                  **************************************
                  **                                  **
                  ** F I N A L   F A N T A S Y  I I I **
                  **                                  **
                  **    walkthrough and solution      **
                  **                                  **
                  **************************************
                                PART  ONE
                                -=-=-=-=-
    This document is basically a walkthrough of Final Fantasy III for the

    Super Nintendo Entertainment System.  Its purpose is not neccessarily for

    cheating, but instead to provide a guide to help the player through spots

    they might be having problems with.



   CONTENTS:

      What's Changed Since Version 1.00

      The Characters

      Walkthru

      Strategies for Fighting the Bosses

      On the Airship

      The Aucion House

      Items List

      Weapons List

      Armors List

      Relics List

      Rare Items List (Essential Items For the Game)

      Magic Spell List

      Espers List

      Miscellaneous Tips

      Game Genie codes

      Other Stuff



   Note: When dealing with items if you see a column labeled Colesseum 

         and under it you see <item>:<monster>, it means if you bet that 

         item at the Colesseum you'll get <item> if you beat <monster>.  

         A * in place of <item>:<monster> means you'll get an Elixir if you

         beat Chupon.

******************************************************************************

       W H A T ' S   C H A N G E D   S I N C E   V E R S I O N   1 . 0 0

******************************************************************************

	- A few mistakes fixed

	- Some new treasures and items were found

	- One new weapon found

	- How to get Mog's Water Rondo dance was added

	- The point system at the Banquet

	- Some hps/mps/weaknesses added to the bosses that had ???? before

	- Info on Shadow's dreams



******************************************************************************

                        T H E   C H A R A C T E R S

******************************************************************************

   Terra Branford - A mysterious young woman, controlled by the Empire, and

                    born with the gift of magic...

              Special Skill: Morph

              When Terra morphs she'll have twice as much strength.  She'll

              stay in her morphed state for a limited time.



   Locke Cole - Treasure hunter and trail-worn traveler, searching the world

                over for relics of the past...

              Special Skill : Steal  ---> Capture

              Locke can steal items from enemies.  Equipped with the Thief

              Glove he also attacks when he steals.



   Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire,

                       and a master designer of machinery...

              Special Skill: Tools

              Edgar has the ability to use the following tools:

       Tool:             Effect:                     Cost:   Colesseum:

   AutoCrossbow      Strikes multiple enemies        250         *

   NoiseBlaster      Confuse multiple enemies        500         *

   BioBlaster        Gasses multiple enemies         750         *

   Chain Saw         Randomly kills target           ---         *

   Flash             Blinds multiple enemies         1000        *

   Debilitator       Casts weak point randomly       5000        *

   Drill             Penetrates enemies defenses     3000        *

   Air Anchor        Makes enemies self-distructive  ---   ZephyrCape:Brontaur



   Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his

                       own freedom...

              Special Skill: Blitz

              By doing a certain combination of button presses Sabin can

              unleash the following devistating attacks:

        UL=up & left   UR=up & right   DL=down & left   DR=down & right

        Pummel     - left, right, left

        AuraBolt   - down, DL, left

        Suplex     - X, Y, down, up

        Fire Dance - left, DL, down, DR, right

        Mantra     - R, L, R, L, X, Y

        Air Blade  - up, UR, right, DR, down, DL, left

        Spiraler   - R, L, X, Y, right, left

        Bum Rush   - left, UL, up, UR, right, DR, down ,DL, left

        

   Shadow - He owes allegiance to no one, and will do anything for money.

            He comes and goes like the wind...

              Special Skill: Throw

              Shadow can throw a variety of weapons to inflict damage.



   Celes Chere - Product of genetic enginerring, battle-hardened MagiTek

                 Knight, with a spirit as pure as snow...

              Special Skill: Runic

              Celes absorbs magic spells (yours and the enemies) and turns

              them into mps.



   Cyan Garamonde - Faithful retainer to his family's liege, with the courage

                    and strength of a hundred men...

              Special Skill: SwdTech

              Cyan can do the following 8 sword techniques:

              1 Dispatch    - Quick attack on single enemy

              2 Retort      - Automatically counterattack when hit

              3 Slash       - Absorb hps for the enemy

              4 QuadraSlam  - Four hit attack

              5 Empowerer   - Takes hps and mps from enemy

              6 Stunner     - Hits all enemies and stops them

              7 QuadraSlice - Four hit attack that's twice as strong as #4

              8 Cleave      - Cuts enemies to pieces



   Gau - Draped in monster hides, eyes shining with intelligence. A youth

         surviving against all odds...

              Special Skill: Rage

              In the Veldt Gau can leap into a group of enemies and learn 

              thier attacks.  These are the monsters he can imitate:

              Guard      Soldier      Templar      Ninja      Samurai

                         Mag Roader   Retainer     Hazer      Dahling

              RainMan    Brawler      Apokryphos   DarkForce  Whisper

                         Osteosaur    Commander    Rhodox     Were-Rat

              Ursus      Rhinotaur    Steroidite   Leafer     StrayCat

              Lobo                    Vomammoth               Baskervor

              Suriander  Chimera      Behemoth                Pterodon

              FossilFang White Drgn                           Tyranosaur

              Dark Wind  Beakor       Vulture                 Hermit Crab

              Trapper    Hornet       Crasshoppr   Delta Bug  

                                                   Bloompire  Trilobiter

                         Nautiloid    Exocite      Anguiform  Reach Frog

              Lizard     ChickenLip

              Pipsqueak  M-TekArmor   Sky Armor    Telstar    Lethal Wpn

              Vaporite   Flan         Ing          Humpty

              Cruller                 Repo Man     Harvester  Bomb

              StillLife               SlamDancer   HadesGigas Pug

              Magic Urn  Mover        Figaliz      Buffalax   Aspik

              Ghost      Crawler      Sand Ray     Areneid    Actaneon

                         Dark Side    Crawly       Bleary     Marshal

              Trooper                 Covert       Oger

              Madam      Joker        Iron Fist    Goblin     PowerDemon

                         Vector Pup   Peepers      Sewer Rat

              Rhinox     Rhobite                              Bounty Man

              Tusker     Raplh        Chitonid                Rhyos

              SrBehemoth Vectaur      Wyvern       Zombone

              Brontaur                Cirpius                 Gobbler

              Harpai                               MindCandy  WeedFeeder

              Luridan    ToeCutter                 Exoray     Crusher

              Uroburos   Primordite   Sky Cap      Cephaler

              GiganToad               Tomb Thumb   HeavyArmor Test Rider

              PlutoArmor                           Chaser

                         Intangir     Misfit

              Deep Eye   GreaseMonk   NeckHunter              Critic

              Pan Dora   SoulDancer   Gigantos

                                      Colelecite   Anemone

              Spectre    Evil Oscar   Slurm                   StillGoing

              Phase      Outsider     Barb-e       ParaSoul   Pm Stalker

              Hemophyte                            Wizard

              Ceritops   Commando                  Poppers    Lunaris

              Garm                    Kiwok        Nastidon   Rinn

                         Vermin

              Black Drgn Adamanchyt   Dante                   Dueller

                         Muus         Karkass      Punisher   Balloon

              Gabbldegak GtBehemoth   Scorpian     ChaosDrgn  Spit Fire

                         Lich         Osprey       MagRoader  

              Sea Flower Fortis       Abolisher

              Mandrake   1st Class    Tap Dancer   Necromancr Borras  

              MagRoader  Wild Rat     Gold Bear    Innoc 

                         Didalos                              Sky Base

              IronHitman Io



   Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling

                     free spirt...

              Special Skill: Slot ---> GP Rain

              Setzer's special skill involves a slot machine.  Certain

              combinations will win you attacks.  Equipped with the Coin Toss

              Setzer's Slot turns intp GP Rain, which cost as many GPs as

              damage done.  Winning slots are:

              All 7s           - defeat to enemy party

              Two 7s and a BAR - defeat to both the enemy party and your party

              Any losing spin  - some hps and status recovery

              All AIRSHIPs     - hyrogen bomb attack

              All BARs         - random Esper attack

              All CHOCOBOs     - flock of Chocobos attack

              All GREY BIRDs   - similar to Flare spell

              All DIAMONDs     - blast of light attack



   Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle...

              Special Skill: Dance

              Mog learns dances in different areas of the world.  Each dance

              has a variety of effects. 

   Dance:          Where learned:       Effects:

   Wind Song       Grass fields         Wind Slash, Sun Bath, Plasma, Cockatrice

   Forest Suite    Woods                Rage, Wild Bear, Elf Fire, Wombat

   Desert Aria     Desert regions       Sand Storm, Wind Slash, Antlion, Kitty

   Love Sonata     Towns                Elf Fire, Snare, Specter, Tapir

   Earth Blues     Mountains            Land Slide, Sun Bath, Sonic Boom, Whump

   Water Rondo     Underwater           El Nino, Specter, Plasma, Wild Bear

   Dusk Requiem    Caves                Cave In, Elf Fire, Snare, Pois. Frog

   Snowman Jazz    Snow fields          Snowball, Snare, Surge, Ice Rabbit



   Strago Magus - An elderly gentleman, pure of heart, and learned in the

                  ways of monsters...

              Special Skill: Lore

              Strago can use an attack of a monster when he has experienced

              its effects.  The attacks he learns are:

              Aqua Rake   - water elemental attack

              Stone       - Damages and confuses target

              Aero        - wind attack

              Dischord    - decreases targets level by 1/2

              Quasar      - pierces enemy defenses

              Sour Mouth  - cures status changes in party members

              Grand Train - damaging attack

              Condemned   - countdown to doom

              Roulette    - round 'n round 'n round it goes...

              Exploder    - big damage

              Clean Sweep - water elemental attack

              Rippler     - enemies trade status with party

              Blow Fish   - 1000 points of damage

              Force Field - barrier against offenses

              Step Mine   - gradual damage

              Pearl Wind  - recovery

              Big Guard   - casts Safe and Shell

              Pep Up      - cures one character at the expense of Strago's life

              Reflect???  - effects relate to status changes

              Revenge     - equalizing blow

              L.3 Muddle  - confues targets with levels at a multiple of 3

              L.4 Flare   - targets with levels at a multiple of 4 get hit 

              L.5 Doom    - targets with levels at a multiple of 5 die

              L? Pearl    - multiple factor is last digit of GP total



   Relm Arrowny - In her pictures she captures everything: forests, water,

                  light... the very essence of life...

              Special Skill: Sketch ---> Control

              Relm can draw an enemy and then have her drawings attack.

              Wearing the FakeMustache she can control enemies.



   Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal

           with muscle!

              Special Skill: Storm, Rage

              Umaro does what every he wants.  But if you equip him with the

              Blizzard Orb he can cause an ice storm. If equipped with the

	      Rage Ring he can pick up another character and throw them at

	      the enemy for a lot of damage.



   Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or

          should we ask...?

              Special Skill: Mimic

              The only thing Gogo can do is mimic the last person to attack.

              If they attacked, Gogo attacks.  If they cast a spell, Gogo

              casts the same spell.  If they use an item, Gogo uses that 

              item too.  He'll even dance if Mog dances before him.

	      Gogo can also do ANY of the other character's attacks by going

	      to the status screen and filling the empty slots under "Mimic".



******************************************************************************

                              W A L K T H R U

******************************************************************************

   This walkthru is exactly that, a walkthru.  It takes the player through 

   every location in the game, in the best order to go through them.  The 

   numbers before each location corresponds to the numbers on the maps that

   come with the game.

			  - The World of Balance -

(1) Mines of Narshe

    Party: Vicks, Wedge, ????? (Terra)

	After fighting Whelk you come to the frozen Esper.  You'll go into

	a fight sequence where Vicks and Wedge get blown away leaving Terra.



(1) Arvis' House

    Items: Search the clock for an Elixir

	Terra wakes up back in Narshe where a man removes the slave crown.

	Terra can't remember anything.  The Imperial guards come and Terra

	is forced to escape thru the back door of the house and run back to

	the mines.



(1) Mines

    Party: Terra, Locke

    Chests: Fenix Down, Sleeping Bag

	After entering the mines, Terra walks a little ways and is spotted

	by the guards.  She is cornered and the the floor gives out and she

	falls.  There is a flashback where Terra remembers some stuff.  The

	scene shifts back to Arvis' House where Locke is introduced.  Locke

	finds Terra and the guards find them both.  Moogles come and offer

	to help.  Thre Moogles (Kupek, Kupop, Kumama) form a group with	

	Locke plus there are two other groups with four Moogles each (Mog,

	Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog).  You can control

	each of the groups, the object is to stop the guards from reaching

	Terra and defeating the commander.  After defeating the commander,

	Locke grabs Terra and takes off through the mines.  He comes to a

	switch and pulls it, opening a secret passage.  Remember where this

	passage is, you'll need it later.  You are now outside Narshe.  You

	can't enter the main part of worn but you can enter the classroom.



(1) Classroom

    Party: Terra, Locke

    Points of interest: A bucket of recovery water (recovers hps and mps)

                        A save spot

    Chests: Monster-in-a-box, Sleeping Bag, Tonic

    Items: Search a pot for Tincture

	Besides getting the stuff in the chests and the pot, the classroom

	is basically there to tell you stuff about the game: how to do this

	and where to do that, most of which is in the instruction book.



(2) Figaro

    Party: Terra, Locke, Edgar

    Points of interest: Item shop, Tool Shop

    Chests: Fenix Down, Soft, Tonic, Antidote

	After heading south from Narshe, you come to the desert castle of

	Figaro.  Upon entering the castle go straight ahead to the throne

	room.  Here Edgar is introduced.  You are now free to explore the

	castle.  If you talk to the Matron (in the left tower) she will tell

	you about Sabin, who you'll meet later.  After talking the Matron

	return to the throne room and talk to Edgar again.  One of Edgar's

	guards comes in and informs him that Kefka is approaching the castle.  

	As Edgar, talk to Kefka's guards and then Kefka himself.  After they're 

	done talking walk up to where Locke is waiting.  Edgar decides to

	protect Terra.  Now, as Terra, follow Locke to 'your' room.  Kefka

	comes back and sets fire to Figaro.  Talk to the guards (Beavis and 

	Butthead ?) and then talk to Kefka.  Go up and talk to the guard there.

  	Your party escapes and Figaro enters submerge mode.  After fighting 

	the M-TekArmor, go south to the Cave of Figaro.



(3) Cave of Figaro

    Party: Terra, Locke, Edgar

    Points of interest: the pond with the turtle is a recovery spring

    Chests: 2 tinctures, Fenix Down



(4) South Figaro

    Chests: 500 GP, 1000 GP, 1500 GP

	At the Cafe, Shadow is introduced, you'll be seeing him later.  At

	the Relic Shop, buy a pair of Sprint Shoes (unless you like going 

	slow), one pair is enough for the entire party.  At the house north

	of the Inn check behind the bookcase in the room with a draft to find

	a secret passage.  Nothing but money down there right now but later

	you'll need to know about it.  After getting equipped go to the 

	Chocobo Stables and pay the 80 GP (unless you want to fight to your

	next location).  It's not very far but riding the Chocobo is fun :)



(5) Sabin's Cabin

    Items: search the bucket next to the stove for a Tonic

    Points of interest: you can catch some Z's in any of the beds



(6) Mt. Kolts

    Chests: Guardian, 2 Tents

	The path is straight forward.  At the end you reach Vargas.  After

	a bit of fighting with Vargas, Sabin will come.  Vargas will blow the

	others away and Sabin will have to fight alone.  Sabin joins you after

	Vargas is finished.



(7) Returner's Hideout

    Party: Terra, Locke, Edgar, Sabin

    Chests: Fenix Down, Air Lancet, True Knight, Potion, White Cape

    Items: search a bucket for Antidote

           search a pot for Tincture

	   search a pot for Green Cherry

	After entering, follow the guard to Banon's room.  After talking to

	Banon talk to everyone then go out of the hideout where Banon will

	be waiting.  Tell him you will become there last ray of hope.  He will

	give you Gauntlet.  Locke will split to scope out South Figaro after

	the Empire invades.  Banon joins you and you head for the raft on

	the Lete River.



    Lete River

	If Banon dies the game is over, so protect him.  There are several

	save spots along the way, these spots are also the only places you

	can access the subscreen.  Do whatever you need to before jumping

	back on the raft.  Toward the end of the raft ride you reach Ultros

	the octopus.  After the fight, Sabin jumps in after Ultros and is

	swept down river. 



    The game now gives you a choice of three scenerios.  One with Terra, Edgar

    and Banon, one with Locke, and the last one with Sabin.  You can do these

    in any order you want, it doesn't matter what order you pick.  However,

    if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay

    longer.

			--TERRA, EDGAR, and BANON scenerio--

    Lete River continued

    Party: Terra, Edgar, Banon

	The trio continue the raft ride on the Lete River.  Again, make sure

	Banin doesn't kick the bucket or you games over.  At the end of the

	ride you find yourself a little east of Narshe, which is where you

	want to go.



(1) Narshe/Mines

    Chest: Rune Edge [in mines]

	The guards won't let you in thru the main entrance so you'll have to

	find another way in.  Remember the secret entrance Locke showed you?

	That's the way in.  You're now in the mines.  Go a little ways and 

	you come to a follow-the-light-maze.  If you make a mistake all you

	need to do is press the A button when the yellow light is in front

	of you.  If you miss it you'll have to fight some enemies and 

	then you'll have to start at the beginning of the maze again.

	The correct way thru is:

                               E---|                  * = rocks

                               *   |   *              S = Start

                             |---| |------|           E = Exit

                           * | * |     *  |       | & - = Correct path

                         |---|   |        |

                         | *   * |     *  |

                         |-----S |--------|

	Once you get past this maze you can reach a cave of Moogles (and a

	chest containing a Rune Edge) by going slightly out of your way.

	Remember where this cave is because later in the game Mog will

	join you here).  Once you get out of the mines you will be back

	in Arvis' House where you started.  You will talk a bit with

	Arvis and then the scenerio will end.

			--LOCKE's scenerio--

(4) South Figaro

    Party: Locke

    Chest: Hyperwrist, RunningShoes

    Items: Check the clock you see when you first come out of the secret 

			passage for an Elixir

	   Check a pail in the old man-who-wants-cider's house for Tonic

	First of all, DO NOT talk the guards in MagiTek armor (unless of

	course you have a death wish :)  Oh, and don't forget to equip your

	stuff.  Go to the Item shop and talk to the merchant next to the clock.

	This will start a fight.  Use Locke's Steal command and you'll steal

	the clothes right off him.  Dressed as a merchant, enter the house

	to the south of the Item Shop and go down stairs.  The kid will only

	allow you to pass if your dresses as a merchant.  Now go up onto the

	perimeter wall and talk to the green suited guard.  Steal his clothes.

	Go towards the center of town where you'll find three guards (one

	guarding the door to the rich guy's house, one in MagiTek armor, and

	one guarding the path to the rest of the town).  Talk to the bottom

	guards.  Enter the Cafe and go downstairs.  Steal the merchant's 

	clothes. You'll also get Cider.  Go back to the house with the kid

	and go upstairs.  Talk to the old man at the desk.  Go back down

	stairs and give the password ("Courage") to the kid.  He'll open up

	a secret passage for you.  Go to the upstairs of the house and into

	the first room.  Walk behind the bookcase to find a stairway.  Go all

	the way down and follow the hall.  After you are asked about changing

	clothes (doesn't matter if you do), go straight down into the

	wall (there is a stairway there):

		----------------|                    | & - = wall

                --------------| |                        / = door

                |-------------| |--/--/--/-|             ^ = walk into the

                |                          |                 wall here to

                |--------------------------|                 find a room

                               ^                             with a Hyper-

                                                             wrist and Running

							     Shoes

	If you are wearing the merchant's clothes or your normal clothes you'll

	hide in the rafters.  If you're wearing the soldier's uniform you

	stand next to the door and salute, and then when you rescue Celes she

	says something close to what Princess Liea said in Star Wars when

	Luke rescued her on the Death Star (replace soldier with Stormtrooper).

	After dropping from the rafters, enter the open door.  Remove Celes'

	chains.  Talk to the sleeping guard and take the clock key.  The 

	second door is a save spot and the third is where you want to go.

	Go to the clock in the far back and check it.  Wind the clock to 

	open a secret passage.



(4) Secret Passage

    Party: Locke, Celes

    Chests: Iron Armour, Heavy Shld, RegalCutlass, X-Potion, Ribbon, 

		Ether, Earrings

	In the secret passage there is a spot that you can push on the left

	wall to reach a stairway leading down to a X-Potion, a Ribbon, and

	and Ether.  Once you make it out of the secret passage you'll be in a 

	spot where all you need to do is leave the town.  Go west to the Cave

	of Figaro.  You've been here before, just go back out the way you came 

	in.  Don't forget the pond with the turtle is a recovery spring.  As

	you are about to exit the cave TunnelArmr attacks.  Defeating TunnelArmr

	will end this scenerio.



			--SABIN's scenerio--

	Enter the hut just east of where you start.  Quickly talk to the guy

	on the Chocobo.  He sells lots of stuff.  Next talk to Shadow and 

	he'll join you.  Go east a bit then south until you come to a bridge.

	This is the Imperial camp.



(9) Imperial Camp

    Party: Sabin, Shadow

	Your group hides and overhears the plans to storm Doma Castle.



(10)Doma Castle

    Party: Cyan

	You can kill the soldiers on either side of the leader pretty easily

	but just kill the leaderand get it over with.



(9) Imperial Camp

    Party: Sabin, Shadow

    Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing

	In the left tent there is a chest.  Kicking it brings the dogs, which

	you have to fight, and hitting it brings a sentry which you fool by

	meowing.  Inside is a Star Pendant.  There's a little bit of story

	about Kefka poisoning Doma and you decide to try and stop him.  After 

	the first time you chase him, instead of talking to him, explore the 

	camp for more treasures.  You fight and chase him around for a bit but 

	are stopped by some soldiers.  While fighting them, Kefka poisons Doma.

 	After showing a bunch of soldiers die of poison in Doma Castle you 

	control Cyan.  Go to the throne room.  After the King dies go to the 

	room east of the throne room.  Cyan's family dies.  Scene cuts back to 

	the Imperial Camp where Cyan joins Sabin and Shadow.  Escape the camp. 

	After leaving the camp go south to the forest.



(11) Phantom Forest

     Party: Sabin, Shadow, Cyan

     Points of interest: after the first stretch of forest you go up, the pond

				right in front of you is a recovery spring.

	At the end of the forest you'll come to the Phantom Train.  If you

	haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow

	will leave you somewhere in the Forest.



(11) Phantom Train

     Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight

	Caboose: Upon enter the train go right to find the caboose.  Talk to

		 the ghost and you can have him join you (if you use its

		 POSSESS command, and it works, you'll lose it).  Also in the

		 caboose is a guy who'll tell you about the train, and a save

		 spot.

	Car 1 & 2: In the first two cars there are a bunch of ghosts. These

		   ghosts will either try to join you, attack you, or sell

		   you stuff (Item Shop).  The rest of the ghosts in the 

		   train will do the same things.

	Car 3: Upon entering a ghost comes and blocks the door behind you.

	       You have to kill the ghost to leave.  Once back out, climb

	       to the top of the car and you'll jump across to the next car

	       and then again to car 5.

	Car 5: Enter the car and pull the switch to detach the rear cars.

	       Pull it again to open the wall up so you can continue.

	Car 6: Sit at the center table and the ghost will serve you (this

	       replenishes your stats).

	Car 7: 1st room: Siegfried attacks as you approach the chest.  After

			 defeating him, he grabs the contents of the chest

		 	 and runs.

	Car 8: 2nd room: four chests.

	After car 8 your ghost companion leaves.

	Car 9: save spot

	Engine: Pull the 1st and 3rd switches on the inside then go out and

		pull the switch on the smoke stack.  The Ghost Train now

		attacks.  After showing the people of Doma enter the train

		you are on the other side of the Phantom Forest.  Go to the

		mountain pass to the east.



(12)Barren Falls

	Here Shadow leaves the party (if he hasn't already).  Jump off the

	edge of the cliff.  You jave to fight Piranha and a Rizopas as you

	fall.



(13)The Veldt

    Party: Sabin, Cyan

        After landing you awake to find Gau stading next to you.  He runs when

	you speak to him.  Until you have Dried Meat just attack Gau if you

	meet him.  Go east to the town of Mobliz.



(14)Mobliz

    Items: search the clock in the messenger's house for Elixer

	Buy at least one Dried Meat at the item shop.  Talk to the injured

	lad from Maranda.  After talking to him you can send a message to his

	girlfriend at the messenger's house.  It costs 500 GP.  You can sleep

	in the bed at the back of the Relic Shop so no need to spend money

	at the Inn.  After talking to the Relic Shop keeper go back to the

	injured lad, another letter has arrived.  For another 500 GP you can 

	send a record for the injured lad.  Talk to the Relic Shop keeper 

	again, return to the lad for another letter, send a Tonic for another 

	500 GP, talk to the Relic Shop keeper, etc.  Keep doing this and

	eventually the injured lad will reward you with a Tintinabar for all

	your help.  Now leave town and go find Gau.



(13)The Veldt

	When you see Gau use Dried Meat on him and he'll join you.  Once you

	have Gau and have advance his Rage skills as much as you want, go to

	the cave in Cresent Mountain.



(15)Cresent Mountain

    Party: Sabin, Cyan, Gau

	By taking Gau around inside the cave he'll find stuff.  On the little

	platform to the left of the entrance he'll find Tonic.  On the 

	platform at the top left part of the cave Gau will pretend to have

	found something. Sabin will walk over and Gau will scare him, causing

	him to lose his pouch with 500 GP in it.  Finally at the end of the

	cave he'll find his treasure, a diving suit helmet.  After you jump

	in you'll be in the "Serpent's Trench."



    Serpent's Trench

    Chests: X-Potion, Green Baret

	There are spots in the trench where you can pick a direction.  The

	following table shows what directions do what:

                           START             

                        /          \

		LEFT                   RIGHT

               /    \                    |

            LEFT   RIGHT               CAVE 1

             |       |                /      \  

            OUT    CAVE 2          LEFT     RIGHT

                     |              |         |

                    OUT            OUT      CAVE 2

                                              |

                                             OUT

	As you can see taking two lefts is the fastest way out but taking two

	rights will get you all the treasure.  Anyway you go you come out

	of the trench at Nikeah.



(16)Nikeah

    Items: check the clock in the Inn for Elixir

	Besides the Elixer in the Inn, there really isn't much here.  Go back

	to the guy on the boat and hop aboard.  End of Scenerio.



(1) Hills of Narshe

    Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan

	You'll fight in 3 groups.  You have to defeat Kefka before his troops

	reach Banon.  Your best bet is probably to take out all the soldiers

	then you can keep trying Kefka until you beat him.  Or you can make

	a party of four characters (with 2 and 1 in the other ones) and go

	straight for Kefka.  If done right you can dodge all the soldiers and

	get to Kefka before they are even halfway to Banon.  After the fight

	Terra will morph because of the Esper and fly away.

			--IN SEARCH OF TERRA--

(1) Narshe

    Party: Pick four (3 if you want Shadow to join you a bit later) out of

		Locke, Cyan, Edgar, Sabin, Celes, or Gau

    Items: Check the clock in the Elder's house for Elixir

    Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP

	You can sleep in the bed in the back room of the Weapon Shop.  If

	you go north to the mines and look at the little black hole to the

	upper right of the entrance you'll see Umaro the sasquatch (he'll

	join you later). Upon exiting fo to Figaro (its in the same spot it

	was before).



(2) Figaro

	Enter the castle and go down the stairs to you left.  Talk to the guy

	and he'll take you (and the rest of Figaro Castle) past the mountains

	to a point near Kohlingen (your next destination). Just exit Figaro

	and go north.  If you have both Edagr and Sabin in your party you'll

	learn more about their past if you go to the spot where you can sleep.



(17)Kohlingen

    Items: Check the clock in Rachel's house for Elixir

	Shadow is in the Cafe.  If you have less than 4 in you party he'll

	join you for 3000 GP.  If you have 4 and you want him to join you

	go back to Figaro and have the guy in the basement return Figaro back

	to where it was.  Then go back to Narshe and talk to one of your 

	companions.  Change your party so it only has three members.  Now

	come back to Kohlingen the way you did before.  If you have Locke and

	go to the house in the top left corner you'll see a flashback telling

	why Locke is so keen on keeping his word about protecting Terra and

	Celes.  The house on the top right will also show a flashback if you

	have Locke.  From Kohlingen go south to Jidoor.



(18)Jidoor

    Items: in the very top house check a pot for Tincture

	From here head north (on the right side of the mountains) to Zozo.

	Take a Chocobo for a faster trip.  Just follow the light green strip

	of grass.



(19)Zozo

    Points of interest: after finding Terra you'll get 4 Espers (Ramuh, Stray,

				Siren, and Kirin)

    Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes, 

   		X-Potion

    Items: check a pot in the far left building for Tincture and another pot

		for Potion

	In the builind marked Inn there is a clock you are supposed to reset.

	The correct time is 6:10:50.  Setting the clock open a secret passage

	where a chest containing a Chain Saw is.  The builing marked as

	Armor Shop has a chest with a Tonic.  Go to the builind marked as the

	Relic Shop.  Go up as far as you can and you'll find a chest with the

	ThiefGlove.  From there go back down to the floor with the doorless

	doorway (just below the guy jumping from window to window).  Push

	over against the window and you'll jump across.  Keep going up, jumping

	from building to building where need be, and evetually you'll reach

	Terra.  Before you reach Terra you'll have to near Dadaluma.  After

	reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.

	There are also two chests on each side of this room.  Once your done

	go down and talk to one of your other three companions that just 

	arrived.  Everyone goes back down the building and you find yourself

	back at the entrance of Zozo where your party will break up into two

	groups: one consists of Celes, Locke, and two others of your choice.

	Shadow splits again so you can't choose him.  This group is the one

	you'll control to get to your next destination.  The other two

	companions will return to Narshe.  Next stop: Jidoor again.

                               END OF PART ONE
                               -=-=-=-=-=-=-=-
