BREACH KeyWords -------- 2- 1- 2- computer 5- 8- 6- guns 6-10- 3- limit 8- 2- 6- menu 9- 4- 3- vitality 9-10- 1- ammo 10- 2- 9- composite 13- 5- 3- beam 14- 1- 6- suit 15- 8- 1- save 23- 6- 1- beasts 24- 4- 1- overlords 25- 1- 4- different 29- 1- 5- cannot 31- 9- 3- generates *** Playing ***: Besides obvious Icon-Based commands during play there are the following: Shift-Next = Allow enemies to move. Shift-Gun = Use Psionic attack (only available to PT(Psionic Talent) Marines uses 10 movement points) Alt-any marine onscreen = pick that marine to be current *** Mission ***: Your overall objective for the game is to improve your squad leader. He is the only one who changes from one scenario to the next. To improve your squad leader must have been an integral part of the scenario (You can't just have your other marines do all the work and take all the risk cause you'll get none of the credit). The first thing you should always do when starting a new mission is to check your mission briefing and your victory conditions. You should then check out the marines and equipment immidietly available to you. Be carefull at this time that you are not ambushed. *** Marines ***: Marines have the following vital statistics: Moves - the number of moves left in the current marines turn. Vital - the vitality of the current marine. (A winding factor.) Health - the health of the current marine. If it goes to 0%, the marine is dead. Enc - the current encumbence of the marine (not the maximum encumbrence). ~~~ Shoot - the accuracy of the current marines shooting. If the marine is also a psionic talent, this is a measure of his stun accuracy as well. Detec - the percentage chance the current marine has of successfully operating a detector. Crack - the percentage chance the current marine has of successfully operating a crack unit-must be used by either a computer of a terminal. Ammo - the current marine;s ammunition supply in his gun. *** Scenarios ***: Breeder Difficulty Rating: Easy Synopsis: You have to destroy and alien installation where man-eating beasts are being developed and rescue the Federated World citzens who are being used as test subjects. Starategy: Keep an eye on the mission status. Avoid spreading your forces to areas where they are not needed. Towers Difficulty Rating: Medium Synopsis: Recover an importent datapack from the top of a heavily-defended building. Strategy: Since you are not provided with very manu troops. you must discover an alternate route to the top of the UDP building. Odysseus Difficulty Rating: Hard Synopsis: Capture a United Democratic Planets warship by eliminating 90% of her crew and recovering any datapacks of prisoners that might be on board. Strategy: Conserve your supplies for later in the scenario and distribute them evenly among your squad. Depot Difficuly Rating: Very Hard Synopsis: Destroy a wel-established UDP supply depot. Strategy: Depot takes place on a very large map. Remember to use the crack unit as soon as possible. Dividing yyour forces into two squads is a good idea. Island Difficulty Rating: STAR Level Synopsis: A single man mission to rescue Admiral Bresheliah from the depths of a UDP installation. Strategy: Speed is of the essence- try not to over burden yourself. The recovery ship is due east of the emergency exit grid square. Don't even bother fi your squad leader isn't a STAR team member. *** Various Tables *** Movement points to use: Object Movement Points ~~~~~~ ~~~~~~~~~~~~~~~ Grenade ------------- 5 Demo Charge --------- 5 Stimulant ----------- 3 Ammo ---------------- 8 MedKit -------------- 7 Rocket -------------- 5 Launcher ------------ 5 Crack Unit ---------- 9 Detector ----------- 15 Shield ------------- N/A 1 Grav Belt ---------- 10 Prisoner ----------- N/A DataPack ----------- N/A 1 Shield is activated by dropping it. Gun Damage Suit Protection ~~~~~~~~~~ ~~~~~~~~~~~~~~~ Squad Leader 75% 40% Maurader 55% 30% Scout 55% 15% Infiltrator 45% 15% Psionic Talent 0% 1 15% Enemy Marine 55% 30% Alien 45% 15% Beast 0% 2 15% Overlord 55% 40% Battle Robot 75% 40% Autogun 75% 40% 1 Psionic talents carry a gun which is only effective against injured or dammaged opponents. 2 Beasts' biting generates 45% damage *** Scenario Builder ***: Holding down Shift and clicking on an enemy allows you to modify that enemy. Holding down Shift and clicking on an object allows you to write a short message that will be displayed when the object is picked up.