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EE.E&DE.EqEXE$EXE4wEXE48EEE49EEE4EEE-EEEELEELE'9ELE$oEMjE(EMEEEԮEEEEEFEEEEqEEaE_EYEoEu%EEuEEuEZE:EAEHEBE2EE:bE>wE"EEpE/FEwEEnEEEJEtE=ECE{E/EE- EE-EQE- EE-E̴E-E\EdEREdENE~EyEEEEEE}EEE_EEXEs-EEs.EE~EEZwEdEE?EEPEvECE'!EGZEUEGDE{EG~EE Noddys Driving Menu, Noddys Word Processor SCIENCE AT1 Scientific Investigation Noddys Scales In this level you will see an item on either side of the scales. This time you should balance the scales using one or more of the objects from the floor. In this level you can use as many or as few items as you wish so long as you are able to balance the scales. There may be many ways of completing each sum. Each time that the scales are balanced you will see a tick in the question bar. As before, you can take items off the scales and put them back on the floor. Once you have completed each sum you must click on Mr Wobbly Man to let him know that you have finished. ======== F4: The Beach A Junior Word Processor: product and does not affect your statutory rights. It is provided on the This limited warranty is valid for 90 days following the purchase of this understanding that disks are correctly used in the machine stated on the disk labels and not used or stored in extreme temperatures, in areas of ionising or magnetic radial or exposed to any liquids or volatile substances or misused in any other way. On the right hand side of the screen are the pictures which must be placed onto the pages of the scrapbook. To move between these pictures click on the up/down arrows which are next to them. The first and the last pictures are in place in the scrapbook as are all of captions are all stored on the right of the screen. To move between "I know there`s someone there!" yelled Noddy. "Who is it?." Copyright 1993 The Jumping Bean Co. Ltd. All rights reserved To run Noddy's Big Adventure once it has been installed you should change The Jumping Bean Company Limited To stop the crabs and lobsters from stealing the picnic you must hit them the words are smaller. The remainder of this manual is laid out in four sections Noddy's Word Processor is a unique and amazing utility which can be used by children of widely differing ages and abilities. Even young children can construct simple stories (on the easy level) using the large and colourful pictures which are available. At this level. reading and spelling skills are reinforced by encouraging them to place the initial letter of an object under its representative picture. The hardest level introduces children to a number of standard word processor functions. The use of word processors is a requirement of the National Curriculum in Technology (Information Technology). This level will, therefore, help children to achieve this requirement at an early load the games. Children should be encouraged to discover for themselves or click on the next letter using the mouse. As each letter is typed in, . C A Y A G scene. To do this you should park Noddy`s car at Monkey Town (you can "That was easy!" said Noddy, "can`t you find anything harder?" Mrs Tubby Bear) who informs children whether the food product is good eggs in water. The young breathe stage. information box showing the picture along with the correct spelling of the level this number is increased to 33. On the hardest level a story can Each part of this package, except the Driving Menu and Picnic attack, can the objects which appear on the screen by filling in blank letters. Section 1 children to the language of shape and colour. used. To do this insert 1 into Drive A. Bert`s Scrapbook icons. screen show a representative member of each group. To sort each animal scene. If you should accidentially park in one of these places, click on screen. These are shown as pictorial icons. Find each item of food and You can look around the scene using the mouse pointer (or the arrow keys). pictures. F1 to go there quickly). Park the car in Noddy`s special parking place and Within this scene are two points from which games can be loaded; Nottingham NG7 2LX Please include the following details: "What a pity", said Mr Wobbly Man. levels. The easiest level ("easy") is designed for very young children or The seven games within Noddy's Big Adventure can be played at one of three should try again. just as you did in the easy level. shown in the question bar. Find each of them in the picture and click on Hardest In this level you should find the objects described in the question bar. Click on them in the picture just as you did before. After you have found each object you will be asked a question about its shape or its colour. Three alternative answers will appear in the question bar. To answer the question click on the correct alternative. After a while the young goblins all left the cinema. Noddy wandered back correct spelling of any word which is represented pictorially. Because of to his car. The spare wheel had been replaced! "I"ve only come to look for my spare wheel" Mr Plod said that it might be noses. At the beginning of the game one tree will play a note. You should representative member of its group on the top of the screen. Press E to make the cars engine roar. it on the scales. If the numbers on the items on the right hand side of Easy In this level you will see a number of pebbles and buckets on the beach. The buckets have different coloured shapes on them. You should match the pebbles to the shapes and colours on the buckets. To do this, first click on a pebble and then click on the bucket in which you think it belongs. computer to control Noddy's movements. but the first picture of each story in place. In this level you must also place the captions which make up the story in to their order. These can be picked up and put in place in exactly the same way as the pictures. The different captions, click on the arrows next to the caption box. simple terms such as "turn right", "turn left" and so on. Indeed, this Plod scratched his head. "Looks like the work of the naughty goblins to incorrect ones will be presented in pink. After entering a row of letters "Mr Plod", shouted Noddy, "can you help me ?" Noddy explained that he had discovered that the spare wheel was missing and of the linking scenes (and hence the games in this package). car and drives it outside. He checks the petrol gauge, makes sure that his mirror is in the right place, fastens his seat belt and away he goes! Listen to sequences of notes and see if you can repeat them. Kitchen Fun Fish Live in water. Brwathe through gills automatically. to fire water. be encouraged to describe the routes in which they direct Noddy using program could be used to encourage collaborative effort between children with one child acting as "navigator" and the other as "driver" curiosity. The events which happen on the screen are entirely under PC and Archimedes users can load this program from the Main Options Screen. Amiga users should insert Disk 4 and reboot the computer to load Noddy`s Word Processor. The program will load automatically from this disk. After a while Big Ears reached into his pocket and picked out a number of with a menu. Click on the letter of the alphabet that you wish to see magical food processor. Next, he pressed the large button on the front of LOADING AND USING THE OPTIONS SCREENS they are simply waving to say "Hello", sometimes they want Noddy to stop few times, but Bert did not hear him. As he got nearer, Noddy could see those unfamiliar with this package while the most difficult ("hardest") scene. THE DARK WOOD Tricky Trees and Can You Find Me are tucked away in this all of these things into the boot of his car just in time to once again result of childrens actions is monitored by the program (in the guise of in the pictures. Easy You will see an outline shape in the question bar. Find an identical shape in the picture and click on it. As you find each shape correctly a tick will appear above it. Harder In this level you must find shapes of the same type and colour as those The Beach There was no reply just another rustle of leaves. Again, he saw the outline of someone darting between the trees. "Think nothing of it" replied Noddy. "While I"m here I may as well have a chat with Bert. Is he in?" "No", said Martha, "but" if you go back into Monkey Town you might find him there. To load Beach Sorter, click on the pebble on the bottom left hand side of the scene. To load Picnic Attack, click on the crab next to Bert Monkey. Change Level again." into four banks. Each of these reflect the four locations around which Can You Find Me: sections; house. He searched though his garden and even checked his garage. The were throwing popcorn around, others were running up and down the aisles. Return are used to confirm the currently selected choice. "Of course," said Noddy as he helped Martha and her shopping bags into the correct or not. Correctly entered letters will be shown in black, "Well done!" said Big Ears as he lay back on the beach sunbathing this, even with the hardest level (which simulates "real" word processors) Program Help Can You Find Me. "Do you know where the cinema in Goblin Village is?", asked the voice. "Yes." "The young goblins are sitting in the cinema waiting for a slide show. The slide show is all about different shapes and colours, but we have no one to disk icon. Next, double click select on the Noddy icon. After a short while you will see the Introductory Screen. Occasionally you will be asked will produce a negative response. The concept of following written instructions (in this case, a recipe list) be controlled using the mouse. The left mouse button is used throughout your selection. In the easy level, look at the number on the item which is on the left This time a voice from behind the trees shouted back, "What do you want?" He ran towards the hose pipe and, to the amazement of everyone on the beach Can you find any of the country roads? Try not to get lost as you and There are lots of country roads in Toyland. Noddy likes to use some of 3. Double-click on the "nods" disk icon. The harder level forms an intermediate stepping stone between these two Noddy`s car and you can continue on your journey. Stories are saved to and loaded from the currently active drive. Amiga and Berts Scrapbook, Noddys Word Processor different colours and shapes. scales." Load up Windows in the normal way. From the Program Manager select the After saying good-bye to Martha, Noddy turned around and walked towards the As you move the pointer to the far left or the far right of the screen the those events are. you drive along you will see lots of his friends. If you stop the car in Noddys House Noddys Scales The aim of the game is to accumulate as high a score as you can. You will receive points for the number of crabs and lobsters that you manage to hit After looking around his garage, Noddy decided that he must tidy it up. displayed in the bottom bar. The display will then change in line with The friends finally managed to get all of the pictures in Bert's Scrapbook themselves. "YUM" she said, "now that`s much better!". around, there was no one there. The noise now moved into the trees next to cursor to move to the first letter below those pictures. At this point extremes. In this level children continue to work with pictures but, in order to complete a "story" they must be prepared to complete the names of How to use this manual Section 1 2. Insert disk 1 into any drive. 4. Click on your hard disk icon, then drag the "Install Noddy 2" icon from the National Curriculum. You can help Noddy to drive his little yellow car around a part of Toyland. To do this press the arrow keys on the keyboard or use the joystick. As These are: of this package, in any media, for any reason, shall be guilty of copyright To enter the linking scene make sure that Noddy's car is parked outside his are able to find the correct answer As with the harder level, the program "Hello Noddy," said Big Ears, "Isn`t it a lovely day!" Tricky Trees: Search for different shapes and objects in a variety of bright and colourful pictures. Amiga Users see a tick in the question bar. At this point, you should click on Mr Wobbly Man to let him know that you have finished. house (if you are a long way from Toy Town and Noddy's house you can press In almost no time at all Big Ears was by the tap and Noddy was squirting water at the hoard of crabs, and now lobsters, coming towards his picnic. at the bottom of the screen. These are in a random order. To scroll here" ,Noddy said in a loud voice. As children work through this level, you may wish to point out the major The Goblin Village If you enter the linking scene at Noddy's house, you too can look around young children. Its main aim is to introduce important educational Noddy's Big Adventure is a complete learning and entertainment package for concepts in a fun to-use manner. This package encourages children to develop a number of basic skills while at the same time enjoying "Oh dear", cried Noddy, "Where could that be." Driving Around Toyland Noddy's Big Adventure consists of a word processor and seven games. A ninth program, Noddy's Driving Menu, forms a fully-interactive menu system. The seven games are linked to the Driving Menu via four linking scenes. These scenes are, like the Driving Menu, fully interactive. Children can move the mouse pointer around the screens and click on various obJects and characters. Some may animate, some may produce a sound, some are used to what can happen in each scene. Beach Sorter: Match different shapes, decide where various animals come from and place animals into their correct groups. Each level of the word processor offers children the opportunity to see the children have access to a pictorial on screen dictionary. To further encourage linguistic skills a small game has been included in each level of this utility. On the easy level children must isolate a level, children must search a picture for particular shapes. The names of these shapes along with the names of their colours are introduced in the SCIENCE AT2 Life and Living Processes SECTION 1 ========= If your children wish to use Noddy's Word Processor rather than enter the insert Disk 4 and reboot the computer. This program will then load Noddy's Word Processor forms a separate part of this package. To load it Once you have followed the relevant loading instructions for your computer The next day was Wednesday. As Noddy wandered to his car he saw that the introduced on the harder level where each of the frames are accompanied by Alternatively, you may return any faulty disks to us. You should send the original disks in a strong secure envelope to: Leen Gate Lenton children can either complete the partially spelt words in this row or they can press Return or Enter again to move to the next row and enter some more pictures. represents and press Return or Enter. If you are right, the word will ("YUM") or bad ("YUCK"). Children should be encouraged to look for "YUCK," said Mrs Tubby Bear. "Why don`t you try making something that we might be able to eat?" Noddy lead them all to the park where they sat on the soft grass and helped The Noddy's Big Adventure Help Line Press B to make the car brake "I Know where it is", said the voice "Do you want me to tell you where it is Noddy?" ANIMAL GROUP CHARACTERISTICS Only Noddy's car is allowed to park in these places. If you should park there quickly) and click on the icon for the beach. After a few seconds violation, and subject to civil liability at the discretion of the Keyboard From the computer keyboard the on-screen cursor (or Noddy's car in the Driving Menu) can be moved around using the cursor or arrow keys. Enter or While each of the activities which make up this package has been designed It is possible to scroll between different letters by clicking on the arrows to the far right of the bar. Using this method it would take some time to move between the different letters of the alphabet. decided that they have finished work on a particular problem. Each problem may have a number of solution and children may wish to discover how many different ways there are of completing a particular sum. This can initially be carried out by trial and error with the scale indicating which side of the sum is too high ("heavy") or low ("light") . your name and address. the Beach for a day out? Noddy's friends can get out of the car wherever This game is played in 28 different "waves". There are also some surprise is introduced in the final two levels of this activity. The harder level "You`re good at sorting pebbles" he said, "but can you sort each of these Noddys Word Processor Noddy looked at them. "Have you lost all of the pictures?" he asked. Harder then click on the icon for Noddy's house. After a few seconds you will see vocabularias as well as introducing them to the spellings of a range of when clicked on either move or make a sound or both. recommend that you only attempt to do this if you have at least 2 meg of remain on the screen. If you are wrong, your entry will disappear and you . the nature of the fault, and, In this level you can make up any food that you like. Just as Noddy did, MS-DOS version greet Big Ears. show it." The Games On the easy level nine pages are available for any one story, on the second front of any one of them and press the spacebar that person will get into "What odd trees" thought Noddy as he began to play the game. decide that you do not want to use it, click on the right mouse button to Noddy nervously climbed out of his car (being careful to lock it behind clicking on the up/down arrows. Once you have found the correct picture, Scroll between the different pictures on the right of the screen by Picnic Attack is a fun-based activity in which children must help Noddy to Current Page Number Turn Forward a Page These icons show the currently active page number and allow you to move backwards and forwards between different pages within a story. "That's right", replied the voice. "but you must also tell the young goblins about the different shapes and colours in the pictures." to be as easy as possible to use, children may sometimes experience problems. If this happens Big Ears is always on hand to help. If children click on Big Ears he will offer a clue to help children complete the task in hand The Beach Joystick The joystick can be used instead of the mouse with the Fire Button As you move the mouse pointer over a picture it will flash. With a picture When he returned, Big Ears had already laid out a large beach towel on basket! Many of the programs are controlled using colourful and simple to use the Noddy disk drive into your hard disk window. Then double click on this "I don't know if I can give that to my friends," Noddy said staring at the 5.25" disk drives. Please return your original disks (in a strong package) confirming any currently selected choice. A number of operations are controlled in the same way regardless of which input method is used: Mrs Tubby Bear looked at the food. She bent down and sniffed it. As you make each different Kind of food in the easy level Mrs Tubby Bear sun was shining and heard the birds singing. Just then, he saw Big Ears coming towards him on his bike. the list shown on the screen. ENGLISH AT3 WRITING; COMMUNICATING Using pictures etc. how children play Noddy's Big Adventure: The Driving Menu can be used in one of two ways: Children may wish to drive Noddy around Toyland themselves. To do this, they should click on the icon which shows Noddy's car. In selecting this method they can explore the map which makes up the Driving Menu Dotted around the map are four taxi ranks. These represent load points for each "Of course!", replied Noddy. He then wandered off to his car to collect the captions. use for this story into the file selector and select OK or press Return or The four linking scenes and their associated games are: NODDY'S HOUSE from where Kitchen Fun and Noddy's Scales can be loaded. Noddy's Big Adventure is based (i.e. Noddy's house, Monkey Town, Goblin You can move around Monkey Town using the mouse pointer (or the arrow keys). As you move the pointer to the far left or the far right of the screen the scene may also move. Many of the objects in this scene will, to be pasted into the main work area or the screen. In the hardest level English, Mathematics, Science and Technology covered (in part or in full) MONKEY TOWN is where you can load Bert's Scrapbook. the linking scene. centre of Monkey Town. Enter. arrow on the right of this section of the screen. question bar. If this happens, click on the item that you placed there (with the left button) and return it to the floor (by clicking on the right button). When the scales are balanced (and the sum is correct), you will Later in this level you will notice that there are no items on the right next level. These ideas are reinforced in the final level where the names The hardest level introduces the concept of classifying animals into their himself. As he drove along the main road in Toy Town he saw Martha Monkey, back in order. Mr Plod gave Bert some extra strong glue to stick them firmly in place. Bert was so happy that he went home and collected his camera while everyone else waited at the park. Soon, Bert was taking some more pictures for his scrapbook to remind him of this day. on the icon relevant to the place which they wish to visit first. "Thank you," said Martha climbing out of the car. She handed him a shiny silver sixpence. Tricky Trees him). The Dark Wood lay only a few steps away. He stopped and looked around. He was sure that someone was following him. As he walked into the wood it seemed as though night had fallen. It was To enter one of the special linking scenes park Noddy`s car in one of the discover what he was so concerned about. As each new person joined the crowd they echoed Bert`s chorus of "Oh dear, oh dear, oh dear." Just as Noddy was about to give up looking, he saw Mr Plod riding by on his bike. (or arrow) keys. Pressing Return or Enter while on a row containing pictures will cause the Any number of pictures can be put on the screen before adding letters to their partially completed labels. Mr Plod stopped his bike next to Noddy`s car. "Now, now Noddy", he said, "I hope that this is important, I`ve been summoned to the scene of a crime. Lots of things have been going missing in Toy Town." information box appearing on the screen. This will contain a copy of the picture along with the word which it represents. To remove this box from the screen, click on it. Noddy smiled. "Let me help you carry your shopping" he said. Each screen in this level contains six pictures which make up a story. After seeing them in their correct order, they will become muddled. You processor and pressed the big button on the front. The gadget whirred and to the relevant directory. (the default directory is nod2) using the cd\ Welcome to Toyland and Noddy's Big Adventure, a fun-filled educational that you wish to use and the display will automatically change according to Beach Sorter and will receive a bonus for saving your food. As you complete each "wave" Six pictures will appear on the screen each followed by a number of blank spaces. Each blank space represents a letter. Tricky Trees is primarily a memory game where children must repeat sequences of notes which are played to them. This activity introduces this manual, or the information on the disks without the prior permission any questions about your system as they appear on the screen and swop disks The installation program will now proceed automatically. You should answer as instructed by the on-screen prompts This package can be used, at its lowest levels, by pre- school children. a:\install "Oh yes please," replied Noddy, "I don`t like it here, I want to go home!" "Very well," said the voice" "but first" you must play with the tricky trees. Gobbo says that no one except him can win at that game. I don't like Gobbo, he will get angry if anyone can beat the trees!" At its easiest, Kitchen Fun introduces children to the concept of selecting "Go and turn it on Big Ears!" Noddy shouted. Print Opening and closing all of his cupboard doors, he searched around his PRESENTS MORE SHYTE FOR YOU ON THIS FINE BORING DAY ====================================================== the picnic basket. which they could sit while they ate their lunch. Noddy put the basket next Noddy's Driving Menu, along with the four linking scenes, forms a cohesive Goblin Village and see if I can find it." After a few minutes, Mr Wobbly Man had found a plank of wood, two pieces of you see a "T" sign. To make someone get out of the car, stop. it by a "T" The purpose of this level is to allow children to paste pictures on to a The controls used in Noddy's Big Adventure are as simple as possible for What can you get to happen in this scene.? The pictures, and hence the words, used in this program have been arranged The hardest level is similar to the harder level, you now have to put all contain up to 99 pages. Running Noddy`s Big Adventure followed Martha to her house and placed the bags outside her front door. "You are very kind" said Martha as she opened the door. smaller objects. This concept is extended within the hardest level where To complete a partially spelt word the cursor should be placed over the first blank space within that word. Each missing letter can be entered from the keyboard. To move between spaces you should use the cursor keys the computer will check whether it is correct or not. Incorrectly entered letters will flash. them to develop an appreciation of different directions. Children should scales. Pick these items up, one at a time, and place them on the right hand side of the scales. If you get the answer wrong and see a X next to the sum in the question bar you can return the items to the floor just as you did before. Once you see a tick click on Mr Wobbly Man. CONTENTS to go home. When Noddy arrived home he was very tired. He parked his car in the special parking place outside his house and went indoors. The function icons have the same effect regardless of which level Noddy's Noddy`s Scales "What a mess," Noddy thought to himself "I don't know how I managed to let Most are covered in scales. They have Picnic Attack to his little yellow car. To his horror, he noticed that the spare wheel was missing from the back of the car. Noddy searched up and down the road. He looked in the hedge outside his Easy can put the pictures back in the right order by clicking on any two pictures to swop their positions. If you should get stuck, you can click on Big Ears at anytime. He will tell you which pictures are in the right places and which are not. When you have put the pictures back in the correct order you can move the mouse pointer over each of them and see the words of the story. number of pictures which each begin with the same letter. The next level includes a simple spelling tester. The hardest level contains a crossword puzzle game where each of the clues are given pictorially. Mr Wobbly Man laughed. "You don`t need any scales, he said looking around The Goblin Village On Tuesday morning Noddy got ready for work as usual. He went down to his Insert Disk 1 into Drive 0 and switch on the computer. After a short while you will see the Introductory Screen. Occasionally you will be asked to swop disks. Double drive owners may wish to boot up the computer with Disk his garage and his kitchen. which Noddy visits the most. in this scene? Harder On the harder level you will see that the screen is divided into two By the time that all this was over the sun had begun to set. It was time copyright owner. Eventually the friends saw the last crab fly off towards the sea. Noddy and Big Ears cheered. Amphibians Can live in water or on land. They lay through gills, adults have lungs ENGLISH AT2 READING Kitchen Fun, Can You Find Me, Tricky Trees, Berts Scrapbook Noddys Word Processor, Beach Sorter, "It`s wonderful", replied Noddy, "just the sort of day to go to the beach." a: connection between the remaining programs in this package. As well as The hardest level contains eight trees and a total of eight notes in the final sequence. Easy THE BEACH linking scene you can load Beach Sorter and Picnic Attack. printed map which is enclosed in this package) the Driving Menu will help Beach Sorter is a game which has three very distinct levels each of which this shopping to get back home." or press Escape on the keyboard. Noddys Scales Due to the size of the program which make up this package, we strongly As an alternative, children may wish to see Noddy take control of his car feel free to ring us on 0602-791408. As a security measure, we would ask young children. At the lowest level of play (described throughout the To load Tricky Trees, click on the large tree on the far left of the scene. afternoon and that he had to cook some nice things. Beach Sorter Bert's Scrapbook: displays a number of pictures relative to a particular letter (or letters) pick a number of pictures which each begin with a certain letter. between the different pictures, click on the arrows next to the bar. Village and the beach). To select a new picture bank, click on this icon. To run Noddy's Big Adventure once it has been installed you should enter | \ | \_ D_ / / _/ | / ___/ \_ hand side of the scales, this number represents the item`s weight. Now, In which children can drive Noddy and his car around Toyland. Not only complete the spellings of the partially-spelt words which are represented garage when he remembered that he had left his car in the parking space just outside his house. He closed and locked his front door and went over In each of these the word "TAXI" is written on the road. The roads around this part of Toyland contain four special parking places. where you see the word TAXI you will be able to go into one of the places special parking spaces and then click on the icon which represents that Noddy wandered to the front of his house and standing there, swaying from Look at the first page. Can you decide which is the missing picture? click on it. Now, move the picture across to the space into which it should be placed and click again. Next, turn the page by clicking on the left/right arrow. You can now continue to place the pictures into their correct positions. When you have finished, Big Ears will check what you have done. Any pictures which he finds are in the wrong position will be returned to the right of the The Driving Menu, The Linking Scenes and the Games You will see a crossword grid on the screen. will, when clicked on either move or make a sound or both the kitchen. There, he always has two boiled eggs, some toast and The programs which make up this package can each be used, unaided, by very package as "easy") there is little or no reliance upon the use of language. As in the easy level, clicking on a pasted picture will lead to an Hardest pebbles from the beach into groups. Can you help Noddy to play this game.? From this linking scene you can load Bert's Scrapbook, to do this click on MATHEMATICS AT1 Using and Applying Mathematics This level acts as a simple word processor. Words can be typed in from the keyboard. Backspace and delete are available along with a limited word and drive it around Toyland. If children wish to do this they should click If children have decided to take control of Noddy's car Noddy's Driving Menu will load with Noddy parked outside his house ready to leave. "Then what's the problem?" asked Noddy. "Now can I have my wheel back?" asked Noddy. Harder Processor) press F10 on the keyboard. You will see a Level Selection Screen from which you should select the level you wish to play. PC and Archimedes users computer's keyboard. As each new sequence of notes is played, you should play it back to the trees in the same order. Once you have played a sequence of five notes you have beaten the trees and upset Gobbo! If you wish to return to the program without loading a sample story click on the QUIT icon. To print the current page click on this icon. Pages produced within Noddy's Word Processor can be printed on any Epson-compatible 9-pin printer After clicking on the icon at the top of the screen you will be presented wrap facility. Clicking on a picture in the picture bar does not cause it, or the word which it represents, to be pasted onto the screen. Instead, an word represented by it will appear on the screen (clicking inside this box causes it to disappear from the screen). encouraging children to refer to reference sources (in this case, the Noddy`s car. Can you decide where any of Noddy`s friends want to go? Harder In this level you should try to match each of the animals shown at the bottom of the screen with the places they live (their habitats). To do this click on an animal followed by the place in which you think it belongs. On the left hand side of the screen is a page from Bert's Scrapbook. Each Next, select OK. Noddy The connecting scenes will appeal to any child's inherent sense of In this level you will see five numbered trees each with different coloured Next day was Sunday and Noddy had invited some of his friends to come to tea. By pressing F1 while in any of the levels, you will be able to play a his questions. In Can You Find Me you must help Noddy to find different shapes and objects "What a good idea." said Big Ears" "why don't we?" In the easy and harder levels clicking on any pictures causes a copy of it the pictures act as the component parts of a pictorial dictionary. These functions are explained in more detail below. to the towel and unpacked all of the goodies that he had prepared that morning. As he did so, a crab emerged from the water and ran towards the picnic. Noddy thought for a while. He had earned a lot of sixpences recently and Hardest level-specific game. To leave a game, press F1 at any time. screen. drive(s) and reboot the machine. different groups?" You can move around this large scene using the mouse pointer. As you move Easy pick three items from the cupboards and put them in the machine To pick an Kitchen Fun Monkey Town Tricky Trees Can You Find Me Beach Sorter Picnic Attack groups (mammals, reptiles, fish and so on). The pictures at the top of the you may also receive a bonus item of food. Noddy and Big Ears sat down and started to eat their sandwiches. animals into the places that they live?" spare wheel was nowhere to be found. that he couldn`t find it anywhere. PC and Archimedes users will be returned to the Main Options Screen of This is a crossword game where pictures are used in the crossword as clues. In this level you will see a list of ingredients at the bottom of the added to the object on the right to make it equal with the larger number on Function Icons Describes how to load Noddy's Big Adventure and use the Options Screens. playing a game, the level can be altered at any time by pressing F10 and "Life seems to be one big adventure!" said Noddy pouring a drink. NODDY'S WORD PROCESSOR children's control. Only through investigation will they discover what "All right," replied Big Ears, "can you sort these animals into their ENGLISH AT4 Spelling me", he said. "It`s probably in Goblin Village by now. I`ll be able to MATHEMATICS AT3 ALGEBRA One of Noddy's favourite games, when he goes to the seaside, is sorting You will be presented with a pictorial menu. On the right of this are four You can, if you wish, move between these four places very rapidly. To do Noddy jumped out of the car and picked up the two heaviest bags. He her own personal use only. No one may transfer give or sell any part of place it into the machine. You can do this in any order. Once you have with squirts of water. Some lobsters must be hit more than once. If a will, when clicked on either move or make a sound or both. Within this scene are two points from which games can be loaded: Controls flashing, click on the left mouse button. The picture will disappear and Section 2 and mixing ingredients to produce final outcome (the food product). The patterns in these responses and discover what, in general, produces each response. In reality, the mixture of all sweet or all savoury items produces a positive response whereas the mixture of sweet and savoury items shows recipes in a pictorial form. The language of these items is SECTION 2 crabs or lobsters, press Fire. As an alternative, you can use the arrow Noddy's Big Adventure can be installed to the hard drive of your Amiga. Bert Monkey. To load Can You Find Me, click on the dustbin on the right of the scene. very dark. Behind him he heard the rustle of someone running. He looked Picnic Attack: Use your skill to stop the naughty crabs and lobsters from stealing Noddy's picnic. Windows and double-click on the Noddy icon. Acorn Archimedes users To load a story from disk click on the LOAD icon. From the file selector, The young goblins were talking madly as Noddy entered the cinema. Some Introduction "Go away!" shouted Noddy, "what a naughty crab!" The crab ran back into the water. A few seconds later it re-emerged, this time followed by lots of its friends. They were all heading for the picnic "We must think quickly" said Big Ears, "or they will have all of our food!" ========= Driving Around Toyland Noddy gets up early every weekday morning. He is awoken by his little lobster is pink it must be hit twice, if it is blue three hits are required. A few crabs (these are black in colour) are there to distract you! Reluctantly, Noddy agreed. As he did so, the tree which was next to him opened its eyes, yawned. blinked and said, "Ready when you are Noddy!". 3 + a = 5 + b shown on the bottom of the screen must be matched to its correct habitat. These habitats are in turn, represented by icons shown at the top of the screen. There are five habitats introduced in this level Reptiles Cold blooded. Live on land. Usually Noddy was so surprised that he nearly fell over. Then one at a time, the Noddy drive around. If you don't know where you are, like Noddy you can Bert to reorganise his scrap book. Big Ears laughed. "For you, yes" replied Big Ears, "I`d call it Noddy`s Big Adventure!" this package to select items. the cursor will move to the beginning of the next line. The program is now A summary of the Attainment Targets (ATs) of the National Curricula in Warranty Select a Letter or a Location-Specific Bank of Words showing an animated version of the picture along with the name of the word you can enter the solution from the keyboard. Press Return or Enter at the end of the word. If you have correctly entered a word it will remain in place, if you have not your entry will disappear. SECTION 4 always look at your map to help you find your way. Some parts of the country roads contain tunnels. These are very special because they are magic tunnels! If you drive into one something very unusual will happen! displayed represents a word. On the easy level a single row of large pictures is displayed. On the hard and hardest level, two rows of smaller pictures are shown. To the left of any row is the initial letter of the words represented by the pictures in that row. To move between different letters (and hence, sets of pictures) you should click on either the up or the down arrow to the right of the bar. Using Noddy`s Word Processor Insert Disk 1 into the floppy drive and double click select on the floppy to swop disks. click on the story which you wish to load then select OK or press Return or Enter. Archimedes users must prepare a blank, formatted data disk with the volume name NODTALES on which to save any work. fins to help them move. waves where you will confront something other than crabs or lobsters! Each page can contain two pictures along with their captions. A story is now We are happy to help you with any problems which you may experience in spread out over three pages. To move between them, click on the left/right this, press one of the following keys: investigate this tomorrow or the day after." Mr Plod rode away. "Oh dear" thought Noddy" "I must have my spare wheel I'll go into the After a short ride Noddy had parked his car in his special parking space reinforced on the screen as each item is selected. On the hardest level on a second picture will (if sufficient space exists) cause a copy of it to children must follow written recipes in a specific order "It`s easy", said Mr Wobbly Man, "we just need to get organised. Let`s icon The installation process will now proceed. You should swop disks as next to Goblin Village. To get to the village" he first had to walk Could they be going to Toytown to do some shopping or could they be off to she waved at him. SECTION 3 string and two metal plates. He tied the string to the plates and then ========= by the pictures. place. attached these to either end of the plank of wood. supporting it on his page and to later add the initial letters of the words represented by those him. He felt sure that he could see someone moving about in the dense undergrowth. Within MS-DOS activate Drive A by typing in: Jungle, sea, woodland, farmyard and fresh water. respective groups. As in the previous level, the animals are shown on the bottom of the screen. At the top of the screen are a number of icon each Section 3 If you complete the story correctly you can read it by scrolling between the pages. To move onto another story, click on "NEW STORY". You can ask Big Ears to check what you have done at any time by clicking on him. "Very well" he said after a few minutes thought. "If you do this. I will see that the wheel is put back where it belongs." Noddy wandered down the little path that lead to Goblin Village. Section 2 Noddy`s Word Processor Section 4 Amiga users will be returned to the CLI. To reload Noddy's Big Adventure, Amiga users must insert Disk 1 and reboot the computer. "So you want me to show the slides?" asked Noddy. Fortunately, the cinema was just by the edge of the wood. Describes each of the games within Noddy's Big Adventure along with Noddy's Driving Menu and the linking scenes which connect the Driving Menu with the You can find out what Noddy saw in Monkey Town by entering the linking "Don't be silly!" said Noddy" unsure that if we all work together, we can alarm clock which goes "Da-ring, da-ring". Noddy opens his sleepy eyes and yawns. After getting dressed he climbs down his staircase and goes into marmalade and two large cups of tea. After breakfast Noddy washes all of the dirty dishes and puts them away. Then, after washing his face, brushing his teeth and combing his hair, it's time for work. Noddy's Word Processor is a unique program which been designed to acquaint He often sees his friends waving at him by the side of the road. Sometimes Easy Once again, Noddy chose three things. He put them in the magical food The way in which you can use Noddy's Word Processor depends upon the currently selected level: really wanted to spend a day by the seaside. As Big Ears climbed into the passenger seat of the car he explained that Bert MonKey and a few other friends would meet them at the beach. requested. Once installation is complete remove any disks from the floppy IBM-Compatible PC Users Birds Warm blooded. Covered in feathers Most have wings and can fly. Birds lay eggs. Can You Find Me builds upon the concepts introduced in Tricky Trees by reinforcing the concepts of the language of shape and colour. In the easy of particular objects are also presented on the screen. the garage. "I can make my own." press O on the keyboard to open all of the doors and press C to close them Noddy and his friends were having so much fun playing with their Frisbee TO EXIT THE PROGRAM at any time hold down the Control key and press Break. The easy level of Noddy's Scales introduces the numbers 1 to 9. Through the use of objects of different relative sizes, along with the effect of balancing the scales, children should soon appreciate the simple concepts of "greater than" and "less than". The harder level takes the form of a simple adding game. One object (number) appears on the scales and children must match its value (or "balance the scales") using two (numerically) questions of the type: different stories about Noddy and his friends. rest of the trees in the wood each opened their eyes and yawned. Hardest in this program are: Picnic Attack is a fun-to-play game in which you must help Noddy prevent Noddy's Scales: Help Noddy to tidy his garage by matching different weights and balancing the scales. Bert`s Scrapbook Noddy noticed that there was a hose pipe near to the entrance to the beach. dragged the end of it in front of the picnic basket "If you do one more thing for me" replied the voice. is poorer, it will give you the opportunity to obtain a quick print-out which can be used to check children's work. the crabs and lobsters from stealing his picnic. F1: Noddy`s house on the edge of Toy Town Tricky Trees is a memory game. It will also introduce you to the names of all. my garage get into this state!" You can look around the scene using the mouse pointer (or the arrow keys). As you move the pointer to the far left or the far right of the screen the Easy, Harder and Hardest When Noddy started to show the slides, they fell silent, some even answered help Noddy by playing that note back. To do this either click on the tree "Yes, let`s!" said Noddy. "I can even make us a picnic lunch using my Help Bert Monkey to sort out the pictures in his scrapbook and reveal "All of the pictures in Bert`s scrapbook are in a terrible mess", said Mr 2 in Drive 1. When asked to swop disks it is suggested that Disk 1 is left magical food processor." Noddy's Word Processor can only be accessed from the Main Options Screen. Noddy is a taxi driver. His little yellow car is a taxi. Every night when Pictures can, using this method, be placed in any order on the screen. If keyboard. As each letter is entered the computer will check whether it is scene may move to the left or the right. Many of the objects in this scene press F3 to go there quickly). Once the car is in Noddy`s special parking Noddy's Big Adventure. Ltd. The owner of this product is entitled to use the product for his or at Levels 1 and 2 (key stage 1) by Noddy's Big Adventure are shown as gooey mess. are used. This level allows children to experiment with numbers until they does not reward or penalise children for their answer until they have place click on the icon for Monkey Town. After a few seconds you will see the linking scene. children with the basic functions found in similar "grown up" utilities. This program operates on three distinct levels, the easiest being aimed at very young children. It comes complete with three separate, games. This section is interspersed with a story which may be read aloud The Main Options Screen using Noddy's Big Adventure. ================================== 03-11-93 Hardest through the Dark Wood. . the date of purchase, . where the product was purchased, "What's a recipe?" asked Noddy "A list of things which you put together to make something nice to eat," she replied Shortly after seeing the Introductory Screen you will be presented with the To load Noddy's Scales, click on the set of scales in the garage. A Driving Game: Main Options Screen. This allows you to set the parameters which control that they forgot what the time was. Hardest "Horrendous", said Big Ears. Bert's Scrapbook encourages sequencing skills as children have to re-order disorganised stories. At its simplest, children must simply look at a item up click once with the mouse pointer above it. To drop it, click it again. Once you have dropped your three items in the magical food containing a representative member of a particular group. The groups used Fish, amphibians, reptiles, birds, mammals and insect Harder found all of them click on "cook." After a short while the food will appear "No," replied Bert. the left. Decide which item you wish to choose, then pick it up and place PC 5.25" Disk Exchanges We offer an exchange service for PC users with If you select this icon you will cause the program to remove the object or letter to the left of the cursor. This function simulates using the backspace key. Quit To leave the program, click on this icon. Easy This game is best played with a joystick. To move Noddy to the left or right simply move the joystick in that direction. To fire water at the with the mouse or press the relevant number on the keyboard. Next, two notes will be played. You should play them back in the same order by below: Noddy's Big Adventure contains: Park Noddy's car in the special parking place near to Goblin village (you can press F2 to get there quickly) and click on the icon for the Goblin Driving Menu, you should click on the relevant icon. was thrown out of the side of the gadget. After a few seconds something "Who's there ?" shouted Noddy. clicking on the correct trees or pressing the relevant keys on the reinforce work carried out in school. ========= In this game there are 2O different pictures available in the picture bar : . _________ ________ _____________ _____ | __ / : ___________/ _ \ \ __ _ / As children and Noddy drive around Toyland they will be able to pick up and game in itself which children will want to return to time and time again. drop off characters. will tell you if she likes it or not Can you work out what Mrs Tubby Bear children to use. Each of the activities can be controlled using the mouse, the keyboard or a joystick. Full details on how to operate each game can be found in Section 2 of this manual. The majority of the techniques used are the same for every activity: Seven educational and fun-to-play games: In the hardest level you should sort the animals into their different level-specific, games which are geared towards increasing children's simple words. Word Processor is currently being used. These icons are placed in a strip along the top of the screen. They are: Save or Load a Story Children's work (their "stories") can be saved to disk and later re-loaded "Let me have a look," said Mr Wobbly Man. With that Noddy walked towards and help me with my cooking?". "Of course Noddy" replied Mrs Tubby Bear. Within a few seconds she was standing looking at the mess on the plate. food. thinks makes good (or yummy) food and what she thinks makes bad (or yucky) sequence of six frames of a story-board. These become muddled on the screen. The children's task is now to put them back in order. Language is Reference Section look for an object with the same number on it among those on the floor. Noddy's Big Adventure PARENT/TEACHER SECTION AND THE NATIONAL CURRICULUM does this link each of the components of this package but it also forms a A question will appear in the centre of the screen which will ask you to "See," said Mr Wobbly Man "I`ll be a set of scales for the day. Noddy`s Noddy spends the day driving around Toy Town and other parts of Toyland. as instructed by the on-screen prompts MATHEMATICS AT2 Number Counting Village. After a few seconds you will see the linking scene. the pointer to the far left or the far right of the screen the scene may further icons which each represent the location banks. Select the bank kitchen for something nice to eat. Mouse To leave any game and return to the relevant linking screen, click on Noddy's car (which can be found in the bottom right of each games screen) To leave a linking screen and return to the Driving Menu again click on The input methods used in this level are similar to the easy level. As a picture is pasted, a partially spelt word will appear below it. Clicking be pasted to the right of the first word. If there is not enough space to accept this picture/word combination you will hear a warning sound. If this happens, you should press Return or Enter to move the cursor to the next line. Monkey Town It was Monday morning. Noddy was riding around Toy Town in his car. He was thinking about the wonderful party that he had yesterday. Harder In this level you will see six trees. The final sequence will contain six notes. Noddy finds the pipe difficult to hold because of its weight. He sometimes drifts over to the right of the screen. If he does this, you must help him to move back To play this game you should scroll between the pictures in the bar. As you see a picture which represents a word beginning with the relevant letter, click on it. Continue to do this until you find the number of pictures requested in the question. keys on the keyboard to move Noddy from left-to right and Return (or Enter) successive wave is slightly more difficult than the preceding one. You can join this game at three different points: sign and press the Spacebar. If there is already someone waiting at the sign they will change places with that person. Noddys Scales Hardest This game involves picking items up from the floor of Noddy's garage and a written caption. The hardest level encourages children to use their To join the game at the first wave select the easy level. As you drive along, you can make Noddy and his car do various things. These are all controlled by keys on the keyboard: This icon has two functions: "Well done!", the voice shouted to Noddy as the trees fell back to sleep. "Gobbo will be angry!". Next, type in: "I`m feeling hungry", said Big Ears, "did you bring a picnic Noddy?" Picture Bar reading skills by asking them to place captions, as well as picture frames, Next, type in: Mammals Have fur or hair. Warm blooded. Most The Noddy's Big Adventure help line will operate on weekday afternoons from Noddy sighed. "Just one more!" he said. After searching around Monkey Town, Noddy finally found Bert standing in order. outside one of the shops in the High Street Noddy shouted "Hello Bert", a that Bert was staring at a book. As he slowly turned each page over he whispered "Oh dear, oh dear, oh dear", to himself. Big Ears said that he would tell some of their friends about their plan and invite them to come along. With that, Noddy dashed inside, found his picnic hamper and, with the help of his magical machine, was soon filling it with lots of nice food. He rushed around the house finding his sunglasses, bathing trunks, beach ball and finally his camera. He piled Noddy and Big Ears were soon driving along, singing their favourite songs. After a short while, Noddy had parked the car in the special parking space by the beach. into the program. To save or load, click on this icon. You will be presented with a menu containing two further icons: Park Noddy's car in the parking place at the beach (you can press F4 to get For each ride that Noddy gives someone, he earns sixpence. If you select either of these you should confirm your choice by clicking on the nodding Noddy icon (or by pressing Y on the keyboard). If you should click on these points and not wish to go into a game you can return to Noddy`s house by clicking on the icon which shows Noddy shaking his head (or by pressing N on the keyboard). cd\nod2 you will see the linking scene. scene may move to the left or the right. Many of the objects in this scene into its correct group first click on the animal and then click on the By selecting the harder level you will join the game at wave number 7. are concerned with the concept of placing objects or animals into groups. . precise details of your computer (make, model and differences between animals in each group. In this way they may be able to 2 to 4:30 PM. If you find that you have any "teething troubles" please that you have your manual and the original packaging to hand when you phone. Harder This is a spelling game. Click on a picture then type in the spelling of the word that you think it The hardest level takes you directly to wave number 12 Press H to make Noddy sound the horn of his car Press W to make Noddy wave Press N to make him nod In the easy level children are encouraged to match shape and colour in a "It took years to put that scrapbook together", said Mr Plod "It's ruined!" sighed Bert, "I`ll have to get my camera and start all over "Have you lost any of the pictures?." In this game you can open or close a cupboard door by clicking on it. Sometimes you may wish to open or close all of the doors. To do this, "Hello Noddy", said Mr Wobbly Man, "I thought that I would come and see how that it represents. Clicking on this overlay box will remove it from the novel and interesting way. his car and give them a ride. Turn Back a Page To save a story, click on the SAVE icon. Type the name that you wish to Noddy picked three things from his cupboards and placed them into his "That`s a terrible thing to happen" said Mr Plod as Bert turned a page. "How did it ever occur?" said Big Ears. Quite a crowd had begun to gather behind Bert, they were each anxious to By now, Noddy had approached the crowd. "What`s going on?" he asked Load a Sample Story pictures. By pasting these in a specific order, children should be able to Noddy's Word Processor comes complete with a number of sample stories. To screen. This product, Noddy's Big Adventure, its program codes, manuals and all load one of these, click on this icon. You should make your selection from (If you are using Noddy's Big Adventure from within MS- Windows on an IBM- right of the scene. compatible PC you will be able to print to the printer type which is currently under the control of the Print Manager.) In the easy and the harder levels, stories will be printed out as graphic dumps. In the The harder level deals with environmental habitats. Each of the animals classify unfamiliar animals: covered in scales, reptiles lay eggs hardest level you will have the opportunity to print a story as a graphic dump or as a simple page text (using the default font for your printer). "Er, no," was the reply. The advantage of selecting the latter is that, although the print quality Clicking on this icon has the same effect as pressing F10. Change the letter in the bottom bar. The bar at the bottom of the screen of the alphabet. This bar acts both as a word bank and as a dictionary. your selection. Clear the Page Clicking on this icon wipes all pictures and/or text from the currently active page. going to tidy it up. re-selecting a new level of difficulty. Loading Noddy's Word Processor to children. from the machine and Mrs Tubby Bear will check that you (and Noddy) have OOPS At the bottom of the screen is a picture bar. Each of the pictures Easy Parent/Teacher Section National Curriculum Help Line INTRODUCTION ============ he comes home, Noddy drives his little yellow car into the garage next to his house. Each morning he opens the garage door, starts the engine of his the scales add up to too much you will see a X next to the sum in the construct outline stories. On loading, the on-screen cursor is in the top left hand corner of the screen. If any picture (within the picture bar at the bottom of the mammels give birth to live young screen) is clicked on, a copy of it will appear in the top left hand corner of the screen. This will animate for a short while and the cursor will move to the next position ready for another picture to be put in place. If at any time a pasted picture is clicked on, an overlay box will appear The line immediately below a row of pasted pictures is reserved for keyboard input of the initial letters of the word represented by those pictures. move to the left or to the right. Many of the objects in this scene will, when clicked on, either move or make a sound. What can you get to happen Within Noddy's house there are two points from which games can be loaded: Once you have put a complete row of pictures in place, the cursor will move down to the second line where the initial letters can be typed in from the ready to accept the input of a further row of pictures. available memory) Insects Small animals. Their heads contain feelers. They have three pairs of legs Many have two pairs of wings F2: The dark wood next to Goblin Village Alternatively, it is possible to move around the screen using the cursor the cursor is placed over an existing picture and a second one selected, the new selection will replace the existing one. This method will also allow you to place letters on the screen in any order (provided there is a picture above the input letter). Loading and Using Option Screens his garage with Mr Wobbly Man slowly wobbling along behind him. This level contains a much larger dictionary of words compared to the one available in the easy level. Because of this, the pictures which represent In this level, children can paste pictures on the screen (as in the easy level). Once pictures have been pasted down, children can attempt to save his picnic from being eaten by a hoard of crabs and lobsters. As in Noddy's driving Menu children should appreciate that they are using the Noddy's Big Adventure must be installed on your hard drive before it can be install "Yes please," said Martha. "Can you take me to Monkey Town. I have all of "It`s awful" said Mr Plod. the machine. The contraption whirred and flashed then it flashed and Noddy's Big Adventure and the National Curriculum Noddy's Big Adventure responds to various early aspects of the National Curriculum, most notably English, Mathematics and Technology (Information Technology). As such, this package will assist children acquiring some of the basic skills demanded within the educational sector today. The lowest level of study within the National Curriculum is key stage 1. This is directed at children in years 1 and 2 (ages 5 to 7). F3: Monkey Town As such it will prepare them for a number of important aspects of key stage 1 of the National Curriculum. The highest level of each activity within this package may tax even bright six or seven year olds and will therefore Tricky Trees Noddy's House It was Saturday morning. Noddy had finished his breakfast and had cleared everything away. He decided to have a look around his Mr Wobbly Man stood in front of the mess on the floor. There were pots of Section 3 Describes Noddy's Word Processor Section 4 Explains how Noddy's Big Adventure responds to the early requirements of MATHEMATICS AT4 Shape and Space Can You Find Me, Tricky Trees, Noddys Driving Menu, Noddys Scales eg. ("CBM-Amiga A600- 1 Meg") whirred. Waste paper, tin foil and anything else which could not be eaten processor, the machine will mix them together and make something to eat. The installation program will now proceed automatically. You should answer any questions about your system as they appear on the screen and swop disks command: MATHEMATICS AT5 Collection processing and Interpretation Kitchen Fun TECHNOLOGY AT5 Information Technology In the very unlikely event of you finding any faults in this product you Noddy's car. In the case of these screens this can be found to the far should return the whole package to your dealer for a replacement as soon as How many sixpences can you help Noddy to earn as he drives around? in Drive 0 and Drive 1 is used for disk swops. possible. Noddy explained that some of his friends were coming around for tea that You should allow up to seven days for receipt of your replacement disks. together with a stamped addressed envelope to the above address, and we will exchange them for 5.25" VGA compatible disks. Please note that this service only applies to the MS- DOS version of Copyright Notice To load Kitchen Fun, click on the oven door. associated product materials are the copyright of The Jumping Bean Co. of The Jumping Bean Co. Ltd.. Any person or persons reproducing any part Just as Noddy was feeling very upset with himself and wondering how he was going to tidy his garage, there was a ring on the doorbell. side to side, was Mr Wobbly Man. you are. It's such a long time since we have had a chat!" "This is not a good time," replied Noddy. Noddy then told Mr Wobbly Man HAVE FUN GUYS AND REMEMBER ITS ALL FOR FUN aLL DoNE By SHaRD/N&B you will see a screen which introduces Noddy's Big Adventure. You can by-pass this at any time (and speed up the loading process) by pressing the Spacebar on your computer's keyboard. Four different linking programs. | \ |____: : \_/ -A : \______ \ | \_ _: \_/ \_/ | : : | _______/ `N _/ \ \_________/ | \________/ Each of these are made up of fully-interactive scenes which are games in _____ | : \__________/ \ \_ package for young children! Noddy's Big Adventure contains no less than thirteen exciting programs which will inspire, delight and, most importantly instruct children in a range of different skills. : : \__________ R \___________/ . Z G N balancing the scales. Pick this up by clicking on it. Take it over to the scales and place it on NODDY`S BIG ADVENTURE FULL DOC`S TYPED BY SHARD Driving Menu Each of the activities contained in Noddy's Big Adventure have been carefully designed, within the framework of key stage 1 of the National Curriculum, to make learning an enjoyable process. Kitchen Fun: search around the kitchen and help Noddy to make his friends a feast. On the higher levels children must follow simple pictorial or written recipes. themselves! garage and his kitchen. all about the mess in the garage and said that he didn`t know how he was To leave the Driving Menu and return to the Main Options Screen (see Section 2, below), press Escape on the keyboard. will tax even bright seven year olds. To change the level of play within any game (or when using the Word HARD DRIVE INSTALLATION RAM available. 1. Boot the Amiga without any disks in the floppy drives. and the program will run. MS-Windows version File menu and click on Run. Type the following into the command line: these as short cuts. Easy, Harder or Hardest You can set the starting level for the games by clicking on the relevant icon. This level will then be used in each activity upon loading. While Amiga users paint, bricks, balls and lots of other things lying around all over the sort out each of these things by weighing them." "But I don't have any scales" said Noddy. shoulders. the right hand side by clicking again. If you should pick up an item and put it down. The harder level involves simple addition When you first enter this level, one item will be placed on the left hand side of the scales and a smaller item will be on the right hand side. You must decide which number must be hand side. You must now decide which two items from the floor balance the emerged from its side. Just as Noddy was looking at the food, Mrs Tubby Bear walked by the Kitchen window. Noddy opened the window and shouted, "Mrs Tubby Bear" can you come inside flashed, then it flashed and whirred. Waste paper came out of the side of the machine and, just as before, some food emerged from its side. "You`ll need some recipes", said Mrs Tubby Bear. She looked around Noddy`s kitchen and found an old recipe book. She opened it up and showed Noddy some recipes. The book showed a list of ingredients and how to cook them. "This will help you to make lots of nice things," she said "just use the lists in the book." Can you help Noddy to make some nice food for his tea party? followed the recipe correctly. Hardest In the final level the ingredients are shown as words. You must put these items into the machine in the order that they appear in the question bar. "Thank goodness for Mrs Tubby Bear and that recipe book", he thought to "Hello Martha", said Noddy as his car came to a stop "Do you want a ride?" car. A few minutes later, Noddy`s car was parked in his special parking place in Monkey Town Bert closed his book and looked at Noddy. "I don't know how it has happened" he sighed. "How what has happened?" shouted an impatient Noddy. Wobbly Man. "They're all in a mess!" wailed Bert. help Bert to sort his book out again!" Can you help Noddy and his friends to sort out Berts Scrapbook?