USA/FLT United Software Association USA/FLT Fairlight PC Division USA-DoX Team Proudly Presents Complete Dox for: Murder! From U.S. Gold FIXED TO AMIGA BY [RYGAR] THIS GAME IS... MURDER! ~~~~~~~~~~~~~~~~~~~~~~~ "Thank goodness you're here - something dreadful has happened! One of the guests has been found - here in the house - and it looks like Murder!" Murder is the most appalling crime, and yet it exerts a fascination over all of us. We all enjoy playing amateur sleuths, trying to spot the clues that point to the guilty party. You may even think you're pretty good at it. In US Gold's Murder, you get the chance to find out. A terrible murder has been committed by someone staying in the house. The police have been called, but who knows if the murderer will still be here when they arrive? Only you can unravel the threads of the dark deeds that have happened here. The situation calls for a detective with vision, keen observation and a deep insight into the mind of a killer. You have just two hours to expose the guilty party before the authorities arrive. CONTROLS ~~~~~~~~ The mouse will control the movement of the cursor and your Sleuth. The left mouse button will function as the action/option button while the right mouse button will serve as the mode button. Point to a doorway and press the left mouse button and the sleuth will go in that direction; point to an option icon and select it by pressing the left button - pressing the right button will clear the selection from the screen; the right button will also change the cursor into a magnifying glass. SELECTING A MURDER ~~~~~~~~~~~~~~~~~~ US Gold's MURDER is cunningly contrived to present almost 3 million different cases for you to solve. You select your murder from the next screen to appear: (Picture of Opening Screen with Newspaper Headlines) There are four variables you can change: 1) The date of the newspaper 2) The name of the house 3) The type of house 4) The difficulty level Each of these variables shape the events you will investigate. Leaving them identical to a previous game will result in the same crime being investigated. There are four difficulty levels - Novice, Average, Experienced, or Super-Sleuth. It's best to start off as a Novice for your first game, while you are getting used to the controls. You can even change the name and appearance of your detective. Click on his nose, eyes, hair, etc to change his appearance; his name is altered automatically. To change one of the variables or the appearance of the detective, move the pencil cursor over the feature you wish to alter and press the left button. Continue to press the left button to scroll through the list. When you are ready to start playing, press the right button. SLEUTHING ~~~~~~~~~ In general, the left button selects an option, and the right button either Quits, Returns to the Main Game Screen or toggles between Move and Examine. Your detective starts the game in the same room as the victim. This is a good place as any to start your investigations. You can toggle between Move and Examine with the right button. Move mode is indicated by arrows pointing towards the exits from the room. Examine is indicated by the cursor being replaced with a magnifying glass. Equipped with the most important tool of your trade, you can begin to examine the evidence. INTERROGATION ~~~~~~~~~~~~~ To get information about a person or to examine and object, place the magnifying glass over the person or object in question and press the left mouse button. The person or object will appear in the portrait in the upper right hand section of the screen. Information about the person (along with the name of any item they are carrying) or object will be displayed below the portrait. (Manual shows pictures of things and what they represent as follows:) Picture Of: = What it represents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Man with letter A = Person A Man with letter B = Person B Cut-away view of a room = Room/location Bottle, rope and knife = Object Man & Woman kissing = Relationship Eraser = Erase Question Notepad and Pencil = Make notes Dialogue bubble = Ask question Up/Down arrows = Scroll arrows After getting information about a person, you can interrogate them by aiming the cursor at the question mark icon in the upper-right hand corner of the screen and pressing the left mouse button. You may then select the options at the top of the screen to build up questions. To ask that person about the People, Places and Objects connected with the case, select the appropriate icon and press the left button and then select a name or object. For information, point and click on the ask question icon. For example, you can ask your suspect where they have been during the day of the crime; select Person A with the left button, and find your suspect's name on the list (you may need to use the scroll arrows to access different parts of the list.) Click the left button on their name, and the question you are asking appears. Now click on the Ask icon, and you will get that person's account of what is going on. To get more detailed information, you can link people, places and objects together. For example, you might want to know when your suspect was in the room where the body was discovered. Select the suspect's name from the Person A list, and the scene of the crime from the Places list. The question now links them together. Click on Ask to find out if your suspicions are confirmed... You can also add to your Question by checking out how People felt about eachother. Select a name from the Person A list, and another from Person B. Now click on the Relationship icon. You can build up a profile of who loves/hates who, and who might have a motive for Murder... Use the Erase/Clear icon to clear all the names, places etc from question you are building. Useful answers can be recorded by clicking on the Make Notes icon; this will store the information in your notebook. Suspects will only volunteer information once. On, and before we forget, the Murderer will not offer information which incriminates them... you must trap them through the information you gather from the others. (Note: to cancel actions, simply press the right mouse button.) OTHER EVIDENCE ~~~~~~~~~~~~~~ More clues can be gathered from the many Objects you can find in this game. If you Examine and Object, a picture appears in the portrait frame to the right of the screen. It can then be examined for fingerprints by clicking on the Take Fingerprints icon. Not every Object can provide fingerprints - some are porous, or impossible to examine - and some fingerprints can be smudged. However, if you get a good print, you can record it by clicking on one of the storage cells which will appear (point to an empty cell and press the left button). Then, to provide proof for your suspicions, you need a print from your suspect(s). When you have an Object in the frame, click on the Wipe Clean icon, then wait for someone to pick it up. When they put the Object down again, you can check it to obtain their prints. To compare prints you have taken from two different places, select Compare Fingerprints. Click on the large box A, then one of the storage cells; then click on box B and select a cell containing a print you want to compare. Do they look similar? Could be you've just found a vital clue... If you think you have found the murder weapon, you should pick it up by using the Take Exhibit icon. If you were already carrying an object, it is swapped for the new one. The murder weapon is essential evidence if you are to make a successful prosecution (you cannot accuse a suspect if you do not have the murder weapon). MOVING AROUND ~~~~~~~~~~~~~ Clicking the right button toggles you between Examine and Movement. To move around the house, use your mouse to select the exit you wish to use, then hit your left button. You can see a plan of the floor you are on by placing the pencil cursor over the Map icon and hitting the left button. KEEPING TABS ~~~~~~~~~~~~ Select the Notebook icon with the left button to go over the facts so far. You can review the evidence through several categories - People, Places, Clues and Motive, by clicking on your choice with the left mouse button. All the information is comprehensively cross-referenced. Use your own notes as well, but the Notebook is a complete guide to the way your case is building. Who was seen with whom; who's fingerprints were all over the revolver; who might have a reason for MURDER... J'ACCUSE ~~~~~~~~ When you have pieced together all of the evidence, and you think you have established a motive, discovered the murder weapon and taken a fine set of prints, it's time to hunt down the felon. When you find your suspect, click left button to put them in the Frame and then press the left button again over the Arrest icon to slap on the cuffs. If you're right, the papers will be full of your incredible exploits. If you're wrong, you had better find a good lawyer who can get you off a wrongful arrest rap... -=USA/FAIRLIGHT=- RYGAR!!