UNINVITED The game begins with you wrecked in your car. OPEN the car door. You will see a haunted looking house. OPEN the mailbox. EXAMINE the envelope inside. The letter contains a clue that the amulet might be good against the undead. DRAG the amulet into your inventory. Now OPEN the front door and enter the house. The door will slam shut and will not open. EXAMINE the pictures and furniture. Sit down in one of the chairs by using OPERATE. Don't worry if one hurts you. Next, OPEN both doors. First, go inside the room to your east, which will be the Library. Once inside the Library, EXAMINE the book on the table. OPEN the book and EXAMINE it again. Write down some of the definitions in your notebook for later use. Now, exit the Library back into the entrance hallway. Go out the door to the Northwest to the Hall. You should be able to notice 5 exits. Go upstairs first, to the Upstairs Hallway. The Upstairs Hallway has 6 exits, including where you came from. OPEN all the doors. First, go through the lower right door to the Storage Closet. EXAMINE all the items inside. DRAG the two bottles labeled "spider cider" and "no ghost" into your inventory. Exit back into the hallway, then go to the middle right door. You should find an Axe on the stairway to DRAG into inventory. Do not open the prison at the top of the stairs! Go back out into the hallway and go through the door on the lower left side. This is the Master Bedroom. OPEN the book then DRAG the candle into inventory. EXAMINE the book to find the name of the bad guy and a message. Go out of the room back into the hallway. Go back downstairs using the south exit. Go through the open upper right door back into the entrance hall. In the Entrance Hall, OPERATE the axe on the chair that hurt you before. You will find a key. DRAG the key into inventory. Take the axe and leave it in the entrance hall. From the entrance hall, go into the first room on the left. OPERATE the key on the chest behind the bed. OPEN the chest and add all the items to your inventory. OPEN and EXAMINE the scrolls, making note of the clues. EXAMINE the picture on the wall, making note of the clues. Next, go back into the upstairs hallway. (You should be able to get around by now) Go through the door in the upper left corner into the bedroom. EXAMINE, then OPEN, and EXAMINE again the book on the nightstand. OPEN the nightstand. OPEN and EXAMINE the scroll you will find there. The scroll has some magic spells that use words from the books you looked at in the Library. Write these spells down on the notepad. OPEN the door in the upper right corner and go into the bathroom. OPEN the hamper. Go out of the bathroom through the bedroom, back into the hallway. Go into the room in the upper right corner. OPEN the dresser and DRAG the star into your inventory. Go out of the bedroom,into the hallway, and back downstairs. In the downstairs hallway, OPEN the bottle of "no ghost". OPEN the lower right door. A ghost will appear. OPERATE the bottle of "no ghost" on the apparition. OPEN all the doors in the hallway. Go through the lower right door that you first opened when the ghost appeared, which should be the Parlor. OPEN the outside door and go out onto the Veranda. OPERATE the "spider cider" on the railing after you see a quick spider run by. Go back into the Parlor. Go back onto the Veranda to check for the spider again. DRAG the spider into your inventory. Go back through the parlor into the hall again. Take the "spider cider" and "no ghost" out of inventory and leave them in the hall. Go through the lower left door into the Recreation room. OPERATE the gramophone for fun. EXAMINE the cabinet at the back of the room. OPERATE the key on the cabinet. OPEN the cabinet and speak to the doll. Say "SPECAN HEAFOD ABRAXAS" (like Dracon's scroll) to the doll. The doll will say to speak to her brother. OPEN both of the remaining doors in the Rec. room. Go through the right side door into the Dining room. In the Dining room, drag the flowers from the table into inventory. EXAMINE all the pictures in the room. OPEN all the doors in the Dining room. Go through the upper left door into the Kitchen. OPEN both the left and right doors. Go through the door on the left into the Bedroom. OPERATE the lamp. OPERATE the spider on the ghost. EXAMINE, OPEN, then EXAMINE again the diary that was hidden in the wall behind the picture. The clue it contains will help explain what was in the large locked chest in the upstairs Master bedroom. Go out of the Bedroom through the Kitchen to the room off the Kitchens right (Pantry). DRAG the box of matches off the second from top shelf. OPEN the matchbox. OPERATE one of the matches on the matchbox. OPERATE the match on the candle you took earlier. Go out of the Pantry, through the Kitchen, back into the Dining room. Go through the door in the top center of the Exits box (the Study). EXAMINE the locked door. OPEN the desk. DRAG the files about Gold, Silver, and Mercury into inventory. You will have to EXAMINE most of the files to find these. Go out the open door to the Dining room. Go through the hall back into the Entrance hall. OPERATE the lit candle on the fireplace. OPERATE the sealed box that you took from the cabinet upstairs on the burning fire. DRAG the pentagram that the dissolved box forms into inventory. Go back through the hall and the Rec room to the Trophy room. DRAG the cage into your inventory. SAVE YOUR GAME!!! Open the door in the upper right corner and go into the Backyard. There should be three pathways. First, go to the building in the center. Open the door and go inside the Greenhouse. EXAMINE ALL of the pots in the room. One pot is different from the others. OPERATE the watering can on the DIRT-FILLED RED-CLAY POT. DRAG the POT into inventory. Go out of the Greenhouse into the Backyard. Go to the Domed building. EXAMINE the niche over the door. Something is missing from the niche!! Go back to the Backyard. Go to the building on the right. At this entrance are two mean looking dogs. SPEAK to one of the dogs. Say "INSTANTUM ILLUMINARIS ABRAXAS" which should make the dogs go away. OPEN the door and enter the Chapel. SPEAK to the bust in the Chapel. Say "SPECAN HEAFOD ABRAXAS" which should cause a door to open. OPERATE the lit candle on the large candleholder. REMOVE the potted plant from inventory. DRAG the candleholder into inventory. Go out through the open upper left door to the Church grounds. SAVE THE GAME!! Go to the building in the center of the Church Grounds. This building is a maze which you should map as you go. Follow these directions facing northward: north, west, west, north, north. You should find the grave of Doug Dinsdale here. Then, proceed east, east, north, north, north, north, east, east, east, east. You will probably run into a Zombie or two. If a Zombie is alone, OPERATE the chain/amulet you found in the mailbox ON THE LONE ZOMBIE. If you run into a group, you will have to run away. Continue east, east, south, south where you should find a CROSS marking a grave. OPERATE the bouquet of flowers on the CROSS. The cross will then move to reveal a passage. Go through the Secret Passage and you should be in a room with three cages. OPERATE the key in your inventory on the cages LOCK. OPERATE the cage on the EAGLE to catch the bird. The snake should eat the cat and leave. Go south twice where you will meet a bouncing creature. OPEN the cage and release the bird. The creature will follow the bird revealing a gem. DRAG the gem into inventory. Go north twice, east twice, and south twice. You should be at the grave. Go south twice, east twice and south twice to take you back to the Church grounds. Go south to the Chapel to escape the eyeball. Return the candleholder to the Chapel. DRAG the potted plant into inventory. The alter will move, revealing an entrance. You will be warned about a spider. DO NOT go down into the spider pit!! Leave the Chapel and go back to the Backyard. Go to the Domed building on the left. OPERATE the gem on the niche above the door. Go through the open door to the Magisterium. Inside the room should be a strange creature. DRAG the potted plant to the floor. The creature will take one of the fruits from the plant and leave for a while. OPEN the center door. Go into the laboratory and OPEN the safe. The combination is from the element numbers you took from the desk. The order is from the scroll you took from the cabinet in the Master bedroom: 79-47-80. Inside the safe is a cookie jar. DRAG the COOKIE JAR into inventory. You will have to break the jar to open it. Go back out to the Backyard and then re-enter the House. Go through the Trophy room, through the Rec room, through the Hall, back to the Entrance hall. OPERATE the axe on the cookie jar. DRAG the cookie to the floor. A creature will stop and grab the cookie, leaving you a key in return. DRAG the new key into you inventory. Go back to the Magisterium through the Hall, Rec room, Trophy room, backyard, and finally inside. OPERATE the NEW KEY on the left door inside the Magisterium. OPEN the door and maybe you will find your brother? Go back through the center door to the Laboratory. SAVE THE GAME!! OPEN the trapdoor thats located under the cauldron. Go down through the trapdoor to enter the Cave. Go through the Cave on the left into the Ice cave. OPERATE the PENTAGRAM on the Ice cave. A creature will melt the ice. There will be a human figure that moves to the next cave. Follow the figure into the cave, then OPERATE the figure on the pit at the center of the alter. This kills Dracon. Go beyond the alter to the stairway. OPERATE the NEW KEY on the alter at the top of the stairs. Now that the door is UNLOCKED, OPEN the door. Go through the door and listen. Go out of the Study, through the Dining room, through the Hall, and up the stairs to the Upstairs hallway. Go into Dracon's old bedroom. OPEN the door in the upper right. Go into the Bathroom. OPERATE the faucet on the bathtub. The bathtub will overflow. EXAMINE the light fixture and notice the handgrips. Try to open the light fixture. Keep on trying to OPEN the fixture until you succeed. Go through the hole in the ceiling to the Secret room and find your brother. Suddenly a demon will leap out of your brothers body. OPERATE the cross from the Chapel on the DEMON. Your brother will jump out the window and the demon will fade. Go out the window and your through!! Print out your certificate.