Regan Art Manager Shan Savage Cracked By FairLighT! Docs Typed By Splatt!/FLT *********************************************************************** PANIC DIZZY Dizzy in his FANTASIC TOY FACTORY! Fit MAGIC SHAPES into GRAND DIZZY's INVENTION to make NEW and EXITING TOYS! Panic Stations, Conveyor Belts, Bacuum Tubes and more! AMAZINGLY ADDICTIVE! Keep a kewl head... DONT PANIC DIZZY! One day, Grand Dizzy was putting his finishing touches to his brand new TOY MAKING INVENTION. "Just got to tighten this last nut and we're ready... oooOOOh... eekk!" shouted GRAND DIZZY as the spanner slipped and he fell to the floor. "UURGH!!", moaned GRAND DIZZY, "I've got a CRACKING EGGACHE, now I'll never finish testing me new TOY MAKING MACHINE. What shall I do??" "Don't worry!", replied DIZZY, "We'll help you!" So DIZZY, DAISY, DENZIL, DYLAN, DOZY and DORA helped GRAND DIZZY to the machine and manned their STATIONS. Whilst DIZZY grabbed the CONVEYOR BELT CONTROLLER, the others went upstairs and threw MAGIC SHAPES down the tubes. Click, Crunch... Cough, Splatt!/FLT (hahaha) ,the machine kicked into ACTION! "ooooOOh, SLOW down...! Hang on...! Too fast...!", cried DIZZY, but the others couldn't HEAR HIM. The TOY MAKING INVENTION just kept getting FASTER... THE GAME Like all of Grand Dizzy's inventins, the magic toy making machine doesn't quite work as well as it should. All of it's cogs and wheels constantly need fueling with the special magic shapes. The Chutes from which the shapes emerge continually descend, when they reach the shape guard at the bottom of the screen the toy machine will seize up. The only way to keep the chutes from reaching the bottom is to fit lots of shapes through the guard and into the machine. CONTROLS Press FIRE to start game LEFT Q JOYSTICK LEFT RIGHT W JOYSTICK RIGHT FIRE/DROP SHAPE ENTER or SPACE JOYSTICK FIRE Press H to PAUSE Game or ESC to QUIT THE AIMS OF THE GAME Line up the SHAPES GUARD with as MANY MAGIC SHAPES as possible. Press FIRE to release all MATCHING SHAPES. With 4 OR MORE matching shapes at once, a TOY is created, SO WAIT OR THE MAXIMUM TOYS!! If the WRONG SHAPE reaches the bottom the CHUTES will decend. The chutes will slowly decend and the only way to get them back up is to drop several shapes together. The more shapes you get the higher they'll go. If the CHUTE reaches the bottom the machine will STOP! Keep the machine going as long as possible to make lots of toys. Good luck and the best tip of all... DON'T PANIC DIZZY! CREDITS Design The Oliver Twins Program Big Red Software and Terry Mancey Graphics Leigh Christian Project Director Paul Ranson Production Pat Stanley + Stewart Regan Art Manager Shan Savage Cracked By FairLighT! Docs Typed By Splatt!/FLT *********************************************************************** KWIK SNAX Dizzy to the rescue! Outwit Zak's court jesters, bumble bees, clockwork mice and more in the Land of Persoanality. Mega features and fantastic fun in the incredibly playable action packed arcade puzzle game! Dizzy and the Yolkfolk band had just finished theier gruelling tour of Yolkland and they were all ready for a holiday. Unfortunately counldn't decide were to go and a huge argument began to rage. I say unfortunately beacuse it woke Zak's the evil wizrd. He got into a huge temper and cast a spell left right and centre... Denzil thought he was kewl so he was sent to Iceland. Dylan always had his head in the clouds and was banished to Cloudland. Grand Dizzy was getting a bit old now so he sent to Cukooland! Daisy was trapped into Zak's dark dungeon. Dizzy went wild he had to get the yolkfolk back together he had forgotten to tell them about the a farewell gig he had planned down at the local club!! THE GAME The game is devided into four levels, each more devastating than the last. Point Dizzy's glove to the required destination and press fire. Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit. Complete five levels and free a friend! There are special features which float down to help, but sometimes they will hinder. A special bonus score is awarded if you can get the fruit in the flashing order. After every level there is a special slippery slidy bonus section. When Dizzy starts in a direction he is unable to stop until he hits something - it's that slippery. Plan your moves well - there aren't any henchmen but you are against the clock. CREDITS Design The Oliver Twins Coding Mark "BENO" Bell Graphics Damon Redmond Music Allister Brimble Project Director Paul Ranson Production Pat Stanley + Stewart Regan Art Manager Shan Savage Cracked By FairLighT! Docs Typed By Splatt!/FLT *********************************************************************** BUBBLE DIZZY It's MANIC! It's CRAZY! It's the most frantic DIZZY arcade action game yet! Test your reflexes as Dizzy leaps from bubble to bubble in DEEP UNDERWATER caverns! Collect pearls! Watch out for DEADLY creatures! It's FAST! It's furious! It's BUBBLICIOUS!! Dizzy's in trouble - again! Dizzy was taking a boat journey to visit his girlfriend, Daisy and present her with a glittering pearl necklace (the old romantic). But! Catastrophe strikes as Dizzy discovers he's not on passenger boat at all!! It's a pirate ship, captained by non other than the evil Captain Blackheart. "Yikes!" yelled Dizzy as Blackheart snatched the pearls from his clutches! Blackheart hollered, "Avast there! Splice the mainbrace! And chuck this land lubber over the side! With that, Dizzy was made to walk the plank and - splooosh! - into the ocean he fell! As Dizzy ank into the mysterious ocean caverns there was only one thing for it - head for the suurface and FAST!! DIZZY GETS FIZZICAL! To rise to the surface Dizzy can jump onto the bubbles rising from the floor of the deep caverns. Leap on top of a bubble, stay balanced and Dizzy floats towards the surface - but look out, thatbubble could burst at any moment! Ledges on the cavern wall make handy resting places for Dizzy. Some ledges house oysters from which Dizzy collects pearls! If he gets enough he can make a new necklace and win Daisy's love! Danger lurks in the caverns. Beware of the ocean creatures which drain Dizzy's energy. And don't run out of oxygen either! By leaping onto bubbles and lesges Dizzy can reach the surface and leap onto land! GAME TIPS * Don't stay on one bubble too long. * The smaller thebubble the quicker it rises * Make use of the ledges * Collect as many pearls as possible CONTROLS Keyboard controls are definable JOYSTICK ACTION LEFT WALK LEFT RIGHT WALK RIGHT UP JUMP You can combine the controls for diagonal movements. CREDITS Design Derek Leigh Gilchrist Graphics Leigh Christian Music Matt Symonds Project Director Paul Ranson Production Pat Stanley + Stewart Regan Art Manager Shan Savage Cracked By FairLighT! Docs Typed By Splatt!/FLT *********************************************************************** CODE MASTERS HELP LINES NEW RELEASE INFO LINE 0891-555-000 (Tells what is being released this month) If you can't get any further in any of these games and would like us to give hints & tips on how to solve all the puzzles just phone the numbers below. Please don't phone unless you are really stuck and make sure you get permission from the person who pays the phone bill first! DIZZY PRINCE OF THE YOLKFOLK 0891-555-002 SPELLBOUND DIZZY 0891-555-003 DIZZY 0891-555-093 TREASUR4E ISLAND DIZZY 0891-555-091 FANTASY WORLD DIZZY 0891-555-078 MAGICLAND DIZZY 0891-555-096 Call costs 36p per minute during off-peak time and 48p per minutes all other times (What a fucking rip eh?!) ** GREAT BRITAIN ONLY ** This program including the code, graphics, music and artwork are the copyright of codemasters Ltd. and no part of may be copied, stored, translasted or reproduced in any form or by any means, hired or lent without the express permission of CodeNasters Ltd. Made In England Published by CodeMasters Ltd. PO Box 6, Leamington Spa, England. CV33 OSH Thats all folkes.. But Seriously if you like the game PLEASE buy the original when it is released in the shops... SIGNED SPLATT!/FLT PS. Im off to play Bubble Dizzy now... its just AWESOME!!!!!